Heroes of the Storm - Hero Discussion: Varian |
- Hero Discussion: Varian
- HGC Open Division - Cup 3 - Day 2
- ༼ つ ◕_◕ ༽つ SUMMON NEW HERO TEASER ༼ つ ◕_◕ ༽つ
- Trikslyr Casts Chaotic Team Fight!
- Can we get a Naruto run mount for genji?
- Winterlord Ragnaros (Skin Concept, Fan Art)
- Toxicity down in Overwatch following the implement of commendations and Look for Group features
- Dehaka essence collected from Hero Stalker's Dark Swarm hits do not contribute to Primal Rage AA damage
- As of the time of this post, an ANZ Master player has been in queue for HL for almost 22 hours.
- TIL: Cassia is the only hero in the game who's lvl 20 ult upgrade don't share the same icon as her lvl 10
- So i Just noticed you can hover Hearthstone cards in twitch (which gives the a detailed description of the card), Could we get this for the HGC for viewing Talents / Abilitys & Quests?
- Types of Tanks and which one to pick
- July 10th, 2018 Patch - 7 Days Later
- Midgame Moves: What You Should Know About the “Throw Pit”
- Raynors Raider gets stuck in Haunted Mines
- Azmodan's beam doesn't trigger trait effects if the target dies. Is this intended?
- Our wedding cake had some HotS flavor to it. The wife was quite happy!
- Please allow us to attach hotkey profiles to specific heroes
- Best combo I have been part of in a random HL game
- "The Nexus Responds: New Ranked Season" - Perspectives on new season
- Microstuttering since last update
- Blizzard, can you please not take a year to fix antialiasing? Something happened in the last patch and the game looks like butt now.
- I've worked on what The Innkeeper from Hearthstone could look like in HotS. Here is what I came up with...
- Shopping in the Nexus can be a hassle. COMIC [OC]
- Name a hero that would be totally unexpected to come to the Nexus
- Let's play: "What's the counter comp?"
- New Hero Concept - Baine Bloodhoof
Posted: 17 Jul 2018 04:04 AM PDT Welcome to the Tuesday Hero Discussion, where we feature a rotating hero discussion about popular Warriors, Supports, and Specialist every Tuesday. This Tuesday we are going to focus on a Warrior. Varian High King of the Alliance HotS Birthday & Cost (Link): November 15, 2016 & 750 Gems / 10,000 Gold Varian Wiki Entries Wikia (Link) Gamepedia (Link) Liquipedia (Link) Balance History (Link) List of Pro Builds (Link) Hero Spotlight (Link) Varian Grandmaster HL Match w/Grubby Season 2 (Link) Varian Rework HL Match w/Nubkeks (Link) Varian first impressions patch 31 w/Cattalpillar (Link) Varian OP Tank Guide w/NotParadox (Link) Varian has gotten a number of balance changes in Season 2 and is currently top of the tier 4 Warriors in HGC Phase 2 (Link) with a 14% popularity and a 38% win rate. Varian's popularity on the HotS ladder based on Heroes.report (Link) and HotsLogs (Link) is around 47% with a win rate of about 51% over the past seven days.
Previous Hero Discussions (Link) Please Upload Your Replays to HotsAPI.net & HotsLogs.com [link] [comments] | ||
HGC Open Division - Cup 3 - Day 2 Posted: 17 Jul 2018 08:00 AM PDT StreamEnglish (EU: Grubby and Tetcher; NA: Kala and SolidJake) Find language streams on: Master League | Heroes on Twitch EuropeThe first semifinal will start at 18:00 CEST / 1 hour after this post.
North AmericaThe first semifinal will start at 18:00 PDT / 21:00 EDT / 10 hours after this post.
