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Update 1.17 - Lantern Festival theHunter™: Call of the Wild


Update 1.17 - Lantern Festival

Posted: 01 Mar 2018 06:26 AM PST



Hello Hunters,

During the last few months, we've been hard at work on integrations of our branches, which will allow for faster development and releases of new content in the future. While this is going to improve the experience for all players, our push to get it done has also meant a recent break in our continuous rollout of PC patches.

With this work mostly done, we are now aiming to once again pick up the pace with more frequent PC updates. This patch will lay down the groundwork for everything that is on the horizon.

This first update mainly focuses on changes "under the hood" in order to get ready for the next updates, including the previously announced Jackrabbit. That being said, some issues will be addressed in this patch already. Animal teleportation has been a big focus for us, and this patch aims to solve the "zipping" of animals. We will continue our work on areas that affect this unwanted animal behavior and aim to have more updates going forward.

All outposts now feature interiors and can thus be entered. This was already possible in Medved-Taiga and is now also available in Layton Lake and Hirschfelden. Enjoy those cozy log cabins!

This update also takes in improvements for user interface that have only been available on the console version so far.

Last but not least we invite everyone to celebrate the Lantern Festival with us on March 2. The Lantern Festival marks the end of the Chinese New Year spring festival period and is traditionally celebrated with family, friends, and of course, lanterns! For a limited time, you can find decorations at every outpost in the game, and we wish everybody good fortune!

As always you can find all changes below and do let us know your feedback!

Happy Hunting
theHunter: Call of the Wild Team

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KNOWN ISSUES:

Tents are appearing in the wrong locations in-game (too high/in the ground). We are currently working on a hotfix to address that, apologies for the inconvenience caused.

For the Chinese localized version of the client text is displaying incorrectly, this too is currently being addressed.

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Features
  • As a part of Lantern Festival celebrations statues and lanterns can be found in the reserve. Limited time.
  • All Outposts now feature interiors that can be entered to rest

Gameplay
  • Animal teleportation and pathfinding has been improved. This should alleviate the current problem of "zipping" animals. We are continuing the work so expect further updates on this in the future
  • All weapons have their zeroing set specifically for their ammo. This is most noticeable on bows where 300gr arrows would hit higher and 600gr arrows would hit much lower on the zeroed distance.
  • Significantly reduced the amount that wind affects arrow trajectories
  • Added new outpost to Layton Lake - Balmont Railroad Outpost
  • Default selection of starting reserve has been changed to Layton Lake
  • Tritium sights - Fixed models and tritium sights not attaching first time, or staying attached to the weapon after switching equipment or holstering the weapon.
  • Animals should no longer spawn in front of players
  • Improved sound mix for Coyote and Red Foxes
  • Sound Fix for Brown Bear warning calls

