Dota 2 - Find a Siltbreaker Party |
- Find a Siltbreaker Party
- Competitive Meta Trends - EPICENTER 2017
- An Open letter to Gaben from CN
- GH after winning EPICENTER: "EG didn’t react super well, they didn’t pressure us, so we just got control of the whole game"
- Seems legit
- OVERTHROW needs some LOVE!
- Hey Pudka
- Valve, please add "Total Damage Received" on post-game scoreboard.
- Detailed streams stats EPICENTER 2017
- Hero12: Everything wrong with Brewmaster, part 1/2
- What do you do differently in dota compared to most people?
- Universe didn't cast a single Culling Blade all game
- Can Valve bring Voice Actors to TI7 like they did in TI3?
- Singstack bullies small man with sword in woods
- Anyone else think the TI7 battlepass music is amazing?
- PSA: Tony is godlike in Siltbreaker, do not be a meta slave
- there should be a minimum ping requirement to que for ranked on a server
- Just a reminder slacks made this video.
- Hey Legion
- Slacks has a stroke after finishing siltbreaker in it crashes
- I guess someone got dumped/rejected.
- When u really want yellow (olive) to not go jungle
- A Humble Request for Valve to Help Expand DOTA 2 Inventory Space
- Dota 2 is the first e-Sports title to pay out 100 million dollars of prize pool money (total)
- I've put together a simple site to check hero talents
Posted: 11 Jun 2017 03:15 PM PDT SiltbreakerThis thread is dedicated for you guys to find a party for Siltbreaker. This thread is only for people looking for a team, if you are forming a team simply reply to or PM anyone looking for a team that suits what you're looking for and invite them. If you've already found a team please edit your post saying so or delete your post so no one will keep contacting you. Sort by new to find people who just posted and is looking for a party.Suggested Format: Steam ID: Server/Available time: US East / 5PM EST onwards (Try to specify timezone) Goal: 3 stars Bonemeal Ridge onwards / Completion (Specify area to complete if you're doing 3 stars) Other Information: Any other info that you would like your party mates to know Some resources that might help you. DotaCinema video guides on 3 stars [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Competitive Meta Trends - EPICENTER 2017 Posted: 12 Jun 2017 06:20 AM PDT Basics
Draft StatsMost Picked, First Phase
Most Banned, First Phase
Records
Players with Largest Hero Pool
Item Stats
Most-Purchased Items with High Winrates:
Hero Elo Changes:
Team Elo Changes (during event):
A huge thanks to datdota and the Standard Deviants. This guide was compiled by: [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An Open letter to Gaben from CN Posted: 12 Jun 2017 03:32 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Jun 2017 06:34 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Jun 2017 08:04 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Jun 2017 02:44 AM PDT Overthrow is popular and great but needs some love from Valve! Bugs / Problems: 1) Disconnects at the start of the game - As soon as the hero selection ends, and the game starts, many people get disconnects. Fix pls. 2) Coins disappear during pause - If a coin drops and some player is pausing the game, the coin disappears after some time. Fix pls. 3) Connection problems to server - If you find a game, you often need two tries to be able to connect to the server. Fix pls. Suggestions: 4) Remove pause. Overthrow is a pure fun game and a pause option is just not needed. My friend got a disconnect? Who cares. We are here to have fun. Please remove the pause option completely, or at least change it so others can un-pause immediately. People are playing Overthrow to have fun, and not to look on a pause screen. 5) Remove Hero nerfs. Riki's invisibility is nerfed, Zeus is nerfed too – but Tinker is normal, and Storm too, and they are beasts at Overthrow. I see the basic idea to balance the heroes for Overthrow. But its poorly implemented. Heroes that are extremely strong or OP especially in Overthrow are unchanged, other heroes that don't deserve a nerf get one. The effort of balancing all the heroes extra for OT is just too huge. Just remove the tweaks, let it be vanilla. 6) Add Arcane Rune. A great rune - why not also in Overthrow? Any additional suggestions are appreciated. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Jun 2017 11:10 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Valve, please add "Total Damage Received" on post-game scoreboard. Posted: 12 Jun 2017 12:39 AM PDT We can see total damage done, why not see received damage? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Detailed streams stats EPICENTER 2017 Posted: 12 Jun 2017 04:28 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hero12: Everything wrong with Brewmaster, part 1/2 Posted: 11 Jun 2017 07:03 PM PDT [part 2] (coming soon) Hero 11: Bounty Hunter part1, part 2 Part 1 of 2: Bugs and tooltipsBrewmaster
Bugs1. Drunken Brawler ensured evasion does not work at allStraight-forward. The ensured crit timer procs, but does not evade the attack. Repro:
