Dota 2 - Hero Discussion of the Day: Kaolin, the Earth Spirit (June 12th, 2018)


Hero Discussion of the Day: Kaolin, the Earth Spirit (June 12th, 2018)

Posted: 12 Jun 2018 01:57 PM PDT

Kaolin, the Earth Spirit

Earth Spirit is a melee strength hero with great utility, possessing a wide array of disables in all of his basic abilities. Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant, which allows him to place statues that can be used to augment his abilities. Using his abilities in tandem with these remnants, Earth Spirit can stun enemies with Boulder Smash, slow them and initiate with Rolling Boulder, and silence them with Geomagnetic Grip. His ultimate, Magnetize, inflicts nearby enemies with a damage over time debuff, and allows him to spread the slow and silence from his abilities to other nearby enemies while refreshing the debuff duration by using his Stone Remnants, stopping entire groups of enemies in their tracks. With good timing and skill he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit's versatility and flexibility make him an ideal hero in almost any lineup or lane.

Lore

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.


Roles: Nuker, Escape, Disabler, Initiator, Durable

Strength: 21 + 3.2

Agility: 17 + 1.5

Intelligence: 18 + 2.1

 

Damage: 46-56

Armor: 2.72

Movement Speed: 285

Attack Range: 150

Missile Speed: Instant

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.6


Spells

Stone Remnant

Innate Ability

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time.

Manacost Cooldown Casting Range Area Duration Effects
N/A 0s 1100 N/A 120s Summons a Stone Remnant at the target location
  • This is an innate ability and does not need to be skilled.

  • Earth Spirit begins the game with and cannot have more than 6 Stone Remnant charges.

  • Double-clicking the ability places a Stone Remnant 100 range in front of Earth Spirit.

  • It is possible to have up to 9 remnants when placing all 6 remnants at once, and then every time after the 30 seconds recharge.

  • Remnants cannot be attacked or destroyed by anyone. They may only be destroyed by Rolling Boulder, Magnetize, or by expiring.

  • When used by Magnetize, the remnant remains for 8 seconds before crumbling down. Rolling Boulder destroys them instantly.

  • An enemy Rubick can make use of the same remnants when stealing and using one of Earth Spirit's spells.

  • Stone Remnants can be seen through the Fog of War by all players.

  • Enemies can also see and hear the following effects through the Fog of War:

    • Stone Remnants being smashed by Boulder Smash.
    • Stone Remnants being consumed by Rolling Boulder to roll farther.
    • Stone Remnants being pulled by Geomagnetic Grip.

Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.

 

Boulder Smash

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remnant in a 200 radius. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also stunned. Stone Remnants travel further than other units.

Level Manacost Cooldown Casting Range Area Duration Effects
1 100 22s 150 180 0.5s Smashes the target 480 units away from the direction Kaolin is facing, dealing 50 damage. If the target was a stone remnant, it's smashed 2000 units away and stuns enemies hit
2 100 18s 150 180 1s Smashes the target 600 units away from the direction Kaolin is facing, dealing 100 damage. If the target was a stone remnant, it's smashed 2000 units away and stuns enemies hit
3 100 14s 150 180 1.5s Smashes the target 680 units away from the direction Kaolin is facing, dealing 150 damage. If the target was a stone remnant, it's smashed 2000 units away and stuns enemies hit
4 100 10s 150 180 2s Smashes the target 800 units away from the direction Kaolin is facing, dealing 200 damage. If the target was a stone remnant, it's smashed 2000 units away and stuns enemies hit
  • Boulder Smash: undispellable

  • Stun: dispellable with strong dispels

  • Boulder Smash has different targeting rules based on whether he wants to smash a distant remnant, nearby remnant or a unit.

  • Smashing a distant remnant:

    • To do this, the ground must be targeted. There must be a Stone Remnant within 200 radius around the targeted point.
    • If a remnant is found, Earth Spirit walks towards the point until the remnant is within 200 range.
    • Any remnant he meets on the way are ignored. Only the closest remnant to the targeted point is smashed.
    • Upon reaching the remnant, Earth Spirit smashes it towards the direction he approached it from.
  • Smashing a nearby remnant:

  • To do this, the ground must be targeted. There must not be a Stone Remnant within 200 around the targeted point.

