Why is
The main reason is that the disable on Abyssal Blade is melee range
Which is much less convenient for a fragile hero who really wants to
Add to that the much shorter duration - 2 seconds instead of 3.5. That means you're re-arming twice as often to maintain your stun, so you're chewing through mana twice as fast.
To top it off,
Abyssal Blade offers very little of use to
Tinker other than the stun
He's not really a right clicker, so the extra damage isn't really relevant and the bash chance on ranged heroes is too low to be reliable. Hex meanwhile gives you mana pool and regen, meaning you can do more between trips back to the fountain.
I can see situations where you might do it, for example if you're focusing entirely on picking off solo targets where you can
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