CS:GO - FalleN clutch


FalleN clutch

Posted: 19 Jun 2017 10:50 AM PDT

Flusha BM kill on FalleN

Posted: 19 Jun 2017 11:43 AM PDT

SK Gaming vs Fnatic / DreamHack Open Summer 2017 - Grand-Final / Post-Match Discussion

Posted: 19 Jun 2017 12:56 PM PDT

SK Gaming 2-1 Fnatic

Inferno: 16-8
Overpass: 4-16
Mirage: 16-8

 

Congratulations to SK Gaming on winning the DreamHack Open Summer 2017!

 


SK Gaming | Liquipedia | Official Site | Twitter | Facebook | Youtube
Fnatic | Liquipedia | Official Site | Twitter | Facebook | Youtube


DreamHack Open Summer 2017 - Information, Schedule & Discussion
For VoDs of this game check out /r/CSeventVODs
Subreddit Discord for /r/globaloffensive
Who was the MVP for this series? (POLL)


 

MAP
X
X
X
X
CT

 


 

MAP 1/3: Inferno

 

Team CT T Total
SK 8 8 16
T CT
FNC 7 1 8

 

SK K A D
coldzera 23 4 13
FalleN 21 5 11
TACO 20 1 12
fer 19 8 19
felps 15 8 17
FNC
olofmeister 17 4 19
KRiMZ 16 3 18
dennis 15 2 19
flusha 13 4 23
JW 11 2 19

Map 1 Detailed Stats

 


 

MAP 2/3: Overpass

 

Team T CT Total
SK 2 2 4
CT T
FNC 13 3 16

 

SK K A D
coldzera 14 1 16
felps 11 2 17
FalleN 10 3 16
fer 8 0 18
TACO 7 0 18
FNC
JW 19 5 9
dennis 19 2 12
KRiMZ 16 2 8
olofmeister 15 5 10
flusha 15 2 11

Map 2 Detailed Stats

 


 

MAP 3/3: Mirage

 

Team CT T Total
SK 8 8 16
T CT
FNC 7 1 8

 

SK K A D
felps 23 7 14
coldzera 20 6 12
fer 18 6 16
TACO 17 2 11
FalleN 16 1 15
FNC
dennis 19 2 19
olofmeister 19 1 15
JW 11 4 18
flusha 11 4 21
KRiMZ 8 3 21

Map 3 Detailed Stats

 


This thread was created using lightbinding

submitted by /u/Chuckys2
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Taco jumping ak hs

Posted: 19 Jun 2017 12:52 PM PDT

Today, counter strike is 18 years old

Posted: 19 Jun 2017 01:29 AM PDT

How to mute players in csgo faster without clicking often

Posted: 19 Jun 2017 05:42 AM PDT

Counter-Strike: Global Offensive BETA update for 6/19/17 (6/20/17 UTC, 1.35.8.9-beta1)

Posted: 19 Jun 2017 06:37 PM PDT

Via the CS:GO blog:

GOTV

This build contains significant changes in the game server and GOTV network delta packets processing to allow running two GOTV server instances with different delays, to allow correcting cameraman shots using a spectator connected to a small delay TV, and airing corrected shots on the longer delay TV. This client build is compatible with regular public 1.35.8.9 game servers.

New settings for the game server:

tv_delay1 allows to set a custom delay on TV1 server, with the developed scenario having TV1 delay be at least 3 seconds, and not more than TV0 delay configured with tv_delay setting.

tv_allow_camera_man_steamid2 allows configuring an additional interactive caster account, with the developed scenario connecting the main caster as a live spectator on the game server directly, and the additional interactive caster connect to TV1 server with a small delay.

tv_challenge_steam_iprange allows configuring a set of comma-separated IP ranges, clients connecting from those IP addresses will go through full Steam authentication even for GOTV connections, which is necessary for additional interactive caster authentication.

New settings for the game client:

cameraman_override setting controls when additional interactive caster camera is used to override the primary caster. Setting cameraman_override 1 on the additional interactive caster connected to TV1 will start overriding the primary interactive caster from the moment this setting is enabled in small delay TV timeline, and setting cameraman_override 0 will stop the override at the moment this command is issued in small delay TV timeline. With cameraman_override set to 1, the camera position of the additional interactive caster is transmitted to the TV1 server and overrides camera positions of the primary interactive caster. Consumers of TV0 GOTV data delayed enough for the overrides to take place will be receiving corrected camera positions.

cl_cameraman_override_messages setting controls whether UI message is displayed in spectate panel to indicate that the camera override is taking place. UI message can be disabled by setting cl_cameraman_override_messages 0.

