| TL;DW 389 - Content Showcase - July Posted: 18 Jul 2018 02:29 PM PDT Click here to watch the stream. Player-owned-farms - Release: first week of September.
- Screenshots
- Premise: Granny Potterington is the owner of the farm north of Ardougne by the lodestone which current serves no purpose. Her husband has passed away, her kids have disappeared and so she's alone and unable to look after the farm. Help out and receive a cut of reward and profit. You will receive a section of the farm that you will build up and improve.
- Your first task in the tutorial is to pick up Jack the Yak. [Inventory icon]. Jack is being sold off to Prezleek to kick-start the process of rebuilding the farm.
- Mixture of construction and farming in the area.
- Requires 17 Farming and 20 Construction to get started.
- Receive a starter pack of animals from Granny Potterington.
- Raise animals on the farm.
- Will not be instanced. Everyone will be in the same section of the farm but will only see their own farms (akin to machines in the Invention guild).
- Contract buyers
- Much like yellow runespan wizards but for animals.
- Prezleek is one of the contract buyers.
- One buyer for each animal type.
- Whenever they show up they'll ask for X amount of that animal in return for beans.
- They'll be particularly after a certain breed. Although you can give them any animal breed of that type, giving them their desired breed will be best.
- Will accept checked and unchecked animals.
- Pens
- Turn manure
- Niche uses such as farming strange/golden rocks.
- You can receive rocks, farming pet etc from all POF activities.
- Lots of achievements.
- Beehives.
- Haven't decided on Comp/Trim requirements but will not be a particularly difficult or RNG reliant requirements (unlock all pens and animals for instance is an example of what it could be, not something ridiculous like unlock all trait variations). No MQC requirements.
- Animal collection log viewable from Granny's dog.
- Dailyscape
- It's not any more dailyscape than Farming is. It is timed, because Farming is timed.
- As you get higher level you don't need to be at the farm as often (e.g. Player owned ports).
- We've deliberately designed it so that the farm will work at your leisure. It won't do any checks for determining disease etc until you come to the farm.
- It does track time, so if you leave the farm for a week and come back, a week's worth of progress will be ready for you (e.g. growth stages).
Animals | Animal | Farming level | Acquisition method | Pen | Known breeds | Eats | Produces | | Rabbits | 17 | Hunter | Small | Shiny | Flowers; Vegetables; Fruit | | | Cows (Cow; Bull) | | Reward shop | Large | Shiny; Chocolate; Strawberry; Vanilla | | Milk | | Chinchompas | | Hunter | Small | Shiny | | | | Chickens (Hen; Rooster) | | Reward shop | Small | Shiny | | Eggs | | Sheep (Ewe; Ram) | | Reward shop | Medium | Shiny | | Fleece | | Spiders | | Combat | Medium | Shiny | | | | Yaks | | Combat or making Pak Yak pouches | Large | Shiny; Fremennik | Flowers; Vegetables; Fruit | | | Dragons | 92 ('or something like that') | Combat | Large | Shiny; Blue; Black | Meat; Fish | Dragonhide | | Zygomites (Mushroom people) | | Mushroom patches | Medium | Magical; Zanarian; Gloomshroom; Daemoncap; Arcspore; | Mushrooms | Mort myre fungus; Mycelial webbing; Zygomite fruit | - We were going to add them as pets but to do that we need to add combat animations. We could do just follower pets but the last few times we've made a follower pet people have wanted it overridable. We have quite a lot of content already planned and we don't have the graphics time available to add the animations.
- Two types of animal 'inventory objects' (similar to activated and unactivated portable fairy rings)
- Animals typically come in an unchecked state..
- Unchecked animals stack in the bank and can be traded on the grand exchange.
- Checked animals can't stack in your bank or traded on the grand exchange.
- Once checked, animals will have traits and object variables on them (like augmented items).
- Although checked animals can't be traded on the grand exchange, they can be traded player-to-player or sold to contract buyers at any growth stage. Adults will be sold for the highest (if they grow to 'Elder' they'll lose value in comparison to an adult).
- Stats
- Health and Happiness - the higher these two stats are the more likely it will breed and the less likely it is to get diseased.
