True Gaming I think a problem with story telling in games is it's one of the few things that doesn't really see iterative development post release


I think a problem with story telling in games is it's one of the few things that doesn't really see iterative development post release

Posted: 08 Jul 2018 11:16 AM PDT

In the modern development world we can patch things after a game is released, and that's not only a powerful tool, but it's an expected one. If a bug is introduced to the game or something is hilariously imbalanced, it usually gets fixed later on in a patch. The mechanical aspect of the game is all open for editing as the project is released into the public. But the story barely changes. Even ignoring things like voice acting, the story often acts like the back bone of the game where everything is designed around. And while this makes it resistant to change, I don't think it makes it immune to it. People will criticize shit stories, and occasionally offer alternate stories(sometimes even designed to confiorm to the project from a technical perspective), but nobody ever reasonably expects it to change like they would a bug or mechanic. Even if we had say a text based game where changing it was super cheap and doable, people see the story, and they're done with it. Good or bad, it happened. But could they be refined as time goes on? I could maybe see people getting irritated that the story changes and it's harder to discuss, but would it really be? Game mechanics change all the time in games with highly complex meta and people are still able and often happy to discuss things just fine. I could see a story that's refined acting in the same manner, with people discussing the changes and providing feedback.

submitted by /u/TheRandomnatrix
[link] [comments]

How difficult it is to code choices or multiple ending in video games?

Posted: 08 Jul 2018 02:28 AM PDT

Like in fallout New Vegas or Witcher 3, if you do this, something will happen, and if you do that's some other thing will happen.

Fallout New Vegas still amaze me because it took only 13 months to make it. But while there's lot of choices, there's a lot of bug too, so how difficult is it?

EDIT: oh it was 18 months to develop, sorry, my bad.

submitted by /u/TheGoodKiller
[link] [comments]

What game do you love that many people hate?

Posted: 08 Jul 2018 03:04 PM PDT

What game do you love that many people hate?

Today I posted a deal for Destiny 2, and the hatred was so bad my thread got locked. Mostly because people were spamming hate about the game, instead of talking about the actual deal on the game. That led me to make this thread.

Lots of people have a lotta hate for certain games. Most of it is warranted, sometimes not. But me I love to lurk in GTA Online. There's a lot of reasons to hate GTA Online, but for me a casual fan, it's just fun existing in that world. Plus there's so many things to do. Like the Slasher adversary mode. It's a mode where you are hunted by 1 or a team of people armed with a machete or shotgun and have to survive for a few minutes or so. It intense fun or the Italian Job mission where you have to outtun other players in police cars while you drive the equivalent of a VW Beetle.

submitted by /u/NYstate
[link] [comments]

Need help with a proper gaming chair

Posted: 08 Jul 2018 02:15 PM PDT

Hi r/truegaming,

I'm looking to buy a proper gaming chair after using a shitty office chair that's hurting my ass and neck, I'm willing to pay around ~100 euros and I live in the Netherlands and have been looking for the past 2 hours but I really can't find anything. I'm finding these DXRacer and AKRacing for 350 euros and I just don't have the money for that, and my friends are now recommending me to buy some cheaper ''gaming chairs'' off Amazon but I don't know what to buy. Is there any recommended chairs, I'm ~70 kg and 1.75cm tall.

submitted by /u/r1ze-iwnl-
[link] [comments]

Game monetization: Truegamers' perspectives.

Posted: 08 Jul 2018 11:40 AM PDT

Hi truegamers!

I'm doing some digging on game monetization mechanics, and the perception and motivations of gamers on making purchases. I have left a few questions below.

Before you answer the questions on monetization, introduce yourself - platform, gaming experience, favorite genre, favorite game(s), favorite indie game (s).

Do you pay for games? Why or why not? Do you pay for in-game purchases - e.g. skins, equipment, season passes etc.? If you do, what are your motivations for paying? What were the last couple of purchases you made, and why?

If you could propose a monetization model for an indie game developer, what would it be?

Thanks in advance!

submitted by /u/mpb-
[link] [comments]

Why do snipers exist in fps games?

Posted: 08 Jul 2018 10:33 AM PDT

In almost all fps games I have played the only thing snipers does is make the game frustrating and slow. I get that in CSGO they can be used tactically but generally, in most fps games they dont do much. Snipers tend to almost never contribute to the objective which puts their team at a disadvantage. It feels like snipers are only in the game for lonewolf players that only care about themselves and want a good kd. I honestly dont know why they are in so many games, I honestly think that games like Battlefield would be more fun without them.

submitted by /u/filipanton
[link] [comments]

Quick Fortnite rant

Posted: 08 Jul 2018 07:23 AM PDT

I feel as though I have to use this subreddit as a chance to soapbox my favorite rant on Fortnite. More specifically why I hate it, but wouldn't tell others not to play it. My backstory: followed the Fortnite (single-player) development since announcement, watched Ster play the (single-player) streamer beta with luke warm reaction, and played the single-player early-access when released.