Missions
  • With the exception of unlocking the first mission in a Side Mission arc, Side Mission arcs in Layton Lake and Hirschfelden no longer require progress through the Main Mission arcs
  • JÄGER - A PICTURE FOR HER BOOK - adjusted the photo parameters to make it easier to take a suitable picture
  • FLEISCHER: A TROPHY TO REMEMBER - changed the required game score from GOLD to BRONZE
  • TRAMPFINE: THE RETURN OF BEAR MAN - adjusted the photo parameters to make it easier to take a suitable picture
  • VUALEZ: WILDLIFE CONTROL - made the Jackrabbit Caller objective optional
  • VUALEZ: THE BIG COYOTE TOUR - Only need to harvest coyotes from 2 regions instead of 5
  • VUALEZ: A SILENT HUNT - required coyotes harvests changed from 3 to 2
  • CONNORS: CAPTURING THE LANDSCAPE - locations of landmarks are given on the map when mission is selected
  • CONNI #10 - removed game score requirement
  • CONNI #15 - changed game score requirement from GOLD to SILVER
  • CONNI #19 - required fox harvests changed from 4 to 2
  • JÄGER #2 - removed the location requirement
  • JÄGER #3 - removed the night time requirement and the location requirement
  • JÄGER #4 - removed the trophy score requirement
  • JÄGER #5 - changed the required harvest animal from fallow deer to any animal
  • JÄGER #7 - changed the required harvest animal from fallow deer to any animal, removed scoring requirement
  • SOMMER #8 - changed the required weight requirement from >= 30 kg to >= 25 kg
  • TRESSLER #4 - removed game score requirement and weight requirement
  • TRESSLER #6 - required boar harvests changed from 4 to 2, required equipment changed from the .454 Rhino to any handgun
  • DOC #2 - removed the animal color variation requirement
  • DOC #4 - changed the required harvest animal from black bear to any animal
  • DOC #5 - removed the weight requirement and changed the maximum shot distance from 30 meters to 40 meters
  • DOC #6 - changed the required harvests from 3 to 2, removed GOLD game score requirements, and added requirement for black bears harvests to have 100% Quick Kill bonus
  • DOC #7 - removed game score requirements
  • DOC #9 - there weren't many bears in Kraken Highs, so we changed the required hunting location to Mount Kraken; we also removed the animal weight requirements
  • DOC #14 - adjusted mission to allow for a wider range of photographs
  • DOC #17 - changed the required completions from 2 to 1, removed the requirement to use a bow, removed the requirement to hunt from a specific location
  • DOC #20 - removed game score requirement, removed the night time hunting requirement
  • DOC #22 - changed the minimum shot distance from 150 meters away to 75 meters away
  • DOC #23 - removed the game score requirement and added requirement for 100% Quick Kill Bonus
  • DOC #24 - changed the required completions from 3 to 2, adjusted the minimum animal weight requirement from 85 kg to 70 kg
  • DOC #25 - adjusted the minimum shot distance from 250 meters away to 150 meters away
  • DOC #27 - removed GOLD game score requirement and added requirement for 100% Quick Kill Bonus
  • DOC #30 - changed the required completions from 3 to 2
  • HOPE #2 - changed mission requirement to Harvest 2 blacktail deer but not at night
  • HOPE #3 - changed mission to harvest 2 male blacktail deer and earn a Quick Kill Bonus of 50 or higher
  • HOPE #5 - changed required animal harvest species from blacktail deer to whitetail deer
  • HOPE #7 - changed required animal harvest species from blacktail deer to whitetail deer
  • VUALEZ #2 - removed night time harvest requirement
  • VUALEZ #4 - mission reworked to harvesting a coyote with an Integrity bonus of 100
  • VUALEZ #6 - changed the required completions from 4 to 2, removed coyote gender requirement
  • VUALEZ #7 - removed specific weapon requirement
  • CONNORS #3 - removed night time harvest requirement
  • CONNORS #4 - change minimum shot distance from 200 meters away to 125 meters away and removed weapon requirements
  • CONNORS #5 - removed GOLD game score requirement, changed maximum shot distance from 30 meters to 40 meters, and added requirement to score a Quick Kill Bonus of 50% or greater
  • CONNORS #6 - changed GOLD game score requirement to SILVER, removed weapon requirements
  • CONNORS #10 - changed GOLD game score requirement to SILVER
  • REVENGE OF GRANKIN #2 - changed maximum weight requirement from <= 12 to <= 14 kg
  • FRIEND OF THE NENETS #4 - adjusted the required harvest from 3 to 2, removed trophy rating requirement


User Interface
  • User Interface has been aligned with the console version
  • Added a host icon to the multiplayer scoreboard (Default key "i")
  • Added visual feedback when saving the game
  • Fixed duplicated "lures" category in the store/backpack/inventory.
  • Fixed projectile hit damage percentages not always adding up to 100% in the harvest screen.
  • Added scent eliminator duration to item description

Miscellaneous
  • Added the .270 Stradivarius to the in-game shop
  • All players that were active during the event of unlocking the gun should be able to claim this gun for no cost