- Weight - potentially 'who can grow the heaviest' competitions.
- Speed - won't have any effect on launch but if Player owned farms goes down well we could potentially make animal races.
- Attractiveness - won't have any effect on launch but potentially 'beauty' competitions.
- Traits include
- Jovial - Feeding this animal increases happiness a lot more (easier to maintain happiness)
- Golden Gift - Increase XP for checking animals.
- Robust - This animal is more resistant to disease.
- Lucky - Sells for more.
- Virile.
- Giver.
- Chatty.
- Genetic Mutation.
- Radiant.
- Handsome.
- Poisonous Breath.
- Glistening.
- Studily.
- Sparkling.
- Genetic Inferiority.
- Joyful.
- Strong Genes.
- Genetic Instability.
- Traits may do something silly, or sensible.
- Animals can have upto 3 traits each.
- Names of the animals are 'random-ish' - 30 different names per gender per animal type
- Animals don't die of old age. We strawpolled it in Discord and people didn't like that.
- Animals must be fed food appropriate to the type of food they eat (herbivore, carnivore etc)
- Building a system in a way that hopefully makes it easier to add animals in the future.
- Breeding
- Putting animals in the breeding paddock will result in off-spring.
- Animals can breed different breed types but only the same species can breed (e.g. only Cows can breed with other Cows but they can breed a different type of Cow).
- Every animal born through the breeding process has a 1/X chance of being a shiny. Shiny animals give more resources, can be sold for more and can give slightly different materials and +10% XP for checking their growth stage.
- Animals can have different breeds which give slightly different produce:
- Shiny sheep give golden fleece.
- Shiny rabbit.
- Strawberry/Vanilla/Chocolate/Shiny are the special Cow breeds. Give flavoured milk.
- Acquire more pens and animals as you progress.
- Growth stages: Egg > Baby > Adolescent > Adult > Elder.
- Dragons take about a week to fully grow.
- Adult brown rabbit.
- As animals grow up, you'll be able to keep checking on them and receive XP and produce at certain growth stages.
- Like checking a tree but at multiple stages.
- Growth stages XP will stack up. So for example, if you haven't checked for three stages, you'll get the XP for all three when you check next.
- Not all animals give produce. A normal brown rabbit gives no produce.
- This XP does not stack with bonus XP or DXPW but urns do work.
- Disease
- Trading animals
- Unchecked animals can be sold on the GE, player-to-player, or to contract buyers.
- Checked animals cannot be sold on the GE but can be sold player-to-player, or to contract buyers at any growth stage.
- Want to encourage trading of checked animals between players. This would create a 'farmer's market' for trading at the farm.
- No reason to hoard animals in your bank. Grow them and sell them for beans.
- Perks (not to be mistaken for Traits)
- Attach a farming totem to a pen to activate perks for an animal at the 'Elder' growth stage in that pen.
- 12 perks in total, one per animal including gender variations (i.e. one for a hen, one for a rooster).
- On a per pen basis, so only worth having one Elder per pen.
- Perks stack, so an Elder spider in every pen will add to the bonus damage dealt to spiders.
- Rabbits: All animals have a higher chance of breeding when in the pen.
- Spiders: Damage bonus against all spiders including Araxxor/Araxxi.
- Hens: Chance to save feathers.
- Roosters: Better chance of getting a ghostly essence drop.
- Dragons: Buffs ultracompost to have half the disease chance of supercompost and increases the growth speed slightly above supercompost.
- Chinchompas: A chance to save skillchompas on use.
- A chance to get clues from harvesting.
- 'A number of perks that help with additional harvest from farming or farming crops in general.'
- Other that have nothing to do with Farming.
- All animals will 'poop' which can be turned into compost. Only dragon dung can be turned into ultracompost.
Rewards - Internal farming currency called 'Beans'.
- Granny Potterington has a reward shop.
- Farm upgrades.
- Animals/beans
- Magic beans
- Will be rare. Won't be millions of them in the game.'
- Receive them through contracts or buy them from the reward shop.
- Instantly grows the plot at random
- The type the plot produces is random but scales around your farming level (to avoid growing things that are low level for high level players).
