Fallout - Built an above ground vault |
- Built an above ground vault
- Preston Garvey strikes again!
- Recently re-downloaded Fallout 4 with all DLCs on PS4. I am now stuck at the main menu.
- (Nuka World) once the gangs have taken most of the commonwealth, would they keep expanding?
- Why the "best ending" may really be the best.
- Connect the dots
- Question about supply line for fallout 4
- Fallout 4 helped me prepare for my trip to Bar Harbor
- This by looks familiar...
- Any ideas for my sanctuary hills build?
- Bug with Institute Detonation
- Ian died so that I might live.
- I accidentally pissed off the brotherhood of steel by beating up my scribe trainee in leading by example, But that was many saves ago. Is there anyway to calm them down? Thanks
- Fallout 4 survival mode tips for a total newbie to the game.
- So I got back into Fallout 4..
- Someone had a blast with Fallout 4's IMFDB page
- Mods to start the game with
- Fallout New Vegas Command Help.
- New Vegas Was A Disappointment
- if bethesda remakes FO3/NV what should they take from F04 and what should be forgotten?
- [Fo4] What is the raider thing to do in Pickman's Gallery?
- The walk to Acadia feels super similar to the trek up to High Hrothgar
- Any books very similar to fallout or based on the same kind of atmosphere?
| Posted: 02 May 2017 01:06 PM PDT It's a bit old but still one of my best home designs. No mods and it's at Jamaica planes [link] [comments] |
| Posted: 01 May 2017 06:25 PM PDT |
| Recently re-downloaded Fallout 4 with all DLCs on PS4. I am now stuck at the main menu. Posted: 02 May 2017 11:04 AM PDT Basically, whenever I try to do something in the main menu the loading icon in the bottom right corner shows. After that I can't do anything. I can't continue the game, I can't start a new game, I can't open the mods menu, I can't delete add-ons from the menu. I can open the settings, though. Basically, if I try to use the game I'm stuck at infinte loading. Have tried rebuilding the database on the PS4 system to no avail. [link] [comments] |
| (Nuka World) once the gangs have taken most of the commonwealth, would they keep expanding? Posted: 02 May 2017 07:43 AM PDT And would Gage eventually rise to power as king of Massachusetts? Probably shooting the SS in the back or something once he has outlived his usefulness? Or is the Overboss better alive? Gage just seems like a Caesar waiting to happen, using the Overboss as his "Legate" lol Did I mention he doesn't approve of Chems? And he doesn't mind enslaving a few profligates [link] [comments] |
| Why the "best ending" may really be the best. Posted: 02 May 2017 02:00 PM PDT Technology had allowed more people to survive than ever before, and caused more people to die than ever before in the world of Fallout. The lesson there is that technology needs to be controlled due to the propensity for competing human factions to work to exploit an advantage (especially financial/political) without providing for the long term consequences. In the pre-war world, political and financial competition eroded many controls on technology leading to the worst fall of civilization ever known. It would seem that only by exorcising/defeating elements that would seize technology capable of mass destruction and using it to further their own ends in dominance struggles and controlling the distribution and use of such technology can civilization hope to be survivable/successful in the long term. Sidebar -- Check out "The Mote in Gods Eye" for a good story about a civilization that is unable to come to terms with technology and factional struggles for dominance. The BOS has their Codex and an indoctrination process that ensures their members are dedicated and held to continuing high standards in accordance with their purpose, for the most part. The Codex is not infallible though (following it rigidly lead to the deterioration of the western BOS to the point where they were crippled). The eastern BOS seem to have found a way to overcome the perils of a rigid interpretation of the Codex and have expanded their reach, yet they are not without their problems, being a military organization their first inclination is to use military solutions when other tools might work to get a better outcome. The eastern BOS seems to have been able to find a way to govern a region despite them not being designed for that purpose, at least they seem to be able to govern humans. Non-feral ghouls seem to perplex them, and they are genocidal in regard to feral ghouls and supermutants. Understandable up to a point, but they seem to make no effort to research a way to prevent ghouls from goign feral or reversing or mitigating the effects of FEV in supermutants, preferring the more expedient solution. The Institute has managed amazing technological advances, but are stuck in a survival mentality, seeing surface dwellers not as fellow humans to be helped, but as disposable test subjects (except for a very few exceptionally gifted ones whom they are willing to recruit) that can be used to further their agenda. For the Institute the ends justifies the means, and any collateral damage is shrugged off without remorse. While their goal of ensuring the survival of humanity is laudable, their lack of a moral compass, actually their seeming disdain of any moral impediment to scientific research, will eventually ensure that any fruits of their labor will rot, no matter how technologically advanced they are due not controls on technology. The Railroad likes to say they own