Smite - [ASSASSINS] God Class Discussion Megathread - Week of May 15, 2017


[ASSASSINS] God Class Discussion Megathread - Week of May 15, 2017

Posted: 14 May 2017 10:32 PM PDT

Welcome to /r/Smite's weekly God Class Discussion Megathread. This is a place for the community to get together and discuss, theorycraft, and ask for help on playing each class.

This week we are focusing on ASSASSINS.

Some ideas to get you started might include:

  • Tips and advice for playing any or all Assassins
  • Good builds, bad builds, and everything in between
  • What roles in each gamemode to play Assassins in
  • Where Assassins fit into the meta
  • Buffs or nerfs you would make and why
  • Questions about the gods or class as a whole

And anything else you can think of!


Please stick to gods that are ASSASSINS. This includes:

  • Arachne
  • Awilix
  • Bakasura
  • Bastet
  • Camazotz
  • Fenrir
  • Hun Batz
  • Kali
  • Loki
  • Mercury
  • Ne Zha
  • Nemesis
  • Ratatoskr
  • Serqet
  • Susano
  • Thanatos
  • Thor

See here for an archive of all the previous Class Discussion Megathreads!

Check back next week when we'll be discussing Guardians!

submitted by /u/AutoModerator
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[100k] Design Contests

Posted: 06 May 2017 09:30 AM PDT

<< Back to 100k Hub


Due to a lack of submissions, this contest has been extended until Saturday.


Design Contests

In this thread, you can find details about the following events:

  • 100k Reddit Banner Contest
  • 100k User Flair Contest
  • Reddit Avatar Contest

If you're excited by digital graphics design, this is the place for you! Design a banner, a user flair, or an in-game avatar, and you could walk away with an Ultimate God Pack!


Categories and Criteria

  • All submissions
    • Must follow the themes: Reddit and /r/Smite and 100k subscribers/party/celebration
  • 100k Reddit Banner Submissions
    • Must be 1920px by 200px
    • Must be .jpg or .png
    • Must be <500kb in size
  • 100k User Flair
    • Must be 60px by 20px
    • Must have a 1px or 2px border
    • Must be .png
  • Reddit Avatar
    • Must have square dimensions
    • Must not infringe on copyright laws

Rules

  • The competition starts when this thread is posted and ends at 23:59 on Saturday 20th May, UTC time
  • Each user may enter each category up to three times
  • All submissions must be modmailed to /r/Smite
  • All winners will be determined by upvotes, in voting threads that will go live after the competition ends
  • Moderators reserve the right to reject any submissions for any reasons, including those listed in the "Categories and Criteria" section

Prizes

  • 100k Reddit Banner
    • 1st - Ultimate God Pack
    • 2nd - 400 gems
  • 100k User Flair
    • 1st - Ultimate God Pack
    • 2nd - 400 gems
  • Reddit Avatar
    • 1st - Ultimate God Pack and Drums Out Raijin
    • 2nd - Drums Out Raijin
    • 3rd - Drums Out Raijin
    • 4th - Drums Out Raijin
    • 5th - Drums Out Raijin

To be more specific about the avatar contest, the top five entries will be sent to Hi-Rez, where one of their artists will "re-concept" their favourite design and add it to the game. We therefore won't know who won the contest until Hi-Rez reveal the design they selected.

While we can't make any promises at this stage, we would hope that the five users that had their designs selected will be able to receive the avatar in-game for free.


Good luck and have fun!

submitted by /u/DrYoshiyahu
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[Skin Concept] Ratatoskr as almost every role

Posted: 15 May 2017 06:16 AM PDT

What every susano main deserves.

Posted: 15 May 2017 04:23 PM PDT

We called him Kuzenbo.

Posted: 15 May 2017 04:38 AM PDT

[God Concept] Acat, God of Tattoos

Posted: 15 May 2017 05:17 PM PDT

Updated concept for Acat. This is my most complicated god concept to date, so bear with me when I say that this is a BIG read.

Primary List of Concepts
Secondary List of Concepts


Pantheon: Mayan
Class: Warrior
Subclass: Multi
Type: Physical, varies between melee and ranged.
Pros: Extremely high versatility.
Cons: Complexity.


LORE

In Mayan mythology, Acat is the god who guides tattoo making, blesses the needles, and keeps a steady hand going throughout the process.

In Smite he would be the most versatile god in the game, capable of being one of five forms that fit to the five roles known to Smite. Acat's versatility means he is highly skill-based overall and his kit is quite different to use. He carries an ink jar and conjures weapons and animals out of his ink, bringing his artwork to life. Acat's personality is very straight-forward and calm. On top of his weapons changing, his hit chains also change:
Snake: 1/.5/.5/1x
Jaguar: None
Scorpion: None
Quetzal: None
Turtle: 1/1/1.25/1x

APPEARANCE

INKMASTER RECOLOR

Acat overall was quite simple visually. His main focus should be his tattoos, which it is. The only hard part was weapons.