- Does not work on crystal tree. May possibly work on Elder tree.
- Patch specific beans but there is a universal one too.
- Ultracompost
- Better yield chances.
- Better disease protection (halves the chance compares to supercompost)
- Storable with Tool Leprechaun.
- Receive it from Dragon dung in the farm
- No HERO item for the farm.
- Elite farming outfit [Inventory icons]
- Three versions as usual - one for animals, crops and trees. Combined to make the elite outfit.
- Mimics the fragment system with other outfits. Won't be put on TH.
- Blueprint requires 70ish farming to purchase.
- Set bonus:
- +6% farming XP (if farmer's outfit owned).
- Animals age 7% faster when you're at Ardougne farm.
- 10% more beans from Farmers' Market sales.
- Better chance of positive traits from breeding and checking.
- 10% chance to harvest more hops, herbs, and allotment crops.
- Herbs are auto-cleaned on harvest.
- Planted hop, herb, flower and allotment seeds are auto-watered.
- Protection payment discount (-2 to a minimum of 1).
- Can cast Rapid Growth up to twice per patch, per day.
- 10% chance to gain bonus produce when harvesting fruit trees and bushes.
- Remote farming access to Ardougne Farm, Herblore Habitat and seed pod teleports.
- New skilling potions. The Zygomite produce are secondaries for these.
- Herbicide and seedicide upgrades. Picks up herbs/seeds like upgraded bonecrusher picks up bones.
Quest point shop / Quest point unlock system - Name will change.
- HUB in the Grand Exchange. The NPC who runs the HUB already exists.
- Location is pretty definite because of 'reasons'.
- 'Sorry that you can't surge from the NW corner anymore but if you're surging you're probably going to be using Prif anyway.'
- Quest point armour inspired by helmet of trials.
- Helmet of trials will stay as is.
- Hybrid armour.
- T25/50/75, scales with your level.
- Set effect is specifically intended to help people with quests. The more you struggle at quest bosses the better the armour gets. Does not work in dominion tower.
- A multi-styled weapon similar to Sunspear which goes with the armour
- Melee
- Slightly lower level requirements than Sunspear.
- T75 (1676 damage; 1694 accuracy)
- The more you struggle at quest bosses the better the weapon gets. Does not work in dominion tower.
- Lorehound pet
- Model
- Pet on the right in the model will not be put in game. The base pet instead will be this one with the one on the left (wearing the quest point armour) in the model as the upgrade by 'doing certain things.'
- Other things about the pet will be unlocked.
- Examine the pet will show your quest points.
- Will be an override.
- Unlocks to do with the HUB itself. 'Some of the things in the HUB will be useable to benefit you in your questing or post-quest stuff.'
- Two systems for unlocks
- General unlocks: Putting everything you get already in game from quests and putting it in one place with other unlocks. Unlocks as you get quest points. Will have stuff for about 500 quest points to futureproof a little.
- Second system (pet, weapon and armour, HUB effects) which allows you to allocate your quest points (but not 'spend' them). This means you cannot have everything at once but you can reset your allocations (max QP on launch can probably unlock 2.5 out of the 3).
- A lot of references for MQC owners and specifically things for them.
- No comp/trim/MQC requirements.
- Also other niche things.
- Future quests will not have random quest points allocated. They'll be made systematically based on their difficulty and length.
- Any lore books? Not right now but that isn't a no.
Clans | Boosters | Orts | | 1 | 1K-10K | | 2 | 10K-50K | | 3 | 50K-100K | | 4 | 100K-200K | - Good news that the clan avatar rework's release has been brought forward.
- Clan chat is now more optimised.
- Clan list, guest clan list, and ban list will now show the number of players.
- Mousing over the clan list figure will show how many members the clan has.
- Attempting to add to the ban list after it's full will now display a message.
- When a new member joins, the chat message indicates who they were recruited by.
- Clan log. Resets when the build tick happens.
- Ability to add a clan login message.
- Will only show if you've been logged out for more than 6 hours.
- Sanctions are in place for clans that try to use the message maliciously.
- Only deputy owners+ can set a message. Not toggleable as a permission for lower ranks than that yet.
