Factorio Friday Facts #258 - New autoplace |
- Friday Facts #258 - New autoplace
- Bliss
- Statistics nerds will notice the bell curve produced by the splitters
- Is it even possible to come back from this?
- Is is bad that I've beaten the game with 13 rockets launched and have no idea what a mainbus is?
- Is this nuclear power plant? :D
- My personal wish list for the "New Player Experience"
- Ultra-compact gems factory
- So close - would had been a shame if something would have happened to this cars Inventory (rain9441)
- What do you do when belts become like this?
- Factorio Community Map Results - August 2018
- Help me make my mod manager the best it can be
- Roboport Network Bug?
- My Circuit-less belt-fed Kovarex Array
- I decided to show you all the glorious spaghetti that is my longest-running base
- What is the hardest mod pack to play? The one with the longest and most complicated gameplay
- Seablock help or Mod Suggestions
- My New Kovarex Setup without Circuits. I figured it out. :D
- Entering Factorissimo2 Factory buildings in sandbox
- Why are some buildings more low-res than others? [Minimal settings]
- How to create energy
| Friday Facts #258 - New autoplace Posted: 31 Aug 2018 02:26 AM PDT
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| Posted: 31 Aug 2018 05:14 PM PDT
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| Statistics nerds will notice the bell curve produced by the splitters Posted: 31 Aug 2018 11:56 AM PDT
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| Is it even possible to come back from this? Posted: 31 Aug 2018 04:33 PM PDT
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| Is is bad that I've beaten the game with 13 rockets launched and have no idea what a mainbus is? Posted: 31 Aug 2018 12:22 PM PDT | ||
| Is this nuclear power plant? :D Posted: 31 Aug 2018 12:40 AM PDT
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| My personal wish list for the "New Player Experience" Posted: 31 Aug 2018 11:09 AM PDT Hello. With the devs working on improving the new player experience, here's some stuff I'd love to see. I've tried to introduce factorio to "non gamers" and its a compelling game that would hook them in, it just has some barriers that I think prevents players from continuing. Here's some things I think would help a lot. Factorio is a great but daunting game that can be very intimidating. I think there are a vast number of people out there that would really enjoy it, but just can't get over the initial learning curve. These people I'm talking about are smart folks, that might enjoy games like civilization, sim city or the tycoon games, but lack knowledge of basic concepts like "wasd" movement, hotkeys and in general have terrible APM. I think players like this would very much enjoy factorio, they just need a little help. Right off the bat, the obvious question: "Why can't these things be accomplished with mods?" Well, the simple answer the player I'm targeting is not going to install mods, like ever. If it's not in the base game, it basically doesn't exist. Quick and easy(?) stuff
Novice game modeThis has probably been discussed before but just like the Marathon game mode exist for players who want the game to be harder, the novice game mode should exist for players who want to make the game easier. Some achievements should probably be disabled for this mode. The goal of this game mode is simply to keep rookie gamers entertained and progressing, learning the game in the process with the goal of helping them graduate to default settings.
Look, I know some of this stuff might be quite different since Factorio always seems to geared toward "Harder, Bigger, More Resources!" and Factorio shouldn't sacrifice any of that. But I think there are literally millions of potential factorio players who would absolutely appreciate a bit of an easier experience at the beginning. I think Factorio could help itself a lot by simply considering some of the tweaks above and adding a "novice" game mode. This is just one idea for a novice game mode, it could be implemented in a totally different way, but I do think there should be something. Thanks for reading if you made it. [link] [comments] | ||
| Posted: 31 Aug 2018 12:42 PM PDT
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| So close - would had been a shame if something would have happened to this cars Inventory (rain9441) Posted: 31 Aug 2018 03:57 PM PDT
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| What do you do when belts become like this? Posted: 31 Aug 2018 11:59 AM PDT
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| Factorio Community Map Results - August 2018 Posted: 31 Aug 2018 02:16 PM PDT Time's Up Hands off the keyboard! Another month has come to a close, and it's time to share whatever you've got done with the rest of us! Did you finish everything you would have liked to this time around, or did you wind up still having a few big, unfinished plans? Run into any particular issues, or were you pumping those rockets out like nobody's business? Here's the place to share your stories, screenshots, saves, or whatever else you've got! This Month I've got to confess I wasn't able to participate much this month myself (it was a bit of an interesting time for me). That said, I hope you all had a good time playing on what was essentially a peaceful map. I don't do them often, but I do like the change of pace they provide. The resources in particular is a little different for me, since usually I tend to stay pretty small, with the