Dota 2 - Find a Siltbreaker Party


Find a Siltbreaker Party

Posted: 11 Jun 2017 03:15 PM PDT

Siltbreaker

This thread is dedicated for you guys to find a party for Siltbreaker.


This thread is only for people looking for a team, if you are forming a team simply reply to or PM anyone looking for a team that suits what you're looking for and invite them.

If you've already found a team please edit your post saying so or delete your post so no one will keep contacting you.

Sort by new to find people who just posted and is looking for a party.


Suggested Format:

Steam ID:

Server/Available time: US East / 5PM EST onwards (Try to specify timezone)

Goal: 3 stars Bonemeal Ridge onwards / Completion (Specify area to complete if you're doing 3 stars)

Other Information: Any other info that you would like your party mates to know


Some resources that might help you.

Siltbreaker on Dota 2 Wiki

DotaCinema video guides on 3 stars

Dotabuff Siltbreaker leaderboards

Guide by /u/Confused_kfin

Tips megathread

submitted by /u/crimson589
[link] [comments]

Competitive Meta Trends - EPICENTER 2017

Posted: 12 Jun 2017 06:20 AM PDT

Basics

  • Dire Winrate: 50.85%
    • Most Games on Dire: Evil Geniuses, 7-0 on Dire
  • Radiant Winrate: 49.15%
    • Most Games on Radiant: Liquid, 5-2 on Radiant
  • Most Picked: Crystal Maiden (24 games picked, 40.68% pickrate)
  • Most Picked Duo: Crystal Maiden and Earthshaker (8 games picked, 13.56% pickrate)
  • Most Banned: Io (36 games banned, 61.02% banrate)
  • Most Contested (Picked + Banned): Io (9 games picked, 36 games banned, 76.27% contest rate)
  • Longest Game: 1:03:31 - Planet Odd vs Invictus Gaming
  • Shortest Game: 17:14 - EG vs Liquid
  • Most Kills: 19 by Resoluti1on as Juggernaut
  • Most Deaths: 13 by Super as Lina AND Boboka as Nyx
  • Most Assists: 31 by MinD_ContRoL as Dark Seer
  • Highest KDA ((Kills + Assists)/Deaths) with Zero Deaths: 29 by ah fu as Nightstalker
  • Highest KDA with 1+ Deaths: 35 by Monet as Weaver
  • Highest Hero Healing: 18366 by ddc as Dazzle
  • Highest Hero Damage: 54925 by Monet as Terrorblade
  • Highest Tower Damage: 17682 by BurNing as Luna
  • Fastest Roshan kill: 11:44 by Ursa (Burning)
  • Fastest T1 tower kill: 5:10
  • Most last hits at 10 minutes: 90 on Tiny, played by Armel

  • Maximum number of stacks in playoff: 9, Crystal Maiden, Puppey

  • Largest hero pool: 34, Team Liquid

  • Smallest hero pool: 23, LGD.FY

  • Shortest games (average): EG (31:56)

  • Longest games (average): Planet Odd (41:24)

  • Most Damaging Skill (total damage): Quill Spray by Bristleback 216685 damage (sum)

  • Most-Used Skill: Wex by Invoker, 14777 times

    • Wex, Exort, and Quas together account for 27.9% of all spells cast during the event despite Invoker being picked in only 11 games during the LAN. With invoke, that total increases to 29.8%.
  • Most-Used Ult: Ball Lightning by Storm Spirit, 565 times

  • Most Observer Wards (group stage): 28 Crystal Maiden by Net

Draft Stats

Most Picked, First Phase

Hero Number of Matches % of Matches
Crystal Maiden 23 38.9%
Treant Protector 14 23.7%
Dark Seer 12 20.3%
Nyx Assassin 10 17.0%

Most Banned, First Phase

Hero Number of Matches % of Matches
Io 32 54.2%
Treant Protector 24 40.7%
Keeper of the Light 22 37.3%
Magnus 21 35.6%
Night Stalker 20 33.9%
Clockwerk 20 33.9%
  • (Don't) Let It Go: Crystal Maiden was the most-picked hero in the first phase (23 1st phase picks). Of the 33 matches where she was picked or banned, she made it to the 2nd phase only 4 times: one 2nd phase pick, three 2nd phase bans.

