Learn Dota 2 - Quick Tip: Perfect Armlet toggles without any macros |
- Quick Tip: Perfect Armlet toggles without any macros
- DOTA 2 Support 4900 MMR Shadow Shaman (Gameplay Analysis | Commentary) [For Beginners to learn Support Role]
- How does Dazzle’s Weave show the real Phantom Lancer?
- 5 platforms which will increase your Dota skill (maybe). GOSU.AI, MoreMMR, Feedless, Pvgna, and Gameleap under the scope! Careful, this article is longer than your lose streak
- I made a Hero Pool Overview doc for you and your 5 stack!
- Naga carry?
- Offlane Windranger tips?
- Who wants to play with a newbie
- How to win matches when your teammates pick bad heroes?
- Why is Tidehunter countered by Meepo?
- Meepo or Meta?
- ID: 3966587302 - Sand King - Trying out CCnC and Blitz' ideas of lane pushing, at low MMR. was I effective? or did my team just carry me?
- Is jugg lackluster atm?
- does Luna farm faster than arc Warden?
- How many rank % do you get each match?
- 8k MMR Batrider player ITT, ask your questions
- Best advice for a total newbie?
- New Player question and advise request
- Looking for advice about early game Pudge
- Is naga mid still viable?
- help point out things i can improve
- Questions about broodmother
| Quick Tip: Perfect Armlet toggles without any macros Posted: 22 Jun 2018 10:09 AM PDT Given the recent drama regarding macro use in the TI qualifiers, it seems this little trick is not so well-known: You can get perfect armlet toggles every time without any macros, scripts, or console commands. How? Bind the item slot to two distinct keys, once for quickcast and once for normal cast. To armlet toggle, press both keys simultaneously. For example, I bound T and Y to the same item slot. Here's the combat log for me pressing the keys simultaneously. Every toggle is perfect with 1 frame between deactivation and reactivation. Why does this work? Armlet doesn't target, so quickcast and cast do the same thing. Pressing two keys simultaneously is easy. Pressing the same key twice (the standard way to armlet toggle) takes about 100–150ms (3–5 frames). [link] [comments] |
| Posted: 22 Jun 2018 03:42 AM PDT |
| How does Dazzle’s Weave show the real Phantom Lancer? Posted: 22 Jun 2018 04:58 PM PDT I just watched a Liquid game from the China Supermajor and the caster said Dazzle's Weave can show which one is the real PL. I don't understand? Can someone explain how? [link] [comments] |
| Posted: 22 Jun 2018 10:24 AM PDT Hey, guys! I've wasted all my working day (maybe that wasn't the best idea) to compile and translate two articles from Cybersport.ru, and now we have one mega-long read about 5 most popular Dota 2 educational platforms. Now you can be more argumentative in hating (or loving) any of them. Or maybe you will find them useful and those platforms will really help you to increase your skill. Enjoy! GOSU.AIGOSU.AI is a match analysis platform. At the moment of the first revision, a website was at the stage of alpha-testing, right now it is already beta. Portal is in English. However, it is known that part of the developers' team speaks Russian The system analyzes your performance in particular match, measures several variables and provides information on mistakes. There are 8 variables totally. Sections for farming, micro control, Hand of Midas and efficiency of hotkeys remain the same. The analysis of items at the beginning of the match has been removed, and instead of "mechanical mistakes" and "team communication" analysis, which were promised, developers added the analysis of ganks, warding, damage priority and a section for cheaters detection in player's matches. The system now evaluates how well a player did in each section. Evaluations are equal to Dota's rank, however, they do not seem like connected to them directly: the difference between Divine and Ancient is not necessary a few more creeps latshitted/denied on the lane. More likely it is something closer to a school grade. The service has the monetization impemented. Each player has 10 daily points, and are spent one point per section in a match. In fact, you can get one full and one partially analyzed game for free. This "part" depends on if the hero bought wards and Hand of Midas. There are two options, which could be purchased only for real money. Those functions are personal match analysis from a Divine 5 player, and highlights. There are pre-packed offers: for 5 or 20 dollars you can get more points for analysis, 125 or 500 gold coins, and an access to the Beta version of GOSU.AI for PUBG as a bonus. Gold coins could also be purchased separately, 50 coins for 2$. GOSU.AI now also provides information on fights with an enemy. Where exactly it happened, who participated in it, did a player managed to kill an opponent, what helped an enemy to survive and how much gold and EXP this kill was worth. https://i.redd.it/lxw1pvq06l511.png