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- Level 1
LVL? Death = 125 Damage + 20% of the enemies max HP if the enemy is level 6, 12, 18, 24 and 25
- Level 2
LVL? Death = 175 Damage + 20% of the enemies max HP if the enemy is level 5, 10, 15, 20 and 25
- Level 3
LVL? Death = 225 Damage + 20% of the enemies max HP if the enemy is level 4, 8, 12, 16, 20, 24 and 25
- Level 4
LVL? Death = 275 Damage + 20% of the enemies max HP if the enemy is level 3, 6, 9, 12, 15, 18, 21, 24 ad 25.
Which means you ideally have either level 1 or 2 in it when levels 5 and 6 role around so you can hit that sweet spot. Then when level 8 comes around you want enough free stat points to hit lvl 3 in it if you can take advantage (otherwise you want to hold it to level 2 until level 10s come up)...
Basically you want this... for all enemies over 250 hp (read everyone save shenanigans from a free reigning imber + undying pair) that are the correct level, the bonus is worth more than the upgrade, so the proper way to play with
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It turns out that the only places this really matters most of the time is in getting the bonus on a level 5d2 or 6d1 hero, or 8d3, 9d4, 10d2 or 12d4 hero. The rest of the game you will have
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