the moral high ground, fighting for freedom for sapient sentient beings whether mankind or something else but that mission does nothing to control the abuses of technology, nor does it help with making an area safer and thus laying the groundwork for the growth of civilization. They are not capable of governing, though they could make an impressive covert arm for a governmental body under the right circumstances. The Minutemen work to aid in the security of the Commonwealth for settlements that may one grow into a nation. They are simply the good guys, doing what they can to allow settlements to grow and develop into something more than isolated bastions ripe for plundering. Yet they are also a paramilitary organization not designed to govern. They have a good moral grounding but they have no defined imperative to control the spread of dangerous technology and without that, they may one day allow the Commonwealth to grow into something akin to the NCR, but that leaves civilization open to stumbling into the same mistakes that led to humanities downfall to begin with. From the perspective of the Commonwealth, by seeing the end to the Institute as a independent power and leaving the Minutemen, the Railroad, and the BOS intact there is a reasonable hope of allowing humanity to develop the means to advance morally and technologically to the point where they surpass the pre-war civilization and I think it also provides for more quests to play through than seeing one faction triumph, so its my preferred ending. What is yours? [link] [comments] |
| Posted: 02 May 2017 09:20 AM PDT "The Future: There is much joy, but it is a joy that cannot be spoken of. Hopefully, I can speak of it soon." -- Chris Avellone * Nah, I freelance now (no Obs.), besides don't think the franchise [Fallout] will go beyond Bethesda again - and that's why I freelance. ;) https://twitter.com/ChrisAvellone/status/713140991121711104 * Colantonio isn't averse to the idea of tackling another of Bethesda's big licenses, though he'd rather create universes than take charge of an existing one. "I love The Elder Scrolls, I love Fallout - those resonate very much with my sensibilities. Those I would, and it's also - those have a lot of depth and a lot of systems, so it's kind of in my area of what I know how to do, what I enjoy personally. So that would work out." http://www.eurogamer.net/articles/2017-04-12-arkanes-living-prisons * Avellone was also a great fit for Arkane because his general approach closely mirrors Arkane's core philosophy. "He uses a different vocabulary than we do, but he's essentially talking about the same thing," Bare says. "He came in talking a lot about 'reactivity,' which is the idea that when I do something cool or interact with these characters or do something in the world, I want the characters to react to that. I want the things that I do to have a ripple effect. And that meshes really well with what we're trying to do with Prey." https://bethesda.net/en/article/3QUOVPanDO4gOSKiQCgW8K/crafting-the-story-of-prey * "It's sort of kind of keeping an eye on the people you respect or you talk to and you like the way that they approach games and the way they think about it, and say, 'OK, well if we were to do something with those guys what would it be?'" -- Pete Hines [link] [comments] |
| Question about supply line for fallout 4 Posted: 02 May 2017 08:57 AM PDT Is it possible to remove a supply line I did not mean to create? Edit: I just followed the provisioner into the woods and killed them away from the settlement lmao [link] [comments] |
| Fallout 4 helped me prepare for my trip to Bar Harbor Posted: 01 May 2017 07:11 PM PDT |
| Posted: 02 May 2017 03:09 PM PDT |
| Any ideas for my sanctuary hills build? Posted: 02 May 2017 02:08 PM PDT I'm in need of inspiration for my sanctuary hills build. Any one got any good ideas or pictures I could see for inspiration. If it helps I'm not really into perimeter walls, more into decoration and houses and also I don't use mods. Thanks :) [link] [comments] |
| Posted: 02 May 2017 01:38 PM PDT I've had to manually move the main quest forward due to glitches with modding, and I'm stuck at the point where I can blow up the institute, but I can't talk to young Shaun, or Press the detonator, even with previous saves. Is there a way to trigger A. The ability to have Shaun In my settlement. B. The destruction of the Institute Is there a console command that triggers these events to occur in the game, or is my save file stuck? [link] [comments] |
| Ian died so that I might live. Posted: 01 May 2017 07:15 PM PDT I just wanted to share one of the best experiences I've had so far with the original Fallout, the moment when I realized the game wasn't exactly big on forgiveness. I had just recently picked up the first Fallout, and after reading up on a few guides and watching one of my favorite YouTubers play it for the first time as well, I made a new character, played for about 20 minutes, died after forgetting to save, then remade that same character and made it all the way to Shady Sands before I realized that I'd forgotten to give him a name. This will tell you about how well this game is going to go so far. I recruited Ian early on, and he and I had many adventures together, usually involving killing things. We killed radscorpions, we killed raiders, we killed Khans, we killed rats. We even managed to kill a deathclaw after much difficulty and a few reloaded saves. Ian proved to be a steadfast companion in killing things, and