Developed example scenario:

Server is configured with tv_delay1 3 seconds, and tv_delay 10 seconds, both TV0 and TV1 servers are active and additional interactive caster account connected to TV1 server.

Players X and Y on one team playing against players U and V on another team, players X and U go towards bombsite A, players Y and V go towards bombsite B. There's no camera that main caster account can select to keep all players in view, so they select to broadcast POV of player X approaching bombsite A. When the round clock in the live game shows 0:56 player V unexpectedly eliminates player Y, and that action wasn't observed by the main caster.

At this point, our additional interactive caster connected to a 3 second delay server still has their round clock showing 0:59 and all players alive. Additional interactive caster switches their camera POV to player V to broadcast the shot and executes their bind to set cameraman_override 1. Alternatively additional interactive caster can switch to in-eye POV of player Y who is still alive at 0:59 but will be eliminated shortly and execute their bind to set cameraman_override 1.

When TV1 round clock reaches 0:50, additional interactive caster may decide to relinquish broadcast control to the main live cameraman and should then execute their bind to set cameraman_override 0.

Broadcast for viewers connected to the 10 seconds delayed TV0, broadcast for viewers watching GOTV+ HTTP stream from TV0, and the GOTV demo file recorded on TV0, will contain POV of player X until 0:59, then selected camera shot of player V eliminating player Y until 0:53, and then continued POV of player X. Neither GOTV broadcast, nor GOTV demo file, will have additional interactive caster's SteamID recorded, and the data should be seamless on the client, just as if the main caster could have switched to different broadcast POVs at 0:59 and 0:53 round clock times.

Alternatively, entire broadcast can be performed with the additional interactive caster on TV1 having cameraman_override 1, controlling camera POV all the time and never relinquishing control to the live interactive caster, while still being able to get information from live game either on the screen of live interactive caster or from game state integration data pushed from live interactive caster session. Keep in mind however that commentary sound is always recorded live from the main interactive caster voice channel and is not modified by additional interactive caster.

Rumor has it:

  • Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.8.9-beta1"

    • If you don't see this branch offered, restart Steam
    • To opt in for servers: run "app_update 740 -beta 1.35.8.9-beta1" in SteamCMD
  • Size is ~15 MB

submitted by /u/wickedplayer494
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fer knife

Posted: 19 Jun 2017 12:55 PM PDT

coldzera gets DH Summer MVP award

Posted: 19 Jun 2017 01:28 PM PDT

TACO: Practice, even against T2 EU, is better..

Posted: 19 Jun 2017 07:31 AM PDT

Immortals vs Fnatic / DreamHack Open Summer 2017 - Semi-Final / Post-Match Discussion

Posted: 19 Jun 2017 08:54 AM PDT

Immortals 1-2 Fnatic

Inferno: 16-13
Overpass: 9-16
Mirage: 1-16

 

Fnatic have advanced to the finals.
Immortals have been eliminated.

 


Immortals | Liquipedia | Official Site | Twitter | Facebook | Youtube
Fnatic | Liquipedia | Official Site | Twitter | Facebook | Youtube


DreamHack Open Summer 2017 - Information, Schedule & Discussion
For VoDs of this game check out /r/CSeventVODs
Subreddit Discord for /r/globaloffensive
Who was the MVP for this series? (POLL)


 

MAP
X
X
X
X

 


 

MAP 1/3: Inferno

 

Team T CT Total
IMT 8 8 16
CT T
FNC 7 6 13

 

IMT K A D
LUCAS1 30 1 15
kNg 23 2 18
HEN1 22 3 17
steel 15 5 20
boltz 12 9 17
FNC
dennis 25 4 23
KRiMZ 18 2 18
olofmeister 18 1 20
JW 14 8 21
flusha 14 8 21

Map 1 Detailed Stats

 


 

MAP 2/3: Overpass

 

Team CT T Total
IMT 6 3 9
T CT
FNC 9 7 16

 