The function itself does not seem exceptionally educational. Yes, it can give you a general understanding on why you died and why enemies were stronger. However, usually, a player would understand that, for example, it was not a great idea to dive under the opponent's tower. For better evaluation it would be great to have advice on how could a player could avoid dying there: "Did not use BKB", "Did not use Magic Wand" or any other defensive abilities/items. Of course, not any situation is possible to survive using those skills/items. However, the most useful information here is when a player has seen enemies on the ward but did not react. This should draw the attention of a player towards minimap and show how important the information on it is. https://i.redd.it/oz4iup726l511.png However, Dota is a very various game, to assume that fighting under the enemy's tower is already an exact reason of player's death. Sometimes a fight in such a location may be the correct move, but the death was caused by the spell missed spell of a player or his teammate, and there is no such option on GOSU.AI. That's why this feature seems mostly valuable as a map for convenient replay overview. You check out which moments are the most interesting to you, quickly check them out and personally evaluate your mistakes. Warding is a successful part of GOSU.AI After the match, a player can check how many wards he placed, where, when, for how long they lasted, how many heroes were killed with this vision and the "quality" of every ward. The last characteristic depends on how long the ward lasted, how many kills were committed under the vision of the ward, was it placed before the player's death and was it placed under Smoke of Deceit https://i.redd.it/crevhrh46l511.png GOSU.AI also learned to analyze how good a player prioritizes damage in team fights. For that, a service calculates the index, which is called "Damage/max HP", and compares it with the developer's presentation of damage priority between the heroes. The function works in a strange way. In fact, those recommendations and priorities are reduced to "carry and midlaners should hit opposite carries and midlaners", while the text sometimes contradicts the picture, on which the priorities are indicated. Even for many support heroes, the recommendation is averagely the same. However, at least for heroes like Oracle, for whom the most important thing is not damage, but saving the allies, the authors recommend what is needed. It seems like the system does not adjust to specific heroes, but simply advises that almost everyone should hit the core heroes. Such a straightforward approach does not work in such complicated game as Dota. For example, I was playing Queen of Pain, my enemies picked Io. It is obvious, that such character with high mobility and lots of magical damage have to focus Io at first, otherwise he would just save his teammates. But no, GOSU.AI is suggesting focusing Troll Warlord and Drow Ranger. https://i.redd.it/2rmmium56l511.png The developers focused their attention on the anti-cheat system. This feature allows players to check whether they have met cheaters in their last matches. The system detects not all types of cheating, but only certain things, like camera scale or items, drop before using some items, like Arcane Boots or Soul Ring. In fact, it is not an anti-cheat as it is. It is not punishing the violators, but only notices some types of cheating. Soon after this feature was released, a wave of bans occurred, under which many cheaters were put out of the game. The release of this feature by GOSU.AI could affect this, but most likely is just a coincidence. The analysis of the match by Divine 5+ player, which costs 400 gold or 16 dollars. It starts with the pick. An expert is evaluating how good was the choice of the hero in this exact match-up and suggesting alternative picks. After that he analyzes the game from the very beginning, pointing out mistakes and correct decisions. Somewhere he suggests to pay more attention to the last hitting and balancing the creeps on the lane, somewhere he advises to communicate more with the teammates for better cooperation, comments on the choice of the items and pointing out the alternatives. Also, analytic is stating the mistakes in fights like wrong ultimate usage or contact with skills like Power Cogs. In the last section, the expert notes "global mistakes" and giving a few tips on how to improve in macro. In my match, analytic paid most of the attention to four things -Lasthitting on the early stages -Power Treads switching -Poor usage of the ultimate on the early stages -Poor team communication Analytic recommended me to watch the replays of professional players, individually train the last hit and communicate with the team more. https://i.redd.it/hwib4q586l511.png Since reviews are not done automatically, it