World of Warcraft - Thursday Loot Thread


Thursday Loot Thread

Posted: 30 Mar 2017 03:05 AM PDT

Let us know what you got this week! Achievements, meta-achievements, mounts, pets, actual loot drops, gold thresholds, or other things that you can say, "Oooh, I got this" and be excited about. Post them here! Screenshots are encouraged but not necessary.

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The Sets Transmog tab is awesome. Job well done Blizz!

Posted: 30 Mar 2017 10:11 AM PDT

Thanks for the sets tab in the transmog section. Best feature in 7.2 for me!

submitted by /u/BulletTea
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I LOVE staggered content

Posted: 30 Mar 2017 07:28 AM PDT

I see all this goddamn people complaining about blizzard "gating" patch content. Well for someone like me who raids mythic at a decent level (top ~150), I really don't mind having time for something outside of this game.

When the expansion launched it was intolerable how much garbage the game threw at you to do at once. Back then I actually sent blizzard feedback on several different channels that they really should try to gate their content more or hardcore players will go nuts. I am happy they chose to go down this path this time around.

In my eyes its benefical for casual players, as they don't fall so far behind hardcore players with their limited playtime. And hardcore players can enjoy the game without having to play at breakneck speeds.

submitted by /u/monstersnshit
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I have been blaming my raid for prepulling every boss, it happened so much I almost tilted (I was raidleader). Then I found it was me the whole time.

Posted: 30 Mar 2017 09:16 AM PDT

So apparantly shaman's Fire Elemental got patched, it now attacks the one you target, and not the one you last hitted. I didn't know this, and I place my fire elemental in front of my opening rotation, so around 3 seconds before pull. Every time I casted him he started attacking the boss, without me noticing. I kept hating and yelling on discord, but the moment I noticed it was me was prett damn embarrasing. I gave away my lead to the tank and muted my discord and told that I will pay for every feast upcoming week, but there is nothing that can set this mistake straight.

Just a story I had to share. If there is anything embarrasing that happened to you as raidleader, I'd love to hear it.

submitted by /u/Cameltoetem
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I just arrived at Halfhill to check my farm and I discovered a very local flooding problem...

Posted: 30 Mar 2017 05:53 AM PDT

Is it only me?

Posted: 30 Mar 2017 12:46 AM PDT

That with patch 7.2 release I see:
- 9(up from 8) relevant dungeons instead of 1
- 6(up from 5) relevant zones instead of 1
- breathing space to finish 7.1.5 goals
- fresh vibe from already existing dungeons(they changed them, pumped up the difficulty and moved trash around)
- content for the upcoming weeks until Tomb of Sargeras, instead of 1 huge overwhelming wave of content which would lead to content draughtdrought until next patch
- target those paragon reputation rewards
- things to look forward towards

For those comparing 7.2 with Tanaan: Tanaan Jungle had only 1 zone as opposed to 6 from Legion, no relevant dungeons, 3 dailies and a few repeatable zone quests and NOTHING to look forward towards. I don't know about you but I never stepped into Tanaan after a few days of seeing the same fel thing.

submitted by /u/adinan89
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Collection of 7.2 Mythic+ Changes

Posted: 30 Mar 2017 08:29 AM PDT

With 7.2 there were a couple of Mythic+ Dungeon changes. Some of them are documented in the patchnotes, some of them seem to be undocumented. Is there anywhere a collection of all the (undocumented) changes that came with 7.2 affecting Mythic+ Dungeons? I didnt found any, so i will try to gather the changes in this post. If there is something similar already, let me know.

Below you can see the documented changes and all changes per dungeon i encountered so far. I will add your infos too. If someone confirms my encountered changes or yours, i will add a "[confirmed]" behind it.

 

Thank you all for so many responses to this post! I will update this further after my raid is done. Until then i created you a Strawpoll to get your opinion how the new +10 feels vs the old +15: Strawpoll

 

Documented Changes:

from official patchnotes

Rewards:

  • Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger's Chest (at keystone level 10).
    Bluepost with details on this:

    After Patch 7.2 has been released, the minimum item level of the rewards found in the end-of-run chests will be as follows:

    Mythic 2-3: 870

    Mythic 4-5: 875

    Mythic 6-7: 880

    Mythic 8-9: 885

    Mythic 10+: 890

    (Note: bosses in Mythic Dungeons run with no Keystone active will drop item level 865 gear.)

