Smite - 5.13 PTS Issues Thread: Phase 2 - 7/17/2018


5.13 PTS Issues Thread: Phase 2 - 7/17/2018

Posted: 17 Jul 2018 01:14 PM PDT

Hi everyone!

Phase 2 for the 5.13 Mid-Season Update is Live! We've got some changes to Items and Gods based on your feedback in this phase so be sure to hop in and let us know what you think!

You can find the full Update Notes here.

Please post any bugs or issues found from PTS here. Also, feel free to leave any feedback you have about any of the latest God and item changes!

If you would like to participate in the PTS click here to find out how.

Also, if you haven't heard you can earn Gems for participating in the 5.13 PTS! Get the details HERE!

Thanks so much for helping us test the Mid-Season Update!

Item Balance

Masks

Masks are intended to be a unique item for gods who want to flex into other classes/roles. We saw in Phase 1 of the PTS that masks were very rarely being used for this reason. Masks were overtuned in some ways, which increased their problems on the PTS, but the SMITE design team feels strongly that we should push Masks further into their intended role.

For this reason, Masks will now be strictly class locked to be only purchasable by gods who normally do the opposite role of the Mask. For example: Only tanky gods (warriors/guardians) will be able to buy the damage Mask (Rangda's). Although we might be sacrificing the widespread applications Masks had, we feel this is a safer and more interesting design direction.

This may seem counterintuitive, but this is what enforces the class shift design. We feel that these masks would not be interesting additions to the game, even with their negative stats, if they became core damage items on damage gods. (Or core tank items on tank gods, etc) There are already plenty of items in SMITE that fit that role and we want Masks to be something distinctly different.

To compliment this design. Masks have had their stats and passives heavily adjusted. Please continue to share your feedback about these items as we move through the 5.13 PTS Testing Phases.

Protector's Mask - Mage/Hunter/Assassin Only

  • 1200g
  • 50 Health
  • 15 Magical Protections
  • 15 Physical Protections
  • 10% CCR

Lono's Mask - Mage/Hunter/Assassin Only

  • 2500g
  • 100 Health
  • 50 Magical Protections
  • 50 Physical Protections
  • 20% CCR
  • -25% Damage Dealt
  • +15% Damage Mitigation

Fighter's Mask - Warrior/Guardian Only

  • 1200g
  • 10 Penetration
  • 20 Physical Power
  • 50 Magical Power

Rangda's Mask - Warrior/Guardian Only

  • 2500g
  • 15 Penetration
  • 35 Physical Power
  • 70 Magical Power
  • +25% Damage Taken
  • +15% ability damage, +20% basic attack damage

Messenger's Mask - Available to all Classes

  • 1200g
  • 10 Physical Power
  • 30 Magical Power
  • 10% Movement Speed
  • 10% CDR

Bumba's Mask - Available to all Classes

  • 2500g
  • 20 Physical Power
  • 50 Magical Power
  • 20% CDR
  • +10% damage taken
  • -10% damage dealt
  • +35% movement speed

God Balance

Freya

Freya's rework went out a bit...bursty. We love the interaction with Aurora Blades pass through creating multiple explosions when paired with Northern Lights. It provides a solid increase in Wave Clear while allowing well positioned Freya players to find opportunities to punish opponents. However, the explosions dealing full damage was simply too much. Freya players can still deal more damage to enemies around minions, but the extra damage will be much more reasonable.

Additionally, we have a few fixes that should also help her perform more as expected. Outside of fixing some animation and FX issues, Aurora Blades now properly applies effects like Demonic Grip and does not proc items like Soul Reaver.

Mystic Warrior

  • Now heals off maximum mana / maximum health.

Northern Lights

  • Each explosion past the first that hits a god will deal 25% of its total damage.
  • If hit by 3 explosions, a god would take full damage and then 2 hits that deal 25% of that full damage.

Aurora Blades

  • Fixed an issue where this ability could get into a bad state and fire incorrect animations / FX.
  • This ability will no longer proc ability based item passives, and will properly proc basic attack based item passives.

Bug Fixes

  • Issues with Ethereal Staff mana/health regen now work as intended.
  • The extra Neith bot has been removed from Jungle Practice Bot area.
  • Jungle Practice now has the correctly updated buffs
  • Kaldr now behaves correctly in Jungle Practice
  • Fixed an Issue with Freya's Ability 2 getting stuck in a bad state
  • Fixed an issue where red buff was healing too much
  • Ethereal Staff description updated
  • Ne Zha passive description updated
  • Sundering Spear description updated
  • Lono's Mask description updated
  • Freya's Passive text description updated
  • God mode in Jungle Practice now works with more than one player.
  • Jungle Practice lane minions no longer become immune after time has increased to above 30 minutes.
  • Unevolved Book of Thoth now gives the correct percentage of mana conversion.

Known Issues

  • Freya's Ability tooltips are missing updated information
  • Jungle Practice lane minions will spawn whenever the player leaps
  • Voodoo pedestal is missing its model
  • Commendation system is still in progress and will have issues.
  • Friends Lists, Match History, etc. are missing Queue Names
  • New skin portraits are displaying as placeholder images
  • Evolved Book of Thoth grants 1000 mana, but the store UI only shows 100.

See you on the Battleground!

submitted by /u/HiRezIsiah
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104% Damage Mitigation DOES prevent Thanatos execute!

Posted: 17 Jul 2018 03:58 PM PDT

Since Fafnir didnt get a chance to compete in this year's Odyssey skin contest I figured I'd make a non-tier 5 concept for him. I present the 'Mines of Midgard' skin.