Passive - Inkwell

  • Acat's ink jar will shift to accommodate the form he is in, changing his stats slightly to fit toward that form. Depending on which stance he is in he will lower one of his stats by 8% to increase another by 8%.
    Snake: Lowers protections, increases movement speed.
    Jaguar: Lowers attack speed, increases health.
    Scorpion: Lowers health, increases attack speed.
    Quetzal: Lowers movement speed, increases cooldown reduction.
    Turtle: Lowers physical power, increases protections.

Ability I - Mystical Ink

Ability Type: Ground Target
Range: 40ft
AoE: 12ft

  • Acat summons a vortex of mystical ink at a target area, dealing damage to enemies hit and dealing an additional effect to them after .5s.
    Snake: Enemies are afflicted a bleed for 2s that hits every .5s.
    Jaguar: Enemies are rooted by the ink for 1.2s.
    Scorpion: A dagger flies out of Acat to attack each enemy hit.
    Quetzal: A second AoE of ink attacks in a 20ft area around the original.
    Turtle: Enemies are slowed by 10/15/20/25/30% for 3s.

Damage: 70/120/170/220/270 (+60% of your physical power)
Bleed Tick Damage: 20/25/30/35/40 (+10% of your physical power)
Dagger Damage: 40/60/80/100/120 (+15% of your physical power)
Second AoE Damage: 50/80/110/140/170 (+30% of your physical power)
Cost: 80
Cooldown: 16s

Ability II - Scarification

Ability Type: Dash
Range: 25ft
AoE: 10ft

  • Acat dashes forward a short distance, dealing damage to enemies. The ability changes slightly depending on which stance you are in.
    Snake: Acat is instead able to target an enemy with an 8ft ground targeter, slithering to their location up to 50ft.
    Jaguar: Acat knocks up enemies he dashes through.
    Scorpion: His next basic attack after dashing deals additional damage.
    Quetzal: He sends a clone of himself to dash instead.
    Turtle: Enemies hit are stunned for .75s.

Damage: 60/110/150/190/230 (+55% of your physical power)
Scorpion Additional Damage: 30/40/50/60/70
Cost: 70/75/80/85/90
Cooldown: 14s

Ability III - Godly Semblance

Ability Type: Buff Range: 0ft
AoE: 0ft

  • Acat activates his tattoos, activating a special ability depending on his current stance.
    Snake: His next 3 basic attacks deal bonus true damage.
    Jaguar: He reflects 20/25/30/35/40% of all damage he takes for 5s.
    Scorpion: His basic attacks increase in range from 55 to 70 for 5s.
    Quetzal: Sends ink 40ft in front of him, which then explode into birds and lock on to the nearest enemy god. If there are none, they attack the nearest minion.
    Turtle: Steadies the hands of allies around him in a 20ft radius, granting them 4/8/12/16/20% CCR and 10/15/20/25/30% movement speed for 4s.

Snake True Damage: 10/20/30/40/50
Quetzal Damage per Bird: 40/50/60/70/80 (+40% of your physical power)
Cost: 80
Cooldown: 18/17/16/15/14s

Ultimate - Sacred Markings

Ability Type: Stance Change
Range: 0ft
AoE: 0ft

  • Using this ability allows Acat to choose from his five special inks from a wheel. Upon choosing one, Acat adorns new tattoos that allow him to shift his form between five different forms, changing his weapon, colors, and attributes. This ability is a toggle, meaning he can change form at any time.
    Snake: Acat becomes melee and focused around single-target killing.
    Jaguar: Acat becomes melee and focused around durability and brawling.
    Scorpion: Acat becomes ranged and focused around carrying and ranged battle.
    Quetzal: Acat becomes ranged and focused around dealing damage with abilities.
    Turtle: Acat becomes melee and focused around tanking.

    This ability is available at all times, and the Jaguar form is his base form.

Cost: 80
Cooldown: 0s


Please note that all my concepts are a WIP and will be updated constantly. Any constructive criticism, questions, and feedback is appreciated. Enjoy!

As I said originally, this is a VERY complex concept in terms of mechanics, my most complicated one to date. Feedback is appreciated very much because there could be things I'm overlooking or things that need to be adjusted.

submitted by /u/Kaios-0
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New eUnited roster

Posted: 15 May 2017 06:39 PM PDT

Neith - Fanart by BrittniDraws

Posted: 15 May 2017 07:15 AM PDT

Can we get an "Operation Health" like Rainbow Six Siege? Especially for console.

