The Legend of Zelda - BoTW Daily Questions Thread: Ask questions and get help! - May 01, 2017 |
- BoTW Daily Questions Thread: Ask questions and get help! - May 01, 2017
- Weekly Challenge Thread (May 1st) - Vase & Vista
- When my daughter look her father playing zelda!
- The first blood moon. (BotW) (OC)
- Gee, thanks Fi
- One of my favorite screenshots so far!! Possible [Spoiler]
- Another on of my favorites! I'll have to show some more later on. Possible [Spoiler]
- A Link Between Worlds is fantastic!
- [BOTW] Creating (relatively) easy panoramas with the phrenic bow and the Switch screenshot function
- Who wore it better?
- [OC] I made a triforce stained glass window
- [WW][OC] Hoy small fry!
- Without Spoilers. Need advice about possibly missing things
- Amazing rendition of the Main Theme
- [Spoilers] My very simple theory on why BOTW SideQuest rewards suck.
- 100+ hours. All 120 shrines. All 4 divine beasts. Full health. No buffs. No HUD. Master Sword and Hylian shield only.
- Playing Twilight Princess on Gamecube / Breath of the Wild on WiiU
- [BotW] Hard Mode wish list
- GUIDE: Fastest Wood Farming - 100 Wood in 10 minutes - Be a lumberjack!
- (BOTW) When to complete all lost memories
- [BOTW] Something BAD happens when you kill ALL of Magda's flowers
- Zelda: Link to the Past trouble?
- Finally Completed BoTW. My Thoughts.
- What to do after beating BOTW....
- Imagine we get a Skyward Sword port for the Switch, what changes would you want to see to make the game more enjoyable? Something like the swift sail or changing the triforce collection quest
- A Legend of Zelda themed house.
| BoTW Daily Questions Thread: Ask questions and get help! - May 01, 2017 Posted: 01 May 2017 06:11 AM PDT The new queue has many questions being asked so here's a daily megathread to help your question not get lost. You're more than welcome to continue to make threads with questions. Please try and help users by answering their questions! Questions could have spoilers in them! BEWARE ALL THOSE WHO ENTER! Minor spoilers will be below about weapons, bosses, locations, etc. But someone might ask a question regarding a moment that has happened you have not experienced. So please know what you're entering. Tips and Tricks MegathreadWant tips and tricks? Read all the tips and tricks provided by you, the users. Or submit your own. Spoiler policy>> Read the spoiler policy here. << TL;DR: Major locations/temples and major character names will be allowed in titles with the release of the game. Titles still must be vague and cannot divulge storylines. Boss names, dungeon weapons, plot points are not allowed in titles. Titles must begin with [SPOILERS] when discussing the game or they will be removed. [link] [comments] |
| Weekly Challenge Thread (May 1st) - Vase & Vista Posted: 30 Apr 2017 11:03 PM PDT Welcome to the Breath of the Wild Weekly Challenge thread :) Introduction to Weekly ChallengesI would like to introduce something new to this sub; not only to get more out of this game we all love so much and find ways to make its systems and world feel 'new' but also to get the community's creativity involved. So I (with the Mods) decided to give this weekly challenge a try. It works like so:
*You're welcome to vote on results with your upvotes, even if you don't want to try the challenge. *If you win and don't have a challenge ready for the following week, please let the mods know as soon as possible. *This is not a thread to brainstorm, share or issue new challenges so please keep your comments on topic for the current challenge (results, questions, help for others, etc.). If you have a Challenge in mind, please submit it privately to the Mods or OP; they can hang on to it in case a new challenge isn't up and ready. Challenge! (May 1st 2017)This week's Challenge is called Vase & Vista It's simple enough: RECREATE THIS PICTURE Lighting, angle, framing, positioning all count so get as close as you can! If that's all you need, away you go and good luck! :) Hints + TipsThis section may give away some parts you'd rather puzzle and discover for yourself so stay away if you'd rather do the challenge fully. If not well, here's some tips :) ThEre are three parts to this Challenge: Find the vantage point for the picture. - Note the sky, note the shAdows. - The framing of this screenShot is deliberate; there's clues all over it. Corner to corner. Find the vase. - There's a clue hidden in this post; follow the irregulariTies :) Get the vase to the vantage point for the final photo. - Put the vase down before you fiddle with equipment. - Goats are not your frienDs; don't let your guard down near them. Trust me! Good luck! :) [link] [comments] |
| When my daughter look her father playing zelda! Posted: 01 May 2017 04:52 AM PDT |
| The first blood moon. (BotW) (OC) Posted: 01 May 2017 06:55 AM PDT |
