Destiny - Destiny Summer Showdown - Season 3, Challenge 3: "Your Legacy"


Destiny Summer Showdown - Season 3, Challenge 3: "Your Legacy"

Posted: 21 Jun 2017 09:48 AM PDT

Happy Hump Day, Guardians!

Last week's challenge was absolutely incredible. I tasked you with racking up as many kills as you could in a single Patrol activity and you annihilated my wildest expectations. /u/BlazeBoss17 knocked out 10,000 kills in just under 8 hours, blowing the entire subreddit and some folks at Bungie away. This place was the talk of the town for your efforts and I salute you!

Today, I'm issuing a different sort of challenge and I've brought along some friends to help me with it.

Between now and Tuesday the 27th, your task is to create a Destiny emblem and the accompanying lore for that emblem. It must be original artwork and original lore content.

Simple enough, yes?

Ready?

But Woodhouse, what about those friends you mentioned?

Ah yes! Since this challenge isn't in-game and cannot be scored, we're going to need some judges. Normally, I call upon my fellow mods to assist me in judging the subjective challenges, but I felt that some expert opinions were needed for this one.

MEET YOUR GUEST JUDGES!

/u/PlainBen

/u/NFSgaming

/u/DEADPOOL-52

When the entries close at 10am Pacific on June 27th, our three talented guest judges will each select one of your submissions as their winner.

What do the winners get? In addition to the exclusive Destiny Summer Showdown champions' flair, Regal, the winning emblems will be turned into user flair later in the year.

To submit, leave a comment that contains a link to your original emblem and a blurb about the lore connected to your emblem. You will be judged on the quality of both your artwork and your writing.

GO!


Yoooooo! /u/NFSgaming has graciously provided an awesome template for you. Check it out!

submitted by /u/MisterWoodhouse
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On September 5th, We Should All Gather in the Tower One Last Time Together

Posted: 21 Jun 2017 07:31 AM PDT

At a specific time, for a little while, we should all go into the Tower, wearing stupid stuff, play with the purple ball, jump on each other's head, and all around just celebrate the last 3 years. Show off some stuff some of us has kept since September 2014!

Send out the game the same way we rang it in. That first day was...incredible.

submitted by /u/biggorillagames
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[Art] My Warlock

Posted: 21 Jun 2017 08:09 AM PDT

After I did my FWC Hunter I thought it was only fair to paint my Dead Orbit Warlock. Painted digitally in Photoshop. cheers.

http://imgur.com/a/2G7FW

Guess I'll have to do my Titan next. :D

submitted by /u/FirebladePrez
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3 Kills, 3 Heavy Bricks, 1 Bullet

Posted: 21 Jun 2017 04:22 AM PDT

Defender Titan, in Mayhem Clash, running weapons of light, illuminated and a replenish sniper!

I'm so sorry!

https://youtu.be/EBbPmAVObAM

Edit: Expected to get hated on for this.

Bonus video - https://youtu.be/2OQcA4UWNdQ

I highly recommend this build to actually have fun in Mayhem!

submitted by /u/iAdam360
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Bungie already had Destiny T-shirts in 2011

Posted: 20 Jun 2017 07:57 PM PDT

http://i.imgur.com/LfNcX6S.jpg

This is the photo from testing lab at Bungie taken around 2011. Photo was a part of presentation at GDC 2011 talk about Halo: Reach networking system. David Aldridge who did the talk showed the slide to everyone and NOBODY KNEW WHAT'S COMING.

If anyone is interested, here is the talk: http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking

EDIT: Wooohoo, first page! Hi Mom!

submitted by /u/morifu
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'Sabotage' - The Semi-Serious Destiny Montage

Posted: 21 Jun 2017 08:05 AM PDT

I recently got The Collection and I'm pleasantly surprised to see how much D1 has improved over time...

Posted: 21 Jun 2017 05:14 AM PDT

I won't lie, I hated Destiny on release and was in honest disbelief that this was a game made by Bungie and dropped it after hitting lvl 20.

However, gameplay from D2 and especially the PC footage has me very excited for that and as such I thought I'd give D1 another shot, since The Collection was "just" 30€ on PS4.

The content is so, so, so much better than it was 2 years ago and I've been having a blast and that's just playing solo most of the time!

Can't wait for D2 on PC, even though I'm fairly disappointed it releases later there, I'm cautiously optimistic Bungie will get it right on release this time.

submitted by /u/Hubbleshubbles
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Why can't beards be in Destiny 2?

