Factorio Crap, do I have work in the morning....? |
- Crap, do I have work in the morning....?
- [Random Fanart] The engineer girl without hat and mask
- All about Malls.
- I've wasted so much time...
- Factorio fatigue.
- From Humble Beginnings
- Factorio - A new sport. Alien hurdling. xD
- and stay out!
- I recently started a new world with a mod that adds a ton of sciencepacks. Since it's going to be a while before I get trains, I did my best to organize my factory in a way that won't give me cancer eventually. What do you think so far?
- Looking for pollution settings which.....
- Wanting to get my friend into factorio - question about a server/joinable world?
- I have a problem, and that problem is needing to sleep.
- Where do you put your silo?
- Factorio vs rim world.. First 5 hours
- My first "Bio-Refinery"
- Solar panels - removal of Roboports+Radars to save UPS?
- Just got the game. In search of advice!
- Day 8-ish of paving.
- Stuck in blueprint maker
- Angel and Bob's, who is it for?
- Is this how signals work?
- Harder biters with "group_gathering_time"
- Angel's and Bob's mod help (cannot mine infinite ores)
Crap, do I have work in the morning....? Posted: 15 Aug 2018 10:50 AM PDT
| ||
[Random Fanart] The engineer girl without hat and mask Posted: 15 Aug 2018 07:04 AM PDT
| ||
Posted: 15 Aug 2018 06:08 AM PDT
| ||
Posted: 15 Aug 2018 08:48 AM PDT For me, one of the more exciting parts of factorio are the moments for example, when you run out of iron ore. Once you find some and set the new trains at the old unloading point... Watching the ore flow through the belts like blood through arteries, up to the smelting lines, the heart of the factory. I then watch mesmerized as my factory comes back to life while I yell "ITS ALIIIIIIIIIIIVE!" I have 21 hours on my current save and I haven't even made yellow science yet becasue I watch too much. [link] [comments] | ||
Posted: 15 Aug 2018 06:49 AM PDT I bought Factorio recently and I played a lot. 60 hours in a week. But now every time I open the game I can't do it. I can't summon the effort to start playing and sinking more time in to it. I love the game. I remember spending hours to make factories and solve problems in my way. Did anyone else here was in my situation? And if so, who did you get out of it? [link] [comments] | ||
Posted: 15 Aug 2018 01:49 PM PDT
| ||
Factorio - A new sport. Alien hurdling. xD Posted: 15 Aug 2018 01:07 PM PDT
| ||
Posted: 15 Aug 2018 05:14 PM PDT
| ||
Posted: 15 Aug 2018 02:23 PM PDT
| ||
Looking for pollution settings which..... Posted: 15 Aug 2018 05:10 AM PDT I have been fiddling with the pollution settings, but cant seem to escape the 2 polar opposites (everything goes red and nothing I do changes that, or it all dissipates without any impact) What I am looking for is a setting which pollution has an effect and will spread if your factory is left unchecked, but will dissipate once you keep energy consumption under a certain threshold and/or use solar power, and/or efficiency modules. Currently, even though my coal line is not moving due to minimal usage, I still have a completely (or as good as) red map. I don't want a polar ON/OFF setting, but some middle ground. Anyone have any recommended settings for what I am looking for, pollution wise? [link] [comments] | ||
Wanting to get my friend into factorio - question about a server/joinable world? Posted: 15 Aug 2018 04:34 PM PDT Is it possible to have a world loaded that either of us could access at any time? I guess sort of like how minecraft worlds work. If this is possible, how do we approach it? Do we have to host our own server? [link] [comments] | ||
I have a problem, and that problem is needing to sleep. Posted: 15 Aug 2018 12:43 PM PDT
| ||
Posted: 15 Aug 2018 01:41 PM PDT Where do you put your silo(s) in a megabase? What is a strategical place to optimize throughput? I'm planning to produce low density structures and control units at the silo. [link] [comments] | ||
Factorio vs rim world.. First 5 hours Posted: 15 Aug 2018 04:01 PM PDT Thought I'd post my thoughts on factorio vs rim world and get some feedback. I'm over 1000 hours in factorio now. Best game all time. So many sick days from work and dreams about it. Just crazy addictive. On Steam, rim world is also ranked at the top. I finally peeled myself off factorio and bought rim world. While the game is good. It doesn't come close to factorio to scratching that one more turn itch. I've been building this game up for so long. Has anyone else played it and what are your thoughts? Or is factorio just that good? [link] [comments] | ||
Posted: 15 Aug 2018 03:58 PM PDT
| ||