  • There must be a Stone Remnant within 200 radius around Earth Spirit.

  • Boulder Smash has a 2000 range default cast range. This range allows Earth Spirit to aim the Stone Remnant precisely.

  • When targeting beyond 2000 range, Earth spirit walks up until the point is within range. If there is a remnant nearby, he smashes it.

  • Smashing a unit:

    • To do this, the unit must be directly targeted.
    • There must not be a remnant between Earth Spirit and the targeted unit.
    • Earth Spirit walks up until the target is within 150 range and smashes it towards the direction he approached the target from.
    • If Earth Spirit meets a remnant while walking up to the target, he smashes the remnant towards the targeted unit instead.
  • Stun is applied to all enemy units within the radius of a smashed Stone Remnant. A smashed unit is not and does not stun.

  • Damage is applied to all enemy units within the radius of a smashed Stone Remnant or smashed unit.

  • The smashed enemy is damaged as well, instantly on cast. Smashed allies are not damaged.

  • Smashed units are not disabled during the knockback, and are able to act freely during it. Does not interrupt channeling spells.

  • Boulder Smash first applies the damage, then the knockback debuff. Smashed remnants first applies the damage, then the stun debuff.

  • Cannot be cast on ancient creeps.

  • Can move units and Stone Remnants over impassable terrain.

  • Destroys trees which the targeted units or Stone Remnant collide with during the knockback.

It is with the power of a mountain that Earth Spirit strikes his enemies.

 

Rolling Boulder

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls towards the target location, damaging enemy units. He will stop if he collides with a hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and enemies hit by the boulder will have their movement speed slowed.

Level Manacost Cooldown Casting Range Area Duration Effects
1 50 16s 3000 150 0.8s After a 0.6 second delay, a boulder forms around Kaolin and rolls towards the targeted direction for a distance of 800, dealing 100 damage. If the boulder rolls over a Stone Remnant, then the distance doubles to 1600 which also slows enemies hit by 80% attack speed and move speed
2 50 12s 3000 150 1.2s After a 0.6 second delay, a boulder forms around Kaolin and rolls towards the targeted direction for a distance of 800, dealing 100 damage. If the boulder rolls over a Stone Remnant, then the distance doubles to 1600 which also slows enemies hit by 80% attack speed and move speed
3 50 8s 3000 150 1.6s After a 0.6 second delay, a boulder forms around Kaolin and rolls towards the targeted direction for a distance of 800, dealing 100 damage. If the boulder rolls over a Stone Remnant, then the distance doubles to 1600 which also slows enemies hit by 80% attack speed and move speed
4 50 4s 3000 150 2s After a 0.6 second delay, a boulder forms around Kaolin and rolls towards the targeted direction for a distance of 800, dealing 100 damage. If the boulder rolls over a Stone Remnant, then the distance doubles to 1600 which also slows enemies hit by 80% attack speed and move speed
  • Rolling Boulder Caster: Undispellable.

  • Rolling Boulder Slow: Dispellable with any dispel.

  • Rolls at a speed of 800 without and always rolls the full distance when not colliding with an enemy hero.

  • When rolling over a Stone Remnant, the speed is doubled, the total distance increased to 1600 and the slow gets applied to hit units.

  • The slow is applied to all enemy units (except for couriers) in the path, not just the hero it collides with.

  • Rolling Boulder first applies the damage, then the debuff.

  • While rolling, Earth Spirit is rooted and disarmed, so he cannot move, blink or attack during it.

    • Other abilities and items can be used normally while rolling, except for Rolling Boulder, which cannot be re-cast while rolling.
  • Upon colliding with an enemy hero, Earth Spirit is placed 80 range away from them, on the opposite side he collided into them from.

  • Does not affect invulnerable units and heroes. Cannot collide with invulnerable heroes. Fully affects invisible units.

  • Can move Earth Spirit over impassable terrain. Destroys trees Earth Spirit collides with while rolling.