Result: The attack puts the ensured evasion on cooldown (icon turns yellow). But the attack is not evaded at all. Expected: If the attack had no True Strike, it gets evaded by the ensured evasion. 2. Drunken Brawler's ensured crit malfunctions when attack-cancelingThis used to work for a while after the ensured crit was added. It got broken about a year ago. The ensured crit simply does not proc anymore when attack-canceling too often. This bug heavily cripples Brewmaster's last-hit abilities during the laning stage. The supposed reliable crit is unreliable. Repro:
Result: The ensured crit is not applied when attack-canceling at least 3 times quickly. It does get applied when canceling once or twice. Expected: The ensured crit should be applied, no matter how often the attack gets canceled. 3. Primal Split Earth gets stuck when Primal Split splits during knockbacksPotentially game-breaking. The Earth element cannot move after Primal Split resolves during a non-disabling knockback (deaf blast, es pull or kick, ghostship drag, etc), which makes it pretty much useless, and also easier to kill. Repro:
Result: Earth gets stuck on the hidden Brewmaster, presumably because the knockback cancels Primal Split's periodic movement of Brewmaster. Expected: Earth is not stuck. Band-aid solution: turn Brewmaster phased during Primal Split 4. When Primal Split ends during Walrus Punch/Kick, Brewmaster's facing angle is messed upAlso potentially game-breaking, as this bug can make you virtually "invisible" when timed right, although intentionally timing it is something that probably won't happen, since it would be a disadvantage for Tusk's team. What happens here is, as Primal Split expires, Brewmaster's facing angle is set equal to the element he respawns on. This includes the z direction. Walrus Punch/Kick change your z direction as well, to create that rotating effect, so when expiring during it, Brewmaster may face up/downwards, or even backwards. Repro:
Result: Brewmaster's facing angle equals exactly that of the element, so that it may face up/downwards, or even be spinned entirely so that he now is under ground. Expected: Brewmaster's x/y facing should copy the element, and z should not 5. Box-selecting the Primal Split spirits doesn't always put Earth as firstOne of the most common and annoying things on Brewmaster. The order of his elements is sometimes messed up. It sometimes selects Storm over Earth, while it should always select Earth over Storm. Fire is correctly always the last. Repro:
Result: Sometimes the order is Earth->Storm->Fire, sometimes it's Storm->Earth->Fire Expected: It should always be Earth->Storm->Fire 6. Thunder Clap uses creep duration vs creep-heroes instead of hero durationOne for AdmiralBulldog, I'm sure he knows this too well. Usually, when a spell has a hero duration and a creep duration, it uses the hero duration for creep-heroes. But Thunder Clap uses the creep-duration for creep-heroes. Repro:
Result: The slow lasts 8 seconds, using creep duration Expected: The slow should lasts 4 seconds, using hero duration These spells also use creep duration: frost arrows, brood spider poison sting, spells of neutrals As a comparison, these use hero duration: Storm Cyclone, BB goo, timelock, dismember, demonic purge, slardar bash 7. Primal Split's periodic moving of Brewmaster can be canceled by teleportsBrewmaster can get teleported during Primal Split. Some of you may say that this is intended, but I'd like to disagree here. One argument is "you can use this to save your Brewmaster". And here is why this is a bad argument: Respawning at the tp location might sometimes be a good thing. If you cast Primal Split to prevent death, it makes an easier escape. However, to do this, your ally has to time his teleport, which is not that easy during fights. And Primal Split on its own should already be enough to keep you alive. You have 3 different units, and only one of them has to survive. One of them is tanky, the other one has invisibility and a strong disable, and the last one runs very fast. The teleport doesn't make a significant difference here, because either way, you have to keep at least one spirit alive. So if you know that they won't be able to kill all 3 spirits anyway, you don't need to worry about surviving, so the tp was unnecessary. If you know they can kill all 3 spirits, you have to keep one alive, regardless of whether you got tp'd or not. Here are other disadvantages of getting teleported:
Repro:
Result: When the teleport resolves after the split, it ends the periodic movement of Primal Split Expected: The periodic movement should not get canceled, Primal Split should pull Brewmaster back immediately 8. Drunken Brawler ensured crit procs & gets wasted on units it can't critThis should not happen, because it makes as much sense as being able to target e.g. magic missile on a spell immune unit. It does nothing but waste the cooldown. Other passive abilities which cant affect certain units do not go on cooldown against them either. For example, Jinada doesn't go on cd vs wards or buildings, so why should Drunken Brawler? As a comparison, the ensured crit was fixed to not get wasted on missed attacks. Simlarly, the ensured evasion got fixed to not get wasted on attacks with True Strike. Repro:
Result: Ensured crit procs on things it cannot crit, getting wasted Expected: Ensured crit should not proc on things it cannot crit 9. Brewmaster does not re-appear exactly at Earth's location upon expiringA very minor thing. When Primal Split ends, Brewmaster is supposed to appear at the spirit's location (Earth->Storm->Fire). But due to collisions, Brewmaster gets pushed aside after re-appearing, putting about 50-100 range off-set. Repro:
Result: Brewmaster gets pushed aside after re-appearing due to collsion. Does not happen when re-appearing on Fire, due to it being permanently phased, or when re-appearing on Storm under Wind Walk, due to Wind Walk granting phase. Expected: Brewmaster should not get pushed aside. Band-aid solution: Make Brewmaster phased during Primal Split 10. Rubick does not get de-selected when casting Primal SplitDuring Primal Split, the caster is supposd to be unselectable. This does not work for Rubick currently. Repro:
Result: Rubick stays selected and can be still selected afterwards Expected: Just like Brew, Rubick should not be selectable during Primal Split, attempting to do so should redirect the selectiont o the 3 spirits 11. Shadow Walk/Wind Walk/Shadow Blade/Vendetta apply dmg to every hit during fade timeI know many of you do not consider this a bug, because it has been like this since Brewmaster existed in Dota 2. Wind Walk applies its damage to every hit during its fade times, without breaking the invisibility, allowing you to apply its damage multiple times with a single cast. For Storm, this means you can double the damage out put per cast, which extremely boosts its damage output. The spell has a mere 4 seconds cooldown, and does 220 backstab damage on level 3. So when done right, you can dish out about 300-500 (2x backstab+2x att dmg, and considering some armor reduction) damage per Wind Walk cast, every 4seconds, which is a huge damage boost. Repro:
Result: The attack performed during the fade time applies the backstab damage without breaking the invisibility, so the backstab can be used again Expected: The backstab damage is only applied on attacks done after the fade time. Attacks done during the fade time should not apply the damage, just like how attacks done during the fade time don't break the invisibility Note: Bounty Hunter, Shadow Blade and Nyx Assassin (not relevant as of now, but might be in the future) have this bug as well. 12. Fire's Permanent Immolation is not disabled by BreakIt's a passive ability. It should be disabled. There is no reason not to. As a comparison, Earth's Demolish is disabled. Repro:
Result: Permanent Immolation continues to damage nearby units during Break Expected: Break should disable Permanent Immolation 13. Stashed items cannot be locked while having creep-heroes selectedFor some reason, locking and unlocking items for combining requires your current selected unit to have an inventory, which makes no sense. So you can still normally drop or sell stashed items while having your brewlings selected, but you cannot lock/unlock them. Repro:
Result: Items cannot be locked while having units without inventories selected Expected: Item locking should not depend on whether the unit can carry items or not 14. Storm Cyclone can be cast on Roshan, wasting mana/cd & causing audio bugCyclone uses a loop sound. So when it gets instantly dispelled it gets stuck, because it is bound to the debuff and doesn't register it getting dispelled when it happens immediately. Roshan has 100% disable resistance, so it gets immediately dispelled. This is also somewhat abusable. You can use this to check whether Roshan moves in his pit, since the sound can be heard through the fog by allies. Repro:
Result: Cyclone is castable on Roshan, doing nothing but wasting cd and mana, and getting its sound stuck Expected: Cyclone should not be castable on Roshan, or at least the loop sound shouldnt get stuck 15. Can't reflect some projectile spells back when the caster is spell immuneLotus Orb is supposed to reflect projectile-based spells, even when the original caster is spell immune. The projectile would then fizzle (or apply its aoe effect if it has one) on them when still spell immune on impact, but would fully affect them if the immunity wears off before impact. Repro:
Result: Lotus Orb does not reflect the spell. No projectile is launched. Expected: Lotus Orb should reflect the spell, launching the projectile back, and eventually affect it or fizzle, depending on whether they are still spell immune on impact or not. Tooltip stuffThunder Clap:
Drunken Haze:
Drunken Brawler:
Primal Split:
Summons abilities:
ALT note suggestions: Drunken Brawler:
Primal Split: Rework the ALT notes:
Summons abilities:
Image comparing the changes to the current tooltips dota_english and npc_abilities changes can be found here [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What do you do differently in dota compared to most people? Posted: 12 Jun 2017 04:43 AM PDT For example, I like to build blink dagger on storm spirit. Wondering what type of unconventional builds and strategies people have. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Universe didn't cast a single Culling Blade all game Posted: 12 Jun 2017 06:10 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can Valve bring Voice Actors to TI7 like they did in TI3? Posted: 11 Jun 2017 08:09 PM PDT i would love to meet with Nolan North who did the voices of "Brewmaster,Earth Spirit,Gyrocopter,KOTL,Lone Druid,Lycan,Meepo,Ogre Magi,Shadow Demon, Troll Warlord" [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Singstack bullies small man with sword in woods Posted: 12 Jun 2017 10:12 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anyone else think the TI7 battlepass music is amazing? Posted: 12 Jun 2017 05:57 AM PDT Sometimes I just listen to it at the main menu while doing nothing else. It's so good! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PSA: Tony is godlike in Siltbreaker, do not be a meta slave Posted: 12 Jun 2017 05:34 AM PDT Maxing Trample (E) with Tony and going a mix of tank and dmg makes you extremely obnoxious for creepwaves and even saves your team from being overwhelmed. You don't need to tank when you trample everything almost dead and stun them for those dps' players to kill. The dps players will also stay alive if you eff up tanking all the creeps and some aggro to them since you use Trample (e) and run over the creeps and they do no damage cause they are stunned and now dead. Ty Tony. Especially the Silkmire Spiders will curse the day Tony stampedes over their shady forest, since as soon he pops an sac, all spiderites die inside cause they got trampl(e)d. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
there should be a minimum ping requirement to que for ranked on a server Posted: 11 Jun 2017 10:13 PM PDT im just sick of people from halfway across the world ruining ranked games with their 350 ping and constant dc because they dont want to que on their servers .... this isnt a racial thing or a cultural thing i just think putting yourself at an obvious disadvantage should prevent you from playing ranked [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Just a reminder slacks made this video. Posted: 12 Jun 2017 01:44 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Jun 2017 11:15 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slacks has a stroke after finishing siltbreaker in it crashes Posted: 11 Jun 2017 01:47 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I guess someone got dumped/rejected. Posted: 12 Jun 2017 08:37 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When u really want yellow (olive) to not go jungle Posted: 11 Jun 2017 07:47 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Humble Request for Valve to Help Expand DOTA 2 Inventory Space Posted: 11 Jun 2017 08:17 PM PDT Dear Valve, I love my DOTA 2 collection and I love to get very beautiful items! However, I'm facing an issue that prevents me from buying or trading DOTA 2 items, because my inventory is overflown and exceeded the limit. I posted this issue on the Dota 2 Developer Forums as you can see below: http://dev.dota2.com/showthread.php?t=281630 I also contacted Steam Support and they apologized to me and said they are really sorry they can't help me expand my DOTA 2 inventory. They also asked me to post my issue on popular DOTA 2 community websites such as the DOTA 2 Subreddit, because there might be other people who face the same issue as me as you can see in the screenshot below: This is my issue: I tried to buy some items from the Steam Community Market, but I couldn't, because there is no space in my DOTA 2 inventory! I also tried to buy the Armory Expander item to expand my armory, but still I couldn't buy it, because my DOTA 2 inventory is overflown. You can see in the screenshot below that it says on the top right that my DOTA 2 inventory is 116% overflown: http://steamcommunity.com/sharedfiles/filedetails/?id=943922453 I deleted and recycled some items, but it didn't help much, because I guess I have to recycle and delete hundreds of items, which I don't want to do, because I love my collection! >_< I just realized my DOTA 2 inventory is overflown, because a nice guy wanted to sell to me a Desert Sands Baby Roshan and a Sunken Relic! Now, sadly, I can't get them because my DOTA 2 inventory is overflown. u.u This issue appeared after I have claimed TI7 Battle Pass rewards; I've claimed about 2000 (or 3000? I don't remember) rewards, I believe, and there is still around 6000 rewards left to claim and they will make my DOTA 2 inventory become even more overflown as you can see in the screenshots below: This screenshot shows that there is around 1600 Immortal Treasure 1 left to open: http://steamcommunity.com/sharedfiles/filedetails/?id=943922621 And this screenshot shows how many rewards left to claim: http://steamcommunity.com/sharedfiles/filedetails/?id=943943893 Please help me! u.u Thank you very much! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dota 2 is the first e-Sports title to pay out 100 million dollars of prize pool money (total) Posted: 11 Jun 2017 10:53 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I've put together a simple site to check hero talents Posted: 12 Jun 2017 04:58 AM PDT |
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