Posted: 21 Jun 2017 09:40 AM PDT

My friend created the SIVA symbol with some brightly colored bacteria!

Posted: 21 Jun 2017 12:32 PM PDT

He works in a lab and he discovered a bacteria that had a bright red color and decide to "paint" the symbol in a petri dish and this was the result! I thought it was pretty neat and asked if I could share it with you fine guardians!

Edit: I asked and he thought the bacteria was Micrococcus roseus for those interested

http://imgur.com/fSOQHJF

submitted by /u/Kyren11
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Will the nova bomb be a roaming super in D2?

Posted: 21 Jun 2017 07:36 AM PDT

I haven't seen any confirmation of this, but it makes sense. The two "shut down" supers are the smash and the nova. With elemental weapons inflicting more damage to a guardian who is in his super, it makes no sense to have these shut down supers. The Striker now has a roaming super, so that leaves the Voidwalker.

Thoughts?

submitted by /u/Romanjc
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Lost Sectors are not repetitive endgame content. They are a 1-time extension of the solo/campaign experience.

Posted: 21 Jun 2017 09:45 AM PDT

As more information leaks out about the new Lost Sectors content type in D2, some disappointment is bubbling to the surface in the community -- primarily regarding the fact that they aren't repeatable (i.e. the loot doesn't refresh -- see this report from /u/fearmept for a bit more detail) (EDIT: since removed, though there are still some details recapped in comments on that post).

While some disappointment on that front is certainly understandable (since more endgame content is always better), it is important to understand the goal of Lost Sectors (and, likely, Adventures): they aren't intended to be repeatable endgame content along the lines of strikes and raids, but rather should be looked at as a 1-time extension of the campaign experience.

Think about all the collectible icons on the map in Ubisoft games like Assassin's Creed or Far Cry. These aren't repeatable experiences, and they usually don't measure up to the campaign missions in terms of quality and depth. But they can provide a nice extension of the campaign experience, allow the developers to explore the game world a bit more and take full advantage of the nooks and crannies in their maps, and can add a solid 5-10 hours of first-time gameplay to the experience.

So are they going to be a game-changer to those of us who expect to pour hundreds of hours into this game? Absolutely not. But will they be a nice addition for everyone, and particular valuable to solo or extremely casual players who don't plan to engage with the endgame grind, and will appreciate an additional 5-10 hours of content in addition to the 10-15 they'll probably spend going through the campaign once? Absolutely.

And who knows, it might even keep more casual players engaged long enough to meet some friends in the game and get hooked for the long haul.

TLW: Lost Sectors aren't going to be a game changer for the endgame, but they should still be a nice addition to the game and will be particular valuable to casual players.

EDIT: I should have been a bit more nuanced in my title and post, and to be clear nothing here is fully confirmed. By repeatable, I'm thinking of content that can be played over and over and over again, like strikes. I think they will definitely be replayable (the dev in the now-deleted post mentioned introducing your friends to them after you've checked them out the first time), but I wouldn't expect this to be the type of content that you sit down and grind week after week. For most players, I expect that you'll clear them once and that will be pretty much it.

submitted by /u/FactBringer
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This week. Heroic Strikes. Use Lord of Wolves. That is all.

Posted: 21 Jun 2017 09:37 AM PDT

This thing is like a flaming buzzsaw this week. Try it out, you won't regret it.

submitted by /u/HansGruber314
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Anyone post this game radar piece with Luke Smith about the easy button? /s

Posted: 21 Jun 2017 07:14 AM PDT

"In Destiny 1, if I said you only had two hours to spend you'd have to go to reddit. In Destiny 2 you're not going to go to reddit, you're going to press one button on the controller and the game's going to tell you what to do."


I don't think this is a terrible idea so long as it is a hint and not a walkthrough that they provide. Edit: except for in the raid. Shouldn't be hints there.

source

submitted by /u/negative-nelly
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Armsday Rolls, week 94 [2017-06-21]

Posted: 21 Jun 2017 05:50 AM PDT

Welcome to Armsday, week 94. This post is a compilation of all the weapon rolls. I want to hear what you think are the best choices, post in the comments. Here's a list of the available rolls this week. If you ordered ones I didn't please post the rolls in the comments and I'll add them.


