Puck can afford to farm really aggressively
You are your strongest just when you have your two nukes maxed out, so at that point you should be really active on the map and try to get as many kills as possible. If that goes well you can go into a





Since

Puck can easily get gold from the number of ganks you can make happen

Pushing the lane, as long as it's safe to do so, is preferable in the mid to late game, as you don't want our towers pushed down. You can, however, pop into the jungle for more farm after pushing the lane.
You are first and foremost, an initiator for your team, though
You are first and foremost, an initiator for your team, though. If they are forcing bad engagements on the other side of the map, that's one thing, but if you are farming a lane when the team says the enemy is pushing and we should stop them here and you have time to




Puck need to gank early game
You need to gank early game (preferably after hitting level 6), by that your Carry or jungle will have more space to farm. Usually a










Puck doesn't scale as well with items as he does with levels

Puck need some form of mana sustain








Ideally, you should seek to, secure your "farm" by picking off heroes and transitioning that into tower gold. This helps your supports keep ward vision up, which helps keep your snowball rolling.
Try to communicate with your teams so that they push when you create space.
If you're falling off mid/ late game, watch your replays and see if you were securing kills that opened objectives. If you are, see if your team is using those openings to push. Try to communicate with your teams so that they push when you create space.
And above all else, don't be afraid to use

A couple general tips for
Puck
- Always plan your escape before you go in. Know the instant-disables that could interrupt your combos, and watch for the animations accordingly.
- Always remember which direction you are facing when you
Phase Shift, as you can be stunned or have your
Blink Dagger canceled due to
Puck's abysmal turn rate. Practice using Shift + your
Blink Hotkey in the direction you are facing to INSTANTLY
Blink when
Phase Shift ends. You can even escape from
Chronosphere assuming it is dropped during your
Phase Shift in this way.
Phase Boots are handy if you need chase. If they don't have high-mobility heroes, get
Power Treads for Stat swapping.
- If you fall behind, consider getting a
Necronomicon to split push versus farming damage items.
Puck is quite capable of doing this quickly because of his ability to clear waves in seconds then
Blink to safety.
- Building into 4, think out your
Illusory Orb. If you fear a gank, get in front of the wave and
Orb back to safety so that if they do go on you, you can
Ethereal Jaunt to the
Orb and then
Blink further to get away.
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