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༼ つ ◕_◕ ༽つ SUMMON NEW HERO TEASER ༼ つ ◕_◕ ༽つ Posted: 17 Jul 2018 09:41 AM PDT ༼ つ ◕_◕ ༽つ SUMMON NEW HERO TEASER ༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ SUMMON NEW HERO TEASER ༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ SUMMON NEW HERO TEASER ༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ SUMMON NEW HERO TEASER ༼ つ ◕_◕ ༽つ[link] [comments] | ||
Trikslyr Casts Chaotic Team Fight! Posted: 17 Jul 2018 10:46 AM PDT
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Can we get a Naruto run mount for genji? Posted: 17 Jul 2018 04:35 PM PDT I like to theme my music to what hero I play, and this would really help me get into the right mood [link] [comments] | ||
Winterlord Ragnaros (Skin Concept, Fan Art) Posted: 17 Jul 2018 03:14 PM PDT Don't want to talk for long, I am a hobby artist who decided to make a Norse themed skin concept for everyone's favorite Firelord. Looking for some constructive feedback to help me improve my art. Suggestions or inspiration for other skins is also very welcome. I created a total of 5 skin variations, customized all abilities, made 2 Sprays and Portraits as well as a Making Of. All that stuff can be found here. A more detailed breakdown of the skin and abilities can be found in the forum post. (Please don't go too hard on me, this is my first post here and Reddit is a platform I avoided for a long time as my experience with it in the past wasn't the greatest. However I got repeatedly told to post the art here as this place may help me gather the feedback I need for future Hots related art projects I am doing. I agree with that so I decided to swallow my fear and come back.) Hope you guys like it. - Cuddlewood [link] [comments] | ||
Toxicity down in Overwatch following the implement of commendations and Look for Group features Posted: 17 Jul 2018 02:43 AM PDT
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Posted: 17 Jul 2018 12:52 PM PDT My friend discovered this today in Try Mode. I've replicated it in Try Mode and a Custom Game. If Dehaka takes [[Hero Stalker]] and collects essence by hitting enemy Heroes with [[Dark Swarm]], that essence does not contribute to the bonus AA damage of [[Primal Rage]]. Minion essence, Takedown essence, and Hero Stalker's bonus Takedown essence all correctly contribute to Primal Rage. [link] [comments] | ||
As of the time of this post, an ANZ Master player has been in queue for HL for almost 22 hours. Posted: 17 Jul 2018 07:48 PM PDT Visible here (for the stream): https://www.twitch.tv/spazzo965 or here (for the clip of the current moment, if he somehow manages to find a game): https://clips.twitch.tv/CautiousStylishWebRaccAttack The new changes to the HL sorting system are unfeasible for high-level players in minor regions who actually want to play the video game. Many high-end players are resorting to creating smurf accounts and playing on those, until they too get overbloated. Please, this is an appeal to Blizzard to implement either an opt-in setting for these new matchmaking rules, or separate rules for the ANZ region and other smaller ones. [link] [comments] | ||
Posted: 17 Jul 2018 11:22 AM PDT All the other heroes use the same icon, but Cassia's lvl 20 icons are recolor of the lvl 10 [link] [comments] | ||
Posted: 17 Jul 2018 05:01 PM PDT I don't watch Hearthstone very often, but just happened to check out a streamer i like who was playing and noticed you could hover the Cards & hide their deck, my immediate thought was "this would be really cool for the HGC" It would be great for displaying the descriptions on Ability's / talents and perhaps even display Quests on particular talents, it could even be used for more knowledge like explaining map objectives etc when hovered. [link] [comments] | ||