| Posted: 01 May 2017 07:59 AM PDT |
| One of my favorite screenshots so far!! Possible [Spoiler] Posted: 30 Apr 2017 04:05 PM PDT |
| Another on of my favorites! I'll have to show some more later on. Possible [Spoiler] Posted: 01 May 2017 06:44 AM PDT |
| A Link Between Worlds is fantastic! Posted: 30 Apr 2017 04:31 PM PDT I'm only 2 dungeons away from beating it and I'm so surprised how great it is. I went into it expecting a good game. But not a great one. But this game is fantastic. It made real improvements to the formula. The renting idea is awesome. And that goes hand in hand with the way you can do most of the dungeons in any order. The game also has a great feeling of progression despite the rent system. I love that you can upgrade the Master Sword and every item in the game through exploration with collectibles. One brilliant aspect is the chests in the dungeons. I thought they would be lacking since the main items are accessible from the get go. But every dungeon has had items within it that add to your abilities in great ways yet also being completely optional. The wall merging mechanic is well executed and not contrived at all. And I love that accessing the different parts of Lorule is done by thorough exploration of Hyrule. Just really happy with the game. I really was missing out when I skipped on it. [link] [comments] |
| [BOTW] Creating (relatively) easy panoramas with the phrenic bow and the Switch screenshot function Posted: 30 Apr 2017 12:22 PM PDT The Goal: Take panoramic landscape shots in Breath of the Wild The final outcomes: How to:
However... the image that comes out of this process will still have crosshairs from the bow and hearts splashed across the image. Unfortunately, you'll have to edit those out of the image. [link] [comments] |
| Posted: 01 May 2017 06:14 AM PDT |
| [OC] I made a triforce stained glass window Posted: 30 Apr 2017 04:37 PM PDT |
| Posted: 01 May 2017 09:06 AM PDT |
| Without Spoilers. Need advice about possibly missing things Posted: 01 May 2017 07:36 AM PDT I recently got the switch and are really enjoying breath of the wild. I just got to the Zora's and they are the first location I have gone to. I am wondering if there is anything that i may miss but will still be able to complete later. In other words is there anything I have to look out for because of a one time chance to get it. I.E items or weapons. Thanks [link] [comments] |
| Amazing rendition of the Main Theme Posted: 01 May 2017 12:07 AM PDT |
| [Spoilers] My very simple theory on why BOTW SideQuest rewards suck. Posted: 30 Apr 2017 10:07 AM PDT As we all know, side quests in BOTW are sort of "forgettable", plus they have horrible rewards. No matter what you do, the rewards are simple items, rupees.... or. That's it, just those. Here's my very simple theory on why: The world is a real world. If you do something for someone in real life, what will they give you? Their cars? A Switch? A special amiibo? No. People who you do favors for in the real world may invite you to a thank you dinner or give you money for your troubles. The designers didn't want the people to know about Shrines, hearts, inventories that are infinite, nothing. They wanted people to be just people. I'm not sure this approach is the best one (or if this is true), but this is just a theory. A game theory. [link] [comments] |
| Posted: 30 Apr 2017 07:58 PM PDT |
| Playing Twilight Princess on Gamecube / Breath of the Wild on WiiU Posted: 01 May 2017 09:50 AM PDT So, both of these titles came out for two generations of Nintendo consoles. TP was for both Gamecube and Wii, and BOTW is for WiiU and Switch. Does playing these games on the older console take away from the experience at all? Are they better to play on the new consoles, or is there no difference? [link] [comments] |
| Posted: 01 May 2017 08:25 AM PDT
Anyway, that's all I can think of, Do you have any ideas for hard mode? [link] [comments] |
| GUIDE: Fastest Wood Farming - 100 Wood in 10 minutes - Be a lumberjack! Posted: 30 Apr 2017 06:20 PM PDT GUIDE: Fastest Wood Farming - 100 WOOD IN UNDER 10 MINUTES
NEED WOOD BUT ARE FRESH OUT OF VIAGRA? WE'VE GOT YOUR BEST WOOD FARMING GUIDE RIGHT HERE
VIDEO GUIDE: Zelda: Breath of the Wild - 100 WOOD IN UNDER 10 MINUTES
Wood is incredibly useful is Breath of the Wild. Campfires for time traveling, roasting fruits and meat, melting ice blocks, staying warm and building up Terry Town. This farming method will net you about 100 pieces of wood in less than 10 minutes without causing ANY wear-and-tear on your weapons. PLUS, as a bonus, you get a sh-- ton of apples.
THIS METHOD YIELDS 100 WOOD IN 10 MINUTES
Prep / Requirements:You'll need the remote bomb upgrade. That's it! An ax can be useful which is why this farming technique takes you right to an ax if you do decide to add it to your wood-chopping arsenal.