  • No Love: Only 11 Captain's Mode-eligible heroes went unpicked AND unbanned: Alchemist, Bounty Hunter, Chaos Knight, Lich, Medusa, Monkey King, Phantom Lancer, Undying, Viper, Windranger, and Winter Wyvern.

  • Jaunting through 2nd Phase: Of the 15 times Puck was picked, 7 were in first phase and 7 were in third phase. When picked in the first phase, Puck had a 71.4% winrate; when picked in third phase, Puck had 14.3% winrate.

Records

  • Monet's KDA of 35 on Weaver is the 3rd-highest this patch of players with 1+ deaths in a match. Ah Fu's KDA of 29 on Night Stalker ties him for 3rd-highest of players with 0 deaths in a match.

Players with Largest Hero Pool

  • SumaiL 12 in 15 games
    • Did not repeat a hero until 11th game
  • Miracle 11 in 19 games
    • Did not repeat a hero until 6th game
  • No[o]ne- 10 in 12 games
    • Did not repeat a hero until 10th game

Item Stats

  • Who Needs Regen?: Only 37.0% of the tangos bought were picked up before minute 0. The latest pick up was at 12:39 by Inflame in a game that LFY won in 42:22.
  • Divine Rapier Pickups: 1 (Armel on Ember Spirit at 52:08; loss)

Most-Purchased Items with High Winrates:

  • Assault Cuirass: 24 purchases Games in which one team had AC were won by that team 72% of the time The item was most commonly picked up on Lone Druid (7 purchases). 5 of those purchases were by Matumbaman (2W-3L with the item on that hero) The only hero with a 100% winrate with AC (with more than 2 games) is Bristleback, on whom the item was purchased in 6 games.

  • Mask of Madness: 13 purchases Games in which one team had MOM were won by that team 84.62% 11 of the 13 MOM purchases were by Sven.

  • Pipe of Insight: 24 purchases Games in which one team had Pipe were won by that team 82.4% of the time 3 games involved 2 heroes on the same team purchasing Pipe. In those games, the team purchasing 2 Pipes won twice and lost once.

Hero Elo Changes:

10 Largest Positive Changes (at least 5 games) Change
Elder Titan +27.4
Dragon Knight +19.0
Weaver +17.1
Sven +14.8
Bristleback +13.8
Crystal Maiden +11.58
Death Prophet +11.42
Earth Spirit +10.9
Night Stalker +10.3
Faceless Void +9.8
10 Largest Negative (at least 5 games) Changes
Ember Spirit -26.6
Razor -20.4
Rubick -14.9
Phoenix -13.5
Puck -9.9
Terrorblade -9.7
Kunkka -9.4
Lifestealer -9.1
Tusk -8.9
Storm Spirit -7.0

Team Elo Changes (during event):

Team Elo Change
Team Liquid +142.0
Evil Geniuses -4.85
Team Secret +59.2
LGD.FY +59.8
Invictus Gaming +21.25
Virtus.pro -15.9
OG +5.97
Planet Odd -113.8
Natus Vincere -167.9
Clutch Gamers -83.6

A huge thanks to datdota and the Standard Deviants. This guide was compiled by:

submitted by /u/coronaria
[link] [comments]

An Open letter to Gaben from CN

Posted: 12 Jun 2017 03:32 AM PDT

GH after winning EPICENTER: "EG didn’t react super well, they didn’t pressure us, so we just got control of the whole game"

Posted: 12 Jun 2017 06:34 AM PDT

Seems legit

Posted: 12 Jun 2017 08:04 AM PDT

OVERTHROW needs some LOVE!

Posted: 12 Jun 2017 02:44 AM PDT

Overthrow is popular and great but needs some love from Valve!

Bugs / Problems: 1) Disconnects at the start of the game - As soon as the hero selection ends, and the game starts, many people get disconnects. Fix pls. 2) Coins disappear during pause - If a coin drops and some player is pausing the game, the coin disappears after some time. Fix pls. 3) Connection problems to server - If you find a game, you often need two tries to be able to connect to the server. Fix pls.

Suggestions: 4) Remove pause. Overthrow is a pure fun game and a pause option is just not needed. My friend got a disconnect? Who cares. We are here to have fun. Please remove the pause option completely, or at least change it so others can un-pause immediately. People are playing Overthrow to have fun, and not to look on a pause screen.