- Clan members can toggle off seeing this entirely. Settings > Gameplay > Chat settings > Hide clan log in message.
- Clan list now shows muted members instead of clan wars icon. As a result the clan wars icon has been removed.
- Can now choose which ranks can kick (in live it was hardset to Admin+)
- Clan settings interface moved to the newer blue interface rather than the pre-NIS interface,
- Clan time zone now has options for GMT+13 and GMT+14.
- Clan settings is now an overlay interface. You can change your settings, rank people up while you skill etc.
- Clan motif colours work similar to max/comp cape colours (set colour to a specific).
- Leaving clan: added another are you sure message with the options swapped (so you can't hold down 1 to leave).
- Welcome back clan broadcast when an inactive (30 days) clan member logs in.
- Previously you had to opt in to clan event broadcasts. A lot of people didn't even know this was something you could do. It will now show for all clan members regardless.
- Added more options to clan event broadcasts: specific GWD2 bosses, Raids, Invention guild, Combat academy, Lost grove, all of the Eastern land islands, Deep sea fishing, Armadyl's tower, Behind the scenes, Gower farm, Solak, Overgrown idols, Hall of memories, Guthixian caches, Demon flash mobs, Safecracking, Invention, Portables, Elite dungeons.
- Increased the resources gained per XP drop which means a faster cap.
- 2-3 resources per XP drop
- Capping will now be more AFK (e.g. the root in the woodcutting plot was set to be chopped every 3-8 XP drops. This has been changed to 4-9 XP drops before having to click again). Currently it takes around 1.5-2 hours to cap, this should reduce it to 30-40 minutes.
- Fealty requirement is now a flat 900 resources gathered (which is a lot faster post-update, took Shauny 4-5minutes with a clan citadel booster at the WC plot).
- Capping message will show how many people have capped this week.
- Capping as a clan will make everyone cap faster
- Comes up once per log-in to prevent spam.
- Attempting to set a clan name to one that is free will ask you to confirm (which you can use to see if your desired names are available before deciding).
- Cleaned up the clan admin messages interface.
- Two additional messages that can be toggled: 'X has edited the clan's login message' and 'The goal for resource has been met/resource goals have been met'.
- Urns now work in the citadel.
- Clan Member Broadcasts
Clan Avatars - Many clan avatars. They're just for show. T3 habitat will display 10, T2 will display 5, and T1 will display 1 avatar.
- Attuned to or manage avatar stone to activate your weekly buff.
- Everyone has their own avatar buff, you don't need to take the avatar out. You don't need to have the avatar warden job title.
- Everyone has their own weekly buff.
- XP buff
- +3% base.
- Fealty will increase this by 1% per rank (total 6%).
- Allows avatar bonuses in places familiars aren't allowed (e.g. Runespan).
- Citadel skill plot bonus increased from 10% to 50%.
- XP drops will now show resources gained in the citadel
- Avatar itself is now a pet.
- Orts will no longer drop. The ones you have will remain in your currency pouch for those that want to show off their quantities.
- Ironmen won't benefit from the buffs. They can take the pet out as a cosmetic though.
- Heal over time, familiar faces, auto ort, random resurrection, and protector have been removed. Some of these could come back in some form in the future.
submitted by /u/imsuity [link] [comments] |
| [X/POST] Runescape 3 Right Now Posted: 19 Jul 2018 01:39 AM PDT |
| The idea of RunePass 2 Posted: 19 Jul 2018 06:40 AM PDT |
| Sometimes Runescape feels like an Idle Game. Posted: 18 Jul 2018 10:44 PM PDT |
| My idea for a 'Reaper' cape or Final boss cape. (Sorry, I don't have flashy software so drew by hand) Posted: 19 Jul 2018 01:47 AM PDT |
| Suggestion: Abolish P2P-only TH prizes being earned on F2P now, simply because it's STUPID as FUCK Posted: 18 Jul 2018 06:21 PM PDT |
| TH Appears to be scheduled for the next few years regardless of RunePass outcome? Posted: 19 Jul 2018 02:13 AM PDT Then again it could be the wording to work out a system as such below. A nice update/change for once. But for those who don't read the forums: http://services.runescape.com/m=forum/c=OuBn47fEzVs/forums.ws?366,367,680,66026111 Lifecycle of TH items Hello! In keeping with more communication and experimentation mentioned in the recent Live Events Dev Blog, we want to implement the item lifecycle plans we mentioned in the next couple of weeks, and therefore, give you some more information, and get your input into what you'd like to see first. So, we plan to create a cycle in which all content made available through Treasure Hunter or other hard currency events is made available through gameplay and eventually, free to everyone. As it stands, we currently have several years' worth of content that is either shelved, or no longer available that we're able to start using straight away. To start with, we'll follow this format (though as this is the first time we've done this, we may refine it over time): - Item becomes available on Treasure Hunter
- 1 year later, the item becomes available via another method (Time limited event, Solomon's Store etc.)
