Learn Dota 2 - All Standard Hero Builds updated for Patch 7.17 (46 changes)


All Standard Hero Builds updated for Patch 7.17 (46 changes)

Posted: 11 Jun 2018 01:00 PM PDT

Finally reach a milestone in MMR

Posted: 11 Jun 2018 01:08 PM PDT

About 10 months ago I was 1.6k~ I've been on this subreddit a few times looking for advice and I finally just hit 3.2k. The first time I've had my solo that high and my peak MMR! I did this playing almost exclusively offlane. Thanks for all the help! Onwards to 4k!

MMR

Dotabuff

submitted by /u/3DSM
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Stacking timestamps for different stack sizes by /u/redfoxricky (7.17)

Posted: 11 Jun 2018 03:18 AM PDT

Some questions about Sven

Posted: 11 Jun 2018 07:13 PM PDT

Sven's ultimate, i.e God's plan, what are your tips on really maximizing it's use? I sometimes feel as though I might activate it way too early or in bad fights.

I'd also like to hear your thoughts on building S & Y on Sven, when would this really come in handy?

Thanks!

submitted by /u/lackoffibrein2k18
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Why do people do the little stutter step attack when taking jungle camps or free farming?

Posted: 11 Jun 2018 09:51 AM PDT

I've always seen pros and people do it, and I've done it myself (possibly wrong) and I don't see a major difference between standing still and moving slightly. Is it because of the way attack animations work? I've always thought it LOOKED faster to stutter step, but I could never prove it WAS faster.

submitted by /u/TheGr8Canadian
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what do you do in late game as techies

Posted: 11 Jun 2018 05:29 PM PDT

so i know how to play techies laning phase and i usually get like 5/0/3 in early game, but i dont know what to do when mid game starts. should i start stacking bombs under towers or help my team? how many bombs should i stack in one stack?

submitted by /u/the_miasmeth
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What's the funnest way to get better at Dota 2?

Posted: 11 Jun 2018 02:23 PM PDT

There's a lot of ways to play this great game that are productive both for skill development and for increasing intuition and such. I both enjoy the game, and enjoy getting better, so what are some ways that I can combine the two?

submitted by /u/ebeagle
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How to play Earth spirit

Posted: 11 Jun 2018 07:30 PM PDT

Earth spirit is an amazing heroes. For many people, they see him get nerfed patch after patch, not understanding why since they go 0-10 every game on him, and never see him be useful. But for those who know how to play him, he is amazing, and the fact that he is still such a good hero after so many nerfs just proves that.

First off, to understand the hero you need to understand his role. Earth spirit is a roamer. He has a long range stun, A very fast gap closer plus slow roll, and a medium-high range silence. His damage is mediocre, and his mana is pretty low. but he is still very useful. Why? because he is one of the best crowd control heroes, having a stun, slow and a silence. So how do you play him?

Earth spirit wants to be on the aggressive side in the laning. He does not want to be in the offlane babysitting an axe vs a trilane, as he is melee, and cannot really do much on his own to defend. He is very good at counter attacking, e.g when a mid goes a little to far he can easily turn the tide of the battle, allow his mid to become the aggressor. You will almost always start with an orb of venom, and either in an aggressive offlane, or in the safelane, and try to use your roll to get some hits on the enemies. Your roll will always make you "skip" the enemy if u hit him, meaning that if u troll from behind him, you will be infront of him, if you roll from the left, you will end up on the right. Use this to get a good position and try to body block if your team is chasing.

After getting level two or three, mid becomes a good option, since now you can go mid and either push the enemy with the kick towards your tower, or away from his tower, or stun him depending on the situation. Some good coordination with your team will allow for some easy kills. Rotating between lanes, and bounty runes will allow you to get some good potential. Try not to die.

After you start falling off, depending on the game the time differs, but usually around 20 mins in, when the carries start getting really strong, you want to start playing differently. You cannot just jump in and survive since you have so much hp, because you don't. You now need to start jumping in carefully, especially to get your ultimate off. One way is using a blink, the ideal way to initiate is blinking in, stone -> stun, ult and walk out, prepare to roll onto an enemy running away in the chaos of battle. But you cannot always intitiate, if you don't, try to wait from the sidelines, wait for the right moment to jump in and ultimate. Until then use your superior range with your stun and silence to help your teammates. You should also have an urn allowing you to deal some damage/help teammates.

How do you use your skill correctly? Well lets go one by one:

  • Boulder Smash - This skill is usually maxed first, being leveled at level 2,3,5 and 7. It has a very long range, but will almost always be used at medium-low range to get more accurate hits due to its speed. It deals some good damage, and is a pretty good stun. It is very useful to use this skill as a kick too, to kick an enemy into your teammates, away from his tower etc, especially early on into the game.