5) Remove Hero nerfs. Riki's invisibility is nerfed, Zeus is nerfed too – but Tinker is normal, and Storm too, and they are beasts at Overthrow. I see the basic idea to balance the heroes for Overthrow. But its poorly implemented. Heroes that are extremely strong or OP especially in Overthrow are unchanged, other heroes that don't deserve a nerf get one. The effort of balancing all the heroes extra for OT is just too huge. Just remove the tweaks, let it be vanilla.

6) Add Arcane Rune. A great rune - why not also in Overthrow?

Any additional suggestions are appreciated.

submitted by /u/Chrompower
[link] [comments]

Hey Pudka

Posted: 12 Jun 2017 11:10 AM PDT

Valve, please add "Total Damage Received" on post-game scoreboard.

Posted: 12 Jun 2017 12:39 AM PDT

We can see total damage done, why not see received damage?

submitted by /u/barisahmet
[link] [comments]

Detailed streams stats EPICENTER 2017

Posted: 12 Jun 2017 04:28 AM PDT

Hero12: Everything wrong with Brewmaster, part 1/2

Posted: 11 Jun 2017 07:03 PM PDT

[part 2] (coming soon)

Links to heroes 1-10

Hero 11: Bounty Hunter part1, part 2


Part 1 of 2: Bugs and tooltips

Brewmaster

  • Total number of subjects: 35
  • Number of bugs: 15 (this post)
  • Number of visual glitches: 7 (next post)
  • Number of cosmetic item issues: 4 (next post)
  • Number of suggestions: 8 (next post)
  • +1 tooltip stuff (this post)

Bugs


1. Drunken Brawler ensured evasion does not work at all

Straight-forward. The ensured crit timer procs, but does not evade the attack.

Repro:

  1. Learn Drunken Brawler
  2. Get attacked by an enemy

Result: The attack puts the ensured evasion on cooldown (icon turns yellow). But the attack is not evaded at all.

Expected: If the attack had no True Strike, it gets evaded by the ensured evasion.

Video demo


2. Drunken Brawler's ensured crit malfunctions when attack-canceling

This used to work for a while after the ensured crit was added. It got broken about a year ago. The ensured crit simply does not proc anymore when attack-canceling too often.

This bug heavily cripples Brewmaster's last-hit abilities during the laning stage. The supposed reliable crit is unreliable.

Repro:

  1. Learn Drunken Brawler
  2. Start an attack on an enemy, but cancel it a few times before hitting
  3. As a comparison, when ready again, cancel the attack once and hit with the 2nd attack

Result: The ensured crit is not applied when attack-canceling at least 3 times quickly. It does get applied when canceling once or twice.

Expected: The ensured crit should be applied, no matter how often the attack gets canceled.

Video demo


3. Primal Split Earth gets stuck when Primal Split splits during knockbacks

Potentially game-breaking. The Earth element cannot move after Primal Split resolves during a non-disabling knockback (deaf blast, es pull or kick, ghostship drag, etc), which makes it pretty much useless, and also easier to kill.

Repro:

  1. Begin casting Primal Split
  2. During the cast time, get hit by Deafening Blast
  3. Time it so that the split finishes during the knockback

Result: Earth gets stuck on the hidden Brewmaster, presumably because the knockback cancels Primal Split's periodic movement of Brewmaster.

Expected: Earth is not stuck. Band-aid solution: turn Brewmaster phased during Primal Split

Video demo


4. When Primal Split ends during Walrus Punch/Kick, Brewmaster's facing angle is messed up

Also potentially game-breaking, as this bug can make you virtually "invisible" when timed right, although intentionally timing it is something that probably won't happen, since it would be a disadvantage for Tusk's team. What happens here is, as Primal Split expires, Brewmaster's facing angle is set equal to the element he respawns on. This includes the z direction. Walrus Punch/Kick change your z direction as well, to create that rotating effect, so when expiring during it, Brewmaster may face up/downwards, or even backwards.

Repro:

  1. Wait until the last second of Primal Split's duration
  2. Before the spell expires, cast Walrus Punch/Kick on the element Brewmaster will appear on
  3. Time it so that the spell expires while the spirit is in the air

Result: Brewmaster's facing angle equals exactly that of the element, so that it may face up/downwards, or even be spinned entirely so that he now is under ground.

