Civilization - Clipping Issue? Or Rare Mountain Landscape? |
- Clipping Issue? Or Rare Mountain Landscape?
- Turn 16, Monetzuma becomes hostile since my empire is close to his empire. this is going to be fun.
- Anyone know what caused the Ottomans to stop research for over 1000 years?
- Album of maps showing distribution of civs throughout the series
- Hit 450 hours last night. Civ is the best game on steam.
- Good Job France
- Can Marble Spawn as a Regional Luxury?
- What am I missing on becoming good at civ 5.
- Maybe silly question but... how do terrain promotions exactly work?
- Rise and Fall underwhelming?
- Hey! I wanna start to play CIV 4 with friends ... Is it possible?
- 5 or 6 for someone who's new to Civ?
- Building desktop for civ 6
- I don't think that's how you use Scouts.
- Anybody know how to keep mid to late game civ from getting stale?
- Question about wonder production
- Where does Civ 6 store updates
- Game is not recognizing resources
- Civ most similar to Civ Rev?
- Is Civ 5 still fun with subfeatures turned off?
- Civ V's Vox Populi Mod is incredibly good. Insane replayability.
Clipping Issue? Or Rare Mountain Landscape? Posted: 04 Sep 2018 03:59 AM PDT
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Turn 16, Monetzuma becomes hostile since my empire is close to his empire. this is going to be fun. Posted: 04 Sep 2018 08:28 AM PDT
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Anyone know what caused the Ottomans to stop research for over 1000 years? Posted: 04 Sep 2018 09:39 AM PDT | ||
Album of maps showing distribution of civs throughout the series Posted: 04 Sep 2018 12:22 PM PDT
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Hit 450 hours last night. Civ is the best game on steam. Posted: 04 Sep 2018 01:58 PM PDT
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Posted: 04 Sep 2018 07:01 PM PDT
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Can Marble Spawn as a Regional Luxury? Posted: 04 Sep 2018 01:35 PM PDT In around 300 hours of playing I've never seen it happen, and I can't find a clear answer online. Is it possible to roll marble as your regional lux? I guess it makes sense if it doesn't, since it would be pretty annoying if only one civ got to benefit from the +15% wonder production, but it would still be interesting if it's the only lux that can't be regional. [link] [comments] | ||
What am I missing on becoming good at civ 5. Posted: 04 Sep 2018 12:54 PM PDT I play with my friend normally and he always does better than me no matter what I do. Even if I get a really good spot and I have 100+ more science than him early on, he always catches up and I'm left behind. I have about 200 hours in the game and I think I'm okay at civ but damn he always gets more score, money, etc. Recently I realized that people specialize cities with buildings rather than building everything for each city to save costs. I'm curious what exactly I should avoid building if I'm not focusing on the category. What I mean is, if I have a science city then should I build a workshop? I know this is vague because you don't know what I already do/know but it would be way to long if I listed everything. I'd just like some advanced tips or maybe commonly ignored mechanics/features that I may be losing out on. [link] [comments] | ||
Maybe silly question but... how do terrain promotions exactly work? Posted: 04 Sep 2018 04:11 PM PDT For example, if i rough terrain promote a unit does it get a bonus for being on a rough terrain tile, or when the unit you're attacking is on the rough terrain tile? [link] [comments] | ||
Posted: 04 Sep 2018 08:25 PM PDT I know I'm SUPER late to the party and, honestly, who cares about my opinion, but I'm just about 3/4ths of the way through my first Rise and Fall game and I wanted to get my thoughts out. Tl;dr: Loyalty is pretty irrelevant? I'm playing as Scotland on an easier difficulty than I usually attempt in my first real game of Civ VI in a while (I got into a Civ V kick again for a minute there) and I'm absolutely crushing the competition. With Scotland's bonuses for happy cities and an abundance of wine, I've been cranking out trade routes like there's no tomorrow, each of them making at least 20 gold per--which I've never seen before. My economy is raking in over 200 gold per turn. This basically sweeps away any problem that might arise as I can raise an army instantly, improve a fresh city in just a few turns, or purchase just about anything else I might want. Maybe it's just the easier difficulty, maybe it's Scotland, but, man, it's good to live in my empire, I guess. Anyway, all of the changes in Rise and Fall surround Loyalty. The new golden age system affects Loyalty pressure, the governors add loyalty bonuses. But Loyalty doesn't seem that important to gameplay. Early on in my game, Saladin decided to drop his second city (Damascus) about six tiles away from my capital. Twenty turns later it flipped to me. Later in the game, I noticed England circling me with a settler, ready to plop one down on my section of the continent. She ended up putting her city near the south pole (god knows why) and it flipped to neighboring Germany. One of the things that annoyed me about vanilla Civ VI is how easy it is to place a city so far from one's capital because of the way happiness differs from Civ V. It just annoyed me from a realism perspective that a civilization on the other side of the globe could set down a city on the northern tip of my island to take four unclaimed, useless tiles. So I'm super glad Loyalty fixes this problem--even though the dumbass AI still makes stupid settlements (Damascus is the most unproductive city in my empire--it was a terrible location). But that's about all the Loyalty system does? It seems like it would have been easier to spend a little more time teaching the AI how to play the game than it would have been to