- 1 year later the item is earnable in game (Thaler store, shards similar to Elite Skilling Outfits etc.)
- And at some point after that, the items are made free to all through a simple claim
These timelines are approximates and may vary according to item/promotion. We want to retroactively make all previous content available as part of this system, starting with 10 items we want you to help us choose. With the above, we've put together a poll of the first set of items that we want to make free. On this straw poll are 20 different items, all of which we want you to vote on! Which of these items would you love to get your hands on ASAP? Click here to vote on our Strawpoll! The top 10 winners of this poll will be made free and available in game in the coming weeks through the Oddments store. We're currently exploring the best ways to deliver these items to you, so any feedback or ideas on the use of the Oddments store or any other method is welcome. For now, get voting, and don't worry if your item doesn't make the initial cut - the others will be made available for free soon, along with a large slew of other items lost to the ages, and we will continue to discuss our plans for Live Events with you! Cheers, Mod Sayln and the Live Events Team submitted by /u/Strife_3e [link] [comments] |
| Found Baba Yaga’s house IRL Posted: 18 Jul 2018 08:22 PM PDT |
| Can the warning for High-Alching the Rare Relics of Aminishi/Rare Relics from ED2 be removed Posted: 19 Jul 2018 06:47 AM PDT Seeing as its an item that is designed to be alched, it only makes sense that it doesn't have the warning. submitted by /u/WasV3 [link] [comments] |
| My story Posted: 19 Jul 2018 12:44 AM PDT I joined this game at the end of 2007. I was in 5th grade that time and one year after I immigrated to US from China. My English skills were very limited and my neighbor who is also my classmate introduced me to this game. I got hooked on this game really fast, I had experience playing games before, back in the 2000s internet games are scarce in China but arcades are everywhere, but RuneScape is my first online multiplayer game. My first month playing RuneScape happened to be during the winter break and I always woke up first of my family at 5-6 am and play RuneScape until noon, and I have to give up family computer to my father. Luckily, the public library is right next to my house and I was able to play RuneScape for 4 hours a day on library computers. That time for the first 2 months, I hardly knew what I was doing. My friend did the tutorial for me and I hardly understand any English word. I spent most of my time killing goblins and cows in Lumbridge and sold my drops to the Lumbridge general store. I didn't know how to do anything besides combat, and I used the few hundred gp I gained after hours of goblin slaying to buy as many weapons and armors from the general store as I can. My inventory usually have one of each bronze or iron weapons and I had no concept of bank either, so I always carried everything on me. I would then wonder off from Lumbridge and get lost on the epic adventure in the world of RuneScape with my inventory full or bronze and iron equipments and always ended up dying to some strong monsters. I remembered I died once in wilderness, twice to varrock guards, and once to a barbarian. That was the funnest time I ever had on this game. My neighbor now best friend checked my progress on the game and he nearly got us kicked out of the library to laughing after seeing my inventory and worn equipment. It was noobier than you can imagine. I had bronze full helm, bronze platebody, black skirt, steel scimitar, brass necklace, and a red cape on. I thought my character looked really cool. He banked everything I had on me and I nearly panicked because I thought he dumped my items because I still don't know what bank did 2 months in, then he took my character to stronghold to get the 10k gold. You wouldn't believe how excited I was, I never saw a cash stack bigger than 1k before and having 10k made me felt like Bill Gates of RuneScape. He then bought me a set of black armor and taught me to kill hill giants in Edgeville dungeon to make money. I killed hill giants and some more until I had enough levels and gp for full rune. When I put on my full rune minus platebody, I felt like a literal god in the game. When getting hit by monsters, that crisp "Ting" sound from rune kiteshield is just music to my ears, and hitting a 12 with rune scimitar gets me more excited than getting a araxxor drop now. I grew with