Types of Tanks and which one to pick Posted: 17 Jul 2018 09:22 AM PDT I posted a different perspective on Assassins last week that I received mostly positive feedback on and I wanted to do a similar breakdown for the tank population that goes beyond just "Tank" and "Bruiser." There are a couple different archetypes within the tank classification that I wanted to provide some of my own thoughts on. Note that these are my own perspectives, and some of you will probably disagree with my classifications and that's okay. Let's start with the basics - who/what are the tanks and who/what are the bruisers. Note that these don't necessarily have to be binary, and are more a scale or control versus damage. Bruisers A bruiser is typically a front-line damage hero that sacrifices crowd control and disruption for damage output. They generally sit somewhere in the middle of tank and melee assassins, offering less damage than your assassins but with more survivability. They are typically paired with a Tank in order to create a solid front that is durable and protects more vulnerable targets Examples: Leoric, Dehaka, Chen, D.Va, Rexxar, Sonya, Zarya, Artanis, Tyrael* Tanks A tank is a high health, front-line presence that generally does relatively low damage (compared to their assassin and bruiser counterparts) in exchange for control. Their roles are to protect their assassins and supports, and to help initiate and secure kills. They all have some sort of crowd control, whether that is soft crowd control (slows, displacement) or hard crowd control (stuns, roots) and also usually some sort of self sustain through either armor, healing, or shielding. Examples: Anub'Arak, Arthas, Blaze*, Diablo, ETC, Garrosh, Johanna, Muradin, Stitches, Varian, Yrel *Note that some would Categorize Blaze on the "Bruiser" side of things or Tyrael as a "Tank" and I don't feel they are out of place there. Types of Tanks Looking at our tanks, I generally categorize them into one of three roles with their own play-style and composition preferences, though the styles are not necessarily mutually exclusive. Initiation Tank Also known as "Dive" tanks, these tanks play very aggressive and look to knock the enemy team off balance by taking advantage of positioning and opportunities to create fights by being the first into the fight.
Pick Tank These tanks rely on displacing the enemy target into your team (whereas Initiation tanks rely on initiating into the enemy) and forcing them to be defensive or killing them. These tanks rely on a more patient playstyle from your team due to the fact that it can take time to set up the right opportunity, and they generally lack the crowd control necessary to have large impact on the fight outside of their setup skills; specifically they have difficulty reliably protecting their allies.
Anchor Tank These tanks serve as an anchor point for their team, and a general front-line presence that can soak damage and serve as a reference point for your team to orient. Generally these tanks have strong area presence, can protect their teammates well, and are durable but lack tools to engage heavily on their own. Their damage and disruption is high enough that they cannot be ignore, especially if they can get into the enemy team.
Jack of All Trades These tanks have the most complete kits with minimal weaknesses, and are generally strong in every composition. They have solid crowd control, survivability, decent wave clear, have initiation abilities, and can be disruptive enough that they cannot be ignored. The flip side to this is that they don't excel at countering anything from the enemy team. They can do decently well at targeting backline, decently well at mobile assassins like Genji and Tracer, and decently well at initiating but don't do anything of these things as well as the more specialized tanks.
Summary: Hopefully this was helpful, feel free to comment on points you agree with or disagree with. My goal isn't to create a perfect list, but more to help players who want to know more about the strengths and weaknesses of various tanks. [link] [comments] | ||
July 10th, 2018 Patch - 7 Days Later Posted: 17 Jul 2018 01:48 PM PDT
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Midgame Moves: What You Should Know About the “Throw Pit” Posted: 17 Jul 2018 10:52 AM PDT
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Raynors Raider gets stuck in Haunted Mines Posted: 17 Jul 2018 07:25 PM PDT the little dumb fuck gets stuck down there all the fucking time and starts flying into the top wall [link] [comments] | ||