    The minimum item level of the rewards in the weekly Challenger's Bounty chest (found in your Order Hall) will be based on the highest difficulty Mythic Keystone dungeon you cleared that week, as follows:

    Mythic 2: 875

    Mythic 3: 880

    Mythic 4: 885

    Mythic 5: 890

    Mythic 6: 890

    Mythic 7: 895

    Mythic 8: 895

    Mythic 9: 900

    Mythic 10+: 905

  • Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.

  • Artifact Power rewards for Mythic Keystone dungeons have been adjusted: Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power. Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power. Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.
    Graphic with details for base Artifact Power here

Gameplay (Affixes):

  • The Overflowing affix has been removed.
  • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
  • Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
  • Skittish threat reduction has been lowered to 75% (was 80%).
  • Fortified damage bonus lowered to 30% (was 40%).
  • Tyrannical damage bonus lowered to 15% (was 20%).
  • Sanguine radius increased to 8 yards.

Gameplay (other / dungeon specific):

  • Added 60 seconds to the Black Rook Hold timer.
  • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
  • Killing Cove Seagulls should now add Enemy Forces credit.

 

Changes per dungeon (mostly undocumented)

 

Maw of Souls

  • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active. [documented]
  • Trash before the 1st boss: [Brackwater Blast] from [Seacursed Soulkeeper]s now got a clearer visual effect / blue circle around the affected player (its a debuff that explodes after a few seconds) [confirmed]
  • Ymiron (1st boss):
    • The small adds he summons deal a lot more damage than they did before (thanks to Enzymaticz) [confirmed]
  • Harbaron (2nd boss):
    • [Nether Rip] summons more patches on the ground, maybe its just a change so that now they spawn in larger groups but less frequently, im not sure
    • [Fragment] spawns more Soul Fragments (6-7 i would say)
  • Helya P1:
    • [Brackwater Barrage] is casted much more frequently and faster (every ~20-30 seconds or so and with like half the cast time?) [confirmed]
    • [Destructor Tentacle] dealing some serious tank dmg now (atleast on higher keystone levels, needed to cycle my cds as a tank on +12, harder than first boss in my opinion) [confirmed]

 

Court of Stars

  • Patrol Captain Gerdo (1st boss)
    • Adds (the ones, who spawn if you dont disable the pillars) stun random players for 5 sec with the Spell [Hinder] (thanks to ragnorr, Crestfallenn and Flovust) [confirmed]
  • Advisor Melandrus (last boss)
    • [Blade Surge] changed a little bit: the charge location is shown with a ground effect and you can simply move from it, no need for blinking or movement increases in the right moment
    • [Slicing Maelstrom] is cast a lot less frequently as before (thanks to ced_)
    • Volcanic: The Mirror Images of the boss dont cause volcanos to spawn anymore (thanks to crazymonkeyfish)
  • "the adds you have to kill in CoS before the second boss run like 200% faster" (thanks rohnoe)

 

Darkheart Thicket

  • Dresaron (Dragon boss)
    • [Down Draft] (winds/pushback): you cant outrange the ability anymore and it pushes you back harder (thanks jurble and yelnatz) [confirmed]

 

Neltharion's Lair

  • Ularogg (2nd boss)
    • [Strike of the Mountain] targets multiple players at once, even melees (thanks Marcrzz and jurble) [confirmed]
  • Dargrul the Underking (last boss)
    • Add got some buffs it seems (faster / more hp) - remember: you can kite it into any unneeded crystals for a stun and 100% increased dmg effect
    • After [Magma Wave] the boss leaves behind a pool of Lava, like he already did on normal mythic (thanks to raynorxx and Tr1n1ty_1) [confirmed]

 

Vault of the Wardens

  • Spiders in front of the last boss changed (the first group of 4 spiders is now patrolling too and maybe there are more)

 

Eye of Azshara

  • Killing Cove Seagulls should now add Enemy Forces credit. [documented]
  • "In eye of azshara the last four caster mobs that must be killed give percent towards completion. The four combined give slightly less than 8%." (thanks trumpster420)
  • Warlord Parjesh (1st boss)
    • [Impaling Spear] (that you should lead into an add) now additionally stuns players if they got hit by it for a long time - 20 seconds? 10 seconds (thanks Pakshee and hellofrommycubicle) [confirmed]

 