So quick timeline here: game is announced in 2011, Ster plays it mid summer 2017, and I start playing in late summer 2017. When I joined single-player Fortnite (prior to being called Save the World) the development of the game was in a dismal state. Highly polished gameplay and visuals were ruined by repetitive questing, terrible micro-transactions, and probably the most complex/awful tag-on RPG systems ever. This game had experience systems for: weapons, traps, skills, playable characters, and non-playable characters. The community was overwhelmingly negative towards the dev team and game state. I suggest you to use the wayback machine on the fortnite subreddit's page, consensus is bad. This was looking like the release of a doomed free-to-play that has been stuck in development hell. Suddenly, the team at Epic takes some of the Unreal Tournament crew to make Fortnite Battle Royale after seeing the success of Player Unknown's Battleground and wanting to do something in a similar vein.

When Fortnite BR released in September 2017, I was already pretty upset with Epic and refusing to play anymore Fortnite, or other Epic game. Fortnite BR seemed to me like a blatant copy of a popular game using the dead corpse of a failed title as a show of "polish." And honestly, that's what it is. Fortnite BR filled a market for a polished, interesting, battle royale style game while the leader in the market PUBG was glitchy, and becoming stale.

Here comes the crux of my division of opinion on Fortnite BR: I think the consumer has a right to buy/use the best product available, and PUBG or other clones are not the best on the market. However, I do find it gross how Epic and parent company Tencent has effectively undercut a customer of theirs. PUBG uses the Unreal Engine and relies on Epic for aid with development/licensing. As well, Tencent is the company responsible for the mobile ports of PUBG. It feels as though, while not necessarily illegal, there is a huge moral issue regarding this situation. Epic/Tencent is effectively triple dipping on Battle Royales with licensing fees from PUBG, a better competing game with Fortnite BR, and production of the mobile port.

In January, PUBG developer Bluehole/PUBG Corp. filed a lawsuit against Epic Games claiming copyright infringement, but the case was closed for undisclosed reasons. Although Player Unknown (Brendan Greene) has been making battle royale style games since 2013, he doesn't "own" the game mode, it's been on public consciousness since The Hunger Games. However, a precedent that a company selling a product (Epic Games with Unreal Engine), can undercut their customers who use the engine by cloning the game using better resources and likely a better team should be alarming. Fortnite BR feels like an incredibly morally gray area, using a failing game's assets to copy a successful one by a customer, then choking them out legally and financially. It all feels a little gross.

What seems most surprising is that Epic has turned around their public perception since releasing Fortnite BR. The BR community loves the changes Fortnite brought to the series with building and a less serious atmosphere. Constant content and developer feedback is a major plus, and even the Save the World portion has started to receive transparency with development roadmaps and increased updates. I think this is a great thing for consumers, with another fun BR game like Realm Royale there seems to be stiff competition in this emerging genre, but I would like to know what you guys think. Should Unreal developers be wary of the way Epic has acted? Does this extend to other Engine providers? Do you feel the same way I do about Fortnite BR or not?

submitted by /u/topchump
[link] [comments]

How are racing game developers able to balance their vehicle's stats?

Posted: 07 Jul 2018 09:33 PM PDT

Say you have a vehicle that has five stars in top speed, but two stars in drifting. Now say you have another vehicle that has four stars in drifting, but three stars in speed.

By some way of the creation of the vehicles, how do the developers know that the second vehicle isn't worse than the first by default? As in, sure the drifting is better than the first, but the speed is lower. How would a developer know that they're creating a vehicle that isn't always worse than others, and offer actual balanced strengths that don't give any an unfair advantage?

Not to mention there's also things like off-road, acceleration, etc.

submitted by /u/y39k39th
[link] [comments]

For an opinion to have credibility, does the person HAVE to have played the game?

Posted: 07 Jul 2018 09:59 PM PDT

We live in an age where there's SO many games coming out in any given year that there's just no possible way to play all of them unless you can literally make that your career and even then, you likely have to keep up with certain trends rather than play games you want.

However, watching games has become incredibly accessible. Lets plays, twitch, reviews, these are all ways someone can make an opinion of a game without having played the game itself.

Take Yooka Laylee for example. Some people enjoyed it, and many people didn't. If you hear from reviewers and people who's opinion you align with one perspective, is it wrong of you to take that same perspective?

Does an opinion lack credibility until the person in question has first hand experience with the game?

submitted by /u/Animedingo
[link] [comments]

Why does Mortal Kombat have such a reputation for bad voice acting and writing? Why specifically them?

Posted: 07 Jul 2018 09:37 PM PDT

Trust me, it's well earned. I've seen some crazy writing in the Mortal Kombat world. I don't expect them to be Citizen Kane or something, it's just a campy action fighting game. But MAN.

Here is the epitome of Mortal Kombat writing if you haven't seen it. This pretty much sums it up. You can watch that like 10 times and notice a new contradiction. It's actually impressively bad.

I'm watching someone play the adventure mode in Mortal Kombat Deception and it's been truly hilarious just how half assed it all is in terms of execution. But more than anything, that famously bad voice acting.

Has there ever been an MK game with good writing? That would actually be sort of interesting to see. I know there's a good bit of lore behind it. I'm not some huge MK fan whatsoever, but you know. I played the games as a kid, etc. I know it somewhat.

It would be cool if there was an MK adventure game that was executed well. God of War style or something. Seems like there would be an audience for that. And no, I don't mean Sub Zero and his son go to climb a mountain, but Raiden wants to stop them.

Actually that would be great. Let's do that. Just the exact same premise as GoW but they never acknowledge it. And stick the bad voice acting in. It would be the Sharknado of games.

submitted by /u/appleparkfive
[link] [comments]

Post a Comment

Powered by Blogger.