Azmodan's beam doesn't trigger trait effects if the target dies. Is this intended? Posted: 17 Jul 2018 06:38 AM PDT To elaborate, there are some talents for [[All Shall Burn]] which reward Azmodan for staying in range for the whole channel duration - for example [[Cydea's kiss]] which heals him, and [[Hell rift]] which buffs his summons and also summons a demon. Quite good in combination to get some powerful pushes going, and I've found it quite useful in teamfights to get some sustained damage going. However if you pick these traits and then your target dies in the middle of channeling All Shall Burn, none of these rewards are applied. The game treats it as if the target walked out of range or otherwise cancelled the ability, leaving it on cooldown without any bonuses. I can understand the death of a targeted minion not counting as a complete cast - it could make for some interesting plays in lane but I imagine this kind of exploitation of mechanics is something the devs try to avoid. But beaming an enemy hero to death should be rewarded, no? It doesn't feel fair or intuitive to lose out on your bonuses just because the guy you were beaming got nuked too quickly mid-teamfight. Do I really have to tell my allies "let me finish lazor before kill" to make these talents worthwhile? [link] [comments] | ||
Our wedding cake had some HotS flavor to it. The wife was quite happy! Posted: 17 Jul 2018 05:49 PM PDT Me and the wife are big blizz, anime and video game nerds. We figured a bit of HotS featured on the cake was nice. [link] [comments] | ||
Please allow us to attach hotkey profiles to specific heroes Posted: 17 Jul 2018 09:16 AM PDT why do i have to manually switch my hotkey profile everytime i feel like playing samuro or vikings or insert micro hero? why do we even have the option to make numerous hotkey profiles if we cant attach them to heroes so they automatically switch? This is how I image it in my head: let us select ONE main profile that every hero uses by default, and a few secondary profiles that we attach to the heroes we want like how we can change quick cast per ability per hero. If this option is already in the game and im somehow blind please let me know thanks. [link] [comments] | ||
Best combo I have been part of in a random HL game Posted: 17 Jul 2018 02:44 PM PDT
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"The Nexus Responds: New Ranked Season" - Perspectives on new season Posted: 17 Jul 2018 01:15 PM PDT
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Microstuttering since last update Posted: 17 Jul 2018 06:45 PM PDT Blizzard admits that Raynor/Azmodan patch broke anti-aliasing, but i saw one person in the comments also mentioning frame rate issues. Since this patch my game is stuttering like crazy even though fraps shows 100+ fps. Every couple of seconds i experience these annoying 0.2 seconds freezes so i think its frame time issue. I tried every solution i could find but nothing seems to be working. Anyone else have this problem? [link] [comments] | ||
Posted: 17 Jul 2018 06:07 AM PDT Antialising was never really good in this game, but ever since last patch, it's looks like it's just not working. Game looks like butt. In retrospect, butts are smooth. So not like butt. Make it look like butt again. [link] [comments] | ||
Posted: 17 Jul 2018 07:18 PM PDT The Innkeeper Ranged Assassin/Specialist (I wouldn't call him "multiclass" but you can certainly talent towards more summons and wave clear rather than outright hero damage). Mana-based Hero that uses Cards rather than basic abilities to combat in the Nexus. You'll need to be able to think quick on your feet, test your deckbuilding skills, and use your Cards in the best combos to master this Hero. Trait - Shuffle Active: Shuffle three Cards into your basic ability slots. Cooldown: 4 seconds Q/W/E - Hand As you use your trait, your basic abilities constantly change throughout the game. Using a Card discards it, rendering that slot empty and waiting to have a new Card shuffled in. You will never have multiple copies of the same Card in a given Hand. UI note: Each card is boldly colored based on their class, for easier identification. Also, it puts cards in your hand one by one from Q to W to E, each cards flares up on your screen as it is coming in. Nothing too flashy to inhibit your vision, but just enough so you can easily discern what your new "hand" is going to be. Balance note: Each "card" is meant to be slightly weaker than most abilities in HotS. This accomplishes two things. It allows the hero to shuffle more often without being overpowered, and also doesn't give too much variance on how good your hand can be in certain situations. He is still mana-based, so don't expect to be using every card in your hand with every