Black Rook Hold

  • Added 60 seconds to the Black Rook Hold timer. [documented]
  • Lord Ravencrest / Dantalionax (last boss)
    • [Dreadlord's Guile] (purple beam, that cuts the room into half) now has been visually updated and can move clockwise OR counter-clockwise (thanks to dahshad and yomen_) [confirmed]

 

The Arcway

  • "In Arcway the little spiders by the spider boss now have an explosion delay with a swirly on the ground instead of exploding instantly" (thanks LoLReiver)
  • [Forgotten Spirit] (the banshee/ghost add, which chain-casts the stacking heal reduce + aoe dmg) now comes into melee range first (thanks precose)
  • "Before General Xakal boss you can't skip Priestess of Misery anymore, she is standing right infront of doorway, but you probably can CC her, she also give ~5% to prog%" (thanks Naggash)
  • Ivanyr
    • "Ivanyr in Arcway teleports to his usual spot to cast Overcharge Mana." (thanks Paquoon)
    • [Arcane Blast] is now interruptable (thanks to Fiasco_Du_Jour) [confirmed]

 

Halls of Valor

  • Hymdall
    • [Storm Breath] from Storm Drakes spawn more tornados (thanks Memnarchthe59th) [confirmed]
  • Odyn
    • Balls/Spheres are now bigger [confirmed by this post]

(thanks milkmaid93)

  • "You get 3.97% now in hov from the 4 minibosses before the second to last boss. So thats 15.88% total." (thanks rohnoe)

 

Lower Karazhan

  • Attumen the Huntsman (Horse boss) and trash around him
    • Trash: [Burning Brand] from Spectral Apprentices now have a red circle to indicate the range of the explosion
    • Trash: [Smash] from Spectral Journeyman is cast on the tank and deals dmg in a small radius around him (maybe not a change, but now in mythic+ your melees might start to notice it)
    • Boss / Midnight: [Mighty Stomp] deals dmg in a large radius and silence players, didnt noticed this before 7.2, but might be in the game already

 

other undocumented Changes

 

  • vulcanic now spawns somewhat different: spawn point of the vulcanos isnt exactly centered with the center of the players hitbox, it spawns near the center of your hitbox now, even sometimes resulting in a vulcano-spawn outside of your hitbox and you can stand still

 

 

Edit 1: Added Changes for NL and DHT based on comments
Edit 2: Added Changes for Arcway and HOV based on comments and another post
Edit 3: Added Changes for Arcway, HoV, EoA, CoS
Edit 4: Added Changes for BRH, EoA, MoS and added confirmations based on comments
Edit 5: Added a Strawpoll for your opinion on new +10 vs old +15, will add more of the changes all of you mentioned in the comments soon, thank you all for so many replies to this :)
Edit 6: Added Karazhan-Changes and a couple of changes for the other dungeons
Edit 7: Spear from first Eye of Azshara boss stuns for 10 not for 20 seconds

submitted by /u/Amryn_BR
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Feral Druids no longer have a Prowl stealth animation: "intentional aesthetic change"

Posted: 30 Mar 2017 05:51 AM PDT

There's a rare in a cave on the west side of the Tomb/ Cathedral Entrance who does not show up on the map unless you can target him

Posted: 30 Mar 2017 06:32 AM PDT

Seeing this world quest makes me really happy.

Posted: 30 Mar 2017 07:54 AM PDT

For anyone who has read the Warcraft novels, specifically the stories based around the First War through to post-Second War (The Last Guardian-Beyond the Dark Portal), perhaps you'll remember the conversation between Alleria and Khadgar while on Draenor.

This conversation took place during the time when Alleria was grieving for her family that was killed during the Second War and she was hell-bent on killing every orc in sight - and because of this she got really cold towards Turalyon.

When Alleria and Khadgar spoke, Khadgar had an outburst about how he'll never find love due to the fact that Medivh had magically aged him, and that no one would want an old man like him. Well, if you've been paying close attention, Archmage Modera and himself have been getting quite close recently. While I was doing WQs on the Broken Shore, I came across this.

Correct me if I'm wrong, but I'm almost positive that he was collecting the coins to give to Modera as a gift. I don't know if this post is really necessary or not, but I just thought it was a nice thing to point out. :)

submitted by /u/Holyfries
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Man, If only I had read this tip sooner!

Posted: 30 Mar 2017 01:38 PM PDT

Not sure if this is known but I just got a legendary from the Legionfall Recompense cache. You get it from contributing the Legionfall resources to one of the buildings.