Expected: Brewmaster's x/y facing should copy the element, and z should not

Video demo


5. Box-selecting the Primal Split spirits doesn't always put Earth as first

One of the most common and annoying things on Brewmaster. The order of his elements is sometimes messed up. It sometimes selects Storm over Earth, while it should always select Earth over Storm. Fire is correctly always the last.

Repro:

  1. Cast Primal Split
  2. Check whether you have to TAB to Earth

Result: Sometimes the order is Earth->Storm->Fire, sometimes it's Storm->Earth->Fire

Expected: It should always be Earth->Storm->Fire

Video demo


6. Thunder Clap uses creep duration vs creep-heroes instead of hero duration

One for AdmiralBulldog, I'm sure he knows this too well.

Usually, when a spell has a hero duration and a creep duration, it uses the hero duration for creep-heroes. But Thunder Clap uses the creep-duration for creep-heroes.

Repro:

  1. summon a spirit bear
  2. hit it with Brewmaster's thunder clap
  3. check how long it lasts

Result: The slow lasts 8 seconds, using creep duration

Expected: The slow should lasts 4 seconds, using hero duration

Video demo

These spells also use creep duration: frost arrows, brood spider poison sting, spells of neutrals

As a comparison, these use hero duration: Storm Cyclone, BB goo, timelock, dismember, demonic purge, slardar bash


7. Primal Split's periodic moving of Brewmaster can be canceled by teleports

Brewmaster can get teleported during Primal Split. Some of you may say that this is intended, but I'd like to disagree here.

One argument is "you can use this to save your Brewmaster". And here is why this is a bad argument:

Respawning at the tp location might sometimes be a good thing. If you cast Primal Split to prevent death, it makes an easier escape. However, to do this, your ally has to time his teleport, which is not that easy during fights. And Primal Split on its own should already be enough to keep you alive. You have 3 different units, and only one of them has to survive. One of them is tanky, the other one has invisibility and a strong disable, and the last one runs very fast. The teleport doesn't make a significant difference here, because either way, you have to keep at least one spirit alive. So if you know that they won't be able to kill all 3 spirits anyway, you don't need to worry about surviving, so the tp was unnecessary. If you know they can kill all 3 spirits, you have to keep one alive, regardless of whether you got tp'd or not.

Here are other disadvantages of getting teleported:

  • Auras are no longer bestowed around your spirits. The spirits don't scale well into the late game, since they are non-scaling units. Therefore, items like Assault Cuirass, Vlads and Radiance, or defensive items like Shiva's Guard, or even Gem of True Sight are important for the spirits in the late-game. Getting teleported away also takes away the auras from the spirits, making them significantly weaker, and may allow enemies to escape easier (e.g. with invisibility if you were holding the gem).
  • You stop gaining experience from kills happening around your spirits. Usually, kills happen where you cast your ultimate, so when you get teleported away, you will miss out on a lot of gold and xp if you don't get any last hits. You won't get any xp or gold when your hero sits at the foutain thanks to Chen's tp, while your spirits fight somewhere on the map.
  • The ensured vision around your spirits is lost. If you have vision-impairing enemies like Bane, your hero's vision doesn't help when it sits at the fountain. It would help when it was centered on the spirits still.

Repro:

  1. Cast a teleporting spell on Brewmaster (Chen, Kotl, Wisp, Underlord or Disruptor)
  2. Quickly Cast Primal Split before the teleport resolves

Result: When the teleport resolves after the split, it ends the periodic movement of Primal Split

Expected: The periodic movement should not get canceled, Primal Split should pull Brewmaster back immediately

Video demo


8. Drunken Brawler ensured crit procs & gets wasted on units it can't crit

This should not happen, because it makes as much sense as being able to target e.g. magic missile on a spell immune unit. It does nothing but waste the cooldown. Other passive abilities which cant affect certain units do not go on cooldown against them either. For example, Jinada doesn't go on cd vs wards or buildings, so why should Drunken Brawler?

As a comparison, the ensured crit was fixed to not get wasted on missed attacks. Simlarly, the ensured evasion got fixed to not get wasted on attacks with True Strike.

Repro:

  1. Learn Drunken Brawler
  2. Attack an ally, a ward or a building

Result: Ensured crit procs on things it cannot crit, getting wasted

Expected: Ensured crit should not proc on things it cannot crit

Video demo


9. Brewmaster does not re-appear exactly at Earth's location upon expiring

A very minor thing. When Primal Split ends, Brewmaster is supposed to appear at the spirit's location (Earth->Storm->Fire). But due to collisions, Brewmaster gets pushed aside after re-appearing, putting about 50-100 range off-set.

