True Dota 2 - Medusa, Damage, Late Game, and Suffering


Medusa, Damage, Late Game, and Suffering

Posted: 02 May 2017 11:44 AM PDT

Climbing 1.5k player here, dotabuff. I've been playing Medusa a fair amount lately, and I've noticed a few trends.

  1. It really doesn't matter whom I'm playing against, Medusa can outcarry them if I have enough items--even against heroes like Antimage, Spectre, and other natural diffusal carriers--though they still crush me midgame.
  2. Medusa is obscenely good at defending high ground (see here and here).
  3. Mystic Snake fucks people in lane like holy shit. But lasthitting with this hero is really hard.
  4. I find myself earning very few kills for such a hard carry--for instance here the Windranger got way more kills than I did, despite dealing similar damage values.
  5. Having said that, I can outlast anyone, even extremely tanky heroes like Axe and Bristleback, though I am very low afterwards.
  6. However, I rarely feel like I'm contributing very much damage to teamfights.

I'd like the discussion to focus especially on points 4 and 6, but would also like input on the others. As you can see in my recent matches, my core and extension items are usually: Skadi, Linken's, Butterfly, Mjollnir, MKB, and BoTs. As you can't see in my recent matches, I usually start with: set of tangoes, two iron branches, circlet, clarity, and optional slave; my laning items are: Aquila, Phase, and Dragon Lance. On nearly every other agi hero I play, these items would allow me to do exceptional damage, be difficult to kill, and survive well in lane, but on Medusa I feel underwhelming on the damage side. I seldom find myself earning kills early, though I've found calculated aggression with Mystic Snake can lead to surprising kills. I especially feel that my lane dominance through Mystic Snake (I usually go mid) does not translate well into effectiveness in early/midgame pushes and teamfights. So, how does the hero do damage in the lategame, and what are some good ways to contribute more, in general, throughout the game? Also, is there anything significant I'm missing about the hero, and how can I improve my builds and contribution? What are some timings I should be aiming for on my core items (be gentle, I'm 1k for a reason)?

Edit: Formatting and rewording

submitted by /u/TheNeuronCollective
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DP lvl 20 +50 ms vs -15% CD talent

Posted: 02 May 2017 12:49 PM PDT

+50 ms or -15% cooldown? I saw one person in Kiev major go +50 ms, but it didn't seem to be that great, and I'm wondering if -15% CD is slightly better?

(DISCLAIMER: this is from memory and I didn't check the -% CD)

submitted by /u/Dat_Speed
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Sub 40% winrate on puck despite having around 100 games played with him. What is it that Is key to success as Puck?

Posted: 02 May 2017 12:42 PM PDT

Title, i play him mid but more often than not I just fail at the mid game.

It always feels like im wasting a good core whenever I go mid with Puck.

I have trouble beating certain matchups, I rarely ever seize an oppurtunity for a kill (i dont know when is a good one with puck) and in the mid game I feel as if the enemy mid just gets too much of a lead on me.

submitted by /u/TheCancerousDrake
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What makes Moon Shard so underpicked?

Posted: 02 May 2017 01:02 AM PDT

How good/bad is it if a player picks Pudge and goes mid solely to get kills?

Posted: 02 May 2017 12:36 AM PDT

I'm talking about mid Pudge players. Is it still feasible given so many better options? Also imo Pudge works better as an offlaner. Anyway, if somebody does that and CAN get many kills thanks to the early game farm, is it good for the team or bad? Because in the end, we still might lose given how greedily such players approach the idea of engaging with enemies.

submitted by /u/strikeblazer
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Questions about hard ember loss and playing from behind

Posted: 01 May 2017 11:50 PM PDT

Basically I lost midlane to a silencer and my safelane (spectre, cm, and lion) lost to axe (creepskipping), wisp, and omni. Axe and DK soon got to the point where they could basically solo anyone on my team on sight.

  • How do you beat silencer in lane as ember? I drew aggro as much as I could and used flame guard to block a lot of his spell damage, but he still won the harass war.

  • Is euls first item good in this case, as it is great against both axe and silencer, or should i still have gone aquila/veil first for stats?

  • Should I have smoke ganked top as soon as I realized how hard they were losing, or just focus on winning my own lane?

  • How could I even have impact in this game so far behind besides just creep skipping and split pushing? What would a 5k do here?

~3k btw. And I am not blaming my teammates, them losing top hard is just the reality of spectre vs axe/omni.

Opendota

submitted by /u/shoggoth4444
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What are some good ganking support or core/support duos?

Posted: 01 May 2017 05:41 PM PDT

Playing with a friend in pubs, what are some good high-action, ganking hero combinations? Could be support x2 or core/support duos. Bonus points if they're also a good combination in lane (doesn't have to be; I've searched for good laning combos and have found lots of good threads on the topic.)

Also, we're both beginners, so ideally no super high skill cap heroes like Io and Earth Spirit.

submitted by /u/ak1247
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