I built my house next to a village and spiced it up a bit.
Posted: 21 Dec 2016 03:31 AM PST

Happy Holidays from Ghastaclaus!
Posted: 21 Dec 2016 10:28 AM PST
Mods are a wonderful thing
Posted: 21 Dec 2016 02:30 PM PST
TIL that the Zombie Pigman texture used to be bloodier and gorier, but Notch thought that "it's more fun to be scary without blood".
Posted: 21 Dec 2016 06:17 PM PST
Inspired by a previous post, my little village under the ice
Posted: 21 Dec 2016 12:25 PM PST
Far Lands in the End (x-post /r/MCPE)
Posted: 21 Dec 2016 08:10 AM PST
I am very proud of this bridge I built for my kingdom
Posted: 21 Dec 2016 06:04 PM PST
1 chunk of my world completely reset to its original state? What the hell do I do?
Posted: 21 Dec 2016 02:33 AM PST
Waterfall Valley - you can ride on horseback from the road, all the way up the tower, across the bridge, and into the sphere.
Posted: 21 Dec 2016 03:48 PM PST
Merry Christmas from me to me! ☺️
Posted: 21 Dec 2016 11:44 AM PST
Mineshaft in the Desert
Posted: 21 Dec 2016 09:48 AM PST
The pre-release for Optifine 1.11.2 is out! :)
Posted: 21 Dec 2016 01:43 PM PST
I've been working on this for about four months now. Thinking of calling it the Fortress of Salvation.
Posted: 21 Dec 2016 01:41 PM PST
A few simple homes I've built in a superflat world
Posted: 21 Dec 2016 06:36 PM PST
It seams like using flight distance 127 fireworks and elytra is better than the creative flight in some cases.
Posted: 21 Dec 2016 07:28 AM PST
Improvised building into a ravine.
Posted: 21 Dec 2016 06:25 PM PST
Maria Lemón on Twitter: "Minecraft 1.11.2 is out with a crashfix and a wall fix!"
Posted: 21 Dec 2016 01:55 AM PST
custom sky work in progress
Posted: 21 Dec 2016 11:23 AM PST
I made a render for my work-in-progress village. Thought I should show it to you guys
Posted: 21 Dec 2016 05:44 PM PST
After a long flight, sometimes the gliding pose doesn't change back into standing pose. In normal worlds, it usually makes the player get stuck and in flat worlds, they "crawl."
Posted: 21 Dec 2016 07:06 AM PST
Spigot 1.11.2 Released
Posted: 21 Dec 2016 03:31 AM PST
So this is my island cottage on survival. (WIP)
Posted: 21 Dec 2016 06:05 PM PST

Did the End just get a whole lot safer? Elytra & rockets vs ender pearling.

Posted: 21 Dec 2016 06:57 AM PST

The End still scares me.
It's not the Endermen, so much. It's the tension of knowing whether or not I've thrown an ender pearl far enough, or too far, to land safely on the next island. Or, while trying to make a 1-block wide bridge, is my finger going to slip off the shift button? Or is a rogue enderman going to bump me off? Or, heaven forbid, I make eye contact with one while bridging! All while being fully equipped and maybe carrying back a ton of loot from End cities. That's why there are always ender pearls in my hotbar, maybe even multiple slots of them, so I can throw them in a panic.
With that in mind, I just updated to 1.11.2 and gave rocket-powered elytra flying a try for the first time (incredibly easy to keep flying, and incredibly fun!). I'm supposed to be working, so I haven't taken the time to go deep into the End, yet. But is the danger now gone? If I'm wearing my elytra and fall, or get knocked off, so what? Fire up a couple of rockets and I'm back on solid ground. This is great for farther exploration, and getting more loot, but did the End just get a whole lot safer?
EDIT: I played a bit during my lunch break and went to the End. I flew for a bit, but that took a rather large chunk of durability out of the elytra. While I didn't purposely hurl myself into the void with full gear to test it, I think the elytra and rockets will definitely be a safety net for a fall. But, with the durability that gets used up, you can't just fly around endlessly, either, meaning there will still need to be a fair bit of bridging and pearl hopping.
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I made a 90'sish house!
Posted: 21 Dec 2016 04:33 PM PST

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