How effective are heroes that build a lot of tanky and aura items? I've seen a lot of
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I assume that in team fights, going aura means you increase the survivability of your team while reducing those of your enemy. However, since you are building aura, your DPS is not that high. My question is does the benefits I give to my team with aura offset the lack of damage of my hero?
If the enemy team, for example, have heroes that scale a bit better than my team damagewise, will my aura build be useless because my team does not have enough damage to win fights?
Generally
speaking, you don't go for an aura build if you're the team's primary
carry for exactly the reasons you've specified - you sacrifice direct
damage output in favour of buffing your team.
In a multi-core lineup however (with two, three, or four heroes who have late game carry potential), an aura carrier can make that team significantly stronger.
That said, it doesn't work on just anyone. I know you said not to discuss
Doom, but let's just quickly go over why it works so well on
him:
Wraith King,
Necrophos,
Dragon Knight, and
Abaddon (if
played as a semi-carry).
In a multi-core lineup however (with two, three, or four heroes who have late game carry potential), an aura carrier can make that team significantly stronger.
That said, it doesn't work on just anyone. I know you said not to discuss
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- He farms quickly, so he can get those aura items up early.
- He's very hard to focus down, meaning your auras have good up-time (in particular he has high base HP, which synergises well with all the aura items that give +armour).
- Even when he doesn't build damage, he's a very costly hero to ignore
in a fight thanks to the effectiveness of
Doom Bringer,
Scorched Earth, and
LVL? Death
- He already has an ability (
Devour) that can give him an aura - not essential, but complements going for a tanky aura build.
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There are a few heroes who are strong early and drop off later on; they are the ones stacking auras are really best on.
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