Smite - I'm convinced that no one from Hi-Rez plays Clash. The map in the selection screen is from Season 3 still |
- I'm convinced that no one from Hi-Rez plays Clash. The map in the selection screen is from Season 3 still
- warriors are overpowered
- My friend and I built a site that keeps your Discord server updated with the latest Smite patch notes. Your feedback would be appreciated!
- Let's take a moment for our fallen comrades
- Its been 84 years...
- The Hidden Hel Buff
- The school I work at seems to have a Bacchus mask up on the wall.
- Will it be possible for god 100 and 101 to take them out at the same time and add a new cinematic trailer?
- [Fanart] Plushie Artio
- Team Rival vs. Obey Alliance | Season 5 EU SPL Spring Split Week 6 Post Match Discussion
- The real challenge begins!
- Rage quitting because of dying is straight up pathetic and stupid
- Team Dignitas vs. Obey Alliance | Season 5 EU SPL Spring Split Week 6 Post Match Discussion
- Can we have a Buckethead inspired Heavy Metal skin for Chaac? (WARNING: Amazing photoshop skills inside!)
- Discordia is so twisted she put herself in that position
- Ratatoskr QoL: Make the 3 targeter similar to Cerberus 1 targeter
- RIP My free voice pack coupon
- Slow and steady - working on compiling all base God stats together.
- KrettCalc S5
- When someone split push for no reason
- Jeff gets ganked.
- Today we learned that this will be twigs first time not going to LAN
- Jackal Tech Anubis got updated sound and effects!
- Team Dignitas vs. Mousesports | Season 5 EU SPL Spring Split Week 6 Post Match Discussion
| Posted: 26 Apr 2018 03:07 PM PDT
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| Posted: 26 Apr 2018 03:12 PM PDT when they build defense i have to build pen instead of movement speed and i dont like having to build the 2-3 items necessary to ruin their entire tank build also they keep killing me early game even though thats their job, i hate it. they should be unviable at all points in the game with low defense but also shouldnt be able to do even moderate damage because that would make them fun, and having fun is overpowered [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 26 Apr 2018 06:27 AM PDT
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| Let's take a moment for our fallen comrades Posted: 26 Apr 2018 01:53 PM PDT
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| Posted: 26 Apr 2018 10:41 AM PDT
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| Posted: 26 Apr 2018 06:41 PM PDT
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| The school I work at seems to have a Bacchus mask up on the wall. Posted: 26 Apr 2018 03:25 AM PDT
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| Posted: 26 Apr 2018 09:30 AM PDT
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| Posted: 26 Apr 2018 05:00 PM PDT
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| Team Rival vs. Obey Alliance | Season 5 EU SPL Spring Split Week 6 Post Match Discussion Posted: 26 Apr 2018 03:04 PM PDT
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| Posted: 26 Apr 2018 08:18 AM PDT
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| Rage quitting because of dying is straight up pathetic and stupid Posted: 26 Apr 2018 04:02 AM PDT I'm sorry, but at times, getting yourself killed in a match is your own fault, and blaming your teammates makes you look like an @$$hole. When you quit because of it, you look pathetic because it shows you don't know how to take death with dignity. I'm sorry I lost a match because a team rage quit for this reason and I just wanna make a post saying how stupid I think that is. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Team Dignitas vs. Obey Alliance | Season 5 EU SPL Spring Split Week 6 Post Match Discussion Posted: 26 Apr 2018 05:09 PM PDT
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| Posted: 26 Apr 2018 09:06 AM PDT
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| Discordia is so twisted she put herself in that position Posted: 26 Apr 2018 11:33 AM PDT
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| Ratatoskr QoL: Make the 3 targeter similar to Cerberus 1 targeter Posted: 26 Apr 2018 06:57 AM PDT A random thought I had after just playing him. Pretty simple: Since each acorn has it's own hitbox, I think it would be nice if the targeter was changed to accurately show the hitbox of each acorn rather than showing a flat cone, which is kinda inaccurate IMO considering how the ability works. I think it's a bit hard to tell exactly where the stun is, so knowing where each acorn is individually going would be a nice little QoL change IMO. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 26 Apr 2018 10:30 AM PDT
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| Slow and steady - working on compiling all base God stats together. Posted: 26 Apr 2018 11:51 AM PDT
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| Posted: 26 Apr 2018 02:27 PM PDT I've heavily updated KrettCalc which was last updated S3. Features: More Automation. No more having to select Hydra's, poly, soul reaver etc as an ability. It's all done for you when you input your rotation. Updated References. Ease of updating for future patches as values now have their own references. New Features. Mitigated DPS Per Gold, gives you the value of how much mitigated DPS (AA's) you gain per gold spent. Mitigated Burst DPS, gives you the value of how much Mitigated burst DPS (Your rotation) you gain per gold spent. Mitigated Cycle DPS. How much post-mitigated damage an ability will give you factoring in your CDR. Updated gods and items Every formula and value was looked over in regards to Gods and Item Stats. A note on crit: A new rotation option I added is "Auto Attack AVG". This will give you your average auto attack damage, taking crit into account. In addition to this feature I have added % procs on crit items such as wind demon and malice. If you fully use the Auto Attack AVG function, it will somewhat reliably tell you what your AVG DPS with those items with a given rotation would be. This allows it to be directly compared with items like DB. A note however, is while the Mitigated Damage and Mitigated Burst DPS functions are good indicators, because of the nature of crit it will never be 100% accurate. If you want it to be accurate you must only use the Auto Attack and Crit functions. These work as a "If I Crit here, but not here, what kind of damage would I have?". However my personal preference is to use the AVG function as I feel it's more accurate when comparing crit items. Krett talking about KrettCalc. https://www.youtube.com/watch?v=abfJxDesOqc While this video is dated, much of it's information is still relevant and it will give you a good overview of KrettCalc if you've never used it before. A final note: Mitigated Burst DPS will not always be 100% accurate, and I don't have data for newer gods, so it will not be working at all with newer gods. Unfortunately I don't have the resources to accurately estimate these numbers, so unless Hi-Rez releases them (which would be amazing), we will have to rely on the work done by Krett in this regard. More info on this here: https://www.youtube.com/watch?v=dyggXzTxuMA Forgive me if my formatting isn't the best, I don't post on Reddit often. I will probably be updating this myself for as long as I play Smite, but I may only update the Excel version I have on my computer and not this version depending on how things go. Here is the document! https://docs.google.com/spreadsheets/d/1ptnLIe6xZOROL19_MMeJjkK2fLSCt0rQBc-LkI2nqRw/copy [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| When someone split push for no reason Posted: 26 Apr 2018 12:17 PM PDT
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| Posted: 26 Apr 2018 09:43 AM PDT
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| Today we learned that this will be twigs first time not going to LAN Posted: 26 Apr 2018 04:57 PM PDT I wonder how he feels about his record being broken. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Jackal Tech Anubis got updated sound and effects! Posted: 26 Apr 2018 03:57 PM PDT The sounds are great. Just thought I'd mention this for anyone who was annoyed about the sound effects being low. The ult has a new sound when firing. Much louder. His 1 has a different sound, and slightly different effects (less rockets). Beginning game loading animation has (updated) sound. One of his idle animations has sound now. The end game screens have sound. Abilities have voice lines. Edit: What I've noticed is that there seems to be a problem with the new 1's effects, where even on maximum particle detail, the ability looks like you're playing on a lower particle detail setting. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Team Dignitas vs. Mousesports | Season 5 EU SPL Spring Split Week 6 Post Match Discussion Posted: 26 Apr 2018 12:52 PM PDT
[link] [comments] |
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