Useful Links:

  • For further discussions on weapon rolls check out the Crucible Playbook weekly post

  • For a fantastic guide of all things Armsday related, check out this Armsday Guide by the one and only /u/kyt_kutcha Also, If you want to know what weapons are worth picking up from Armsday, check out the PvP Weapon Tiers section of the guide. And, as always, [Kyt's Weekly Dose of Vitamin B-44]( )

  • For the PvPers out there here's [NKCOUGAR'S PVP RECOMMENDATIONS OF THE WEEK]( ) by /u/NKCougar

  • Here's a visual guide to the best rolls for PvP and PvE, Kyt_Kutcha's Armsday Guide in Pictures. This has been finely crafted by /u/uncleyosh

  • Here's a great document with Armsday suggestions on what weapons and rolls to look out for by /u/mulduvar2

  • Here's a Gunsmith Cheatsheet, for another take on PvP godrolls, put together by /u/bileguzzler

  • Be sure to check out destinygunsmith.com for a list of this weeks rolls. Thanks to /u/dweezil22 for putting this together. To contribute your rolls first: install the chrome extension and then second: log in with your XBL/PSN ID. Also you can get reddit friendly text versions of the rolls by clicking the "copy for reddit" button. Rolls and test weapons are also available here.

  • For all your scope questions and comparisons, definitely check out destinyscopes.com This fantastic resource allows you to filter and search for scopes, has great screenshots of the scopes both zoomed and not, and links to extra information of topics like Aim Assist and Stat Values.


New to Armsday?

For those new to Armsday, here's the basics: Each week you can order a number of weapons from the gunsmith, equal to your gunsmith rank, up to a max of 3. You can rank up by doing the weekly weapon tests. On the Wednesday following your order, you get to choose from a number of rolls (combinations of perks) on each of the weapons you ordered. Again, this number is equal to your gunsmith rank, up to a max of 3 possible choices. If you choose not to turn in your weapon order for a roll, you can hold onto the order and you will get access to 3 new rolls every week (until you claim the weapon). The orders never expire but do take up inventory space, and do count towards your max number of orders. At any given time the max number of orders you can have in your inventory is 3 per character. Below are the rolls available to those who ordered these weapons last week.


Thanks for your continued support for what we do here every week,

-wileykyoto



For Sale This Week: These are the weapons that are available this week for order.


  1. Strongbow-D (Häkke Shotgun)
  2. ARI-45 (Suros Auto)
  3. JLB-47 (Suros Rocket Launcher)
  4. DIS-43 (Suros Scout)
  5. Lyudmila-D (Häkke Pulse)


Test Weapons: These are the test weapons for increasing your Gunsmith Rank, that are available this week


  1. Test-A (Häkke Auto) - Fallen
  2. TSR-10 (Suros Rocket Launcher) - majors
  3. Test HC1 (Omolon Hand Cannon) - precision
  4. Test RR1 (Omolon Sniper) - Fallen Captains
  5. Test-A (Häkke Hand Cannon) - double kills


Weapon Rolls: These are the rolls for all weapon orders. In Alphabetical Order


Aoife Rua-D (Sniper Rifle)
...
ARI-41 (Suros Auto)

  1. SLO-12 / SPO-28 / SPO-57 - High Caliber Rounds / Feather Mag - Single Point Sling / Reinforced Barrel - Counterbalance
  2. SLO-12 / SPO-28 / SPO-57 - Hammer Forged / Appended Magazine - Single Point Sling / Hand-Laid Stock - Spray and Play
  3. SLO-19 / SPO-28 / SRO-41 - High Caliber Rounds / Oiled Frame - Snapshot / Reinforced Barrel - Private Eye

ARI-45 (Auto Rifle)

  1. SPO-28 / SLO-19 / SRO-41 - Casket Mag / Hammer Forged - Speed Reload / Hand-laid Stock - Hip Fire
  2. SPO-26 / SLO-19 / SRO-41 - Oiled Frame / Perfect Balance - Speed Reload / Smallbore - Private Eye
  3. SPO-26 / SLO-19 / SRO-41 - Casket Mag / High Caliber Rounds - Lightweight / Reinforced Barrel - Icarus

Arminius-D (Häkke Auto)

  1. GA Post/ LB Assault - Danger Close - Focused Fire - Snapshop/Fitted Stock/Rifled Barrel
  2. SC Holo/ LC Ranged - Partial Refund - Spray and Play - Snapshot/Hand Loaded/Rifled Barrel
  3. GA Post/ LD Watchdog - Surrounded - Focused Fire - Snapshot/Speed Reload/Rifled Barrel

Cocytus SR4 (Scout Rifle)