Posted: 30 Mar 2017 11:03 AM PDT

Spring Clearance Sale - Up to 75% off !

Posted: 30 Mar 2017 10:19 AM PDT

If I down Elisande more than once, is there a glitch in the magistrix?

Posted: 30 Mar 2017 08:22 AM PDT

A Google Spreadsheet where you can extensively keep track of your raid team

Posted: 30 Mar 2017 02:37 AM PDT

So at the start of this expansion I made a Google spreadsheet for my guild to keep track of things like weekly AP gains and World Quests / Dungeons completed, since I did not feel like there was anything out there that did the job well. I have received positive feedback on it so I figured I would share it, for whoever is still looking for a simple but in-depth overview of their guild. You can look at an example populated version here:

http://wow.vanlankveld.me/demo

If you want to make a copy, you can use http://wow.vanlankveld.me/copy . What the spreadsheet shows is the following:

  • A summary sheet with everyone's traits (main spec or currently logged out spec), item level (either currently equipped or highest ever equipped), weekly or all-time World Quests/Dungeons completed, and weekly Artifact Power obtained (based on your region's weekly reset time)
  • A roster sheet where you can see your role distribution, including tier tokens and armor type.
  • An overview sheet with more extensive stats of all your raiders, including rankings for each statistic.
  • A single view sheet where you can look at the gear of individuals, which dungeons they have done, how many tier pieces they have, their enchants, which legendaries they have (it will remember and store legendaries that people have logged out with)

There are no API calls made from the spreadsheet itself, character data is refreshed intermittently externally, and the spreadsheet simply displays the data. You just fill in your guild's key in the spreadsheet and it will start displaying your guild's data once the first API call is made (you can create a key at http://wow.vanlankveld.me/new.php). You only have to add the members you want to track to your key on the website, and within an hour your data will appear in the spreadsheet. It will refresh completely by itself (new data is fetched from the API about once per hour).

I hope some of you find this useful and I would love your feedback in case you decide to use it. I shared this on MMO-Champion about two months ago and there are now over 1000 guilds actively using the spreadsheet. I figured there may be some of you on Reddit who would also be interested!

submitted by /u/Emielioow
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Time gating make sense with 7.2. because we are at war with the Legion and this will be a long battle with twist and turns every week, not something that is finish in a single day of playing full time

Posted: 30 Mar 2017 05:29 AM PDT

You still have Broken Shore WQ to do everyday and every week you'l see the twist in the battle against the Legion, this is a war this is not something that is done in a day or a week, it makes so much sense to timegate the content

submitted by /u/Drakkeur
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My favorite Blizzard Employee

Posted: 30 Mar 2017 12:17 AM PDT

is whoever fixed the TAB-Targeting. Give him a raise or a coupon or something. Thanks bro!

Edit: They listened = http://imgur.com/a/apySc

submitted by /u/Guest_1337
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Yogg-Saron fight got easier/faster in 7.2

Posted: 30 Mar 2017 08:42 AM PDT

Done him a few times this week and the portals now always open after only having slain 3 Tentacles, whereas before it took 3 to 4 times as long.

submitted by /u/geroold
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Asked for advice on my fresh 110 alt, and my friend answered with brutality.

Posted: 30 Mar 2017 03:22 PM PDT

Saw some advice from Tichondrius in dealing with 7.2 boss bug issues.

Posted: 30 Mar 2017 05:03 AM PDT

Keep calm and Carrion.

submitted by /u/enfo13
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TIL: Shivermaw in Assault on Violet Hold drops the missing Tier 10 25man Heroic boots for Warriors !

Posted: 30 Mar 2017 10:10 AM PDT

Don't talk to me or my king ever again

Posted: 30 Mar 2017 01:32 AM PDT

Does anyone else feel "guilty" when changing mains?

Posted: 30 Mar 2017 09:17 AM PDT

My Death Knight (Blood mostly) has been my main since Wrath, but with Legion, I've moved over to my Demon Hunter as my preferred character. My Shaman (Enh/Resto) secondary has been replaced with my Monk. For the first time in WoW, I actually feel some nostalgia ("guilt") as I neglect my still-decently geared DK. Silly, I know.

submitted by /u/mindflayernet_v2
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Funny french transcript in 7.2 trailer

Posted: 30 Mar 2017 12:18 PM PDT

Discovering the outside of The Emerald Dreamway

Posted: 30 Mar 2017 09:28 AM PDT

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