War Thunder [Fleet] [Development] Trophies and Rewards in Naval Battles |
| [Fleet] [Development] Trophies and Rewards in Naval Battles Posted: 19 Jun 2018 04:06 AM PDT ![]() The Naval research tree in War Thunder differs from Air and Ground forces, despite visual similarities. Aircraft and ground vehicles are divided into ranks by (as a rule) production years: the later production year - the better the combat efficiency is, the higher the vehicle's rank is. A ship's battle efficiency, however, depends not only on the production period, but on the ship's class itself. Early testing showed that players prefer different classes of ships - some like destroyers, others prefer the nimble torpedo boat, or mastering all types of vessel. Every ship's class has unique gameplay, naturally. Entering the closed beta test, we took these baselines to create a different approach to researching War Thunder ships. Vertically, or rank-wise, you research different classes of ships - from boats to light cruisers. Horizontally, or class-wise, you master more powerful, modern and capable units of the given class. You are free to choose what gameplay you like more: skip boats, relatively fast progress to heavier classes, like destroyers, or cruisers; or focus on the light classes to unlock the most powerful light ships and boats in the game. Requirements and prices to unlock new ships consistently grow both vertically, and horizontally. Research time to unlock all ships of a nation will be similar to aircrafts or tanks. Currently, we have 4 ranks of ships. We plan to add more ships of higher ranks during CBT and OBT. New heavy classes of ships are also possible. Trophies and Rewards in Naval Battles Unlike air and ground battles, destroying a naval unit requires more effort and time. Often, many players will attack a single target at the same time. If we apply the trophy formula from air or ground battles, the majority of the reward will go to the player, who finishes the enemy, and it may be far from fair in the amount of inflicted damage. This feature of naval battles caused us to rework the existing trophy system. The more damage you do to your enemy, the better the reward will be. These are the basics: Every naval unit has its own reward value in Silver Lions (SL) and Research Points (RP) The reward value splits between players, taking enemy value down, by amount and intensity of damage that they have inflicted. A hit, an assist, and a kill counts separately. The final (fatal) hit has a minor bonus aside from the unit's reward value. This is how reward is calculated (similar for both SL & RP) Example 1 A ship's reward value is 1000 Silver Lions (SL)
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| [Fleet] [Development] Siebelfähre SF 40 Schwere Posted: 19 Jun 2018 12:14 AM PDT ![]() Briefly: A German purpose-built anti-aircraft barge equipped with a fearsome combination of light and heavy AA cannons, ideally suited for blowing your opponent out of the sky and water alike! Conceived as a makeshift landing craft intended to be used for the planned naval invasion of Britain, the Siebelfähre was a modular German transport barge, often equipped with heavy weaponry, tasked with assisting landing troops. Aspiring captains will have the opportunity to command the intimidating Siebelfähre in the upcoming closed beta testing of War Thunder's naval forces! The Siebelfähre was designed by Friedrich Siebel, owner of a lesser known German aircraft manufacturing company bearing his name. Siebel's idea was to provide the German army with a much needed easily mass-produced and effective transport vessel for the planned invasion of Britain. ![]() ![]() Closed beta testers of War Thunder naval forces will have the chance to be among the first to experience the devastating firepower of the SF 40 very soon. Until then, calm seas captains! For more information, read the full Dev Blog article on the Official War Thunder Forums![forum.warthunder.com] |
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