  1. Spark IS6 / Flash HS4 / Signal MS5 – Icarus – Extended Mag / Feather Mag – Firefly / Underdog
  2. Candle IS2 / Flash HS4 / Signal MS5 – Triple Tap – Snapshot / Smallbore – Army of One / Danger Close
  3. Candle IS2 / Torch HS2 / Impulse MS2 – Icarus – Single Point Sling / Feather Mag – Grenadier / Exhumed

DIS-43 (Suros Scout Rifle)

  1. SLO-19 / SPO-28 / SPO-37 – Perfect Balance / Oiled Frame – Zen Moment – Single Point Sling / Smallbore
  2. SLO-19 / SPO-26 / SPO-37 – High Caliber Rounds / Casket Mag – Icarus – Single Point Sling / Reinforced Barrel
  3. SLO-19 / SPO-26 / SPO-37 – Fitted Stock / Oiled Frame – Zen Moment – Snapshot / Hand-laid Stock

DIS-47 (Suros Scout)

  1. SLO-19 / SPO-26 / SRO-41 - Perfect Balance / Casket Mag - Spray and Play - Snapshot / Smallbore
  2. SLO-12 / SPO-26 / SRO-37 - Perfect Balance / Casket Mag - Icarus - Single Point Sling / Hand-Laid Stock
  3. SLO-12 / SPO-26 / SRO-37 - Fitted Stock / Oiled Frame - Zen Moment - Single Point Sling / Rifled Barrel

Eirene RR4 (Omolon Sniper)

  1. Yepaki SS2 / Aquila SS4 - Firefly - Injection Mold / High Caliber Rounds - Life Support / Underdog
  2. Corvo SS2 / Aquila SS4 - Luck in the Chamber - Rifled Barrel / High Caliber Rounds - Clown Cartridge / Last Resort
  3. Yepaki SS2 / Aquila SS4 - Firefly - Oiled Frame / Snapshot - Replenish / Underdog

Gaheris-D (hand cannon)
...
Herja-D (Pulse Rifle)

  1. GA Post / SD Thermal - Crowd Control - Full Auto - Snapshot / Speed Reload / Hand-Laid Stock
  2. SC Holo / LB Assault - Surrounded - Feeding Frenzy - Single Point Sling / Hand Loaded / Injection Mold
  3. GB Iron / SD Thermal - Danger Close - Spray and Play - Snapshot / Hand Loaded / Injection Mold

Jingukogo-D (Shotgun)
...
JLB-42 (Rocket Launcher)
...
JLB-47 (Rocket Launcher)

  1. Soft Launch / Aggressive Launch / Hard Launch - Flared Magwell / Heavy Payload - Cluster Bomb - Perfect Balance / Snapshot
  2. Smart Drift Control / Aggressive Launch / Hard Launch - Speed Reload / Single Point Sling - Tripod - Perfect Balance / Lightweight
  3. Soft Launch / Warhead Verniers / Countermass - Speed Reload / Heavy Payload - Spray and Play - Perfect Balance / Quickdraw

Judith-D (Hand Cannon)

  1. SureShot IS / TrueSight IS - Hot Swap - Feeding Frenzy - Smallbore / Hand Loaded / High Caliber Rounds
  2. SteadyHand IS / TrueSight IS - Last Resort - Reactive Reload - Reinforced Barrel / Hand Loaded / High Caliber Rounds
  3. SureShot IS / FastDraw IS - Triple Tap - Spray and Play - Smallbore / Snapshot / High Caliber Rounds

Kumakatok HC4 (Hand Cannon)
...
Lyudmila-D (Pulse Rifle)

  1. LC Ranged / GB Iron - Army of One - Feeding Frenzy - Single Point Sling / Reinforced Barrel / Hand Loaded
  2. LB Assault / GA Post - Last Resort - Spray and Play - Snapshot / Reinforced Barrel / Hand Loaded
  3. LD Watchdog / GB Iron - Last Resort - Rangefinder - Single Point Sling / Injection Mold / Fitted Stock

PDX-41 (Suros Pulse)
...
PDX-45 (Suros Pulse)

  1. SPO-26 / SLO-19 / SPO-57 - Oiled Frame / Perfect Balance - Private Eye - Lightweight / Injection Mold
  2. SPO-26 / SLO-19 / SRO-41 - Casket Mag / Fitted Stock - Outlaw - Lightweight / Reinforced Barrel
  3. SPO-28 / SLO-19 / SPO-57 - Oiled Frame / Fitted Stock - Private Eye - Single Point Sling / Reinforced Barrel