Solar panels - removal of Roboports+Radars to save UPS? Posted: 15 Aug 2018 05:36 AM PDT I'm playing basic seablock and my main/only power source is massive solar panels, which I have a LOT of. The blueprint can be found here: https://www.reddit.com/r/factorio/comments/6xgh9t/very_compact_solar_array/ My questions is this blueprint is self building due to the roboports within it, but after it's done is it wasting UPS by staying there? Same with the radars? I've seen some megabases use this or similar layouts but have empty spaces where the robotports used to be. Some questions that I have: 1) Is leaving roboports/radars UPS intensive, I assume radars are. I've heard it's like 2% UPS cost overall. 2) What's the easiest way to remove these 2 buildings from massive, massive solar farms? deconstruction blueprints? 3) Is there a way to layout these solar farms more effectively than manually slapping down blueprints? [link] [comments] | ||
Just got the game. In search of advice! Posted: 15 Aug 2018 02:31 PM PDT I'm still playing the Campaign/Tutorial thing, and I'm kind of starting to understand how things work. Anyway, here's a screenshot of the level I'm on: https://i.imgur.com/01Qjicm.jpg So basically.. I feel like I'm playing wrong. Research is taking forever. I've read some posts about scaling up, but I don't see how I can support many how Research Labs, and even if I could, it's getting progressively more difficult to get things where they need to go with how much stuff is bumping into each other. Keeping up with Iron Production is a pain too, making all the things I need from it as well as ammunition for the turrets to keep the Biters from destroying me.. it feels like I'm Iron-Starved constantly. -- Please keep in mind that I've only played the game for about 8 hours so far, so I'm still a huge newb. With that in mind, is there any advice ya'll could offer me as far as being a bit more... optimized than I currently am (not)? Any other newb tips are welcome too. [link] [comments] | ||
Posted: 15 Aug 2018 04:24 PM PDT
| ||
Posted: 15 Aug 2018 04:12 PM PDT So I was on a dedicated server and I was making a blueprint of our smelting system yet when I tried to save it the blueprint screen wouldn't close and I can't do anything other then move the blueprint screen around and check and uncheck it's checkboxes. Does anyone know a way to fix this [link] [comments] | ||
Angel and Bob's, who is it for? Posted: 15 Aug 2018 11:59 AM PDT I'm not a masochist, but recently discovered I really enjoy playing in death world. I enjoy having a dangerous foe I need to deal with, not just to expand but even to survive. It gives the base purpose or intermediate goals besides more science. The reason I found them annoying and boring before is because they were too weak to be much more than that, turning them up seems to correct that. So it got me thinking about these mods. They come up a lot but I've always dismissed them as for crazy people who hate fun. But, am I wrong here too? I can't say the idea of doubling the size of my base to have the same results I have now excites me, but maybe there's more to it that that? So, who are these mods for? What do you think they add to the experience? And ultimately, does it do anything more than stretch the game out? [link] [comments] | ||
Posted: 15 Aug 2018 08:32 AM PDT
| ||
Harder biters with "group_gathering_time" Posted: 15 Aug 2018 03:08 AM PDT I have tons of mods and the game is not difficult anymore. I want to be under constant attack. I have tried changing theese values: min_expansion_cooldown = 4 * 3600 max_expansion_cooldown = 60 * 3600 Reduce them by 10 or 50 and biters expand like crazy. Good, that is whats I want. There are two more interesting parameters -- pollution triggered group waiting time is a random time between min and max gathering time min_group_gathering_time = 3600, max_group_gathering_time = 10 * 3600, I expect increased frequency of attacks if I reduce theese values. But no luck. The attacks don't change. This part ( unit_group= {) of map-setting.lua is pretty cool, have a look. I have tried to add mods that increase monster difficulty. All theese mods add big monsters but don't add frequency of atacks. I want the game to look like tower defence game with cocnstant waves. [link] [comments] | ||
Angel's and Bob's mod help (cannot mine infinite ores) Posted: 15 Aug 2018 04:40 AM PDT Hey, ya know that great angel/bob mods which basicly rewrites whole game.. So I was playing it a lot lastly. And meanwhile I get to the problem when I started mining infinite starite. I placed few mining drills and pluged sulfuric acid. Mining drills after few seconds stopped working. Then I think I solve the problem by replacing drills with it's very first version(firstly I used mk2) . But why is that even happening? Is it bug or something? Why I can't use mk2 drills? Please help. [link] [comments] |
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Post a Comment