There are 2 optimal locations for this to work:
Wood Farming Method:By alternating between remote bombs you eliminate any downtime between explosions, you have the potential of knocking down more than one tree at a time, you don't lose any durability on your weapons, and you aren't waiting on stamina to replenish. After much testing I found that there is no objectionable difference in the amount of wood produced using an ax vs using a bomb. In choosing the best location we're looking for the right combination of tree density vs enemy spawn. We want a high amount of trees with a low amount of enemies. This is what determined the two locations. There are other locations that meet these requirements but they didn't have extra wood lying around or produce a stupid amount of apples. To mitigate any potential enemy spawns sit by a fire until morning before you start farming. This keeps all of the nightly creepy-crawlies in the dirt during your tree-bombing escapade.
FARMING STEPS:
Rito Stable
Satori Mountain
Because of the randomness of wood made from trees your results will vary slightly but should be well within the ranges listed above. Trees respawn after blood moons so feel free to come back to these locations as part of your post-blood moon farming.
Outro:
I hope this helps you all out! May your wood pile grow high and your splinters be nonexistent.
Check out some of the other guides the Random Respawn Crew has put together below! They'll surely help you on your future adventures: GUIDE: Fastest Dragon Horn Farming - 3 PER MINUTE - (54,000 Rupees/Hour) GUIDE: Ultimate Cooking - Health / Stamina Recovery - (Overfill with Easily Farmable Ingredients) GUIDE: How to Prepare for Adventuring - Farming Rupees/Food/Arrows/Bows/Weapons GUIDE: Dragon Part Farming - Dinraal / Farosh / Naydra - Horn / Fang / Scale / Claw GUIDE: Guardian Weapon / Shield / Part Farming - (All Test of Strength Shrines) GUIDE: Guaranteed Star Fragment Farming - (1 Every 5-7 Min!) GUIDE: How to Hold 11 Fairies at Once (MAX FAIRY FARMING)
[link] [comments] |
| (BOTW) When to complete all lost memories Posted: 01 May 2017 09:40 AM PDT So without spoilers, does it enrich the gaming experience in completing these memories sooner or later? I know it's optional but It greatly fills in the blanks from what I know. I've opened up all towers and completed the Rito divine beast quest and have plundered Hyrule castle for heaps of booty a few times. Just looking for some background info on the quest line as I'm a sucker for a good story. [link] [comments] |
| [BOTW] Something BAD happens when you kill ALL of Magda's flowers Posted: 01 May 2017 09:38 AM PDT |
| Zelda: Link to the Past trouble? Posted: 01 May 2017 08:53 AM PDT So I've been playing LTTP on the SNES lately and I received the Pegasus Boots last night. But when I tried to play it today, I can't seem to use my dash attack. I also noticed I can't charge my sword either which I was able to do both previously. I tried looking it up and found someone post about the issue on neoseeker. Only a few people on there had run into this problem but there was no answer on how to fix it. "The boots start to activate, but just stutter no matter how long I hold down the A button. If I try to walk, I move at something like 2/3 normal speed. It's almost like the A button is repeating like a keyboard key instead of just staying on the whole time." Seeing as this person was playing an emulator while I'm playing it on console must mean its in the original data, so I'm assuming there must be an in game solution I haven't come across yet. I was at full health when I kept trying last night. I'm trying to build back my stamina bar to see if that's the issue(but I do have a small amount still) so I'm not sure if that's whats wrong either. Anyone else know how to fix this? (Also, if anyone knows a good way to restore stamina, that would help also.) I can't progress further without them. ;_; [link] [comments] |
| Finally Completed BoTW. My Thoughts. Posted: 30 Apr 2017 06:08 PM PDT I haven't 100% the game but I have completed 81/120 Shrines, 4 Divine Beasts, collected all memories, and killed Ganon. I clocked in 85 hours with all my time being on the Switch version. So these are my thoughts of the game.
Exploration
As good as Zelda has been and the combat system has held up well over the years, it was time for a change. And not the change with the motion controls brought in SS. I'm happy to see the breathing of new life into the series. So many games these days may look beautiful but it is disappointing when I see something in the distance and venture there, only to find out I couldn't get there. There are too many invisible walls in other games. Being able to see something and almost always being able to get there was a fresh breath not only for Zelda, but gaming in general. Exploration truly made this game for me and is what continues to draw me back. I've seen people complain about constant rain, but I've never really had the issue. The only area I've really ever found constant rain to be an issue is Faron, but there are multiple ways to get around in this area with the waterfalls. The world is gorgeous and quite diverse in climates. Overall it is one of my favorite worlds, second only to the original Xenoblade. The world can feel a bit empty at times, but I knew this was basically an apocalyptic world. You can see ruins all over the place still of where civilization existed before the Calamity.