shuffle. CARDS Naturalize Destroy targeted lane minion and drop a neutral regen globe in it's place. Unleash the Hounds Summon a hound for each nearby enemy. They are very small and fragile but will attack their corresponding enemy that summoned them for a short period. Fireball Fire a medium range fireball in the direction of your cursor damaging any enemy hit. Equality In a small area reduce the armor of enemy minions or mercenaries by 30 for 5 seconds. Enemy Heroes in the radius have their armor reduced by 10 for 5 seconds. This effect does not stack. Circle of Healing Any nearby minions or summoned minions are healed and granted 20 armor for 4 seconds. This effect does not stack. Headcrack Deal damage to targeted enemy Hero. If you cast this after another Card from the same Hand, you can cast it twice. Lightning Storm Deal moderate area of effect damage over time in a medium-sized area. Able to weaken a minion wave, but not outright kill it. Soulfire Deal substantial damage in a small targeted radius after a very short delay and discard a random Card in your Hand. Then gain 15% Spell Power for 4 seconds, this effect does not stack. Shield Block Gain 10 armor for 4 seconds and replace this with another card. This effect does not stack. Ultimate 1 - Opening Packs! Active: In the area of your cursor, you cast 5 random cards that exist in your deck. Medium range, cooldown of 60 seconds. Ultimate 2 - Innkeeper the Hollow Passive: Every time you Shuffle, your R key becomes a "Shadow Reflection" card that copies the last card you've played. Once used/discarded you cannot use it again until you Shuffle again. TALENTS Level 1 Deck Thinning - Choose one of your 9 Cards to remove from your deck for the rest of the game. You will never draw this Card. Equality, Consecrate - Equality now deals damage as well, damage is 150% stronger versus Minions and Mercenaries. Wild Growth - Quest: Gather regen globes to increase your mana regen (up to 30). Level 4 Deck Thinning - Choose one of your 9 Cards to remove from your deck for the rest of the game. You will never draw this Card. Totem First - Lightning Storm does additional damage in its center. Always Huffer - When casting Unleash the Hounds near an enemy champion, spawn a Huffer instead to attack the nearest enemy champion. Huffer is stronger and lasts longer than Hounds. Level 7 Deck Thinning - Choose one of your 9 Cards to remove from your deck for the rest of the game. You will never draw this Card. Armorsmith - If you take damage while under the effect of Shield Block, gain an additional 10 armor for an additional 8 seconds. Divine Spirit, Inner Fire - Circle of Healing also gives allied Minions, Mercenaries, and Summons additional damage for its duration. Level 13 Deck Thinning - Choose one of your 9 Cards to remove from your deck for the rest of the game. You will never draw this Card. Backstab - Headcrack does double damage if your target is above 80% health. Flame Imp - Soulfire spawns a Flame Imp at it's location. The Flame Imp attacks the nearest enemy Hero or yourself depending on who is closer. Level 17 When secrets are active you gain a little secret question symbol above your character. The secret replenishes after being triggered in 60 seconds. Enemies will not be able to see which talent you have chosen until the first time it triggers. Secret: Iceblock - Upon taking damage which would normally kill you, prevent it, and gain the protected status for 2 seconds. Secret: Vaporize - Upon taking a melee attack from an enemy Hero, prevent it, and deal a large amount of damage to them. Secret: Spellbender - Upon being hit by any crowd control effect, prevent it, and summon a Spellbender which attacks the champion that sent it. Level 20 Elise the Trailblazer - "Opening Packs!" opens 5 more random cards, increase the cooldown of "Opening Packs!" by 15 seconds. You will learn to fear your shadow... - Every time you cast a "Shadow Reflection" you and your summons gain stealth for 1 second. Greater Deck Thinning - Choose two of your 9 Cards to remove from your deck for the rest of the game. You will never draw these Cards. [link] [comments] | ||
Shopping in the Nexus can be a hassle. COMIC [OC] Posted: 17 Jul 2018 09:13 AM PDT
