True Gaming Did you have a remarkable "1st try luck" experience?


Did you have a remarkable "1st try luck" experience?

Posted: 05 Aug 2018 10:45 AM PDT

When playing difficult videogames like "Super Meat Boy" I came across the following phenomenom:

Often on the first attempt I manage to get very far in the level and die eventually. But then it will take 10 or more attempts to get even close to the spot where I died.

Is it just luck? I think you tend to get more "mindful" on the obstacles which is actually making it easier to mess up. Also on first runs you have a certain flow which is very difficult to reproduce.

But I struggle to explain this phenomenon - do you know what I mean? Did you recognize it before? Any ideas what exactly happens?

submitted by /u/buzzti86
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Why do videogames have no authors?

Posted: 05 Aug 2018 07:51 AM PDT

Imagine, you enter a bookstore, but all books there have only titles. A shop assistant explains that their shop has Intellectual Property of HarperCollins, Penguin Intellectual Property, Intellectual Property of Random House, as well as "Other" Intellectual Property.

When you say that you can hardly make a choice with so vague descriptions, he offers you to choose a genre. So if you want a thriller, you're free to choose between Macbeth IP, Da Vinci Code IP, Catcher in the Rye IP, and Die Hard IP.

You ask for the same stuff like Crime and Punishment. The guy is happy that he has finally understood what you want, and he gives you brand new Crime and Punishment 3: Revenge. This franchise became the most popular intellectual property this week. It has Helvetica font. Also it has a whole chapter written on behalf of the old lady as well as updated weapons.

"Wait, is it made by the same person who wrote Crime and Punishment 1? The shop assistant hesitates. It's a very strange question, because 95% of customers are completely happy about Crime and Punishment 3. But he suggest you to read the list of subcontracting suppliers. Every Intellectual Property has a list of 20-100 contributors with their job positions. So you can check all the intellectual properties in the shop to look for overlaps.

Speaking seriously, I started playing videogames just recently, and before that I was completely unaware that video games can be so much different from what I could see people playing (FarmVille, Quake...)

But what surprised me even more is that games do not have a consistent system of credits similar to movies or books. And I can't figure out why.

I am aware about all those auteur debates or claims that video games are so special that anyone's contribution matters, so that would be unfair to assign praise to only one person. All that is true in some sense. But in the end, there's only one person in charge, especially in such giant projects like modern AAA-games. This single person - not a company - makes a difference between Fallout 4 and Fallout New Vegas, Far Cry 2 and Far Cry 3.

When I try to look for this single person, I am stuck. If you looks for credtis even within a single developer company, working on a single "Intellectual Property", that will have little sense. Compare credits of Witcher 1 and Witcher 3: Game Vision, Project Lead, Head of Art, Chief Designer, Studio Head, Game Director, Executive Producer, Lead Producer... Which one of these people is responsible for a game as a whole?

Now I have no choice but to read tons of forums or watch hours and hours of letsplays to figure out if I can play such-and-such game, and that ruins so much excitement. Because online game credit databases (i.e. IMDB) today look useless. So I wish we all refer to our games by names of those who created them. But the problem is, today there is no way to know who these people are.

submitted by /u/dreadwhitegazebo
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Age distribution of players of game genres?

Posted: 05 Aug 2018 06:52 AM PDT

So, in another forum I stated the observation that "Fighting games are a genre that survives mostly on nostalgia", in that I feel like the drip feed of new, young players in the genre wouldn't be enough to sustain it, if not for the amount of older fans who grew up during the 90s.

This made me curious about the demographics of different game genres / subgenres. Has anyone seen any data on this? Do you have any personal obervations?

submitted by /u/zeddyzed
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Video game's maturity and creativity problem.