  • Rolling Boulder - This skill will usually be leveled first at level one, then will be left untouched until everything else is maxed out, reason being that its damage does not scale, and the rest are not as useful as other skills being leveled. This skill is probably the hardest skill to use in my opinion. Not because its "Hard to land" but because of the how many factors you need to take into place before using it. First off, you want a good position, since landing behind an enemy or in front of them can change the outcome of the fight. Moreover, the more the game goes on, the more you need to include the fact that if you roll in in the wrong time, you will die instantly. This skill needs to be used carefully. In the laning stage it is used a lot to close gaps onto enemies, and later on it is used a lot for escapes.

  • Geomagnetic Grip - This skill will usually be maxed after the stun, as its damage scales, and the silence is extremely useful. It has medium-high range, and is a very useful skill against spell casting heroes. One of the best ways to use this in the laning stage is when ganking mid, as most heroes in the middle lane have some sort of escape, be it invoker ghost walk, or Puck, or Qop etc. Placing a stone in front of the enemy and instantly using this skill while rolling onto them will both silence and slow them before they can react, and waiting out its long duration before stunning can easily lead to a kill.

  • Magnetize - This is a very useful spell, that is extremely hard to use due to the range you need to cast it. Its radius is 300, that is a little higher than a melee right click attack. This spell will deal damage to the heroes affected by it, for 6 seconds, but will reset its time and spread out every time the enemy gets in range of a stone remnant. But the strongest part about this spell, is not the damage, but the control it brings. Since if one person in affected by magnetize gets silenced by geomagnetic grip, all the heroes affected by it will get silenced, thats an aoe 3.5 second silence, that can be used more than once if you place your stones correctly. Moreover, the same applies to the Roll slow. All in all this spell is very strong, and you should always look for ways to get it off in a fight, without dying. Moreover, early on don't be afraid to simply use it on 1 enemy after a roll.

Stone allocation. Lastly, I would like to talk about how to use your remnants. You have up to 6 at a time, with 30 seconds cooldown between each charge refresh. Early on, <10 mins, don't be afraid to use them as much as you like, since you wont really need to use too many, having so little skills and mana. Later on, try to use them sparingly, but if you need to, then use them. What do I mean? if you need to use a stone, use it. But don't use 3 stones for something you can use 1 stone for. Before fights try to see how many stones you have, to decide if you can take the fight or not, or how to take the fight. Lastly, don't use all your stones on magnetize just for some damage, since a lot of times you can use 6 stones on magnetize yet still do almost nothing.

submitted by /u/dannyjayes1
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How could I have played this game better?

Posted: 11 Jun 2018 07:27 PM PDT

I'm trying to expand my hero pool and tried playing Void last night, and boy did it not end well.

Other than the stupid feeding I did (tilted sorry), is there anything I should've done that I didn't in this game?

Felt really hard to find target for chrono when there's 3 hero that could fuck me over from outside the chrono. Is there any item that could've helped me better that game or is it also a bad Void game?

I'm confused as to how to play the game post-laning stage (went 57-14 CS) as Void since I don't really enjoy farming when I have chrono up yet I end up feeding trying to get a kill. Tried to split push that game since they stick a lot but Slardar is raping me left and right (should've acknowledged that the first time it happened)

Here you go boys, pls send them mad criticism ty

Game: https://www.opendota.com/matches/3946787993/combat

submitted by /u/andiirehan
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Pos 1 players, how long's your ranked roles queue?

Posted: 11 Jun 2018 01:22 PM PDT

I still haven't found a match with it. Crusader 5

submitted by /u/RagingAcid
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I hate to make one of "those posts" but...what should we have done this game?

Posted: 11 Jun 2018 07:02 PM PDT

https://www.dotabuff.com/matches/3947261681

Lycan is a hero to me that just feels fundamentally broken. I know he isn't obviously, because of his competitive P/B rates, but I don't understand why he isn't. This was a Reddit Dota 2 League match that I got absolutely dumpstered in as DP. Our entire team just melted. We didn't fail to get farm, so I'm not sure what we should've done differently to win. It just felt like their entire team was always running at us as 5 and they could melt us with superior damage.

submitted by /u/Velocity_LP
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How do I play this game

Posted: 11 Jun 2018 06:25 PM PDT

I used to play this game excessively in dota1 on wc3. I haven't touched this game since it became dota2. I am currently very sick of league and interested in learning Dota.

