CS:GO - Valve giving shout-out to 3kliksphilip in Twitter


Valve giving shout-out to 3kliksphilip in Twitter

Posted: 07 Aug 2018 04:25 PM PDT

Stewie2k INSANE 3K

Posted: 07 Aug 2018 03:29 PM PDT

Kids stole wallet on polish lan and ran away

Posted: 07 Aug 2018 07:15 AM PDT

[FIX] for packet loss after 13/07/2018 Panorama update

Posted: 07 Aug 2018 11:31 AM PDT

Hi,

An update to the thread here

Several people have reported experiencing loss after this update, even in non-panorama mode for the short while it existed. The loss occurs when there was a lot going on - killing someone, getting killed, grenades going off (whenever more data had to be sent/received suddenly) would cause the loss to spike from 0% to anywhere between 5 and 15% or higher depending on rates, it only seems to happen on official servers.

CSGO (not sure if client or server, didn't analyse the traffic) seems to be sending larger datagrams than before this update, as a result some packets are getting dropped by some peer between the client and the server/relay, thus causing the loss.

I assume the update either changed the way CSGO calculates the max datagram it can send or has added extra data that isn't being accounted in the final payload size for some reason - maybe some auth data or something considering it only seems to occur on official servers? Or maybe I'm barking completely up the wrong tree.

Either way, if you force CSGO to fragment at a lower size (I started testing with 700 and only tested up to 1100) using net_maxroutable 1100 it should fix the issue. I imagine there will be a very slight CPU impact since the client will have to do more fragmentation for the same amount of data but I would guess it to be negligble.

I've tested this fix in 2 separate locations in the UK that did have the issue but it would be good to confirm if this fixes the issue for others elsewhere or if this particular issue is BT (UK ISP) route specific - I know some people in Australia and Germany were having the issue in the previous thread.

You could probably push the value slightly higher than 1100 (1150 might work?) that's just the highest I tested but I don't see much point.

It would be good to get a Valve response to work out if this is actually intended and they didn't anticipate the larger packets getting dropped or if it's a bug.

If anyone's interested I diagnosed this running CSGO over an openvpn connection with various configurations.

TLDR: Set net_maxroutable 1100 in console and the loss should be fixed.

submitted by /u/dumpsterkid
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Chicago Likely to Host IEM Tournament Instead of Oakland in November

Posted: 07 Aug 2018 10:34 AM PDT

we HAWt

Posted: 07 Aug 2018 01:07 AM PDT

Had a teammate yesterday who never bought nades etc, always alot of $. Think i know why now.

Posted: 07 Aug 2018 04:14 AM PDT

Here's a comic a day early for you guys! Trading in a NUTSHELL.

Posted: 07 Aug 2018 05:50 AM PDT

YNk on joining MIBR as coach and how he had previously rejected the position in June.

Posted: 07 Aug 2018 07:43 AM PDT

Low Poly (Flat Texture) Overpass B Site

Posted: 07 Aug 2018 06:03 AM PDT

Can we have a discussion about clickbait CS:GO "content" channels, eg: Gouldy?

Posted: 07 Aug 2018 07:26 AM PDT

Some (and by some, I mean a lot) use clickbait titles/thumbnails, the most popular being of shroud, brax, stewie, with massive text saying "21848345 x 1069 IQ" or "WTF" or some pointless shit that adds no value and only serves of clickbait. When you actually watch it, it shows literally a two second clip of them breathing and then cuts. example

Then there's the fact that some channels content is literally just every clip that hits front page of this sub which is relevant to pro CS (either officials, a pro saying something, or even just a meaningless stream clip).

And then there's the fact that Gouldy literally plasters a screenshot of a Twitter post example.

My point is, why do we continue to support these channels that have no value and add nothing to this community? All these channels do is rip highlights from this sub which we get from actually watching matches/streams, chuck it on YouTube, and earn a profit. They make so much money through sponsorships and ad revenue, and capitalize off the pro scene by doing almost nothing, and they're so scummy and clickbait with their all caps titles and thumbnails that stick out like a sore thumb. Why do we let them grow so much to the point where these guys make a living? Channels like superstitum, ohhsosleazy, Holk, Vital etc are creative, they make entertaining videos with thought and take time to make it - they don't rip shit off this sub in two minutes and put a video on YT and profit heavily. I think channels like vLADOPARD is more on the good side since he takes pro matches and gets all the highlights from it, which takes time and effort, and he actually contributes something.

So lets talk - why do we support them?

submitted by /u/arkwewt
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The worst timing I've ever gotten in 4k hours ...

Posted: 07 Aug 2018 03:45 PM PDT

Art. Part 2

Posted: 07 Aug 2018 11:00 AM PDT

3kliksphilip - Horizon Case Weapon Skins

Posted: 07 Aug 2018 07:56 AM PDT

Hey guys, NaToSaphiX from Sprout here! I've posted yet another highlight video with frags from FPL and versus teams like pro100, Euronics and Valiance. As always, I hope you enjoy! :D <3

Posted: 07 Aug 2018 08:09 AM PDT

R8 REVOLVER | SURVIVALIST removed from Steam Workshop

Posted: 07 Aug 2018 02:02 PM PDT

LG Owner to nekiz on twitter

Posted: 07 Aug 2018 02:24 PM PDT

No! I don't want to be knifed! Not like this.. not like this.

Posted: 07 Aug 2018 11:58 AM PDT

Thorin's Thoughts - coldzera and FalleN are CS:GO's Brady and Belichik (CS:GO)

Posted: 07 Aug 2018 05:02 PM PDT

New animation = best animation

Posted: 07 Aug 2018 06:24 AM PDT

Super-Duper Fast/Efficient Set of Nades I Throw for a Fast A-Rush on De_Cache (solo)

Posted: 06 Aug 2018 04:57 PM PDT

I'm letting them through...

Posted: 07 Aug 2018 04:26 PM PDT

is There Any Option to Have this Radar Without Pressing Tab

Posted: 07 Aug 2018 08:50 AM PDT

Aim_botz World Record 50.000 Kills. I would break my hand...

Posted: 07 Aug 2018 03:45 AM PDT

[Panorama Bug] When in the workbench the pop-up window is not solid triggering all hovering effects on the menu which is slightly irritating

Posted: 07 Aug 2018 11:50 AM PDT

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