Posted: 15 May 2017 12:42 PM PDT

For those unaware. R6 Siege will not be releasing new content for Q2 so they can focus on fixing issues and overall heath of the game. https://rainbow6.ubisoft.com/siege/en-US/news/152-289775-16/year-2-season-2-operation-health

submitted by /u/Roosterdude23
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Incon almost quitting Smite because of BM!

Posted: 15 May 2017 08:12 AM PDT

Check Out this teaser of our new SMITE Collection! Dropping May 19th!

Posted: 15 May 2017 04:04 PM PDT

Why don't Hi-rez make the T and Y screens require to be held down like tab does?

Posted: 15 May 2017 04:19 AM PDT

As the title says, I'm sure many people have accidentally hit t and y or meant to hit 1 or the other, ended up bringing both up, and then spent the next 5 seconds panicking tryna get that shit off your screen.

If you press tab, the scoreboard shows up but only if you hold the tab button, if they did the same to the T and Y screens, it'd be a huge qol change.

Do you agree?

Edit: This could apply to other screens like I (item shop) and K (god abilities), it'd be nice to at least make it optional with a toggle on or hold.

Edit 2: Reminder that they both can be easily hit by accident when trying to use vgs.

submitted by /u/Bigfsi
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Marvellous II by Richio feat. Marvalz

Posted: 15 May 2017 11:04 AM PDT

[Photomanipulation] Thor + Zeus crossover

Posted: 15 May 2017 10:50 AM PDT

Smite's Voice Actors (Google Sheets Edition)

Posted: 15 May 2017 12:52 PM PDT

Console Getting 4.8 Tomorrow!

Posted: 15 May 2017 11:08 AM PDT

Full Controller Support

Posted: 15 May 2017 02:38 PM PDT

I'm tired of the master race being put down. Screw Xbox and PS4 controllers, add Gamecube controller support. I beg Hi-Rez ple.

submitted by /u/DeOxygenation
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Kuzenbo needs a buff

Posted: 15 May 2017 06:12 PM PDT

His passive meter should fill whenever hes stands in chaacs rain, op.

submitted by /u/Godz_Bane
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incon's side on leaving fp after spring split

Posted: 15 May 2017 07:18 AM PDT

Is nike becoming the new Osiris?

Posted: 15 May 2017 10:40 AM PDT

Before Osiris became meta, he was a ghost, you'd almost never see him. To add to that he had no good skins. Now that he is meta he's becoming popular but nike seems to be the opposite, shes become mhe and only has terrible skins.

Is there a chance that nike will replace Osiris? or will Osiris get nerfed and never seen again?

submitted by /u/blackchocolatedayum
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concept for the spectator UI

Posted: 15 May 2017 11:54 AM PDT

What if:When someone DC a game,they are replaced with a bot with the same god that actually knows how to play?

Posted: 15 May 2017 08:34 PM PDT

In my opinion,the best solution about the problem of a DC was Valve's,replacing the player with a bot that wasnt bad nor super strong,what if hirez implemented that mechanic,maybe that the bot stayed side by side with the played that had least LVL,the lane with less players(for instance,in clash,if there are 3 people in left,the bot will go right to help the loner player defending) and things like that.

But we all know that is too hard for hirez >.<

EDIT:Oh,that title isnt english o.O

submitted by /u/Johnx140
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Raijin rework idea

Posted: 15 May 2017 12:20 PM PDT

It's been tossed around a few times around here that Raijin should get a rework to be a tanky mage, like Hades or Zhong Kui. Here's my gander at a rework for him.

Passive - Static Encore - After every ability, Raijin lets out an electric pulse in a 55 unit radius around him that deals 20 + 2.5 per level + 10% of magical power. Cannot proc item effects. (I was thinking that Raijin would want to make himself heard by the enemy, and that would involve being a constant presence, and what better way than to radiate damage while being in the opponent's face?)

1st ability - Storm Verse - Bolts come out more like Ao Kuang's 3. Width increased to 30 degrees. 3 instances of damage, each dealing 35/50/65/80/95 + 25% of magical power. For each instance that hits an enemy, 4/8/12/16/20 protections gained for 10s max 3 stacks. Does not stack if 1st ability is used again before increased protections expire. (Felt this ability is alright as is, but could be made faster and wider so that you could hit it more, and Raijin is supposed to keep up the pressure, so this is how he does that: by battering the enemy, he grows stronger.)