reinvent Civ IV's loyalty system to fix the AI sprawl problem, but I guess I'm glad it's fixed. Just to experiment, I tried, during a heroic era (with 1.5 loyalty bonuses), to flip Aleppo, an Arabian city settled sensibly close to Saladin's other cities but within a couple of tiles from two of mine. I used civic cards and a governor to boost my pressure, I had spies murder governors and foment unrest, I sent missionaries to spread my religion. Nothing. It seems like a city founded in a sensible place is really difficult to flip. As a human player, I'll never make the kind of wild settlement decisions Arabia and England made, so I haven't noticed any significant changes to the game, other than the governors and their promotions. I was really excited for the golden/dark age system, but the eras only affect your loyalty output. Otherwise, there's no real downside to falling into a dark age. My bonkers economy was still racking up the gold through my dark age like nothing happened. Without the golden age bonuses of the past, the good times don't feel golden and the darker ones don't feel bad. I'm aiming for a science victory, so maybe the changes are more apparent in domination games? I also have yet to encounter an emergency--perhaps because I'm the Civ that's clearly running away with the prize? I like the expansion fine, it just affects the game less than I'd expected. Does anyone have any other experiences with the Loyalty system that make it more interesting? [link] [comments] | ||
Hey! I wanna start to play CIV 4 with friends ... Is it possible? Posted: 04 Sep 2018 04:22 PM PDT | ||
5 or 6 for someone who's new to Civ? Posted: 04 Sep 2018 07:29 PM PDT Hey guys, I've never played a Civilization game before. It's been years and years since I played anything like it. Which do you recommend I start with, 5 or 6? Thanks! [link] [comments] | ||
Posted: 04 Sep 2018 05:00 PM PDT Hey bros I want to build a new desktop for civ 6, silly I know because civ 6 isn't a super demanding AAA game but on huge maps in the later eras my 7700hq + 1050 4gb still takes up to 45 seconds to process a turn. I'm definitely going to go with a ryzen cpu. Either a 2600/x or a 1700 since they're so cheap right now, and probably keep the 1050 or possibly pick up a used 1070. My question is would civ 6 benefit from the extra cores on a ryzen 7 or the higher clock speed on the ryzen 5? I'll also be buying the recommended 3200 Samsung ram. Thanks dudes. P.S. I know I'm a punk but I want to get my turns down to ~10 seconds on huge maps. [link] [comments] | ||
I don't think that's how you use Scouts. Posted: 03 Sep 2018 10:59 PM PDT
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Anybody know how to keep mid to late game civ from getting stale? Posted: 04 Sep 2018 09:03 AM PDT In alot of the games that i've been playing, i start to lose interest in about the medieval-Renaissance era. Edit: im talking about civ 5 [link] [comments] | ||
Question about wonder production Posted: 04 Sep 2018 10:03 AM PDT One of my favorite things about civ is making wonders but, I have trouble with building the earlier ones before the AIs. For example, I rarely finish the Hanging Gardens before an AI does. How do I build more wonders faster while still growing my cities at a good rate? Thanks! [link] [comments] | ||
Where does Civ 6 store updates Posted: 04 Sep 2018 10:41 AM PDT This is more or less a modding question, so if this is not allowed let me know. Basically I want to know where updates save their XML changes. For example, I can see "Norwegian) Berserker) - Production) cost reduced from 180 to 160" in the changelog for the May update, but if I actually go to the file (steamassets/base/assets/gameplay/data/units.xml) it still shows the Berserker as 180 production. [link] [comments] | ||
Game is not recognizing resources Posted: 04 Sep 2018 07:21 PM PDT I have several games where I had two or more resources needed for a unit and I was not able produce it. Anyone had that happen? I want my horsemen! [link] [comments] | ||
Posted: 04 Sep 2018 06:56 PM PDT Me and my friends played Civilization Revolution on console for years. We all got PC's and almost a year ago got Civ 6. Our experiences pale in comparison to Civ Rev. The multiplayer matches we play stretch on for 15 hours, and the game is usually won by hour 3 or 4. And most of that time we arent even interacting with each other. For us, Civ Rev matches were around 4 hours and very involving for us. We'd really like something more similar to Civ Rev, whether it be a civ 6 mod or a different civ. Does anything like that exist? [link] [comments] | ||
Is Civ 5 still fun with subfeatures turned off? Posted: 04 Sep 2018 06:34 PM PDT No City States, No Espionage, No Ruins, No Barbarians. As someone who loves the crushing feel of taking over a Huge Pangaea world, I feel like those systems get in my way a lot. Should I turn them off or would that make the game boring? [link] [comments] | ||
Civ V's Vox Populi Mod is incredibly good. Insane replayability. Posted: 04 Sep 2018 06:00 PM PDT I don't know where to start:
Not sure what else I can say about it. During war-time, you have to be a very good tactician otherwise the AI will outsmart you. No city is safe, because the AI is capable of making flanking maneuvers and surprise attacks, even from the sea. During peace-time, you can't passively build your empire. Improvements now have to be carefully decided to maximize adjacency bonuses, and cities overall have to be specialized. You also have to be preparing for war because the AI is not afraid of being aggressive. You actually cannot tell if you're going to win or not until you're very close to the end of the game. It's cutthroat. Whoever made that mod should seriously consider making something similar for civilization 6 once it is complete. [link] [comments] |
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