Belgium did not rule lootboxes as gambling
Games No, Belgium did not rule lootboxes as gambling - translated |
- No, Belgium did not rule lootboxes as gambling - translated
- Belgium says loot boxes are gambling, wants them banned in Europe
- The State of Hawaii announces action to address predatory practices at Electronic Arts and other companies
- "It's not Hitman without IO": Why Square Enix set the franchise free
- Brazil's Video Game Gray Markets (Cloth Map)
- I contacted the Victorian Commission for Gambling and Liquor Regulation and they told me that they think lootboxes do constitute gambling under Victorian legislation. Full correspondence within.
- What games were you let down by in 2017?
- Almost two years after release, Homeworld: Deserts of Kharak's 1.3.0 patch introduces Tactical Pause, AI improvements, widespread balance changes and bug fixes.
- New Hellblade: Senua's Sacrifice Dev Diary. Sales pass 500k copies, moving the game into profit.
- Gwent single-player campaign delayed to 2018
- Call of Duty: WWII's Nine Multiplayer Maps Aren't Nearly Enough
- This Is SpyParty
- Tencent gets exclusive rights to PlayerUnknown’s Battlegrounds in China
- George Fan - Regarding recent rumors, it is true I was laid off by EA/PopCap, and also true that I was against making PvZ2 a freemium game. That's all I'll say on the matter for now
- Gran Turismo Sport: Incoming Updates Add New Cars, Offline Play, GT League & More
- Let's have a real talk about #FixFIFA. Here's an 11 page account of the past, present, and maybe the future. And a 43 minute video showing 50 game breaking problems.
- Black Mirror - Gameplay Trailer
- Rock of Ages 2 1.06 update released: a new game mode, multiplayer ranking
- [Post Mortem]: I thought I could ship at least 700 units to stay in business
- Mafia is back on steam
- MGS3 released for Nvidia Shield
No, Belgium did not rule lootboxes as gambling - translated Posted: 22 Nov 2017 04:53 AM PST This is a false piece of information that has been circulating for a few hours now on sites dedicated to videogame culture, particularly on the very popular jeuxvideo.com site: the Belgian Gambling Commission has reportedly established that the use of pay boxes with random content (the lootboxes in gamer language) is indeed a game of chance. We contacted Etienne Marique, the chairman of the Gambling Commission in the House, who totally contradicted this statement: no conclusion was reached on the ongoing investigation in Battlefront II and Overwatch. For the time being, only an informative note on the problem of money in online gambling has been drawn up, so no final decision has yet been taken. Shortly before its official release, Star Wars Battlefront II had to endure the players' anger, furious to see the evolution of their characters linked to too many hours of play (4528 hours to unlock everything), or to the purchase of random chests. An economic model already well established in the industry, but here pushed to its climax. This method prompted the Belgian Gambling Commission, which launched a survey on the issue in mid-November, to assess whether the lootboxes of the new Star Wars game should be classified as games of chance. The bad buzz taking on a phenomenal scale, the game's publisher, Electronic Arts, has initially retropedalled and reduced the number of hours of play to unlock advantages and evolutions. Then, when the game was released, EA announced the temporary deletion of the lootboxes, waiting to find a "more balanced system". A decision that won't have saved the game's sales at its launch, 50% less than Battlefront I, released a year ago. At the origin of this false information, an article by VTM Nieuws reporting on the remarks of Justice Minister Koen Geens, who would like to see in-game purchases banned. In the article, our Flemish colleagues quote a quotation from the Commission when it launched its inquiry:"The mixture of money and addiction is gambling". A sentence that was interpreted as the conclusion of the investigation, while it just explains the characteristic that needs to be studied in video games to determine whether they can be characterized as gambling. Google Translate could be partly at the origin of this confusion: its translation from Dutch is still very approximate, and the first media to report the information - largely English-speaking - had to use it to understand the article by VTM Nieuws. These media themselves admit that the translation is pretty bad. It will have had the advantage of awakening the political world to the problem of microtransactions in video games. In addition to the recent release of Koen Geens, who wants to ban these