Repro:

  1. Cast Primal Split
  2. Wait for it to expire
  3. Closely observe Brewmaster's position compared to the spirit he appeared from

Result: Brewmaster gets pushed aside after re-appearing due to collsion. Does not happen when re-appearing on Fire, due to it being permanently phased, or when re-appearing on Storm under Wind Walk, due to Wind Walk granting phase.

Expected: Brewmaster should not get pushed aside. Band-aid solution: Make Brewmaster phased during Primal Split

Video demo

image for better readability


10. Rubick does not get de-selected when casting Primal Split

During Primal Split, the caster is supposd to be unselectable. This does not work for Rubick currently.

Repro:

  1. Steal Primal Split with Rubick
  2. Cast Primal Split with Rubick

Result: Rubick stays selected and can be still selected afterwards

Expected: Just like Brew, Rubick should not be selectable during Primal Split, attempting to do so should redirect the selectiont o the 3 spirits

Video demo


11. Shadow Walk/Wind Walk/Shadow Blade/Vendetta apply dmg to every hit during fade time

I know many of you do not consider this a bug, because it has been like this since Brewmaster existed in Dota 2.

Wind Walk applies its damage to every hit during its fade times, without breaking the invisibility, allowing you to apply its damage multiple times with a single cast.

For Storm, this means you can double the damage out put per cast, which extremely boosts its damage output. The spell has a mere 4 seconds cooldown, and does 220 backstab damage on level 3. So when done right, you can dish out about 300-500 (2x backstab+2x att dmg, and considering some armor reduction) damage per Wind Walk cast, every 4seconds, which is a huge damage boost.

Repro:

  1. Cast Wind Walk with Storm
  2. During the fade time, perform an attack

Result: The attack performed during the fade time applies the backstab damage without breaking the invisibility, so the backstab can be used again

Expected: The backstab damage is only applied on attacks done after the fade time. Attacks done during the fade time should not apply the damage, just like how attacks done during the fade time don't break the invisibility

Video demo

Note: Bounty Hunter, Shadow Blade and Nyx Assassin (not relevant as of now, but might be in the future) have this bug as well.


12. Fire's Permanent Immolation is not disabled by Break

It's a passive ability. It should be disabled. There is no reason not to. As a comparison, Earth's Demolish is disabled.

Repro:

  1. Hit the Fire element with Silver Edge
  2. Stay within Immolation's range

Result: Permanent Immolation continues to damage nearby units during Break

Expected: Break should disable Permanent Immolation

Video demo


13. Stashed items cannot be locked while having creep-heroes selected

For some reason, locking and unlocking items for combining requires your current selected unit to have an inventory, which makes no sense. So you can still normally drop or sell stashed items while having your brewlings selected, but you cannot lock/unlock them.

Repro:

  1. Have a creep-hero selected
  2. Attempt to lock or unlock stashed items

Result: Items cannot be locked while having units without inventories selected

Expected: Item locking should not depend on whether the unit can carry items or not

Video demo


14. Storm Cyclone can be cast on Roshan, wasting mana/cd & causing audio bug

Cyclone uses a loop sound. So when it gets instantly dispelled it gets stuck, because it is bound to the debuff and doesn't register it getting dispelled when it happens immediately. Roshan has 100% disable resistance, so it gets immediately dispelled.

This is also somewhat abusable. You can use this to check whether Roshan moves in his pit, since the sound can be heard through the fog by allies.

Repro:

  1. Break Roshan's Spell Block
  2. Cast Storm's Cyclone on Roshan

Result: Cyclone is castable on Roshan, doing nothing but wasting cd and mana, and getting its sound stuck

Expected: Cyclone should not be castable on Roshan, or at least the loop sound shouldnt get stuck

Video demo


15. Can't reflect some projectile spells back when the caster is spell immune

Lotus Orb is supposed to reflect projectile-based spells, even when the original caster is spell immune. The projectile would then fizzle (or apply its aoe effect if it has one) on them when still spell immune on impact, but would fully affect them if the immunity wears off before impact.