Strongbow-D (Shotgun)
...
Tamar-D (Sniper Rifle)

  1. [Solar] ATB Long Range / ATD Raptor - Surplus - Guerilla Fighter - Explosive Rounds / Snapshot / Braced Frame
  2. [Void] ATB Long Range / ATD Raptor - Rodeo - Spray and Play - Perfect Balance / Snapshot / Injection Mold
  3. [Arc] ATB Long Range / ATD Raptor - Outlaw - Who's Next? - Perfect Blanace / Snapshot / Injection Mold

Thesan FR4 (Omolon Fusion)

  1. Candle IS2 / Flash HS4 - Grenadier - Oiled Frame / Quickdraw - Underdog / Surrounded
  2. Spark IS6 / Flash HS4 - Grenadier - Injection Mold / Lightweight - Unflinching / Surrounded
  3. Spark IS6 / Flash HS4 - Hot Swap - Braced Frame / Lightweight - Underdog / Exhumed

Tuonela SR4 (Scout Rifle)
...
Uffern HC4 (Omolon Hand Cannon)

  1. TrueSight IS / FastDraw IS / QuickDraw IS - Grenadier - Reinforced Barrel / Snapshot - Life Support / Danger Close
  2. TrueSight IS / FastDraw IS / SteadyHand IS - Grenadier - Oiled Frame / Snapshot - Icarus / Danger Close
  3. SureShot IS / FastDraw IS / SteadyHand IS - Mulligan - Rifled Barrel / Quickdraw - Life Support / Underdog

Uzume RR4 (Sniper Rifle)
...
Zarinaea-D (Häkke Auto)

  1. GB Iron / SD Thermal – Surrounded – Spray and Play – Snapshot / Fitted Stock / Rifled Barrel
  2. GA Post / LC Ranged – Hot Swap – Glass Half Full – Single Point Sling / Speed Reload / Smallbore
  3. SC Holo / LC Ranged – Crowd Control – Rangefinder – Single Point Sling / Fitted Stock / Rifled Barrel

Weapon Roll Template: click source at the bottom of post to see mark up formatting.


Weapon Name (weapon type)

  1. S1 / S2 / S3 - C1P1 - C2P1 / C2P2 - C3P1 / C3P2 / C3P3
  2. S1 / S2 / S3 - C1P1 - C2P1 / C2P2 - C3P1 / C3P2 / C3P3
  3. S1 / S2 / S3 - C1P1 - C2P1 / C2P2 - C3P1 / C3P2 / C3P3

Legend:
S = scope / barrel mod
C = column
P = perk



Thanks to these guardians sharing their data:

/u/Anakros

/u/DorkPheonix

/u/InSaiyanOne

/u/RBugaev

/u/Peekis_the_Disavowed

/u/T_Starks36

submitted by /u/wileykyoto
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Our downfall was inevitable. If not the Cabal, then the Hive.

Posted: 21 Jun 2017 06:32 AM PDT

Just thinking, but all it took to take down the Guardians and the Last City was a moderately sized armada with a bit of planning and stealth. The only reason Oryx didn't do this to us was because the Reef intercepted and engaged his forces en route. And the only reason the Cabal made it past them was because of their destruction in that engagement.

In the end we were far weaker and unprepared than we liked to believe. The Cabal invasion isn't a tragedy, it's the inevitable result of our folly, our arrogance, our lack of tact.

submitted by /u/LordDivo
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Just Wanted To Gush About Destiny

Posted: 21 Jun 2017 05:45 AM PDT

So, I just wanted to take a moment and talk about my experience with this game.

Destiny had a horrible first impression with me when I first picked it up. After that I didn't pick it up again. I still regret that after seeing all the cool stuff you Guardian Veterans went through.

It wasn't until the Taken King came out that I wanted to get back into it. I took a chance, got everything set up, and rolled into the Taken King. And OH MY GOD did I have a fun time. The story missions were so good! The Strikes were so much fun! And that Raid! Since then, the game has kept me engrossed. It had me looking up lore videos, how to get special weapons so I could be more effective in the Raids, playing Trials so I could get a shot at the Doctrine of Passing.

Games can seriously improve given enough time. That's something I took away from Destiny.

And it's pretty inspiring as well. It made me talk to new people when I was in LFG. I do IT which means I talk a lot to different people with different tech issues. I usually get tired out to the point where I'm not interested in talking after a long day of 50 plus phone calls. But the game again came through and got me energized. Especially since I found a good group to play with when everybody is in the mood to do ANY Raid. We don't care if it's the weekly or not, we get pumped and fight the Fallen, the Taken, the Hive, and the Vex.

