Start Items
Stout Shield,
Tango,
Healing Salve or
Quelling Blade (depending on what lane and who i expect to lane against).
If you are solo offlane, you have one goal, 0 deaths before 6. If you
can squeeze some cs in, great, but dont sweat it if you cant. As an
offlaner with an escape and
Backtrack you are pretty hard to kill, so on
occasion i will skip
Boots of Speed and go
Hand of Midas first. This is HIGHLY dependent
on getting it before 15 minutes and the pace of the game. If they are
pushing towers, you cannot go
Hand of Midas. If they are farming/slow pushing
get the
Hand of Midas then
Boots of Speed. When you hit 6, coordinate a gank in some
lane, as at least one person on your team has to have ranged
damage/spells and you cannot solo kill as offlane
Faceless Void at 6 unless your
facing idiots. Refer to farming
Faceless Void below:
Faceless Void can realistically go in any lane, but safelane is where he
should get the most farm, if you have farm this is the build I typically
go. Your first non-starting item should be boots, boots do jack shit
for damage or regen or whatever, but as a farming
Faceless Void you may not
always be under your tower and you may need to run from a gank or more
importantly use timewalk to get an early kill.
Time Walk +
Boots means
youll probably outrun your enemy for 3s, combine that with a
lucky bash or two, your support doing stuff, and you probably got
yourself a kill. After
Boots, get
Mask of Madness, at level 6 the
Mask of Madness +
Chronosphere bash is
about the same as
Maelstrom on average (to one target), its also 800g
cheaper and provides lane sustain as well as pursuit and escape.
Depending on how well you farmed you may only have
Mask of Madness and
Boots, around
6, if an enemy is squishy you can 1v1 under
Chronosphere with a couple of
bashes, if they arent, you should wait for your support. After
Mask of Madness I do
not finish my
Power Treads, I do not think the +2 attribute + 15 AS BONUS is
worth completing them at this point. Start making
Maelstrom, once you
have both items you farm extremely fast and jungle is now open for
decent farm. You should be able to solo most heros with some good luck
and a
Chronosphere with both items.
Power Treads are next as teamfights will occur
more often and you need the hp from the STR.
Mid to late game items
Faceless Void is pretty open to item choices, it
really depends on what is causing you the most problems. This is where
you would build
Black King Bar if they are shutting you down in fights, if they
arent, I typically finish
Mjollnir as you are already built around
procs. I've usually decided most games by now, so this isnt as solid of
advice, but after you built your
Black King Bar or
Mjollnir (or both), its time for
your late game item, several choices: manta which i tend to avoid due
to not synergy with AS, AC makes your team tankier and more AS but you
do a fair amount of magic damage so the minus armor isnt amazing,
Heart of Tarrasque great for extended fights but
Faceless Void excels in
Chronosphere and it does nothing
for that,
Butterfly evasion armor AS damage this is the default choice,
and my personal favorite (not go to, but favorite)
Refresher Orb.
Refresher Orb is as common as
Shadow Blade on
Faceless Void in pubs according to dotabuff.. Why
Refresher Orb ? If you land a perfect
Chronosphere its a 10s
Black King Bar piercing
disable. If you fuck up you can immediately place a second one and trap
the other heros. Refresher also refreshes
Black King Bar and
Boots of Travel, it provides 40
damage 10 AS and regen 5 hp/s. If the game is close and you land two decent
Chronosphere , you should win that fight hands down. The downside is, once you
use both
Chronosphere refresher doesnt do much in terms of damage or sustain
so if they mass buyback, you cannot fight that. Also, you need
Boots of Travel in
certain games, its situational early but obviously needed replacement
when you 6 slot.
Not Recommended items
Battle Fury, the buildup is too high, it requires your
opponent to clump up, and does nothing for early/mid game. Yes it scales
better, but
Faceless Void can easily start winning games before the scaling
matters. Crit, I used to pick up crit all the time as
Faceless Void, its a great
item but there are better choices. You cant crit towers, it doesnt
increase your proc chances which means less aoe damage and bashes, it
just doesnt contribute to my build like other items do and you can only
have 6 slots.
Hand of Midas,
Faceless Void has great solo killing potential at 6, and can
continue to farm heroes via
Chronosphere.
Hand of Midas will delay your damage and
farming items, if you can get it early and know you dont need to fight,
then by all means, but if you are unsure, go damage/farm, you dont lose
out that much if you play properly. I get it on offlane
Faceless Void because you
are so far behind on farm and you probably wont get farm priority after
the laning phase ends, so it really is just an injection of levels and
some reliable gold.
Aghanim's Scepter, I hate
Aghanim's Scepter. It's a 4200 gold item that gets worse
as the game goes on. If you are the 1 position carry youve just given up
a huge amount of early/mid game damage.
If you are the solo offlane,
good luck farming that. I've done and posted calculations of this
before, and even if you have a
Witch Doctor using death ward you only come out
slightly ahead in the early game in terms of damage, but you rely on 2
heros instead of 1. I understand why its picked up in competitive games,
because it is a team fighting item, but good luck coordinating your pub
teammates to fight every 60s and to carry you. Nobody will argue
the effectiveness of good
Chronosphere, but
Aghanim significantly weakens
Faceless Void in terms of farming and killing, and like i said, its too much reliance
on your teammates in pubs.
Skill build
Pretty simple, if you are getting uncontested free farm 1
into
Time Walk, then max
Time Lock then
Backtrack, taking
Chronosphere when
available. If you are offlane, 1 into timewalk then max
Backtrack then
Time Lock .
Time Walk is underrated, the slow and distance are very good,
but you need your other skills maxed first to fight, so you only pickup 1
value point for escapes/chases.
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