the things that Ian liked to kill was not limited to enemies. I'd given him an SMG, then immediately took it away from him after learning that giving a companion a burst fire weapon was a terrible idea. So I gave him the Desert Eagle .44 that we'd taken from Garl, and I kept the SMG and a rifle. While wandering the Hub one day, I spoke to a man named Irwin. Irwin had been a dick and didn't want to talk to me before, but evidently I hit the level requirement and, when I walked up to talk to him after forgetting who he was, he spilled his guts to me about bandits taking his home. This would not stand! "We must help this man!" I said to myself, pretending that my character, None, was saying that to Ian. I agreed to take care of the bandits, expecting to get to it later after arming up and dropping a save. This did not happen. Instead, Ian and I were magically whisked away to his homestead, which we found was crawling with raiders with guns and knives. This, we were not prepared for. There was no way out, it was too late to drop a save. It was Ian and I against these bandits on Irwin's home turf, which, by extension, was also their home turf. We had survived the Khans by leading them out into the open and killing them from a distance, not charging into the building and getting ourselves surrounded. But this is what the fighting would entail here. We walked inside, shot two raiders dead, and immediately drew the ire of the rest of them. The took turns taking potshots at us, alternating between myself and Ian. After killing one more raider, I bailed out of the house. One of them tried to follow me, but he ran out of AP as soon as he made it out of the door and I finished him off on my next turn. Ian defiantly stood his ground for the remainder of my turn. He took one more bullet, and then ran like hell on his turn. His cowardice would have shamed me, but then I remembered i ran away first and left Ian to certain doom, so I figured we were even in that regard. Luckily for me, the raiders kept targeting Ian. As I was outside the house and didn't have a clear view of the inside, all I could do was watch the screen at the bottom tick off Ian's punishment until I saw the terrible news. Ian was killed. I had my 10mm SMG on burst mode, and that was the best I could do. A raider walked outside and took a hail of bullets. I took a step back and reloaded. Another one. Rinse and repeat. Until I accidentally accessed my inventory and burned my AP, and it left me face to face with two angry raiders, one with a gun, one with two fists. The one with the gun dropped me to 2 HP, and the unarmed man missed. I killed the gunman and silently cursed my clumsiness for wasting a turn that would have let me finish one of them off. Then it came. The moment of truth. The man swung and I readied my mouse to click on "Load Game." He struck me and successfully did no damage. I breathed a sigh of relief, unloaded my SMG into him, and breathed another sigh of relief. Then I remembered that Ian was dead. I quietly said a few words and went to leave the area. Then I ran back and grabbed the Desert Eagle off his body because those things are worth a good chunk of money, and if there's one thing I've learned in the wasteland, it's that you're never above looting the corpses of your friends. I went back to the Hub, saddened at the loss of my companion and bullet shield, and went to claim my reward. Whatever Irwin had to give me wasn't worth the pain and suffering, or at least that's what I thought before he handed me a .223 pistol. I would gladly trade another Ian for something this awesome. Ian's cowardly sacrifice not only saved my immediate life, it allowed me to get a weapon that so far for me has been worth two Ians. So that's my little misguided adventure in the wasteland. I haven't finished the game yet, so I figure there will be a lot more death, despair, and somber reloads in the future. [link] [comments] |
| Posted: 01 May 2017 10:40 PM PDT |
| Fallout 4 survival mode tips for a total newbie to the game. Posted: 02 May 2017 05:44 AM PDT I'll try to keep this brief: for a variety of reasons, I wasn't able to get Fallout 4 until just a few days ago. I've played and enjoyed the other games in the series, but I particularly loved NV's hardcore mode, as it made it feel so much more real to 'survive' in the wastes. I've started a survival character already, but given how radically different the game is compared to NV/3 (and that my very first character is going to be on survival mode no matter what), I could definitely use some advice. Do beginning stats matter all that much? How much do they affect things like aiming stability, HP, stealth, etc? Are there any particular perks that I should go for right out of the gate? Is sneaking and sniping the best option for someone new to the game/survival mode? Any areas or quests I should be doing first? Any weapons or armor I should use? Any help at all would be appreciated, thanks! Edit: also, how exactly does sleep work? I understand it's used to save, but I've woken up from cat naps in actual beds (not sleeping bags/mattresses) still tired, or fatigued, or with Lethargy. [link] [comments] |
| So I got back into Fallout 4.. Posted: 02 May 2017 03:44 PM PDT .. after I got all the DLC a while back. Played through a large portion of nuka-world, then far harbor. Did a lot of sidequests. The automatron stuff completed. I almost exclusively have been using one weapon though ever since I found it around level 15 (now 70). Pickman's blade.