is difficult to evaluate the quality as a whole. There may be two completely different matches, so as two completely different analyses of them. The example that was on the site was much more detailed than the analysis that I received, while my match lasted longer by 20 minutes, and my hero participated in more team fights. Yes, perhaps I made fewer mistakes and made more correct decisions - but in this case, the review does not reflect this. In 18 of 19 cases, the analyst told me about my mistakes. There is a lack of something like a game plan, based on the pick. Our heroes are better in the early stages, then we should go push? Or vice versa, it was important not to make mistakes on the lanes, as enemies would put bigger pressure in first 20 minutes, so this exact death ruined everything? What are the goals of my team or my hero's personal goals, what are the most significant timings? Some of those elements are present in the basic analysis, but it would be cool to see them in the separate section https://i.redd.it/un478vz86l511.png An analysis, used as an example on the website The review also lacks a conclusion. This would be useful when discussing the reasons of the defeat, like: "On 20 minute your team had 10K gold advantage, and you did not take advantage of it, everyone was just farming, even though your pick was worse in the late game. That's why, at some moment, your opponents became stronger". Suck type of analysis was not present in both, example on the website and my personal analysis. In my personal opinion, this analysis doesn't worth the money paid. An expert is pointing out some interesting moments, which may teach you something, however, there are too many details, which make the overall picture blur out. Of course, maybe I received an unfortunate option, but if we consider it as an educational instrument and also consider the price, I would better spend a bit more and took personal coaching. Even one hour with a good coach may be much more useful. The second feature, which is available only for gold, is not educational. GOSU.AI collects the user's highlights of the match. It cost 50 gold, and the video turns out a bit strange. Few moments, team fights are cut off, there are commentaries on the screen where Phase Boots are called "Exciting". Moreover, this music, which makes it look more like a parody on real highlight compilation. As before, GOSU.AI is not a good teaching service. The information it provides appears limited. To improve your skill you have to make conclusions yourself. For sure, working on yourself is normal for education. However, in this case, it is simply better to watch replays, as there is more information and it remains in context, and use GOSU.AI as a searching resource for your highlights MoreMMRMoreMMR website launched in August 2017. Developers engaged professionals in their project but did not announce names, except Roman Resolut1on. The very first interface of MoreMMR Previously, the platform appeared as an educational resource with five chains of quests, similar to Compendium quests. A player watched a video, which explained some game element, then he had to perform a task, to go on the certain lane on a certain hero, last hit some amount of creeps and perform a kill. After which a player would get access to next guide. Now, portal got rid of the rigid structure and was supplemented by a new function. Now, it is a collection of video guides like Gameleap and PVGNA. The features added: -system of analytics -analysis of matches played -In-game quests -competition between users https://i.redd.it/85vbzdcb6l511.png There are two types of videos on the website, which are guides on heroes and general content. Most of the videos on certain heroes are based on public matches of top players How to lane, what to do in the midgame and which items to get. Generally, it is interesting and useful to watch, especially if you do not play on the hero you are watching a guide about. Developers are regularly showing the situations, which a player perform under pressure on the lane, so there is something to learn from. The match analysis on this platform is not too descriptive, usually, it simply explains what and why the player is doing. This may be useful for players, who are not that familiar with a hero. More experienced players can watch the replays, you do not necessarily need a website for it. https://i.redd.it/ziv5sx7c6l511.png Videos in "General" section are explaining the essentials of a certain position, hero pick, proper warding and other themes, which relate to multiple characters. The system of quests has also been changed. Quests are now not necessary, and if before they were attached to certain heroes, now there are certain quests for every hero. After a player completes the quest, he gets gold, which could be spent on a subscription, which gives you access