I need to know what the absolute basics are of the game, who's the champion who everybody hates? (Zed, Yasuo etc) who's the hardest champion (Vayne, Zed)

Interested for all advice whether it's small or large.

I typically play tanks/fighter hybrid. Tanky if behind but damage if ahead!

submitted by /u/snorman22
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Feedback for u/Kierke (Guardian 2)

Posted: 11 Jun 2018 09:03 AM PDT

I said I'd watch some games so here we go. This may come over as harsh but it is not intended to, I'm really trying to provide some help.

Match 3946355458 - Starting items bad. Never buy quelling blade with starting gold, get more regen (Salve/Mango). Buy QB from side shop. Enemy shows on minimap at 0:36, you don't click on him to see what items he has, regen he has etc. It's a PA with literally no items (no regen, no stout, literally nothing, that's good info to have).

1:04 you ping your Skyrath to not take last hits. Just stop interacting with people at this level this way, you will likely just tilt them and induce feeding and lose a few extra games you shouldn't. You have 67 damage and a quelling blade for a total of 81 damage, he has 44 - he shouldn't be able to take a single last hit. Just treat it as practice for when the enemies are good and try to deny you.

1:47 I don't think you understand Axe's abilities. When he puts battle hunger on you, you can get it off by denying one of your creeps or last hitting one of the enemies. You just kinda stand there even though there are 5 creeps (yours plus enemies) that are low and could be last hit or denied to prevent damage. You also keep running into the creep wave to hit Axe, you don't want to do this ever because he attacks you, all your creeps aggro onto him, and then he gets extra spins to damage the hell out of you. You tank a ton of damage because of this. What you want to do is a-click Axe or PA (or any enemy on the map), have the creeps aggro onto you, walk backwards away from the wave to isolate a creep (you can aggro it onto your ranged creep in other games, bad idea in this one), and last hit it.

2:22 you have 90 health left, but you decide to walk back into the wave (in dagger and battle hunger range) and end up feeding first blood in a completely preventable death. When you are low like that with no regen, you can't just hang around. This is where the QB instead of salve hurt you a ton - if you had had a salve, you coulda walked into the trees under tower, salved up, and gone back at near full. Instead you feed first blood. You also had 500 gold, you were 100% going to die and it was obvious, try to buy out before you do so you don't lose any gold.

3:21 again you ping your ally for hitting creeps, stop doing that and focus on last hitting.

4:59 you haven't spend a dime on any items while the axe has full tranqs at this point (even your support sky has brown boots). Spend your gold sooner, prioritize boots. You just literally run up to Axe, get called and die needlessly. You would have been better off waiting for gold and TPing back to lane, you could have been getting XP and gold back about 20 seconds sooner.

7 minutes when Axe is cutting the wave, you should just be in lane pushing with wolves to try to get last hits and keep the enemy wave away from your tower. You waste time trying to mess with him and just take a bunch of damage.

10 minutes you rush HOTD. I would highly advocate that you not skip boots under any circumstances for the next several thousand MMR.

At this point in the game, although Zeus and Axe are way ahead, and as crappy as your lane went, you are actually ahead of the enemy carry. Just think of how easy this game would have gone if you did things better in lane!

TLDR for this game - more regen to start, don't buy QB from side shop, learn how creep aggro works to pull them away from Axe, never man up in a creep wave vs Axe, deny or last hit to get rid of battle hunger.

Match 3945010686

Starting items - same as before. QB from side shop not starting gold, get a salve.

Practice last hitting (particularly under tower). Some time working on this will pay big dividends. Also creep aggro as a melee hero (pull creeps away from Void to last hit).

You skilled Jingu Mastery but you dont actually even hit Void once (even while he's right next to you). Why bother skilling Jingu? Better yet, hit him every time he comes close and try to get Jingu stacks up (especially after he time walk, chase him away).

Taking a step back to the overall game, the enemy Void has outleveled you (partly because your KOTOL keeps single pulling, mainly because you are not using your infinite mana to harass and are not hitting the void at all) so he's won your lane. Top lane, the poorly executed crappy enemy trilane has somehow crushed your dual offlane, and the shaman has been free to roam on mid and help win mid. With every lane lost, and the enemy having a vastly better lategame then you, you decide that battlefury is the item to get. Bad call, you aren't going to outcarry a Jugg / Void / Sniper when they are so ahead. Getting cheap items to try to get some picks and get back into the game woulda been the call.

TLDR for this game - practice last hitting. Get salve not QB with starting gold. Hit the enemy offlaner, and really try to punish a solo offlaner to force a rotation from the enemy supports. When in lane with a KOTOL, spam the heck out of your spells. Don't do a farming build if you don't think you can outfarm the enemies.