2nd ability - Solo (with Raiju) - Raijin can either target himself or an ally. If Raijin targets himself, then current iteration of ability is done. If Raijin targets an ally, then a buff is granted for 6s depending on their class.

Warrior: Increase max HP by 3%/6%/9%/12%/15%, and healed to same percentage. Example: if a warrior has 2000 HP max, but 1000 right now, then max HP increased to 2300 and current HP healed to 1150. Assassin: 30/60/90/120/150 bonus damage on next ability Mage: 1/1/2/2/3s subtracted from all Cooldowns Guardian: 10/20/30/40/50 bonus protections. Hunter: 10%/10%/20%/20%/30% increased Attack Speed.

(I also feel like Raijin comes across as somewhat of a bard, due to his musical instrument as a weapon, and bards buff their allies, so here's that.)

3rd ability - Thunder Crash - Scaling increased to 25% on each instance, and +10 base damage.

4th ability - Taiko Finale - Raijin begins drumming at a more frenetic pace for 4s, Changed functions of button keys in ultimate. Raijin can press the button 4 times, and each one grants allies a hefty buff. At the end, Raijin lets out a thunderous burst, dealing 700(+100% of magical power), and stunning for 2s. For every buff granted, -1/4 of maximum damage and -0.5s for the stun. If 1 is pressed - 10% movement speed. If 2 is pressed - 5% damage mitigation. If 3 is pressed - 5% damage dealt. (This takes the bard or battlemage idea to its maximum).

And that's my rework idea. I know the numbers might need a bit of tweaking. Feel free to criticize.

submitted by /u/l2rave
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Challenger Circuit Returns May 27th!

Posted: 15 May 2017 11:55 AM PDT

On Saturday May 27th and Sunday May 28th the EU and NA teams of the Challenger Circuit will once again take the field against each other. Matches will be broadcast on http://twitch.tv/hireztv starting at 10:30am EST and then switching over to http://twitch.tv/tiermonster before the SPL begins.

Information about the Challenger Circuit can be found at the links below:

General Information: http://tiermonster.events

Format and Prizing: http://tiermonster.events/prizing

Schedule: http://tiermonster.events/schedule

We are fortunate that this split the teams of the Challenger Circuit will also be included on the Season Ticket, so make sure to check that out! We're looking forward to seeing you on the 27th of May!

submitted by /u/OponnTM
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"If a snake hisses in space, does it make a sound? Find out Wednesday at 4 pm EDT on the Patch Notes Show! http://twitch.tv/hireztv "

Posted: 15 May 2017 10:57 AM PDT

Fatalis Adjustment Ideas

Posted: 15 May 2017 04:04 PM PDT

TL;DR: Put Fatalis in the Katana Tree and make a new Ring for Magical ADC's. Kill multiple birds with one stone: Make Magical ADC's better, make Phys ADC's less crutch reliant and reduce their overall potency, make Baka not the hottest garbage in the game and other character's like Kali somewhat decent again.

Fatalis in a strong item, and their solution of turning it into a luxury item doesn't solve the problems it creates in the game, and ends up making more problems. Now that Fatalis is more expensive, Bakasura could be considered one of the worst characters in the game, and Kali took a bit of a kick in the face too. While there are arguments to the idea that it's poor game design to design characters to require a core item such as Fatalis to be proper, I do think it enables a proper way to make sure these certain gods do have a specific way to come online and keep their build in check (can you imagine Freya with a built in fatalis and 6 magical power items? shudder), but I'm mainly mentioning this to point out that Fatalis arguably has a purpose in this game and removing it isn't a popular solution.

Now what IS a major problem is a braindead Cern pelting your booty with his wide af glaives chasing after you without even having to use winter stance. A Rama being able to melt towers even more so than ADC's already do with that extra pen. And what bothers a lot of people is being a major crutch for a role centered around ranged AA's and using them effectively and timely.

A simple solution; take it away from (phys) ADC's! Revert the "luxury" nerf/adjustment and put it in the Katana tree, and make a brand new item in the "Ring" tree, give it Fatalis passive and change the stats to help bring back magical ADC's in the meta (While Mage Chronos is fun, I don't think that is where he belongs :c). Maybe give it a bit (not like 90 or something) of magical power along with the movement speed and attack speed instead of pen. This would be a great way to kill three birds with one stone, after a few patches with number tweaking of course. This definitely hurts a few ADC's, namely Medusa since Fatalis works so well with her passive but I'd rather have just Medusa in a weak spot and fix that seperately than some assassins being way too weak and some ADC's being way to strong (and help attack speed chronos and sol come back). Maybe give Medusa 10 seconds of fatalis if she lands all hit on her 3 or something like that, for example.

submitted by /u/Skittlekirby
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