to more guides. Each task requires certain conditions to be fulfilled, like deal X amount of physical or magical damage, place X amount of wards, finish the match with certain KDA, participate in X amount of team fights, kill X amount of enemies in a row and purchase certain items before X minute. If you did not fulfill at least one of the conditions of the quest, you will not complete the quest. Some quests appear as really complicated. There are 3 types of subscription on the website: Free, Silver Pro and Gold Pro. Depending on the type of it, the user gets different parts of the content. The first one is free, Silver and Gold worth 9 and 18 gold a day. It equals to 9 and 18 cents, respectively. After a player completes a quest, he gets 1, 3 and 6 gold. For all the quests for one hero a player can get from 40 to 60 gold, depends on how many quests particular hero has. https://i.redd.it/4lluzu4d6l511.png During the first revision of MoreMMR, we wondered how often developers are willing to update the content to keep up with new patches. Now it became clear, the content is updating, but it goes relatively slowly. Seems like the basic videos with themes like "The role of support in game" are updated pretty regularly, more specific ones are lagging behind. However, the average of around 30 videos a week gives hope for more and more relevance. All the videos are marked with a patch number it is relative to. Also, the portal presented the match analysis. It simply tells a player, which elements of his performance have mostly lowered his chances to win. Not enough farming or EXP, bad last hit, not enough damage to the buildings, or advising on picking most meta-hero. Those are the parameters on which the win depends, according to MoreMMR developers. It is hard to judge on the objectivity of those parameters, as there are different games, some heroes' playstyle simply does not require hitting towers, and some unpopular heroes may be a good counter in particular match. Generally, the match analysis function cannot be called perfect right now. Let's say I played Lich as an easy lane support. So why MoreMMR is claiming that I played carry, telling me how low was my last hit stat and how bad I was at hitting buildings. Yes, I did a mistake by taking +120 DMG talent on LvL 15, but that's all I had similar to carry position. Yes, a hero has different talents for this position, but it is not a reason. Moreover, even a hero like Oracle, who definitely do not have such talents, is determined as by the platform as a carry. However, developers regularly report on hotfixes and updates of the match analysis, and about new mistakes and bugs found. The main problem with the platform in the past was the cost. It was possible to find cheaper or even free content of similar quality. Now guides are much cheaper, as the subscription model was implemented, and the user is provided with some new free features, like free stats on heroes, match analysis, and Weekly Cups. The platform now is much more flexible, and a highly skilled user can choose for himself, which content he is interested in and do not waste time on going through things he already knows. There is more to the new free functions. Recently, MoreMMR added new entertaining feature "Weekly Cup" – a free competition for everyone with prizes. In fact, these are the same quests, but with harder missions. Five quests each week, where 5 users who completed it in the fastest time, receive Arcanas. The timer is individual for every player. For now, the feature is being tested, some games are being checked for a relatively long time, but in two first cups, they had more than 1000 players in each cup. FeedlessFeedless is a companion program that provides players with some tips in English. It informs a player about missing enemy heroes, how soon runes will appear, reminds a player when his ward will drop and when to stack a jungle camp. Most of the functions are available in the free version, and improved version of Feedless has such features as reminding a player that he has to carry a TP scroll in the backpack and that wards remain there too long. It also helps to choose items, informing on the possibility of being ganked and that enemies will make a kill attempt on a player soon. Feedless has an interesting concept - during the game, the program takes screenshots, sends them to the server, analyzes them and gives advice. The program works in overlay and turns on the picking stage. The window displays heroes, which work great with heroes your team already picked and counters enemy heroes. A player can set up the desired role and lane, to get more descriptive advice. In other sections a player can check up how, most likely, enemy heroes will line up, which heroes your teammates and opponents played recently and how, in theory, your and enemy's pick is strong on various game