Seriously though, any hero with a 'split shot' (Medusa, Gyrocopter), any with a target point nuke (Windranger, Keeper of the Light, Pugna) and any creep control/summoner (Chen, Enchantress, Enigma). Laternatively you can pick a hero to shut these heroes down before ether even begin - Bounty Hunter is a great choice if you make it your sole job to bully Nature's Prophet in the jungle, or harass Tinker mid. Any hero that can get the jump on them and shut them down.
I feel like anyone with a multi-target or AoE ability does well vs pushers, and since rat heroes are usually pushing heroes, I'll list a few good counter-push heroes first.
Windranger
Windranger is my go to anti-pusher but she's only useful as long as she has mana, however Powershot stops her from risking getting caught out and killed.
Necrophos
Necrophos is pretty cool, he can spam waves down with Death Pulse as (assuming you maxed Sadist instead of aura like a good player should) you will keep your mana and hp up should a fight break out.
Gyrocopter
Gyrocopter a good hero to zone out the enemy team during a push and nuke down the wave, but you need farm for that. If they push early or faster than you can get your first big item you'll be in trouble. (His ulti is always good for zoning or catching the enemy team by surprise though).
Specifically mentioned rat heroes
So you probably mean the ultra-rat Nature's Prophet, Lone Druid, Naga Siren, Terrorblade, Lycanthrope solo pushing a lane while your team is pushing high ground on the other side of the map, that's a bit more tricky but some good heroes usually include heroes that can nuke waves down FAST and have GOOD MOBILITY.
Spirit Breaker
Spirit Breaker is good for catching a rat, but you need to be winning and have carries aside from him (so your team can still go on the offense).
Tinker
Tinker good cause he can Boots of Travel's back and forth and spam march on the lane in danger of being ratted. If hes farmed enough he can also try for a kill on the rat hero himself. I always like to think of Tinker as better at defending/turtling than split pushing just cause of how March works.
Ember spirit
Ember Spirit pretty good, you can leave a remnant where you team is, Town Portal back to base to deal with the rat hero with Sleight of Fist, and if you manage to push him away sufficiently/kill him, you can regen up and ulti back to pushing high ground.
IO
Any hero + Io can be good too, for obvious reasons.
Ancient Apparition
Ancient Apparition can be decent at keeping waves pushed out with his Ice Blast(assuming you dont need it desperately for a fight). Same with Clockwerk flare (his is a bit more acceptable to waste on creeps).
Keeper of the Light
Keeper of the Light is a good choice too, he can sit in base spamming Illuminate to keep the wave pushed out, then if the rat decides to go full YOLO mode you can recall an ally if needed. The reverse is good too, if you have a Keeper of the Light on your team you can afford to send a hero back to base to defend, then have Keeper of the Light Recall him back into the fight/siege on the enemy base.
5 man pushing lineups work very well vs rat heroes
Those are probably heroes I would consider picking up vs a ratty game that I expect to go late game, but ideally the true counter to rat heroes is to push and end the game before they get strong enough to do such tactics. 5 man pushing lineups work very well vs rat heroes if you get a lead early, cause if you threaten taking rax and the game faster than the rat can take your towers, then he'll have to make a difficult decision whether to keep ratting and risk losing the game, or stop ratting to help defend his own base instead.
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