RimWorld My prisoners broke free and used an orbital strike inside my base.


My prisoners broke free and used an orbital strike inside my base.

Posted: 24 Jul 2018 12:28 PM PDT

Ewww

Posted: 24 Jul 2018 07:50 AM PDT

Don't give that to the dog!

Posted: 24 Jul 2018 08:32 PM PDT

"friendly" outlanders just destroyed my roof during a toxic fallout.

Posted: 24 Jul 2018 08:53 AM PDT

Don't judge.

Posted: 24 Jul 2018 07:44 PM PDT

When you see people playing 1.0 and having fun.

Posted: 24 Jul 2018 08:42 PM PDT

TIL you can rearrange colonists on the colonist bar by right click & dragging..

Posted: 24 Jul 2018 03:39 AM PDT

I'm 350 hours in and still learning

submitted by /u/notpite
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That's Pretty Honest

Posted: 24 Jul 2018 05:50 AM PDT

These Randy double taps put my colony in the dirt

Posted: 24 Jul 2018 11:52 PM PDT

Thanks Randy for the shortest game I've yet to play

Posted: 24 Jul 2018 08:35 AM PDT

Captured two prisoners, They fell in love in their cell and are now getting married in restraints

Posted: 24 Jul 2018 10:36 PM PDT

Is it just me? Or should there be a cleaning icon in the order tab?

Posted: 24 Jul 2018 10:29 PM PDT

I find it quite annoying when I need to prioritize a someone to clean before I have designated person for it.

submitted by /u/AnimalShoes
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A friend of mine had a colonist forge an excellent sword, here's the quick story.

Posted: 24 Jul 2018 06:44 PM PDT

The sword was made because one of the three original colonists was still using a knife after years there, that colonist's name is Klara, married to another original: Evan. The quality also brought with it a piece of art, which, by sheer luck, was about Klara and Evan sitting by the fire on a party a few years earlier. I decided to write a short story about it:

"Hey, Klara, come over here, you guys put up a bill for a sword on the taskboard and I figured out it was for you, so I... Might have gone a little overboard here."

Klara: "Oh, wow, that's a really nice sword you made."

"Yeah, well, it doesn't stop there, look on the other side, I engraved it with one of the best memories I have of you and Evan, that party we had last winter, when we finally had a moment to relax after so much work, I know it's a weirdly peaceful thing to put on a tool of war, but I think you guys deserve to have that moment eternalized in something."

submitted by /u/LTheRed
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Theres a wild thrumbo in my home and she’s getting absolutely wasted on my ambrosia what do I do please help it’s urgent

Posted: 24 Jul 2018 05:35 PM PDT

My first evil act in RimWorld

Posted: 24 Jul 2018 06:04 PM PDT

I've done many despicable, depraved, devilish things in RimWorld, but I wanted to share my first:

In one of my first colonies, I had just recently learned that raiders will often break through your walls and not always go for your very nice and pretty killbox. I had also learned that people do not very much like coming across human corpses, and even moreso if it is a rotting human corpse.

I had built two perimeter walls, separated by one tile - so, kinda like one wall with a secret tunnel inside. And what I did was I stuffed the wall, all the way around my colony, with the corpses of the raiders stupid enough to attack my colony. So raiders had two choices: either go through my killbox, or break through my wall, only to be greeted by mounds of bones of those who came before you, and to have to stand among them to break through the inner wall.

What do you think? Am I sufficiently evil to qualify as a true Rimworlder?

submitted by /u/Oijl
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Appropriate

Posted: 24 Jul 2018 08:45 AM PDT

What the heck is this chokevine? Is it used in medicine or drugs or something?

Posted: 24 Jul 2018 10:41 PM PDT

I should probably start thinking about throwing couple of grenades into my "murder stockpile"...

Posted: 24 Jul 2018 11:24 PM PDT

Imagine landing a ship on a far out rimworld so your past "friends" can escape, then having them research, build, then fly away on their own ship.

Posted: 25 Jul 2018 01:18 AM PDT

New build (1.0.1974)

Posted: 24 Jul 2018 06:50 AM PDT

New build went up a few hours ago. Mostly fixes here.

Note the friendly fire bug has been fixed.


  • Added a "(angers faction)" string to the "Capture" FloatMenu option if it's a member of a non-hostile faction. We now also send a message when that happens.
  • Crashing drop pods no longer explode.
  • Fix: Arrested wild men wander out of their prison cell.
  • Fix: Traps back compatibility errors.
  • Animals now instantly go to newly assigned animal areas when player assigns them.
  • Animals' "follow master" setting is now off by default.
  • Fix: History recorders errors after abandoning the last colony.
  • We now remove incorrectly loaded history auto recorders after loading.
  • Fix: CompressUtility streams not disposed properly.
  • Friendly fire chance, when the shot lands in the cell with the ally, is now scaled by distance from the shooter just like intercept chance.
  • Cleaned up the reservation system.

Source: https://ludeon.com/forums/index.php?topic=41766.msg421451#msg421451

submitted by /u/Ampersand55
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Well, my spiders have started eating the prisoners...

Posted: 24 Jul 2018 10:03 PM PDT

Age is always the most important thing to know.

Posted: 24 Jul 2018 06:44 AM PDT

Nobody believed Colin about the monsters under his bed...

Posted: 24 Jul 2018 06:47 PM PDT

Some mod ideas / Is there a mod like this? (Warfare-focused mod)

Posted: 24 Jul 2018 01:42 PM PDT

So, I really like the warfare part of the game. However, some things I think are lacking in vanilla are:

-More interesting rival settlements. If there were really powerfull bases, it could be a great addition to the game. Like, a powerfull extremely difficult to invade settlement, but with great rewards inside (gear, silver, rare items, w/e)

-Actual reason to invade other than roleplaying. For instance, for smaller/medium settlements, instead of just getting their stuff, the reward could be their submission, sort of like a vassal state, and they would be forced into sending x ammount of resources/time. Could even go further into slavery by forcing them to send a certain type of colonist ("I want all the best crafters in the region or I'll burn their bases").

-More dynamic diplomacy. Maybe, when all-out wars are declared between factions, there could be a period of intense raidings, where they try their best to invade your bases (real tough raids) and we try to invade them as well, and whoever wins gets X rewards (war tribute, w/e).

Are there any mods similar to those things? Sorry if its an obvious question, I did search a bit but couldnt find it, Im new to the game.

submitted by /u/The_Red_Kraken
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A thrumbo wandered into a valley I can't see

Posted: 25 Jul 2018 01:14 AM PDT

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