Durability and Crafting
I enjoyed the durability system. Not because I found it added any challenge, but because it added a tactical aspect to the game. It is important to decide if getting into certain battles are worth it and what armor and weapons to use in the battle. It further has you engage and explore the world looking to see what from the environment you can also use. With that being said, I also have some issues with the durability system. I wish the durability system either came with a health bar for the item or a numerical value like x/80. Items really only had three phases, new shown with a sparkle, used where the item starts to accumulate scratches and nicks, and when the game tells you it's about to break. Another feature that would have been welcomed is the ability to repair my own weapons. Too many times I find myself if I get a nice weapon it hangs in my house instead of being used. I find it almost a waste but with the RNG of some of these bonuses on weapons I might never find another like it again. Just like how the Champions weapons can be remade, they should have allowed a system where items could be repaired using precious ore. All of those weapons require a diamond, they could have divided aquired weapons into different tiers. With the highest tier weapons requiring a diamond or 3 to repair. Also, I have read how people hang their weapons and after a reload they lose the bonus, this has been fixed and I've never had an issue with it. Since Nintendo really never says anything in their patch notes, I'm not sure exactly how well known this is.
Story
I think this is easily the biggest hole in the entire game. Zelda games aren't typically known for their stories and some might even call them generic, beat the bad guy and save the princess. I felt really let down here though. I know they wanted to try something different with telling the story through memories, but I felt the execution was entirely lacking. For the most part the memories were short and ended at points where I felt there should have been more. Also, I found quite a few were just too simular to each other. It would have been enjoyable too learn more about the other champions, but besides the short scenes feature them before their divine beast and the one or two memories, I felt I got more story from the NPCs. I believe the execution for the original scene with the King and Impa were well done, but it was downhill from there. As many complaints as I have about SS I feel the story telling was done well there and was hoping it would continue in BoTW.
Dungeons and Shrines
Another popular topic, seems you either love it or hate it. I enjoyed what the game did with shrines and understood their purpose. With a world this large you need fast travel and the shrines play perfectly into the lore. Most puzzles are short and easy to complete, but it's a nice alternative to longer dungeons and something you can pick up and play if you have a few minutes. But, of course there is a but, what they did with dungeons upsets me. To me personally, Zelda has always been first and foremost about its dungeons. Each dungeon in every Zelda game I have ever played always had their own unique feel. While it seems like element is a popular theme to base a dungeon around that hasn't always been the case, but each dungeon always was different. In BoTW I didn't find that to be the case. Even though each divine beast was in completely different climates, this never really played a factor in the dungeon. While you were in the divine beast the only setting was malice and it was completely cut off from the outside world. You may venture outside of the beast ocasionlly and have to slap on some gear for the weather, but it was only ever a small part. For the most part the dungeons were plain and uninspiring unfortunately when the series is built on such great design. The bosses also felt kind of like a button mash and I usually found the entrance sequences more interesting than the dungeons and bosses themselves. Honestly, I really loved those parts. Another point I made earlier was shrines were a nice change to longer dungeons, but I didn't find the dungeons nearly as large or complex as in past iterations. Most dungeons only took 30 minutes to maybe an hour. I spent longer in some shrines. The dungeon itself being a puzzle was an interesting mechanic and something I enjoy. I remember my favorite dungeon from SS being like a giant puzzle also, I believe it was one of the last few. I hope they can explore this mechanic in future games while bringing back the dungeons I love. If the sacrifice to the dungeons was because of the shrines I would've happily accepted half the number of shrines to flesh out the actual dungeons more. Four dungeons can still be a complete game, look at MM. Last point is I was disappointed you couldn't reenter dungeon's as that's always been a series staple. I was hoping the Blood Moon would respawn the boss and inhabitants would I knew the mechanic it would perform.
Parting Words
All in all its a game I enjoy and see myself spending much more time in the world of Hyrule as I complete my final shrines and wait for the DLC. I didn't talk about graphics because they don't make a game to me. I like the art style and I did notice some frame rate drops at points. I would've preferred a resolution drop to frame rates, but it's minor. [link] [comments] |
| What to do after beating BOTW.... Posted: 30 Apr 2017 09:08 PM PDT |
| Posted: 30 Apr 2017 11:17 AM PDT |
| A Legend of Zelda themed house. Posted: 30 Apr 2017 09:15 AM PDT This is my Friend's house he calls it his Hylian Crib. The facade of his Hylian Crib. This is the main door entrance of his house. Another view of his small bar. The door to the Master Bedroom. Every door of his house has the Triforce Emblem. Panoramic view of his balcony. Hope you enjoyed a small tour of his house! EDIT: For some context. We're from the Philippines. A Switch costs here in an estimate of $350 to $450. He also help his parents in financial stuff. His house was fully built early to mid 2016 so he still in the process of paying some more bills too. That's why he is still saving up for a Switch. He is the patient type so he is still waiting for the right time to buy a Switch here in our country. [link] [comments] |
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