I'll review some more later, but wanted to start here.

Match 3938948380

Starting items same comments as previous -0:24 hey you checked enemy items and your ally items! Good stuff, did not see this in the other games. You should be doing this every single game.

0:25 I feel like you know you should block but dont really know how to do it. As it is you get a way better block then the non-existent offlaner block, but good to practice this a bit in lobby too.

2:00 You dagger here to harass I guess. Although I gave you shit in the MK game for not using spells enough (with KOTOL), your level 1 dagger does nothing against a Timber with a bunch of stacks up. The name of this lane is just about getting what farm you can, you can't win vs a Timber Ogre lane as Spectre Dazzle. You should practice last hitting, you had a bunch of last hits that were very gettable. Aggro again, really really helps.

2:20 The enemy Timber is in a lane of your creeps, low health, with no creeps on him, Poison Touched. You're spidey sense should be screaming at you to go on him. Dagger, Desolate, right click. Instead you go to shop and waste the opportunity.

3:26 This is a minor thing, and maybe a bit too advanced. The enemy creeps are aggro'd on to you, and you drag them into tower range (which you can see if you hold ALT). If you had tanked a bit of creep damage, and dragged them to the right AWAY from the tower, you could have held the lane in a really nice spot.

4:22 again a ton of time has passed and you have not bought any items beyond your starting items, and you have 922 gold. You should have gone to the side shop for boots way before, they are immensely good items that you clearly undervalue. When you do bring items a little while later, I would have flown myself a salve since you are out of regen.

5:36 Hey you buy regen! Good idea, but the time to get it was when you were bringing out the courier 20 seconds before.

6:00 You are in a pretty rough lane that you have no chance of winning. You queue up Phase and Radiance. I think Vanguard was probably the play first, things are going to get really hard when Timber hits 6.

6:26 Dagger is your escape. When you get gone on like this, Dagger into the trees and salve up. Totally needless death, you had even gotten away and you turned around and died for no reason.

7:00 you are last hitting and tanking creep damage with stout in backpack.

8:16 you did the stuff I said at 6:26 exactly right, dagger into trees, salve up. Get consistent with this, it should be automatic.

8:20 while you're salved up, look around. There is a shadow fiend showing mid with no health, you have haunt up. You should be looking for easy haunt kills right when you hit 6. Hit R, that's a dead SF. Dusa gets the kill 20 seconds later, but that could have been easy gold and xp for you.

11:41 Enemies dove top all the way to your T2, they are low, tracked. I don't feel like you are watching the minimap at all. Haunt, EZ track kills. You wait until later to haunt in, too late.

Anyways I'll stop here. Work on your last hitting, really important. Minimap awareness needs to be better. You do some things well on occasion (checking enemy items, dagger into trees, bringing yourself regen) but you need to do these things CONSISTENTLY.

I'm gonna stop here. In conclusion, if you want to improve you should: - work on improving your last hitting. Even a few more last hits in the first 10 minutes is enormously important. - buy better starting items, prioritize regen way more - prioritize boots more. I'd say if you are going to carry, you wouldn't be wrong for the next 1-2 thousand MMR to get Boots/Upgraded Boots, Aquila, Magic Wand (and Raindrops!!!) every damn game on Agi carries, before getting other items. - hit enemies more in lane. Especially if you bring more regen, you can bully them out of lane and win the lane solely on the basis of having more regen. Use spells more, try to never be at 100% mana (eg always have mana regenerating). - learn how to manipulate creep aggro to your benefit

Good luck! I added you, hit me up if you have any questions.

submitted by /u/Hannibal_Spectre
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Trying to learn lycan, can someone look at a replay and give me some general pointers?

Posted: 11 Jun 2018 05:07 PM PDT

I feel like i more or less know what im doing up until late-mid game/late game. Once you start having to push HG i get lost

cif someone could tab through my replays and give me a general "what should i be doing now" id appreciate it

https://www.dotabuff.com/players/53248674/matches

submitted by /u/Wolfe244
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Whats with Pangolier's win rate?

Posted: 11 Jun 2018 08:06 AM PDT

I just played my first game with Pangolier and I had a ton fun and had a great game with him. When I checked his win rate after the game it was super low? Why is that? Is there some huge downside to him that I didn't see?

submitted by /u/ozar99
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What pos 3 4 5 heroes are strong in this meta?

Posted: 11 Jun 2018 02:30 PM PDT

I feel like supports with gold talents are really strong atm. In the last patch you got plenty of time to pull and that kind of stuff, while it's more fighting in this patch.