stages. The interface is incomprehensible, at first it is hard to understand it fast in the limited time of the pick. Program lack some kind of a preview, pre-game explanation or at least a guide on the website. At this point, I found Feedless useless. You would rarely find logic in best heroes suggested, and that advice were more distractive, rather than helpful. The principle on which the program decides counterpicks and hero synergies is not obvious. Developers are stating that they applied "principles of machine learning, based on the experience of 500K matches". The situation with such type of analysis shows why particular situations in Dota are more important, that statistics. After the picking stage ends, the window disables and Feedless starts to talk with the player. The program, as previously said, is advising on possible ganks, wards, informs on runes and stacks, reminds of TP scroll and etc. In fact, that all could be tracked by the player himself if he would check the time and the minimap. Feedless is not providing with something exceptionally special, it is not a cheat. When the program advised my Anti Mage to go gank another lane on lvl 3, it became obvious that it's advice are far from reality. Maybe, I got such advice as enemies were in certain position on the lane, but lvl 3 Anti Mage is not the hero for ganking. However, the program has lots of settings, every type of advice could be disabled, leaving only what you personally need. It says when Roshan may appear when Aegis will expire, is there a ward or book available in the store. Useful, but those are things you can personally keep track of, the most important is to click on a timer in time and do not flood in the chat. Item suggestion may only help those players, who are not that familiar with the hero they picked, but in-game guides on items are also doing this job pretty well. High skilled players will not find Feedless helpful. They are experienced enough to follow up with the minimap, the timings of Rosh and Aegis, detect targets for ganks and push, and, of course, remember stacks and rune timings. PVGNAPvgna is a resource with video guides in English. Content is ranged in themes: How to upgrade in rank, how to play a certain role, how to win in patch 7.06. and etc. There is also a section on basic mechanics and concepts. Those branches consist of guides with more narrow topics, firstly there are basics, and then there are more descriptive guides. Every guide is divided into shorter videos, averagely 15 minutes each. Some videos do not belong to any theme. The website lacks a bit more concrete structure. When registering, a player is asked to fill in his MMR, favorite heroes and those heroes which you would like to learn. But if there is no clear understanding of what you would like to work on, it is hard to navigate. It may be hard for a player to understand on how to properly approach such amount of information, which guide to choose, what is worth of primary look and how to process so much information and structure it in your head. However, if you have a determined goal, Pvgna definitely would be very useful. The Hexagon on Pvgna, from the Oracle service At the beginning of summer, Pvgna has launched Oracle. It is a free service on personal match analysis, or, as the developers call it "The Dota 2 coach with artificial intelligence". The program evaluates a player based on 6 variables: -Mobility -Survivability -Farming -Objects -Teamfights -Vision The system compares those with the average level of player's MMR. Every variable has subvariables, the graphs look cool and descriptions, how it is important and why, and also how this variable is handled by higher MMR players. For example, the parameter of survivability is combined of how often a player uses Magic Wand, the number of deaths, how much time is spent in the tavern, how often he survives team fights and what is player's percent of gold lost, because of deaths. A player can specify his role, then the characters in those variables would change, as the program measures carry and support positions based on different categories. The exact match analysis from Oracle is less descriptive. It measures how good both teams performed in those 6 parameters, and how every player performed on his own role. The analysis lacks a bit of explanation on why this way and what could be improved. Irrelevant to your current role, Oracle can give you pretty objective, and part of parameters is evaluated based on team results, not personal performance. Also, when choosing the roles, variables are changing. This info may give you an understanding of your weaknesses and lead you to conclusions on areas for improvements. The most important thing is to not to get too involved in statistics and apply common sense, as sometimes it is better to risk and win, even though it may affect your