Posted: 05 Aug 2018 11:00 AM PDT

I think there's a problem when I comes to not only creativity but content and the conversations video games have and create. I know that's weird to say but I feel too many games are just popcorn entertainment centered on the same tropes, themes, and character archetypes in an extremely interchangeable and safe setting. While I understand that part of this is the need to gamily and create "fun" in the product. Though I feel games like Metal Gear Solid 2, and Nier:A not only do a good job of getting a deeper point across while still managing to be fun and entertaining. Yet outside of indie's like Paper Please, Hotline Miami, Setsuna and VA-11 HALL-A; we don't see mature themes and conversations outside of the surface level commentary of something like Bioshock, The Last of Us or Spec Ops. Which only have surface levels of subversion and don't door say much outside of saying "violence is bad"

Compare that to something like '97's Berserk which not only manages to paint all it's characters in a grey area but dives into some dark themes of villiany, imperialism, greed and the effects of war. Yet we don't get that kind of commentary in games, and if it is there it feels like a 12 year old beating me over the head with a bat there's no subtlety. There's also a lack of subversion in games, the only games that's fully subverted my expectations is something like PT or Nier:A and when I mean subversion I mean something like turning the corners in PT over and over only realizing you've been walking in circles yet everything is changing around you. There's no Editing Space & Time in video games. Something that directors like Lynch and Kubrick used well. Which is a shame because video games are perfect for this kind of misdirection.

On top of all of this there's just a lack in diversity in the stories told and while I understand it's hard to gamify a story the The Florida Project or Paranoia Agent but there's still no attempt to create stories like this. It's just frustrating becuase I'm tired of people praising these fucking anti-hero games that the gameplay is just pressing circle and square to perry, with the same rough and tough hero who "did a little bad in the past" fuck. I'm not 12 anymore and I'm tired of the mentality of video games being stuck here. Even then I feel like going back into the PS1&2 era we had more creativity in games like Fatal Frame or No One Lives for Ever and while these games aren't mature per-say, they are at least unique and creative. I hate this idea in gaming that making something mature isn't just adding, blood tits, and some swearing it's bring genuine mature themes to the table.

Yes I understand that even the pieces of media I like are more niche than say The Avengers but fuck, at least I get that option. So many games treat me like I'm stupid and I hate this idea of "just go play indies" becuase I don't wanna play a 2D Castlevania style game just becuase "the story is deep"and I get it's easier to make movies than games but I don't think it would be that hard to make a AA risk taking smaller game. As much as I do enjoy the games, I'm bored of just popcorn entertainment especially when their settings are getting so stale again I feel like there's a lack of creativity there's not even a Katamari, Viewtiful Joe or Portal to balance out all these "mature" games theses days. Maybe this has to do with the core of gamers being these nerdy guys who just want these popcorn action adventure games, people who look at something like Days Gone and want to buy it instead of rolling their eyes like me. I get video games have more hands in the pot than movies but even then we're not even getting things that feel like the early work of Team Silent these days.

I don't know, I figured I'd just share my frustration.

submitted by /u/Yourpoop
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Does playing difficult games in front of other people affect your skill at the game?

Posted: 04 Aug 2018 09:50 PM PDT

I have noticed that when I play a difficult game with somebody else watching, my skill/ability decreases but I also get significantly less frustrated. Have you guys noticed anything similar when playing difficult games in front of other people?

submitted by /u/VulcanAndroid1701
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Not every Licensed game has to be Open-world.

Posted: 04 Aug 2018 07:05 PM PDT

Like come on, every time I hear someone often having a demand for a game based on a licensed property like say superheroes, books or movie franchises, the one genre everyone of these nerds demand is the same, OPEN WORLD. Like for Christ sake I've seen it everywhere, I want a open world james bond game, I want an open world wonder-man game, I want an open world superman game, i want an open world flash game, I want and open world green arrow game( How the hell does that even work). Not every freaking AAA licensed game has to be open world, yes its okay to want a great licensed game to go with the greats like Shadow of Mordor and the Batman: Arkham series but they are other genres developers can explore if they see fit instead of shoe-horning an open world feature that has ruined a lot licensed games before. It works for some but not for all, have a little imagination please, Lets try something different.

submitted by /u/Donna201299
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