Factorio Friday Facts #248 - Not Saturday Facts


Friday Facts #248 - Not Saturday Facts

Posted: 22 Jun 2018 05:06 AM PDT

It's kind of fun to work without train signals... >400 belts worth of ore over a single rail line

Posted: 22 Jun 2018 06:49 PM PDT

Even eight-year olds love Factorio!

Posted: 22 Jun 2018 10:11 AM PDT

What are some counterintuitive Factorio facts?

Posted: 22 Jun 2018 05:18 PM PDT

Examples:

Steel furnaces are more fuel efficient than electric furnaces (if electricity comes from steam generators)

As your factory grows, the square-cube law actually helps you since less proportion of available resources are needed to maintain defences.

Changing frequency and size of resource patches may give you the opposite result of what you expect, due to how Perlin noise works.

The proper combination of speed and productivity modules will reduce the energy spent per item made.

Thousand of flying robots, solar panels, and accumulators slow down the game less than static belts and a few nuclear reactors.

Adding a few copper wires to some wood doubles its fuel value.

submitted by /u/Asddsa76
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This is Beltzilla: the base that launched my first rocket. It's not the best base, but it's mine

Posted: 22 Jun 2018 11:57 AM PDT

The power of modules/beacons: The three huge blocks on the left (unbeaconed) have exactly the same output as the two small blocks on the right (beaconed)

Posted: 22 Jun 2018 01:32 AM PDT

One of my favourite circuit factories in my new deathworld playthrough

Posted: 22 Jun 2018 04:58 PM PDT

Greenpeace 50 B.C.

Posted: 22 Jun 2018 09:24 AM PDT

I've learned my lesson, and you should learn it too.

Posted: 22 Jun 2018 08:33 AM PDT

When you scream so loud your family thinks you died.

Posted: 22 Jun 2018 01:46 PM PDT

I was playing lovely old Factorio (NEW BATTERIES LOOK SO GOOOOOD), and I'm in my car traversing my (small) train network, notice a train coming along and decide to go before it (BAD IDEA), so it fails, can evade it (i could see dirt on the side of the train), but i let this scream out that can only be described as two hens, a baby and five Satan's stubbed their toe at ones, my whole family come take a look if i am okay, i was. so i just heard there were at least 4 neighbours who came to check what that was........

Don't play with all your windows open....

submitted by /u/TeaM_Arvi_Dat_Ass
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Putting factorio railroad skills to use in another game

Posted: 22 Jun 2018 06:05 PM PDT

I created a train system that sends trains to refuel when needed, here it is

Posted: 22 Jun 2018 03:32 PM PDT

hey guys, I saw a post from a year ago asking if there were any central refueling systems you could make in factorio while trying to find one myself but there was no answer to it, its now archived and i'd like to post the solution here, the system i made has three parts, the main computer, input and pre computer blueprints( the main computer has two variations), but here is the blueprint book for it https://pastebin.com/UPz4YhQ5 , and i made a video to explain how to use it because its I don't think i could explain it here. I'm not sure if I'm allowed to give you the video here but here it is anyways https://www.youtube.com/watch?v=AFbLYuSGBKY let me know if something doesn't work or if you have questions about it, ill do my best to improve it. I did my best to make it as user friendly as possible, but unfortunately the train ID system doesn't really let me make that automatic for you guys, anyways I hope someone finds this useful.0

submitted by /u/TheWickedTyrant
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300 Hours, 3 Friends and Angel / Bob Madness resulted in 1500 rockets launching as fast as 2 silos can animate.

Posted: 22 Jun 2018 10:48 AM PDT

tl;dr version: It's a base tour. Here's the link https://imgur.com/a/oBptmrD

Our goal was just to finish the game at first, and that took a whopping 160 hours thanks to the complications of Bob and Angel's stuff working together.

The next 140 hours or so just focused on making everything faster, barricading the entire base and then going whole ham on science.

For reference, the mods used are:

The main mods are: Angel's Addons - Ore Silos Angel's Addons - Pressure Tanks Angel's Addons - Warehouses Angel's Bioprocessing Angel's Petrochemical Processing Angel's Refining Angel's Smelting Bob's Adjustable Inserters Bob's Assembling Machines Bob's Electronics Bob's Enemies Bob's Functions Library mod Bob's Greenhouse mod Bob's Logistics mod Bob's Metals, Chemicals and Intermediates Bob's Mining Bob's Modules Bob's Ores Bob's Power Bob's Revamp mod Bob's Tech Bob's Warefare LTN - Logistic Train Network Loader Redux Madclown01's Vanilla Nuclear We also used some quality of life mods. They are: Auto Dispose Items Bottleneck Even Distribution Expanded Color Lamps FNEI ShinyAngelGFX ShinyBobGFX Squeak Through Upgrade Builder and Planner We also used some mods to simplify the game. They are: Infinite Resources Void Chest + 

The final 2 mods deal with the two things we hate in the game: not being able to fix resources blocking one another in Angel's mineral production, and having to relocate all of our mining all the time. Sorry if that's not "hardcore' enough for you, but we're all adults who enjoy the game how we want.