Repro:

  1. Get a Lotus Orb and cast it on self
  2. Have a spell immune enemy
  3. Have that spell immune enemy cast one of the following spells on you: Rod of Rod of Atos, Adaptive Strike Hurl Boulder (Mud Golem), Hurl Boulder (Primal Split Earth)

Result: Lotus Orb does not reflect the spell. No projectile is launched.

Expected: Lotus Orb should reflect the spell, launching the projectile back, and eventually affect it or fizzle, depending on whether they are still spell immune on impact or not.

Video demo




Tooltip stuff


Thunder Clap:

  1. Description says "enemy land units", but it affects flying units as well. The "land" part should be removed.
  2. Typo in the +2s Thunder Clap talent, it says "Thunderlap", instead of "Thunder Clap"
  3. The +75 damage and +2s duration talent bonuses are not added to the tooltip (+2s should be added to hero and creep duration)
  4. The Earth element's Thunder Clap is unable to show the talent bonuses (just adding the linking stuff to the ability in the npc file does not work)

Drunken Haze:

  1. Has sentence structure repetition ("causing their..., causing their")
  2. Doesn't mention cast range in traits

Drunken Brawler:

  1. Doesn't say that it pierces spell immunity in the header
  2. Says "avoid attacks", instead of "evade attacks"
  3. Second sentence for the guaranteed crit/evasion is completely out of style (using "you" and "will")
  4. Trait says "DODGE CHANCE", instead of "EVASION" or "EVASION CHANCE" (items and other abilities say "EVASION")

Primal Split:

  1. When holding Aghanim's Scepter, All of the spirits' spell are 1 level too high, and show level 4 while on level 3. Their tooltip orange glow stops working as well. Only Fire's Permanent Immolation is limited correctly to 3 levels.
  2. Add "SPLIT TIME" to the traits, below the "DURATION".
  3. Drop the "adept at survival" part of the first sentence. It makes no sense (and we need to shorten it a bit based on the following things)
  4. Change "the end of their summoned timer" to "the end of their duration" (more shortening for the following)
  5. Add descriptions for the 3 elements, briefly tell what their spells do. Use color-coding similar to Elder Dragon Form (see image for example)
  6. Add text to the Primal Split modifier, it's currently blank. Best would "If any of them survive until the end of their duration, the Brewmaster is reborn.", copied from the spell description.

Summons abilities:

  1. All of their spells could make use of better descriptions, as the current ones are lacking, mainly in style.
  2. None of their spells have lore texts.
  3. Hurl Boulder, Cyclone & Dispel Magic: missing cast range in traits
  4. Wind Walk: Doesn't say it pierces spell immunity in the header
  5. Wind Walk: Doesn't mention FADE TIME in traits

ALT note suggestions:

Drunken Brawler:

  • New ALT note: Guaranteed evasion does not work against True Strike
  • New ALT note: Fully works for illusions, including the guaranteed crit/evasion

Primal Split:

Rework the ALT notes:

  • First note should say that Brewmaster is periodically moved along with the elements in this order, assuming they are alive: Earth->Storm->Fire
  • Second note should say that all of Brewmaster's auras are bestowed around the element he currently follows (current note says that auras always follow Earth, which is incorrect)
  • Third note should say that Brewmaster takes the place of the element he followed the last
  • New ALT note: The 3 spirits are treated as heroes and are ancient creeps

Summons abilities:

  • New Hurl Boulder ALT note: Can be disjointed
  • New Dispel Magic ALT note: Affects invulnerable units
  • New Wind Walk ALT note: Damage is directly added to Storm's attack damage (works with crits and lifesteal)
  • New Wind Walk ALT note: Actions performed during the fade time don't break the invis

Image comparing the changes to the current tooltips

dota_english and npc_abilities changes can be found here


submitted by /u/Bu3nyy
[link] [comments]

What do you do differently in dota compared to most people?

Posted: 12 Jun 2017 04:43 AM PDT

For example, I like to build blink dagger on storm spirit. Wondering what type of unconventional builds and strategies people have.

submitted by /u/LeonEuler
[link] [comments]

Universe didn't cast a single Culling Blade all game

Posted: 12 Jun 2017 06:10 AM PDT

Can Valve bring Voice Actors to TI7 like they did in TI3?

