Dead by Daylight Tuesday No Stupid Questions Thread - June 19, 2018


Tuesday No Stupid Questions Thread - June 19, 2018

Posted: 19 Jun 2018 08:11 AM PDT

Welcome newcomers to the fog! Here you can ask any sort of questions about Dead by Daylight, from gameplay mechanics to the current meta and strats for certain killers / survivors / maps / what have you.

Some rules and guidelines specific to this thread;

  • Top-level comments must contain a question about Dead by Daylight, the fanbase surrounding the game or the subreddit itself.
  • No complaint questions. ('why don't the devs fix this shit?')
  • No concept / suggestion questions. ('hey wouldn't it be cool if x was in the game?')
  • No tech support questions. ('i'm getting x error, how to fix this?')

  • /r/deadbydaylight is not a direct line to BHVR.
  • Uncivil behavior and encouraging cheating will be more stringently moderated in this thread. We want to be welcoming to newcomers to the game.
  • Don't spam the thread with questions; try and keep them contained to one comment.
  • Check before commenting to make sure your question hasn't been asked already.
  • Check the wiki before commenting; your question may be answered there.
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Types of Dbd Player when all gens are fixed

Posted: 19 Jun 2018 09:36 AM PDT

Madame Feng and her boys. "It's time to pay up, pal"

Posted: 19 Jun 2018 06:21 AM PDT

Fingerguns when ? [HAG Fanart]

Posted: 19 Jun 2018 11:51 AM PDT

Never have I felt more betrayed.

Posted: 19 Jun 2018 09:36 AM PDT

Autohaven Wreckers, I am the last one alive. Teammates did shit all and died. I'm hiding near the gas station attempting to make my way towards the hatch. Killer finds me and guess what?! He has NOED. He hoists me over his shoulder and begins making his way towards the hook. However the hook comes, and it goes. I suddenly realise he's looking for the hatch. My heart melts, my hero! Eventually he finds it and drops me a tid bit away from it. As I face him and shake back and forth as a sign of gratitude he nods his head and sends me on my way. As I get right up to the hatch he walks up right behind me and MORI's me! The heartache I felt at that moment can not be described in words.

submitted by /u/MasterRaceMember
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In regards to Trappers Backstory compared to everyone else...

Posted: 19 Jun 2018 12:05 AM PDT

Low effort OC

Posted: 19 Jun 2018 05:38 AM PDT

I made this to fit the new meta.

Posted: 19 Jun 2018 02:51 AM PDT

Fuck doctor

Posted: 19 Jun 2018 09:05 AM PDT

That is all

submitted by /u/gatwas
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Hmmm... (OC)

Posted: 19 Jun 2018 05:09 AM PDT

Found a new way to enter the game.

Posted: 19 Jun 2018 05:47 AM PDT

You've seen easter bunny doctor and extremly long fingers freddy well get ready for Cyclist Hillbilly

Posted: 19 Jun 2018 06:43 AM PDT

Easy and simple buff to Wraith

Posted: 19 Jun 2018 12:18 PM PDT

Remove lightburn and make him walk at normal speed when uncloaking, now he doesn't have the crippling disadvtages which make him close to unplayable.

submitted by /u/FujinR4iJin
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The game every kill asks for, even scores, high BP, good sports and compliments all round.

Posted: 19 Jun 2018 06:45 AM PDT

#WarmEgg

Posted: 19 Jun 2018 08:00 AM PDT

Adventures Through the Steam Forums: Day 5 (missed a day sorry lol)

Posted: 19 Jun 2018 12:50 PM PDT

Dead by Daylight - Tribute [Created by Saz Cripple/ Wolf Speer]

Posted: 19 Jun 2018 07:59 AM PDT

When you just spawned into the match and can already see electricity under your feet.

Posted: 18 Jun 2018 02:47 PM PDT

Idea for Freddy - Micronaps

Posted: 19 Jun 2018 10:56 AM PDT

So a little while ago someone made a post about micro naps for Freddy, and I didn't understand (thought his idea was too op) because I hadn't watched the movies. But now I had an idea of my own...

For those of you who haven't seen it, the DLC is based off the 2010 remake of A Nightmare on Elm Street (Quentin is not in the original). In the movie, it is said that people who stay awake for too long will begin to experience "micro naps" - the brain slips in and out of consciousness without the person knowing. And then eventually, coma, or permanent sleep.

So I thought of an idea for Freddy based on this concept (actually, 2 versions). The first is that with Freddy, there are 3 stages to a match; the main stage, the micro nap, and the coma stage. Survivors should be trying to escape as quickly as possible, or else they will be trapped in the dream world. After X minutes in the trial (10 or 15 maybe), survivors will enter the micro nap stage, where survivors enter and exit the dream world at random. Addons could change the length and frequency of micronaps, or even change the amount of minutes in game prior to micronap stage. Like normal dream world, survivors can miss a skill check to release themselves from the dream state. But when the micronap stage is over (after 20 or 30 minutes maybe) survivors are permanently stuck in the dream world. However after this happens, Freddy can only see survivors auras if they are more than 36 or so meters away. All numbers changeable.

Second idea is similar to the doctors abilities. Survivors who are within Freddy's song radius are affected by drowsiness. After 60 continual seconds of being in Freddy's song radius, survivors will fall into the dream world. Drowsiness does not affect action speed. Addons to increase the song radius (like distressing) and to decrease the amount of time it takes for survivors to fall into the dream world (strongest addon would only remove 10 seconds) are possible. Also, drowsiness gain rate is tremendously decreased in lockers (120 seconds to fall into dream world if in a locker the whole time).

Thoughts? Please discuss!

EDIT: There was confusion. These suggestions would be in addition to Freddy's current abilities

submitted by /u/ginganinja3725
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Who got the power

Posted: 18 Jun 2018 10:46 PM PDT

Keep this as a reminder to remain faithful to bae

Posted: 18 Jun 2018 07:47 PM PDT

Ace and Jake Hidden Skins render with custom shaders

Posted: 19 Jun 2018 07:13 AM PDT

uh.... easy game?

Posted: 18 Jun 2018 07:24 PM PDT

Pretty good job!

Posted: 19 Jun 2018 12:32 AM PDT

How fast are your totems going now?

Posted: 19 Jun 2018 09:33 AM PDT

Hey PC players, I have a quick question for you: for those of you that run Ruin and other hex perks, do you find your totems getting destroyed faster / slower / about the same with 2.0.0 now live? The devs said they fixed totem spawns (or something akin to this), so I'm curious how long your totems are lasting.

submitted by /u/Potato-In-A-Jacket
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