Gets rough, enemies are getting too strong and I'm burning through stimpacks. Pickman's blade still OP, the bleed part stacks and melts enemies regardless. Outclasses all my weapons but getting harder and harder. Need like 6-7 hits a kill at this point. Anyway, keep playing. Spending hours and hours doing all the quests in Nuka-World after returning there again. Seriously spend at least 8 sessions of Fallout in that DLC portion. Still using pickman's blade. Walking around there, need to meet someone for a quest from Gage. Going there and notice a door. "Nuka-world market.. didn't notice this was here even after spending like 15 hours in this dump". Start browsing a shop. Weapons section. Throatslicer. 192 damage Targets bleed for 25 points of additional damage FUUU [link] [comments] |
| Someone had a blast with Fallout 4's IMFDB page Posted: 01 May 2017 06:58 PM PDT |
| Posted: 02 May 2017 01:52 AM PDT Any ideas which are the best mods to start a new game with? Looking to restart fallout 4 [link] [comments] |
| Fallout New Vegas Command Help. Posted: 02 May 2017 08:00 AM PDT Hello, Recently I've just started to play fallout new vegas and I ran into trouble with the NCR deep into their base by going into a room I should not have, stupid me forgot to save my game prior so now I'm stuck in an infinite loop of getting slaughtered by the NCR. What command can I use to get the NCR to be neutral with me? Thank you. [link] [comments] |
| New Vegas Was A Disappointment Posted: 02 May 2017 01:45 PM PDT After playing 700 hours of this game I came to the realization that this game isn't as good as everyone said it was. I thought NV was was the best game ever, until I took a critical look at it. First off, role playing in this game is completely dead. You have a preset backstory. You're a mailman who works for the mojave express who went to utah , New Reno, and the divide once. There's absolutely no room for the player to make up their own backstory. And the plot was bad. You weren't given any reason to care about the platinum chip. And the factions were horribly written I mean the legion is the obvious bad guy. And the combat. Although having more weapons and varied hand-to hand fighting techniques than 3 might sound better, it's not. This is supposed to be an RPG, but having more focus on combat turns it into a dumbed down oblivion with guns/cod clone. Fallout was never meant to be played by casuals. And don't get me started on how Obsidian shoehorned characters into the game. They've turned Marcus into a gag character by having him in more than one game. They did the same thing by shoehorning the Brotherhood of Steel into the plot. And the Enclave, and the NCR to an extent. It seems like they were basing the game off a checklist for some cheap brand recognition. But at least hey didn't force Dogmeat into the plot this time. I realize now that New Vegas was the worst thing to ever happen to the series. Obsidian wasted so many opportunities with this game. I should know, I have no game design experience and I know that my ideas would translate flawlessly into the game's design. All these flaws make NV a mediocre post apocalyptic shooter with weak role playing elements. Having written this I now realize that everything I've said about Bethesda is wrong. I guess Fallout 5 would be better off it was designed by people who actually know how to make a quality Fallout game. I know this post might sound negative, but new Vegas is objectively a mediocre game. I guess I was just disappointed because it didn't live up to the hype generated by the community. [link] [comments] |
| if bethesda remakes FO3/NV what should they take from F04 and what should be forgotten? Posted: 02 May 2017 12:07 PM PDT there are some really good additions to fallout that 4 made that i think deserve to be in the earlier games like the power armor, it would make fighting the enclave so much scarier, i can't just slip on my power armor. [link] [comments] |
| [Fo4] What is the raider thing to do in Pickman's Gallery? Posted: 02 May 2017 01:28 AM PDT So with the Nuka World dlc, you can become a raider. If you're playing as a bloodthirsty raider would you kill Pickman, or leave him be? He obviously doesn't like raiders, but I also like how he calls you a killer if you spare him. What would you do, role-playing as a raider? [link] [comments] |
| The walk to Acadia feels super similar to the trek up to High Hrothgar Posted: 01 May 2017 05:37 PM PDT |
| Any books very similar to fallout or based on the same kind of atmosphere? Posted: 02 May 2017 06:52 AM PDT |
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