Posted: 17 Jul 2018 08:04 AM PDT

Not sure why the god of wisdom is reading such an easy read

Posted: 17 Jul 2018 10:52 AM PDT

I wonder what his favorite god is...

Posted: 17 Jul 2018 05:31 PM PDT

Anyone else miss this fine piece of art for the old Chronos recolour?

Posted: 17 Jul 2018 01:57 PM PDT

Afterlife - Baron Samedi Skin Concept

Posted: 17 Jul 2018 07:28 AM PDT

Finally enough time to get out of elo hell

Posted: 17 Jul 2018 03:44 AM PDT

Don't let Barra forget this (Epilepsy Warning)

Posted: 17 Jul 2018 11:38 AM PDT

[Concept skin] Xbalanque - Pizza delivery

Posted: 17 Jul 2018 03:12 AM PDT

Dear Hi-Rez, Please go over some of the Achievements

Posted: 17 Jul 2018 08:29 AM PDT

Like what the title says, some of the in-game achievements are either broken, rely on characters' earlier kits and are no longer feasible, or just plain unreasonable.

  • Xbalanque's Achievement regarding his passive literally doesn't work currently ever since they changed the stacking requirements.

  • Cupid's Power of the Heart demands that you get a triple kill with Heart Bomb (his 1). That's never happening, even with an Ares ult. To top it off, you have to play completely against your team and go a full damage/pen build if you want to try for this... and basically make yourself worthless in teamfights.

  • Tyr's Bringing Down the Law. 15 kills with his ult in one match... seriously? This is even more ridiculous than Odin's achievement because at least the Bird Bomb combo doesn't have a 60-second cooldown.

  • Ymir needs a triple kill with his ult for You Go Boom. I got this by pure chance in some level 15 Casual Conquest game and I promise I will never have an opportunity with opponents like that again.

I don't think achievements should be easy. Some of the more notable achievements include Anhur, Chiron, Rama, and He Bo's achievements for getting triple kills while in their ults. (Although honestly, they should probably be double kills).

These awards give me something to do when I'm bored, and I think they should be updated to be more reachable as goals.

submitted by /u/FriedChckn
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HiRezAjax tumblr: SMITE’s Clan System

Posted: 17 Jul 2018 12:14 PM PDT

Chibi Bastet and Anubis drawing i did a few months back ^.^

Posted: 17 Jul 2018 09:31 PM PDT

What is console Conquest like?

Posted: 17 Jul 2018 04:21 PM PDT

When all of ur teammates start with t2 boots and one by one leave the game because they are bad. Game ended because 1/1 players voted to surrender. Feelsbad.

submitted by /u/oBLUterate
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8+ hours Thursday downtime

Posted: 17 Jul 2018 09:19 AM PDT

Redrawn Concept - Sif, The Golden Goddess

Posted: 17 Jul 2018 08:42 AM PDT

I know assault was never meant to be balanced but having Zeus is pretty much a win

Posted: 17 Jul 2018 06:01 PM PDT

His immobility isn't really an issue in assault and his goddamn chain lightning with entire lane sized width always hits the entire team for stupid amounts of damage and I HATE IT. I'm a lightly salted potato chip at the moment please excuse me

submitted by /u/Fantombells
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The greatest error in smite history, ever

Posted: 17 Jul 2018 07:34 PM PDT

My friends and I were in a normal conquest on PTS. And we randomly heard French people talking. None of us speak French. The entire game we have French people talking. We win the match, and are on the lobby screen. Out of nowhere the French returns. Turn out. We were hearing the voices of some people playing in a match in Canada. For some reason we were connected with their game. (I can post the videos if y'all want) and it was beautiful. We were attempting to communicate and add one another, as well as cheer them on in their match. It was wonderful

submitted by /u/damn_program
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beach babe aphrodite fanart

Posted: 17 Jul 2018 01:54 AM PDT

Infinite assault was interesting

Posted: 17 Jul 2018 01:59 PM PDT

How about a TP decay timer?

Posted: 17 Jul 2018 02:20 PM PDT

I was thinking about why not have ranked TP decay timers to show you when you will start to have the decay so you can avoid losing any.

I just lost like 8 points the other day and I know it isn't a big deal but I just thought it would have been nice to know before hand. Normally I play ranked pretty often but between traveling and just not feeling like playing ranked recently I didn't realize it was already 14 days without a ranked game.

Now I have to assume there is already a timer in place so I think all they really need to do add the actual countdown numbers to be visible.

submitted by /u/xXMcCnastyXx
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Found this amazing concept art for The Morrigan. This needs to be a skin! Will put original link in first post.

Posted: 16 Jul 2018 11:35 PM PDT

How to improve the commendation system

Posted: 17 Jul 2018 05:56 AM PDT

I like the fact that SMITE is getting a commendation system like Overwatch, it is a nice way to congratulate people BUT there is a major issue that has made me unable to give commendations.

Please have a portrait showing what God the player played as. Because it matters for two reasons.

1: You know how impressive the commendation is. Depending on the role and god they used.

2: I don't read and remember every team members name, but I do remember what god they played as! It is way easier to remember that "the Geb was very nice to us all" than "Gu4rd14n_rocks was nice to us" at least to me.

submitted by /u/Nordic_Krune
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What does crowd control reduction actually do?

Posted: 17 Jul 2018 12:37 PM PDT

I was looking through items and i saw it come up a couple times just looking for some info. Thanks

submitted by /u/VickTheMan
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Is this week that we're going to have a "Closer Look" post at Pele??

Posted: 17 Jul 2018 06:40 PM PDT

I just can't wait for the "Closer Look" post for Pele, similar to what Hi Rez did to Chernobog and Baron Samedi before the patch notes reveal.

submitted by /u/Voidmann
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