Currently I'm playing CM, WD, Lion and Ogre. On pos 3 I play a lot of weaver but I'm thinking that maybe Riki can play pos 3 if he has someone strong to support him. I really like the gameplay on riki, so that would be sweet. What do you think?

submitted by /u/ColaFerrari
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Why do a bunch of professional players names have seemingly random casing?

Posted: 11 Jun 2018 02:29 PM PDT

We've got syndereN, BurNIng, JerAx, BuLba, Suma1L, YapzOr, MinD_ControL and so on and so on.

What's the trend here?

And yes, since you ask, I am looking for some procrastinating research.

submitted by /u/benn-hur
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Is there an advanced guide for warding anywhere?

Posted: 11 Jun 2018 02:25 PM PDT

I would like to read an in depth guide that explains the thought process behind warding.

submitted by /u/lessdes
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Best Boots on Treant?

Posted: 11 Jun 2018 02:05 PM PDT

I've been playing Treant support/utility and I was wondering which boots you guys prefer on him. Honestly, Tranquils are cheap, but they pretty much cater to a more passive style with treant that I don't like, which is why I like to buy Mana Boots (also because I can buy them from just side shop alone). If you are looking for movement speed, then just go for Phase Boots honestly. I don't like Tranquil on him even though it's in Torte's guide and he's correct most of the time. What are your guys' thoughts?

submitted by /u/Liamrun
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Boots upgrade question

Posted: 11 Jun 2018 09:48 AM PDT

I've seen a lot of Storm/Invoker/Spectre players choose different boot upgrades: Treads, Phase, Travel. While the Travel choice seems straightforward, i want to confirm my guesses: do you pick up Treads purely for stat gain when you're too crusty against specific matchups?

submitted by /u/Apple_gun
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How do you stomp lane as Huskar? Failing that, how do you catch up?

Posted: 11 Jun 2018 04:52 AM PDT

Huskar is kinda weird in that he's very strong laner after level 3 or 4 but actually quite bad until that point and I find those crucial few minutes can be very important if the enemy understand how to bully you.

I find he wins most 1v1s but now its usually 2v2 and if your support can't help zone both you may have a bad time.

If lane does go poorly, how do you get back in the game pre-armlet?

submitted by /u/Lord_Vectron
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Support specialist streamer

Posted: 11 Jun 2018 12:09 PM PDT

Hi guys,

Firstly a shout out to FreeCookies... His posts are really good and helped me become a better player... Too bad I cannot afford his coaching though...

Secondly I wanted to know if there are any streamers who are support specialist.... More of a position 4.. I really love the way players like Yapzor, Zai and Rodjer who make plays everywhere.. I want to mimic such players.. if there are any streamers , posts or anything... That would be very helpful..

I really love the possition 3 and 4 , these are the players who need to be active mentally throughout the game.. I'm a 2.5 k player and I'm pretty much caped at my rank so please point me towards something that would make me a 3-4 k supp..

Also if anyone is interested in reviewing my game... That would help me a ton

Thanks in advance for your help... :)

submitted by /u/awesomecooper
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I need advice for Phantom Lancer! builds, strategy, match ups

Posted: 11 Jun 2018 11:49 AM PDT

Ancient-trash-player trying to improve at PL. I don't understand what item to build and when and am often confused if I should be building damage or tank. Typically I go (stick)treads, aquila, diffusal, heart, then some combination of manta/bfly/skadi/mkb/silver edge. I have seen several diffusal into moonshard build in divine5, When should I get this? what heroes make bkb necessary? Should I build manta even if I dont need the dispel?

submitted by /u/EE-MegaHurtz
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When are you going to want Sven's hammer to dispel?

Posted: 11 Jun 2018 12:21 AM PDT

5 years ago, I'd say it was very valuable when gamebreaking buffs like Repel and Insatiable Hunger could be purged.

Now many buffs have been changed to be undispellable, and I wonder when the dispel talent would be useful.

submitted by /u/TomHicks
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Did some of you have good results with Necrophos in 0-2k brackets?

Posted: 11 Jun 2018 07:20 AM PDT

Always was interested by the hero, never really tried him out. Maybe his latest buff could be a reason to, as his winrate seems decent enough at shit tier MMR.

Seems to have some success played offlane. How do you builld him? Rush Radiance to farm Agh asap? Rush Agh to get some kills and give your team space while you farm Radiance ?

His talent at 25 seems to be a tough choice, especially since 7.17 buff. I guess that it's pretty situational, go with what makes sense once you hit 25.

submitted by /u/Norz80
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