microtransactions at European level, a French senator has also asked the Secretary of State for Digital to take an interest in the issue. On the United States side, a Hawaiian politician called Battlefront II "a Star Wars casino, dangerous for young people". The French consumer association UFC-Que Choisir also position itself, asking that the boxes of loot be considered as a game of chance, by sending a letter to the French Online Gaming Regulatory Authority (Arjel). On the side of the Belgian Gambling Commission, Etienne Marique explains that this link between money and online gambling is a problem that has been identified for several years, and that the Gambling Commission would like to see its competences extended in order to become the Gaming Commission, so that it can better analyse these phenomena. Translated using DeepL and quickly corrected [link] [comments] |
Belgium says loot boxes are gambling, wants them banned in Europe Posted: 21 Nov 2017 02:42 PM PST |
Posted: 21 Nov 2017 03:06 PM PST |
"It's not Hitman without IO": Why Square Enix set the franchise free Posted: 22 Nov 2017 04:53 AM PST |
Brazil's Video Game Gray Markets (Cloth Map) Posted: 22 Nov 2017 07:10 AM PST |
Posted: 21 Nov 2017 04:26 PM PST I'm not going to show my original message (it's quite long, it also includes my name and student-email, but if people really want to read it I can post it in a comment), but I will post below the response I got from the VCGLR. I'll also note that I'd be quite happy to forward the correspondence to news agencies (on condition that my name/e-mail not be mentioned). Anyway, here's the reply I received:
I followed up with these questions: What is the legal effect of the responsible entity being based overseas? Does it matter that persons residing in Australia may be making use of those services? What do you think is the biggest barrier to enforcement in relation to this issue currently, and how do you foresee it being overcome? What steps do you think the average citizen/consumer can take towards effecting such change? I also asked if he would mind me sharing the correspondence online. Here is his response:
TL;DR - the VCGLR considers lootboxes gambling, but if the entities are based overseas they lack the necessary powers of enforcement. I was quite surprised to hear this to be honest, as I thought our system would be more like the American inter-State system (where online gambling bodies are bound by the laws of the State that the person using their services is residing in, rather than by the laws of the State where the gambling body is based). EDIT: I've forwarded the original correspondence e-mail to the BBC, and have forwarded it to Kotaku Australia at their request. I'll update this post with article links if they write stories based on this. EDIT2: Here is the Kotaku article; Power-up Gaming article [link] [comments] |
What games were you let down by in 2017? Posted: 21 Nov 2017 10:41 PM PST It's safe to say that 2017 so far is the best in terms for gaming especially for both PS4 and the Switch. But what are your biggest disappointments of 2017? For me that goes to Arkane Studios Prey. I was really looking forward to the original Blade Runner esque Prey 2 and was very disappointed when it was canned. I loved Dishonored, and was happy when Arkane was announced for the reboot but what we ended up getting was not what I expected. Prey gets a lot of praise, and I really wanted to love it but it just didn't grab me. I found the game extremely boring and to be honest ugly at times. I wanted to know what games people felt let down by in 2017? [link] [comments] |
Posted: 22 Nov 2017 01:24 AM PST |
New Hellblade: Senua's Sacrifice Dev Diary. Sales pass 500k copies, moving the game into profit. Posted: 22 Nov 2017 07:11 AM PST |
Gwent single-player campaign delayed to 2018 Posted: 22 Nov 2017 01:52 AM PST |
Call of Duty: WWII's Nine Multiplayer Maps Aren't Nearly Enough Posted: 22 Nov 2017 12:53 AM PST |
Posted: 22 Nov 2017 01:44 AM PST |
Tencent gets exclusive rights to PlayerUnknown’s Battlegrounds in China Posted: 22 Nov 2017 04:35 AM PST |
Posted: 21 Nov 2017 01:06 PM PST |
Gran Turismo Sport: Incoming Updates Add New Cars, Offline Play, GT League & More Posted: 22 Nov 2017 07:24 AM PST |
Posted: 21 Nov 2017 10:34 AM PST |
Black Mirror - Gameplay Trailer Posted: 22 Nov 2017 05:06 AM PST |
Rock of Ages 2 1.06 update released: a new game mode, multiplayer ranking Posted: 22 Nov 2017 12:54 AM PST |
[Post Mortem]: I thought I could ship at least 700 units to stay in business Posted: 21 Nov 2017 04:10 PM PST |
Posted: 21 Nov 2017 10:32 AM PST |
MGS3 released for Nvidia Shield Posted: 21 Nov 2017 10:49 AM PST |