RuneScape until my middle school years. Most of my English skills are learned from RuneScape. Back the I would just have a English to Chinese dictionary with me and I would always search for words I didn't understand. As I grew even older, my friends did too and most of them quit the game after middle school. Fast forward 6 years now in college, I am the only one in my group of 20ish friends from 5th grade that still plays this game. Now I can't even identify their username on my friends list anymore because their name got reset. I felt like we the rest of RS3 players are very much alike. We are the last batch of our formerly large group of friends that still cling on to this game, refusing to let out fondness memories die out. Thanks for reading if you reached this far. I just wanted to share because there is no one else I can share with. submitted by /u/NameStkn [link] [comments] |
| How’d you train Range? Posted: 19 Jul 2018 07:42 AM PDT |
| Get rid of F2P-only worlds Posted: 18 Jul 2018 10:21 PM PDT Make F2P worlds combo F2P and Memb. Tie the ability to do member actions to your actual membership status instead of world type and allow members to do member stuff in "F2P" worlds. This would make the F2P areas of the map much more populated in Memb worlds (by F2P players) instead of being basically empty like they are now. It would also let F2P and Memb players mix, giving a larger sense of community, like when there was the free weekend back when Menaphos released. Also, lower or mid-level memb players would get to actually have some activity in the areas of the map they're in because of F2P players being there. This could also be used as a way to reduce the world count, since all the memb areas on current F2P worlds are empty (since they can't be used). Getting rid of all the F2P-only worlds, and just making some of the current Memb worlds combo F2P/Memb would very largely reduce world count without adding any additional crowding to places like slayer spots (since it would only be F2P players moving to those worlds). And because I'm sure it'll come up, I personally don't see anything wrong with memb being able to use their gear in f2p worlds, even for stuff like duel arena, duo boss with a f2p friend, etc. - in fact, I think that would be a great way for Jagex to get newer f2p players interested in buying membership, if they actually get to see memb players using their gear instead of just bankstanding in it (and not able to put it back on without hopping world if they take it off). The only place I could see this being an issue is in the wilderness, which would probably need some kind of equipment restrictions on those combo worlds to enter the wildy. submitted by /u/Californ1a [link] [comments] |
| Name voting for player-owned-farm is currently running Posted: 19 Jul 2018 06:47 AM PDT |
| Man, I really don't know how I feel about Alice's replacement. Something about the eyes bothers me. Posted: 18 Jul 2018 03:37 PM PDT |
| Safe Cracking is insane. Posted: 19 Jul 2018 12:27 AM PDT I recently started using safe cracking to get my thieving up and let me tell you it is one of my favorite updates in a while, if the rest of the updates to skilling are going to be as useful as this one is then I'm excited. submitted by /u/SirColin08 [link] [comments] |
| Loot from 117-120 slayer Posted: 19 Jul 2018 07:01 AM PDT |
| Endgame port crew roster? Posted: 19 Jul 2018 07:11 AM PDT I recently reached Shield region in PoP so now I am wondering which crew roster I should aim at, given spots are limited to 25. I definitely gonna have 4 terracota merchants because 33% rewards increase gives better expected rewards than +1 actual crew member in pretty much every situation. I am not sure how many Kharidian exiles I need. So far I have 2. I feel like morale voyages are more frequent than combat and seafaring ones, so I have more 7 Zhonghu players, 5 Gu bodyguards and 4 Stargazers (since if I need a lot of seafaring I can throw an Exile in). I have 2 Wisps and a Reef rider but I will probably get rid of them since Exile has all better stats than Wisp except combat and Reef rider has pretty low stats except speed which seems pretty useless because, again, Exile has enough speed to reach speed cap and better stats. I am not sure if Azure Golems are viable at all. Sum of their stats is lower then anyone of that tier, so I can't see any scenario on which crew with Azure Golem would have higher success % than crew without him. Am I missing something? Let me know what you think about my roster and what would/did you do differently. Bonus question: what is optimal strategy once I max out ships and crew? Obviously I could just skip all but resources voyages but if I get ports resources I could trade them with trader. What do you usually do and why? Edit: forgot to clarify, optimal strategy to get max expected gp/day. submitted by /u/Kumagor0 [link] [comments] |