Here's the imgur link for the base tour: https://imgur.com/a/oBptmrD

And a bonus video of some mixed belt goodness with insanely fast train unload speeds: https://www.youtube.com/watch?v=6wYmwZqpxRE

submitted by /u/LordDamage
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Demo was underwhelming: should I still buy the full game?

Posted: 22 Jun 2018 03:58 PM PDT

Since it's the Summer Sale, it is of course the time in which I browse for games that I've had my eye on for quite a while, and having seen massive, fully automated plants, completely dominating the environment with nothing in their way, Factorio seemed like the perfect game to satisfy my need to hold absolute control over every minute aspect of the game: since the price is quite high, I decided to play the demo to see if it was worth it.

Unfortunately, I found the demo to be quite boring, and lacking in the automation and control content I was looking for: although most of my friends are engrossed with this game, I can't seem to have found that spark which leads to be becoming entranced with the game, at least not to the point of having to pay full price, when there are other games which (from my current point of view) are equally attractive, and have more content at a lower price.

TL;DR: Demo was underwhelming. What makes this game worth paying full price over other games that have massive discounts?

submitted by /u/elitepenguin4
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[Seablock] Beltless, filterless, high-throughput geode washing.

Posted: 22 Jun 2018 02:55 AM PDT

Finally launched a rocket!

Posted: 22 Jun 2018 04:21 PM PDT

My 80 SPM midgame base (w/ space but wo/ military)

Posted: 22 Jun 2018 07:30 AM PDT

This is my first world ever! It's not amazing like some of yours but I'm proud of it. This game hooked me so hard, I LOVE it. About to start a new world right now. If you have any tips for me, please comment!

Posted: 22 Jun 2018 05:26 AM PDT

efficient factories look different with mods, but are equally beautiful :) here is my speed module 1-5 production

Posted: 22 Jun 2018 04:37 AM PDT

crafting ratios for wagons

Posted: 22 Jun 2018 05:25 PM PDT

i was wondering if there was a easy way of setting the ratios in a wagon to for example

2 parts iron

2 parts plastic

5 parts copper

i tought it might be a good addition too a mod like fast-filter-fill where you could select certain recipes to get ratio "perfect" amounts of the diffrent resources to the outpost or what not

im thinking that it should base the ratios of the raw total that appears when hovering your mouse over a crafting recpe since thats what most playes prefer out sourcing too other outposts

submitted by /u/raptor7912
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I think I finally got it.

Posted: 22 Jun 2018 06:46 PM PDT

https://imgur.com/a/iCBAPxH I know it doesn't look like much, but after a little over a thousand hours play time, I've finally created a mall that doesn't look like a complete spaghettified mess. Best part is I did it all on my own. This isn't saying much for my ability but I'm proud of it. For anyone struggling with this game, if your anything like me there will come a time when it will just click.

submitted by /u/Sawyer8383
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How to write larger scripts for factorio

Posted: 22 Jun 2018 06:44 PM PDT

So I've been getting into trying to write scripts for factorio. I have used many other programming languages before so it's not like I'm biting off more than I can chew, I just have to get used to the way you write lua scripting.

My issue is that I'm trying to do a lot of searching for items in the world and moving the player, but copy pasting blocks of code into the console doesn't seem like that's the best way to do it. Is there another way to write a script for factorio and have it run in world without having to use the in game console? Any links or referrals to a tutorial would be nice, as I've yet to find what I'm looking for.

submitted by /u/Kino1999
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Yet another factorio giveaway

Posted: 21 Jun 2018 09:53 PM PDT

In light of the steam summer sale, and since I want to make me happy by making somebody else happy, I decided to give away a copy of factorio (steam gift). Tell me why you deserve a copy and I will contact the winner on monday 😀.

I love this game and this community and I'm happy to give back sth.

submitted by /u/Flachpfeife
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We Need More RAILROAD Accessories - Mobile Ammo Assembly Line and the Schwerer Gustav!!!

Posted: 22 Jun 2018 04:05 PM PDT

This would be so much fun for shelling the aliens at long range and the train would be so long it has it's own moving assembly line producing the munitions.

submitted by /u/Engin33rh3r3
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Another giveaway

Posted: 22 Jun 2018 06:37 AM PDT

[Closed] My fortnightly budget ended with a surplus and the wholesome giveaways put me in the mood to reciprocate to this wonderful community of lovely people.

Comment why you or a friend deserves a copy, I'll pick someone from the comments and steam gift you. ❤️

Edit: You're all such lovely people and I wish I could shout you all a copy!

submitted by /u/roguish_barnacle
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