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Name a hero that would be totally unexpected to come to the Nexus Posted: 17 Jul 2018 02:01 PM PDT Mine would be Twin Emperors from Ahn'Qirai in Warcraft universe. Two person hero with two bodies that share healthpool, have high armor (Vek'lor to magic and Vekni'lash to physical) and can swap positions. That would be AWESOME wouldn't it? What would be your totally unexpected hero? [link] [comments] | ||
Let's play: "What's the counter comp?" Posted: 17 Jul 2018 12:09 PM PDT So make a comment below of a 5 man team comp, and someone will comment a team comp that absolutely counters it and why. You can include map choice as well as that may play a role into how it's countered. [link] [comments] | ||
New Hero Concept - Baine Bloodhoof Posted: 17 Jul 2018 12:37 PM PDT So guys, here is my first try on a new hero concept. All criticism is wellcome. Baine Bloodhoof , The Tauren Chieftain Role: Melee Support Starting HP: 2100 Health Regen: 4.000 Starting Mana: 400 Attack Speed: 1.8 Attack Range: 1.00 Attack Damage: 130 High Chieftain Baine Bloodhoof is the son of the late tauren leader, Cairn Bloodhoof whom he looked up to as a role model. While Baine has formidable skill on the battlefield, his true talents lie in the arena of diplomacy. He is a strong force for moderation, calm wisdom, and unity within the Horde, especially in their dealings with the Alliance (https://wow.gamepedia.com/Baine_Bloodhoof). He is a support hero in an attempt to shift the support role from a passive healer to an active role which helps the team control the battlefield and give them that extra thing which will help win a teamfight or capture an objective. Passive (D): The Horns of Battle Cooldown: 30 seconds Baine blows his great horn, inspiring all nearby ally units, granting them 10% attack speed, 10% attack damage and 10% movement speed for 3 seconds. Heroes gain half that amount. (Q): Stoneform , Mana (80) Cooldown: 20 seconds Baine gives a permanent shield to an allied hero, equal to 15% of Baine's maximum health. If the shield has persisted for at least 8 seconds to a specific hero, Baine can activate his ability again to grant the hero unstoppable for 1 second removing the shield. There can only be one shield active on a hero at any given time. (W): War Stomp, Mana (50) Cooldown: 12 seconds Baine smashes his great totem as he walks, knocking back every character caught in an arc in front of him. The shockwave creates another smaller arc facing backwards which knocks characters back a shorter distance. Baine is always caught in the second shockwave. (E): Totemic Might, Mana (75) Cooldown: 16 seconds (Passive): Every minion killed near you grants you 0.40 attack damage and Takedowns grant you 1 attack damage. (Active): Place a great totem on the ground which taunts nearby enemy heroes for 0.1 seconds per bonus attack damage stacked. You lose all bonus attack damage granted by Totemic Might's passive ability. (Totem's health: 600 + 6% per level). (R1): Healing Rain, Mana (90) Cooldown: 70 seconds Place a totem on the ground which channels healing rain for 5 seconds in a large area around it, healing your allies for 100 health per second plus another 500 health for everyone that has stayed within healing rain's area for the whole duration. Totem can be interrupted by dealing 750 (+4% per level) damage to it. (R2): Peace Brothers, Mana (100) Cooldown: 100 seconds Baine utters a single soothing word, channeling for 0.75 seconds and makes every hero, in a large area around him, unable to attack any hero or enemy structure for 2 seconds and silences all heroes for 3 seconds. Level 20 Talents (R1)- Cleansing Rain: The first second of channeling, Healing Rain Cleanses all allied heroes caught within its area of effect. (R2)- Diplomatic Immunity: When Peace Brothers' duration ends, allied heroes caught in its AoE are granted Invulnerable for 0.75 seconds. (Passive)- Elite Tauren C: Everytime you blow your Horn of Battle a Tauren Honor Guard joins you with 1500 health points and an AoE attack. The Honor Guard gains the effects of your passive ability. (E) Magatha's Totem: You no longer lose stacks upon activating Totemic Might. You gain 50 bonus attack damage immediately, but you also lose Totemic Might's passive ability. (Active) The Earthmother watches over us: Grant any ally in melee range -including yourself- a shield equal to Baine Bloodhoof's current health for 3 seconds. [link] [comments] |
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