And then there's this sub. I can honestly say this is probably the best gaming related subreddit I've ever been connected to. You guys are awesome people. I wish I could play with all of you.

To sum it all up, Destiny became such a great game that I love to get immersed in. And I can't wait to go through Destiny 2.

submitted by /u/Clonetrooperkev
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Her Benevolence Appreciation

Posted: 21 Jun 2017 08:32 AM PDT

Decided last night to have some fun and bring the old favorite Her Benevolence out and ended up making this beautiful snipe on a hammer Titan super and then finished off a Phantom. Using it again really made me miss the wonderful plays I've made with Her Benevolence and made me hate it more that it never made a comeback. Glad I've kept it though.

Gif of snipe: https://imgur.com/QWj3c2C

A little longer youtube vid with the Phantom end: https://www.youtube.com/watch?v=KIawXVAPnqI

submitted by /u/Bezzey
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The QoL Change I Want The Most In D2: No More Ghosts As Physics Objects In Crucible

Posted: 21 Jun 2017 08:03 AM PDT

Literally loses people games for no reason. Adds nothing.

submitted by /u/iS3W3LL
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Anyone else having a meltdown trying to earn their t-shirt?

Posted: 21 Jun 2017 09:36 AM PDT

I've definitely left myself too much to do, in to short a time!

Does anyone have any advice on how the XP is weighted in particular nodes or pages? I'd like to know what I should be focusing on to make the biggest impact on my %.

(Raids might be a little tricky as my friends stopped playing a while ago)

Thanks in advance for any advice and empathy!

(Discussion)

submitted by /u/Keiggo
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Destiny: The Collection is on sale for €23,99 on PSN

Posted: 21 Jun 2017 04:55 AM PDT

So Defenders can dish out 38k damage per punch in this week's nightfall...

Posted: 20 Jun 2017 04:47 PM PDT

Theory - Sun Killing Machine Origins Not Cabal?

Posted: 21 Jun 2017 05:05 AM PDT

[Discussion]

So having watched the trailers and lurked the /r/DTG reading all the theories and comments revolving around the various D2 trailers, I've noticed a common trend in that people seem to believe the sun killing maching observed is a maching of cabal origin. I however believe the origin of the 'ship' lies elsewhere.

The whole artstyle of the ship doesn't seem very cabal-like. To me as the shot pans across and in the following close up, the surface appears to be rather brass-y and metallic. Not unlike a rather dangerous and manipulative race, the Vex. Even going as far as to note the ring like structure around the central been firing into the sun. In the millisecond before firing, there is what appears to be a large red circle much like is found on various pieces of vex architecture. The beem itself is also very typical of Vex. Many of these beams exist and various Crucible maps and in the gravity well in (The Citadel?) mission where we capture Skolas. The twin suns as mentioned in other posts can also be seen from Nessus which is a Vex world now. It could possibly be insight into the past (or future) using Vex time foolery or be a part of current plans to subvert themselves into the Universe-code. (I'll will update with pictures when I can, work is not a good place to reddit but I wanted to get this out there).

What do you think? Is it possible it is Vex, not Cabal? What motives would either side have for doing this?

TL;DR The sun killer machine seen in the trailers is a Vex machine, not Cabal.

EDIT: Woo front page. Man is the air clear up here. I've attempted to edit in links with either video or image for what I mean by Vex architecture. I'm bad at image finding so video reference will have to do for now until I drum up some better stills.

EDIT 2: I also stand corrected, the ship is not in orbit around the binary star system, just a single yellow star.

submitted by /u/Akraen
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Fova 2 - A Destiny Dualtage

Posted: 21 Jun 2017 07:43 AM PDT

https://www.youtube.com/watch?v=ljXqUQxYBaA&t=2s

The sequel to Foxx and Nova. We really hope you enjoy, every view is appreciated!

submitted by /u/Novaloso
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All Gunsmith Test weapons are PvE this week!

Posted: 21 Jun 2017 02:15 AM PDT

Go out there and get them packages:

Häkke Test-A: Kill Fallen enemies SUROS TSR-10: Kill high-ranking enemies Omolon Test HC1: Get precision kills Omolon Test RR1: Kill Fallen Captains Häkke Test-A: Get Double kills

submitted by /u/PWKG_
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That moment you end someone's career.

Posted: 21 Jun 2017 11:48 AM PDT

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