IMT K A D
boltz 20 5 19
HEN1 16 1 17
LUCAS1 15 7 18
steel 15 2 20
kNg 9 5 20
FNC
dennis 22 6 13
JW 21 5 15
olofmeister 18 3 16
KRiMZ 18 2 14
flusha 14 6 17

Map 2 Detailed Stats

 


 

MAP 3/3: Mirage

 

Team T CT Total
IMT 1 0 1
CT T
FNC 14 2 16

 

IMT K A D
LUCAS1 9 4 16
kNg 7 3 16
boltz 6 0 16
steel 5 3 17
HEN1 3 0 16
FNC
JW 24 2 4
KRiMZ 19 1 4
flusha 14 8 7
olofmeister 14 4 6
dennis 10 6 9

Map 3 Detailed Stats

 


This thread was created using lightbinding

submitted by /u/Chuckys2
[link] [comments]

Interesting odds for the DH Final

Posted: 19 Jun 2017 10:04 AM PDT

Culter's teamkill

Posted: 19 Jun 2017 04:08 AM PDT

Flusha 4k spray

Posted: 19 Jun 2017 06:46 AM PDT

jw clara

Posted: 19 Jun 2017 08:46 AM PDT

fallen 4k

Posted: 19 Jun 2017 10:57 AM PDT

Cameraman showing the tension

Posted: 19 Jun 2017 06:37 AM PDT

HLTV World Ranking June 19th, 2017

Posted: 19 Jun 2017 02:22 PM PDT

What Your Steam Avatar Says About You!

Posted: 18 Jun 2017 11:58 PM PDT

olof 1v3

Posted: 19 Jun 2017 12:32 PM PDT

n0thing: "We chose Stewie, to be honest, out of desperation". Jordan "n0thing" Gilbert took a look back at his year 2016 and early 2017.

Posted: 19 Jun 2017 09:40 AM PDT

Not cold enough

Posted: 19 Jun 2017 05:32 AM PDT

Counter Logic Gaming vs SK Gaming / DreamHack Open Summer 2017 - Semi-Final / Post-Match Discussion

Posted: 19 Jun 2017 05:36 AM PDT

Counter Logic Gaming 1-2 SK Gaming

Mirage: 16-9
Train: 7-16
Cobblestone: 9-16

 

SK Gaming have advanced to the finals.
Counter Logic Gaming have been eliminated.

 


Counter Logic Gaming | Liquipedia | Official Site | Twitter | Facebook | Youtube
SK Gaming | Liquipedia | Official Site | Twitter | Facebook | Youtube


DreamHack Open Summer 2017 - Information, Schedule & Discussion
For VoDs of this game check out /r/CSeventVODs
Subreddit Discord for /r/globaloffensive
Who was the MVP for this series? (POLL)


 

MAP
X
X
X
X
CT

 


 

MAP 1/3: Mirage

 

Team CT T Total
CLG 12 4 16
T CT
SK 3 6 9

 

CLG K A D
Rickeh 28 2 12
koosta 19 4 17
FNS 19 1 16
nahtE 15 7 19
reltuC 15 4 19
SK
felps 20 3 20
fer 19 4 21
coldzera 16 2 20
TACO 15 3 16
FalleN 13 2 19

Map 1 Detailed Stats

 


 

MAP 2/3: Train

 

Team T CT Total
CLG 3 4 7
CT T
SK 12 4 16

 

CLG K A D
Rickeh 21 2 15
nahtE 11 4 19
koosta 11 2 17
FNS 9 2 17
reltuC 7 1 18
SK
felps 25 1 15
FalleN 19 2 7
fer 15 5 16
coldzera 14 4 11
TACO 12 5 10

Map 2 Detailed Stats

 


 

MAP 3/3: Cobblestone

 

Team T CT Total
CLG 2 7 9
CT T
SK 13 3 16

 

CLG K A D
reltuC 23 3 19
nahtE 15 2 10
koosta 14 3 20
FNS 12 3 18
Rickeh 11 3 19
SK
coldzera 22 4 14
fer 22 2 17
FalleN 20 2 16
felps 18 6 15
TACO 14 1 13

Map 3 Detailed Stats

 


This thread was created using lightbinding

submitted by /u/Chuckys2
[link] [comments]

JW 1v3 to end the game

Posted: 19 Jun 2017 08:55 AM PDT

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