goal of launching a rocket rather than trying to launch as many rockets as I can. But with things being as easy as they were, I had more resources than I knew what to do with. A little more stone wouldn't have hurt though - whenever I see massive oceans I just kind of want to pave them over for some reason. It's oddly satisfying. : P What'd you guys think about it? What was your favorite part? Make sure to share your stories, and throw in some screenshots if you can! Next Month For September I'm thinking of using a couple of interesting mods I just so happened to have stumbled across while looking through the mod portal. Nothing too huge, just things that add a little bit of functionality here and there. I also have my eye on this one particular scenario that - while it doesn't completely change the way the game is played - still adds a bit of variety to the typical experience. And variety is the spice of life, you know. ; P I'd love it if you guys could give me some suggestions for smaller mods to include in the September map. Any mods you usually like to play with? And while we're at it, if there are any great scenarios you guys know of, please let me know: I'd love to feature more scenarios and the like in these community maps! Previous Threads -- 2017 -- -- 2018 -- January-February 2018 - Results August 2018 - Results [link] [comments] | ||
| Help me make my mod manager the best it can be Posted: 31 Aug 2018 02:33 PM PDT Hello r/Factorio, I am the author of ModMyFactory, an in-development mod manager for Factorio. I want my software to be the best it can possibly be, however my free time is limited and I cannot possibly think of everything a potential user might expect. That's why I am turning to you guys. I am looking for people who, just like me, are interested in a quality mod manager and are willing to help me out in creating it. Everyone testing for me will be properly credited, although I cannot offer any payment as this is of course a free project. Specifically, today I have launched version 1.6 of ModMyFactory, which brings an all new way of sharing modpacks. It is a rather big system and I eventually want to reach a universally applicable standard that can potentially be used by others as well. But for that it needs to be absolutely bug free, and there are way too many possible edge cases for me alone to consider. If you have any questions feel free to ask them here or on the forum thread. If you have any other suggestions regarding features or usability feel free to let me know as well. Thanks to everyone helping out in advance, I really appreciate it. Other than that, just go ham at my software and try to make it break. ;) [link] [comments] | ||
| Posted: 31 Aug 2018 07:59 PM PDT I was setting up roboports (first time ever) and trying to learn how they work. The big surprise came when I was placing roboports across my base that has no power going to them. Only the far right side of my base and far left side of my base had power going to said roboports. Imagine my surprise when my little bots traveled across the land to construct some belts! So, is it supposed to work like this? It seems like the network can communicate across roboports that aren't even powered. [link] [comments] | ||
| My Circuit-less belt-fed Kovarex Array Posted: 31 Aug 2018 07:55 AM PDT
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| I decided to show you all the glorious spaghetti that is my longest-running base Posted: 30 Aug 2018 11:05 PM PDT
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| What is the hardest mod pack to play? The one with the longest and most complicated gameplay Posted: 31 Aug 2018 10:46 AM PDT | ||
| Seablock help or Mod Suggestions Posted: 31 Aug 2018 07:04 PM PDT Hello all, I have been playing quite a bit of Seablock for the past week or so after completing the vanilla game a few times. The problem I'm having is that I just can't seem to get out of the infantile stages of the mod. It seems no matter what path I take I just can't get a decent amount of the various ores generated/processed for the things I want to work on. Here's a snapshot of where I'm at now, https://imgur.com/a/Euct6gT , any help in what direction to take to start churning out more ores would be much appreciated. If this does overwhelm me what mods can I try the would be a step between Seablock and Vanilla? Bob's/Angel's without the Seablock part? [link] [comments] | ||
| My New Kovarex Setup without Circuits. I figured it out. :D Posted: 31 Aug 2018 02:25 AM PDT
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| Entering Factorissimo2 Factory buildings in sandbox Posted: 31 Aug 2018 06:20 PM PDT To do this just zoom in your center of camera to the door and move the camera up a bit. It may take a bit of practice, but it works with recent Factorissimo2 versions. [link] [comments] | ||
| Why are some buildings more low-res than others? [Minimal settings] Posted: 31 Aug 2018 06:55 AM PDT
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| Posted: 31 Aug 2018 06:00 AM PDT Hi fellow factorio geeks! I discovered the game yesterday, and I'm fully into it already, as I've been playing in the same map for around 5 hours. I've been having a lot of fun, although I'm stuck because I need energy to create labs. The problem is that these labs need energy, and I Know that I need a steam machine but I do not know how to use everything (pump the water, boiler, etc..) can anyone help me? Thank you! [link] [comments] |
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