Games Weekly /r/Games Discussion - What have you been playing, and what do you think of it?


Weekly /r/Games Discussion - What have you been playing, and what do you think of it?

Posted: 02 Sep 2018 02:09 PM PDT

Please use this thread to discuss whatever you've been playing lately (old or new, any platform, AAA or indie). As usual, please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in bold is nice, to make it easier for people skimming the thread to pick out the names.

Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is).

Since this thread is likely to fill up quickly, consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts.

For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.

/r/Games has a Discord server! Join it and say hi! https://discord.gg/rgames

submitted by /u/AutoModerator
[link] [comments]

Sony Japan Is Finally Saying Goodbye To The PS2

Posted: 03 Sep 2018 03:27 AM PDT

Rayman coming to Brawlhalla on November 6th

Posted: 02 Sep 2018 05:05 PM PDT

F1 2018 has been out for a while now - how are you enjoying the game?

Posted: 03 Sep 2018 01:39 AM PDT

F1 2018 is the latest in the long-running F1 series from Codemasters.

Now that it's been out for a while, how are you enjoying the game?

  • Is F1 2018 a significant improvement over F1 2017?
  • Does the game provide a good representation of what it feels like to be an F1 driver?
  • What are your major issues with the game, and how should it improve in future?
submitted by /u/Sputniki
[link] [comments]

Vagrant Story: The Playable Renaissance Painting

Posted: 03 Sep 2018 03:41 AM PDT

3kliksphilip going over what you can and can't do in CS:GO's Free Edition

Posted: 03 Sep 2018 04:12 AM PDT

Developer Laserchain False DMCA Claims Small Youtuber after threatening legal action

Posted: 03 Sep 2018 07:04 AM PDT

How Game Grumps Created Dream Daddy (Noclip Documentary)

Posted: 03 Sep 2018 07:20 AM PDT

New SNK Games to be announced on September 10th

Posted: 02 Sep 2018 09:50 PM PDT

Praey for the Gods Expertly Channels Shadow of the Colossus - PAX West 2018

Posted: 02 Sep 2018 11:45 PM PDT

The World Design of Super Metroid | Boss Keys

Posted: 03 Sep 2018 07:59 AM PDT

Imperator - Development Diary #15 - 3rd of September 2018

Posted: 03 Sep 2018 06:21 AM PDT

GWENT: The Witcher Card Game | Homecoming Reveal

Posted: 02 Sep 2018 10:30 AM PDT

Why Nintendo Games Almost Never Go on Sale

Posted: 02 Sep 2018 05:20 PM PDT

GTFO - 9 Minutes of Gameplay

Posted: 03 Sep 2018 07:37 AM PDT

Kemono Friends Picross is heading to Nintendo Switch

Posted: 02 Sep 2018 08:43 PM PDT

New Resident Evil 2 Remake leak shows Ada Wong redesign

Posted: 02 Sep 2018 10:02 AM PDT

The Industry Workings of Gamescom 2018

Posted: 03 Sep 2018 03:25 AM PDT

Death of a Game: Nosgoth (Legacy of Kain)

Posted: 02 Sep 2018 05:44 PM PDT

PES 2019 physical sales down 42% on last year

Posted: 03 Sep 2018 05:01 AM PDT

Custom Shadow of the Tomb Raider Console (Xbox One X)

Posted: 03 Sep 2018 12:47 AM PDT

The Walking Dead - The Final Season (First Look At Episode Two)

Posted: 02 Sep 2018 05:56 PM PDT

Left Alive's PAX closed-door demos have been lackluster

Posted: 02 Sep 2018 06:34 PM PDT

From PC Gamer:

I watched 20 minutes of scenarios mere hours ago, but the details are already growing hazy. I haven't been bleaching my brain with an overload of new games on the packed convention center floor in those hours, Left Alive just failed to leave a lasting impression.

Starting the game with nothing and have to forage for gear may add to the tension, but the shooting that was shown to us seemed neither fresh nor appealing.

The game is early in development but it doesn't just look unfinished, it looks uninspired.

From Destructoid:

[Left Alive] sounds compelling on paper, but seeing it in action presents two very different games: one that looks good and one that does not.

I'm still not sure what to make Left Alive and quite frankly I'm baffled Square Enix agreed to show it off in this condition. The mech battle at the shipping yard is the most riveting piece of footage I'm shown, but my gut tells me it'll only make up a fraction of the final product. Everything else feels like ticks off the "Games People in the West Like" checklist, only I'm not really liking what I see.

Journalists liked what they saw of the mech action...

The final video showcases a battle in a shipping yard, where one of the Wanzers players will be able to take control of does battle with several other mechs. The action here is swift and stylish. The Wanzer piloted by the player is able to dodge, charge, and pick up weapons off fallen foes. It's a palette cleanser from the rest of the experience, where struggling to survive falls to the wayside in favor of just kicking some ass.

...but mech action will only be a fraction of the gameplay:

A Square Enix representative emphasized that the majority of the game will take place on foot

UNSUBSTANTIATED HOT TAKE: Why Square Enix thought making a game with mechs that deemphasizes mech action in favor of generic, uninspired third-person survival gameplay is beyond me. Disappointing.

submitted by /u/stealthyfrog
[link] [comments]

'The Wind Waker' and Moving on from the Past

Posted: 02 Sep 2018 11:10 AM PDT

Post a Comment

Powered by Blogger.