stats. GameLeapGameLeap page with hero guides GameLeap is another English-speaking portal with video guides. The level of authors here is higher. They are either players with 6-7K+ MMR, or professionals. A resource has more solid structure. Content is divided into two categories. First one is general guides and manuals for heroes. Here you will see information on mechanics, roles, psychology in Dota, look at how high lvl players analyze replays. In another category of pro players there are 101 guides, averagely they are 1.5-2 hours long. The longest one is Arc Warden guide which is 6 hours long. Unlike Pvgna, guides here do not duplicate, usually it is one hero per one guide, however, some heroes have different guides for different in-game roles. Every guide is divided in thematic parts. Themes are chosen by authors and differ from each other, so the quality and usefulness range from guide to guide. One author may pay more attention to the beginning stage of the game, another one would focus more on proper decision making, the third author would take a half an hour explaining when to pick this hero. Some guides are even not finished and consist of only intro and a couple of points. An interphase in a bit inconvenient. For example, there is no option to check all guides as a table. "Cards" of heroes look very cool, but not so informative From the first look at the content it is noticeable that authors have different approach to the same tasks. However, some content creators go a bit too far with theory, without much illustrations. Within the authors there is one who really outstands, it is Brian "BananaSlamJamma" Canavan. Probably, his experience of individual coaching helped to understand, which questions and problems may be relevant for players. That's why he is really good in clearly in explaining his point of view. He is exceptionally good in content for carry heroes, in both, general guides so as with certain heroes. Gameleap and Pvgna have one thing in common, it is the fact that part of their content may be found outside of the platform. It is available on streams of professionals, replays, search for an exact video on YouTube. However, you are paying in order not to spend time searching for that information and get the guidance you need in the fast and convenient way. You have to always clearly understand, what do you want. Only then those websites would be maximum efficiency. Especially it is noticeable on Pvgna. There is more content there, and it is partially more in-deep, but the resource lacks structure, and that's why a user may easily drown in such big cluster of information. [link] [comments] |
| I made a Hero Pool Overview doc for you and your 5 stack! Posted: 22 Jun 2018 03:15 PM PDT |
| Posted: 22 Jun 2018 06:47 PM PDT Haven't seen it in so long, is she still a viable late game carry? I remember playing her late game with Octarine and it always felt really strong to constantly shove lanes. Took a break and came back, now I rarely see her and i'm tempted at giving her a whirl in this meta. [link] [comments] |
| Posted: 22 Jun 2018 06:28 PM PDT Can someone guide me through the laning stage with wr offlane? Are there better offlaners vs Slark and SD? Match ID is 3967655270 [link] [comments] |
| Who wants to play with a newbie Posted: 22 Jun 2018 06:22 PM PDT Coming from League to Dota2 for various reasons and I feel like it would make the learning process easier if I had someone to play with. Just hmu if youre a chill person and would like to play. https://store.steampowered.com/account/ [link] [comments] |
| How to win matches when your teammates pick bad heroes? Posted: 22 Jun 2018 06:21 PM PDT So, recently, I have been losing a bunch of matches because my teammates don't want to pick first. So, I have to first pick, but I cannot first pick a carry or else I will get counter-picked- so I have to pick a support. Then, my teammates who 3rd, 4th, and 5th pick choose really dumb heroes for the situation. I am a pretty decent carry, but even when I do play carry, my teammates will pick really bad heroes for the situation. Here is the link to my dotabuff: https://www.dotabuff.com/players/47163060 (Please ignore that Invoker game because that was me practicing Invoker in an unranked game- it was my 5th time playing him) [link] [comments] |
| Why is Tidehunter countered by Meepo? Posted: 22 Jun 2018 04:56 AM PDT On Dotabuff Meepo currently has a large advantage against Tidehunter, when surely you would expect the opposite? Kraken Shell removes nets and geostrike slows, and the massive AOE stun that Ravage is should make him quite strong against all the meeps? What am I missing? [link] [comments] |
