You can play her as a right-clicking semi-carry, although she'll never perform quite as well as an actual carry hero would with equivalent farm. If you want to play a farming
Windranger, she's usually better off as solo mid or offlane farmer (solo or dual) rather than being your team's main carry.
Since she already gets max attack speed from her ultimate, right-click
Windranger wants to focus on damage items:
Monkey King Bar and
Daedalus are the obvious choices. Of course, the standard
Scythe of Vyse or
Orchid Malevolence that you'd get on a utility
Windranger still offer plenty of bonus damage (55 from
Orchid Malevolence, 35 from
Scythe of Vyse) so neither is out of place on this build either. The hex/silence/damage amp are always useful, and you still need the mana regen so one or the other is worth picking up. While it's not that popular, an
Aghanim's Scepter will reduce your
Focus Fire cooldown which will probably be necessary if you're going full-on right-click. It also lets you use attack modifiers like
Desolator during your
Focus Fire.
You're still fragile, which is where
Windrun comes in - it's not just an escape mechanism, the 100% evasion for 5 seconds can also let you go toe to toe with other right-clickers quite effectively (at least until they build an
Monkey King Bar).
Core
Phase Boots (Damage and more mobility)
Force Staff (sure!!)
Orchid Malevolence (Provide high mana regen. should buy asap (before force staff in some situation))
Linken's Sphere (Also provide mana and survivability)
with one or two damage items
Monkey King Bar (bonus damage not reduce by her Ultimate)
Daedalus (High random 1 hit damage)
Situation Items
Aghanim's Scepter (Decrease
Focus Fire cooldown to 15s.)
Blink Dagger
Desolator (meld the tower)
Boots of Travel
Scythe of Vyse (for disable)
Black King Bar (
Windrun +
Black King Bar make you almost immortal)
Windranger is incredibly versatile, and the only time in which you would build her as a carry is if you don't have a back line damage dealer (a carry with a ranged attack) and you are a core hero.
If you have an incredible early game on
Windranger, you might consider buying "carry items" (around the level 7-9 mark she can start easily pulling in kills with max lvl
Powershot). This is one of many reasons she is an excellent off lane. You gain a reasonably safe solo xp source with the ability to harass down the safe lane carry.
If there are no other "supports" on the team (in the sense of what supports build) I would just go for
Force Staff/
Mekansm and see what happens. Those two items in the hands of a master can win you the game alone.
If you are a core hero,
Force Staff/
Orchid Malevolence will allow you to reasonably duel most champions in the mid-game.
The real problem in building a "carry"
Windranger that she easily does better with experience than she does with farm. But she is versatile enough to put early gold to use in any shape or form. This should be your playstyle while using her, doing whatever your team needs.
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