| 'More Polling' Posted: 19 Jul 2018 06:52 AM PDT So, Jagex said they were going to poll more, and introduced a fabulous ingame polling system. I thus find it curious that this ingame polling system (which is able to reach most of the playerbase) being squandered whilst the use of strawpolls (which only reach a very particular subsection of the playerbase) multiplies. (TH Lifecycle forum thread, PoF name, etc, are examples of strawpolls from the past week.) I get how some things there's a desire for quick feedback. But the TH lifecycle thread, as an example, seems a little past that stage: The top 10 winners of this poll will be made free and available in game in the coming weeks through the Oddments store. This is clearly content that has been confirmed, rather than in investigative stages. Surely the in-game poll system is more appropriate? submitted by /u/Thingeh [link] [comments] |
| Players with Twitch Prime will be getting a free months membership in the coming weeks. Posted: 18 Jul 2018 10:15 AM PDT |
| TIL you can change the God Book colors to something that isn't the original god colors. Posted: 18 Jul 2018 03:54 PM PDT |
| I believe the update on Monday is going to be the Clan Update and the update that wasn't included in the BTS Posted: 19 Jul 2018 08:35 AM PDT Chronological Order of Events - June 29th - Jagex Releases the BTS with Rune Pass, Patch Weeks, Dragonkin Laboratory, and The Beach
- Fairly light for a 5 Monday Month, but whatever
July 6th - Jagex confirms July 23rd as the date for ED2 - Side note: They still have multiple old Facebook Posts that still show the 23rd as the date #1 and #2 you might want to edit/delete those and make some sort of announcement that the date has changed to the 30th as per this tweet
July 17th - Jagex changes the date from the 23rd to the 30th per this tweet as I mentioned above, an announcement of sorts would have been nice as they confirmed the 23rd over 10 days earlier July 17th - Same day Jagex shoots out a pre-recorded video of Clan Avatars, this is very rare for Jagex and usually they would have just delayed showing off the content unless they couldn't as its coming out before the next content stream - TL;DW also stated that the clan rework got moved up from its original release point
submitted by /u/WasV3 [link] [comments] |
| Water, Earth, Fire, Air Posted: 18 Jul 2018 11:06 AM PDT Long ago, the four staves lived together in having equivalents of the same level. Then everything changed when the Armadyl Battlestaff attacked. Only the Camel Staff, master of a higher leveled fire element could stop it. But when balance was needed it most, Timbo was back at it with the rediculous drop rates. 100 years passed and my pet and I finally got a new Camel Staff, a Fire Staff with item id 36019 Although his fire spells were great, he has a lot xp to gain before he's ready to save anyone. submitted by /u/joost00719 [link] [comments] |
| My biggest achievement in rs3 so far - wouldnt mind a slightly different outcome tho Posted: 18 Jul 2018 03:17 PM PDT |
| Relics found Posted: 19 Jul 2018 05:15 AM PDT I've just found relics lying on the ground on world 60 north of lumbridge castle and north of yanille lodestone (12 midday, game time) I'm not sure if they're the same for each player (a clanmate could see them at the same spots), how long they last, or... any other details really. I'd hunted through all the locations on wiki just before the turn of the hour and didn't see anything, so maybe they're not always present. Happy Hunting! submitted by /u/armcie [link] [comments] |
| A question about wilderness Posted: 19 Jul 2018 03:38 AM PDT Any ETA on when the next update for wilderness will be, where there will be good rewards and reason to venture out there? Its been over a year and a half since bounty hunter was released, and there has been no updates/improvements, and its bot infested (Yes, I know it's going to get removed eventually) So can we expect something new for us PKers and brave PvMers that want to go out there in search of good moneymakers and skilling methods? submitted by /u/septyy [link] [comments] |
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