World
  • Updated the terrain near Mount Kraken
  • Updated the terrain near Mount Leviathan
  • Updated the terrain near Roonachee
  • Updated the coastline in Petershain and Müllerwald
  • Updated the terrain near Ernsdorf and Jonsdorf Lake
  • Updated spawn- and need-zone maps for animals in Hirschfelden and Layton Lake
  • Fixed bad collision on unbuild hunting structures
  • Updated the playable area in Medved Taiga
  • Added interiors to Lookout towers in Layton Lake
  • Added interiors to the old church in Layton Lake
  • Added possibility to enter upper level in the barn in Hirschfelden
  • Fixed an issue where players could fall through the ice in Medved Taiga
  • Fixed various issues where collectibles were buried under the terrain
  • Updated placement of a few hunting structures

BATTLE OF THE RESERVES - We Have A Winner! theHunter™: Call of the Wild


BATTLE OF THE RESERVES - We Have A Winner!

Posted: 23 Feb 2018 08:47 AM PST



With a final harvest total of 106,949 vs 93,556, the community have crowned LAYTON LAKE DISTRICT as the community favorite!

As promised, we're ending this week on a high note and announcing some exciting upcoming content for Layton Lake District, namely the Jackrabbit! This most recent inhabitant of our Pacific Northwestern reserve is bigger than its distant cousin, the rabbit you know (and hopefully love) from Hirschfelden, it has a completely unique set of new animations and most importantly – it's fully huntable and harvestable!

The Jackrabbit will be released into Layton Lake District as a FREE update for all platforms (PC, Xbox One, PS4), with the release date to be announced shortly. But, you might ask, with which weapon do I successfully hunt the Jackrabbit? More on that, and some other goodies, coming up soon.

We have a bit more news to share today. PC users, please keep your eyes peeled for a small quality of life (bug fix) patch next week. In the console world, we are of course still hard at work to bring you Medved-Taiga (paid DLC) and the accompanying free game update.

Great work from everybody taking part in the competition, and congrats to Team Layton Lake! Don't be sad though Team Hirschfelden, we'll surely have something fun for you at a later date. ;)

/theHunter: Call of the Wild Team

Patch 1.15 - Multiplayer Spotting is Now Live!

Posted: 29 Nov 2017 06:33 AM PST



Hello Hunters,

First, we want to welcome all new hunters that picked up the game during the autumn sale. Thank you very much for giving the game a go, and welcome!

Today's patch is mostly about maintenance and small game improvements. Here's some highlights:

* Spotting animals in Multiplayer will now highlight the spotted animals for all players around the spotter. We hope this will make spotting more useful when playing with other hunters and are looking forward to your feedback.

* The checks for animals getting stuck, especially at cliffs like the crater in the Medved-Taiga, have been improved. They should not simply disappear any longer.

* We had some feedback from the community that the 12-gauge shotgun could give a little bit more "bang for your buck" (pun intended!), as such the 12-Gauge Buckshot's damage has been increased per pellet and should pack a bigger punch now.

Additionally thanks to community reports the patch also features another round of fixes and improvements for missions - thank you very much for your consistent feedback and reporting!

As always, thank you very much for your feedback and let us know what you think about the latest changes. Scroll down for the full release notes.

Happy Hunting

theHunter: Call of the Wild Team

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Gameplay

  • Multiplayer Spotting - When you spot an animal with your binoculars, all players in your proximity also see that animal highlighted in the game world.

  • Animals no longer get stuck in cliffs

  • Increased the 12-Gauge Buckshot's base damage per pellet


Missions

  • MEETING GEORGY GRANKIN - implemented a fix for a bug that was blocking people from completing the mission if they had picked up Grankin's shotgun before that objective was highlighted

  • JÄGER #4 - removed the distance requirement for this mission

  • SOMMER #7 - changed the required location from Spreeberg Castle to Spreeberg

  • DOC #9 - changed the required location from Kraken Highs to Mount Kraken and removed the weight requirement

  • HOPE #5 - changed the harvested animal from blacktail deer to whitetail deer

  • BIOLOGICAL CONTAMINANTS #2 - changed hunting location from P'yanyy Forest to Lesnye Lands


NOTE: You will not be able join multiplayer games of those running a lower version of the game, please ensure that you and the host are both up to date with patches should you have an issue.
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