Posted: 11 Jun 2017 08:09 PM PDT

i would love to meet with Nolan North who did the voices of "Brewmaster,Earth Spirit,Gyrocopter,KOTL,Lone Druid,Lycan,Meepo,Ogre Magi,Shadow Demon, Troll Warlord"

submitted by /u/setoz53
[link] [comments]

Singstack bullies small man with sword in woods

Posted: 12 Jun 2017 10:12 AM PDT

Anyone else think the TI7 battlepass music is amazing?

Posted: 12 Jun 2017 05:57 AM PDT

Sometimes I just listen to it at the main menu while doing nothing else. It's so good!

submitted by /u/DoingItNow
[link] [comments]

PSA: Tony is godlike in Siltbreaker, do not be a meta slave

Posted: 12 Jun 2017 05:34 AM PDT

Maxing Trample (E) with Tony and going a mix of tank and dmg makes you extremely obnoxious for creepwaves and even saves your team from being overwhelmed. You don't need to tank when you trample everything almost dead and stun them for those dps' players to kill.

The dps players will also stay alive if you eff up tanking all the creeps and some aggro to them since you use Trample (e) and run over the creeps and they do no damage cause they are stunned and now dead. Ty Tony.

Especially the Silkmire Spiders will curse the day Tony stampedes over their shady forest, since as soon he pops an sac, all spiderites die inside cause they got trampl(e)d.

submitted by /u/RoadRyder
[link] [comments]

there should be a minimum ping requirement to que for ranked on a server

Posted: 11 Jun 2017 10:13 PM PDT

im just sick of people from halfway across the world ruining ranked games with their 350 ping and constant dc because they dont want to que on their servers .... this isnt a racial thing or a cultural thing i just think putting yourself at an obvious disadvantage should prevent you from playing ranked

submitted by /u/digglezzz
[link] [comments]

Just a reminder slacks made this video.

Posted: 12 Jun 2017 01:44 AM PDT

Hey Legion

Posted: 11 Jun 2017 11:15 AM PDT

Slacks has a stroke after finishing siltbreaker in it crashes

Posted: 11 Jun 2017 01:47 PM PDT

I guess someone got dumped/rejected.

Posted: 12 Jun 2017 08:37 AM PDT

When u really want yellow (olive) to not go jungle

Posted: 11 Jun 2017 07:47 PM PDT

A Humble Request for Valve to Help Expand DOTA 2 Inventory Space

Posted: 11 Jun 2017 08:17 PM PDT

Dear Valve,

I love my DOTA 2 collection and I love to get very beautiful items!

However, I'm facing an issue that prevents me from buying or trading DOTA 2 items, because my inventory is overflown and exceeded the limit.

I posted this issue on the Dota 2 Developer Forums as you can see below:

http://dev.dota2.com/showthread.php?t=281630

I also contacted Steam Support and they apologized to me and said they are really sorry they can't help me expand my DOTA 2 inventory. They also asked me to post my issue on popular DOTA 2 community websites such as the DOTA 2 Subreddit, because there might be other people who face the same issue as me as you can see in the screenshot below:

http://imgur.com/6I4ZEH4

This is my issue:

I tried to buy some items from the Steam Community Market, but I couldn't, because there is no space in my DOTA 2 inventory!

I also tried to buy the Armory Expander item to expand my armory, but still I couldn't buy it, because my DOTA 2 inventory is overflown.

You can see in the screenshot below that it says on the top right that my DOTA 2 inventory is 116% overflown:

http://steamcommunity.com/sharedfiles/filedetails/?id=943922453

I deleted and recycled some items, but it didn't help much, because I guess I have to recycle and delete hundreds of items, which I don't want to do, because I love my collection! >_<

I just realized my DOTA 2 inventory is overflown, because a nice guy wanted to sell to me a Desert Sands Baby Roshan and a Sunken Relic! Now, sadly, I can't get them because my DOTA 2 inventory is overflown. u.u

This issue appeared after I have claimed TI7 Battle Pass rewards; I've claimed about 2000 (or 3000? I don't remember) rewards, I believe, and there is still around 6000 rewards left to claim and they will make my DOTA 2 inventory become even more overflown as you can see in the screenshots below:

This screenshot shows that there is around 1600 Immortal Treasure 1 left to open:

http://steamcommunity.com/sharedfiles/filedetails/?id=943922621

And this screenshot shows how many rewards left to claim:

http://steamcommunity.com/sharedfiles/filedetails/?id=943943893

Please help me! u.u

Thank you very much!

submitted by /u/ArchangelYuji
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