| Posted: 22 Jun 2018 08:28 AM PDT I am a relatively new player. Lately, I have been playing a lot of micro intensive heroes (always unranked, don't want to ruin someone's ranked game). So far, in my low bracket, I have had a good success as Visage, Brewmaster, Arc Warden and even Meepo. But, I rearely manage to win with Chen and Lone Druid. Just wanted to know if it is just because players in my bracket don't know how to deal with these specific heroes or do I have any potential in this (I practiced a lot and watched guides before jumping to actual matches). Should I keep practicing these heroes? Or am I another dilusional noob. I know there is nothing like main hero in DOTA. But, I would like to discover which playstyle suits me and make it stronger. Is it advisable for me to practice Meepo, knowing that it has been out of meta for some time. Should I focus and practice heroes I hear are good in higher MMR (I hear Tinker is great there)? Maybe that will help me in a longer run?? Please, share your experiences. I enjoy playing both kind of heroes, so, it's not the issues. Maybe, share some less known tricks with me regarding these hereos, if you think I should keep practicing them. Thanks in advance! PS: Am I doing this right? I hope this is the right subreddit. Forgive me for any unintentional mistake. [link] [comments] |
| Posted: 22 Jun 2018 05:17 AM PDT Try to ignore my awful early game, after I realised the other team just wanted to fight, I started to just push lanes over and over. If someone could give this a watch (skip through it on a fast speed) and tell me if I should have joined more fights or if I was on the right track. Thanks! [link] [comments] |
| Posted: 22 Jun 2018 03:23 PM PDT I used to play jugg a lot, but now when i play him he just feels..not amazing. Im not even sure what it is, but whenever I play him it always feels like someone else would have been better. Same for whenever I see another jugg, they just never seem to add much to the game. Is this in my head? is there anyone else who has an opinion on the current state of jugg? [link] [comments] |
| does Luna farm faster than arc Warden? Posted: 22 Jun 2018 04:09 AM PDT I had a game that I won as Arc with 22k net worth vs my teammates Luna 28k. She has 483 lh while I only have 251. How do improve my farming speed? Replay ID 3966510913 [link] [comments] |
| How many rank % do you get each match? Posted: 22 Jun 2018 01:52 PM PDT Concerning the new progress bar displayed below your medal at the home screen: has anyone been keeping track of how much it changes with each win or loss? I haven't really and I'm curious to know if there's any difference at all between ranks and players. On top of that, anyone see any direct relation between % and MMR (as shown on the profile page under stats)? [link] [comments] |
| 8k MMR Batrider player ITT, ask your questions Posted: 22 Jun 2018 01:27 PM PDT Well, not necessarily 8k, but I would definetely be there if not for my stupid teammates ruining my games every single time......... Anyways, the hero is kinda complex to master, so let's discuss him because why not. I'm not gonna be doing a fully fleshed out guide, but rather a quick cheat sheet for the playstyle, which can be expanded by answersing your questions. Before you can put this to good use, you have to feel comfortable with the movement, attacks and casting spells on this hero, as all of those feel extremely clunky to use once you try it first couple of times. Ok, here we go: Quick heads-up: yes, I think the hero has its place in the meta, despite his trash-tier pickrate and winrate in pubs. Just watch how Team Spirit lost against EG at the supermajor, and you'll understand why. The skill floor is high, but learning the hero definetely pays off. But, please notice that, first of all, my original post doesn't have a goal to provide thorough analysis, it's more of a quick memo. I provide explanations for my reasoning here, in the comments. Second, in Dota there is rarely such thing as The Only True Thing To Do, it all varies not only depending on matchups and in-game situations, but also on the player's playstyle. It is extremely underlooked. In the original post I just throw my style of playing, which may or may not suit you, even if your hero pool is the same as mine. In order to succeed at the hero, you have to love initiating fights, stomping or surviving the offlane (depending on the matchup), flash-farming and being an overall elusive kiting and disabling pain in the ass. Learn how to stack camps, this is extremely important [1. Itembuild] Start with boots+tango, rush Tranquils, get stick/wand/raindrops if needed. For the first 20 minutes of the game always carry at least one mango or a clarity. If your team decides to buy a Gem, 90% of the time you should be the carrier (because of playstyle and flying vision from Q and E. Don't neglect buying wards, as you are relatively item-independant (blink+force+euls unlocks most of your potential) and greatly benefit from vision. Proceed with: Drums (40%) => Blink (100%) => Force Staff (100%) => Meteor Hammer (30%) => Eul's (85%) => BKB (40%) => Hex (100% if you can afford it), occasionally get Pipe, Lotus or Linken's if needed. Shadow Blade might be a consideration. Don't buy Kaya, Lens, Aghs, Octarine, Discord, any boots upgrade besides Tranquils/BoTs. The numbers are made up, don't expect them to have any statistical value (except for the blink+force obviously). If you don't understand why something is on the list and something isn't, feel free to discuss it. [2. Skillbuild] Get two levels of Q early (three if after 10-15 minutes you find yourself or expect to be fighting in long, rightclick intense fights rather than quick bursty pick-offs). Get W after maxing E (because having it early on deepens your mana problems, try skilling it at lvl5 after you grasp the hero and mana management principles a little bit better). Then prioritize R>T>W>Q (T is for Talents) Any at 10, health at 15, CDR at 20 and 25 QEQEEREWWTWRWQTQ_R_T_T as an example [not finished yet, the rest will be up soon™] [link] [comments] |
| Best advice for a total newbie? Posted: 22 Jun 2018 10:33 AM PDT Hey guys, What would be your best advice for a complete MOBA newbie? My friends have been playing it a long time and I never did. I'm actually really bad, I loose against bots and I get all mixed up during fights. I tried Drow Ranger and Sniper for now but I don't even understand what's going on 50% of the time... Hope you guys can help me! [link] [comments] |
| New Player question and advise request Posted: 22 Jun 2018 04:05 AM PDT Hello all, I am sort of new to Dota, got some drafting question as I am struggling around 2k mmr and having games usually one sided, one line starts feeding and it snowballs from that. I know the typical drafting order which should be pos 5 and then whatever, which in low crusader games is often reversed, I am rather not supporting as I feel that I am not having enough impact on the game as it gets to late game. I can appreciate good supporting and it can help tremendously if there is proper warding, dust usage, rune control. Now to get to the point, for the more experienced players, what should be best hero counters that I should be aware of that you guys can think of. I know some: blood seeker vs slark ES or axe vs any illusion heavy heroes (pl or ck) bounty hunter if there are any invis bastards techies + meepo vs anything Let me know if there are any other similar hard counters that could help me out. I am also aware that besides drafting there is about million things to improve my overall decision making and game sense but I am slowly working on that. thanks and good luck in your games ;) [link] [comments] |
| Looking for advice about early game Pudge Posted: 22 Jun 2018 08:46 AM PDT So, I'm a 1k player. Pudge is my most played hero. I have 130 games with 60% winrate. I have to shamefully say that I still don't know how to play early game Pudge. I always play him in the offlane, then switch to roaming. If I go with another offlaner, I can leave him to take the harrassment, while I hook the enemy out of position and then we both proceed to kill them. If I go offlane with another support, ten out of ten times I lose the early game. My main problem is that, Pudge has 0 armor. Thus he can't suffer harass from physical carries in the early game. Laning against a Slark, Troll, Anti-Mage, sometimes even a carry Earth Shaker is an absolute nightmare for me. Basically, I'm looking for general advice on early game Pudge. [link] [comments] |
| Posted: 22 Jun 2018 07:13 AM PDT I like playing naga as a pos3 utility and was wondering - with the radiance nerfs, is naga still a viable mid? [link] [comments] |
| help point out things i can improve Posted: 22 Jun 2018 03:07 AM PDT Hello! well where do i begin. Trying to get my self to play more ranked games. but after palying 5-6 game whitch i loste all of them. I would now like some feed back on my supporting in my games: https://www.dotabuff.com/matches/3966295173 https://www.dotabuff.com/matches/3966369700 4~k 5 position Name: is fliqpy and played disruptor in first link and warlock in the secend. In my on oppinion i need to geting better at the laneing phase and not stand afk in the lane soaking exp from the carry. and it feels like im always out of possision and standing infront of the carreies insteed of behind them and casting spells. Feel free to point out was i can improve. [link] [comments] |
| Posted: 21 Jun 2018 10:44 PM PDT Before patch 7.14, players micro'd spiderites away since they gave more gold and had less hp. But now, spiderlings give more gold compared to spiderites(https://dota2.gamepedia.com/Broodmother/Changelogs) and players are STILL microing spiderites away(Match ID: 3964089150, around 3:01). TL;DR Which spiders am I supposed to micro AWAY from enemies? [link] [comments] |
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