  • Rolling Boulder is canceled when Earth Spirit gets stunned, slept, cycloned or hexed at any time during it.

    • Although Rolling Boulder is canceled, Earth Spirit is still placed behind the hero if there is an enemy hero in the path, at the time he would have reached it when not canceled.
  • Forced movement only cancels Rolling Boulder when it is the hard-disabling kind.

  • Non-disabling forced movement does not cancel it when applied while stationary, but does override it when applied while rolling.

Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.

 

Geomagnetic Grip

Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced, and take damage if the gripped target is a Stone Remnant.

Level Manacost Cooldown Casting Range Area Duration Effects
1 100 13s 1100 180 2s Kaolin pulls the targeted ally unit or stone remnant to his location, silencing enemies that the target passes through. If the target was a stone remnant, enemies are also dealt 50 damage
2 100 13s 1100 180 2.5s Kaolin pulls the targeted ally unit or stone remnant to his location, silencing enemies that the target passes through. If the target was a stone remnant, enemies are also dealt 100 damage
3 100 13s 1100 180 3s Kaolin pulls the targeted ally unit or stone remnant to his location, silencing enemies that the target passes through. If the target was a stone remnant, enemies are also dealt 150 damage
4 100 13s 1100 180 3.5s Kaolin pulls the targeted ally unit or stone remnant to his location, silencing enemies that the target passes through. If the target was a stone remnant, enemies are also dealt 200 damage
  • Geomagnetic Grip: Dispellable with strong dispels.

  • Geomagnetic Grip debuff: Dispellable with any dispel.

  • When targeting ground, a Stone Remnant within 180 radius of the targeted point is pulled.

  • When no remnants are within the range, nothing happens. The spell is not cast.

  • In order to pull a unit, it has to be targeted directly. Cannot target allied heroes, unless the required talent is chosen. Treats creep-heroes as creeps.

  • Silence is applied to all enemy units within the radius of a pulled unit or remnant.

  • Damage is applied to all enemy units within the radius of a pulled Stone Remnant. A pulled unit is not damaged and does no damage.

  • Targeted units are not disabled during the pull. They are able to turn, attack, cast spells and use items.

  • This means that it cannot be used to interrupt the target's channeling spells.

  • Geomagnetic Grip does not pull the target if it is affected by Black Hole, Chronosphere, Duel, or Flaming Lasso.

    • In the last two cases, it does not even pull the target if it is affected by Enchant Remnant.
  • The pulled remnant first applies the debuff, then the damage.

  • When cast on allies or Stone Remnants affected by Boulder Smash, the smash gets canceled out by the grip.

  • Can move allies and Stone Remnants over impassable terrain.

  • Destroys trees within 200 radius around the targeted unit during the pull.

Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.

 

Magnetize

Ultimate

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.

Level Mana Cost Cooldown Casting Range Area Duration Effects
1 100 100s N/A 300 6s Magnetizes all enemies in the radius around Kaolin, magnetized units take 50 damage per second. If any magnetized units come within 400 range within a Stone Remnant, the Remnant explodes refreshing the debuff on all enemies hit by the explosion within 600 range. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Geomagnetic Grip, all magnetized heroes share the effects
2 100 90s N/A 300 6s Magnetizes all enemies in the radius around Kaolin, magnetized units take 75 damage per second. If any magnetized units come within 400 range within a Stone Remnant, the Remnant explodes refreshing the debuff on all enemies hit by the explosion within 600 range. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Geomagnetic Grip, all magnetized heroes share the effects
3 100 80s N/A 300 6s Magnetizes all enemies in the radius around Kaolin, magnetized units take 100 damage per second. If any magnetized units come within 400 range within a Stone Remnant, the Remnant explodes refreshing the debuff on all enemies hit by the explosion within 600 range. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Geomagnetic Grip, all magnetized heroes share the effects
  • Dispellable

  • Checks for nearby Stone Remnants in 0.5 second intervals, starting 0.5 seconds after cast.

  • If a remnant is found near an affected unit, Magnetize gets spread to enemies within a 600 radius around the remnant.

  • If an enemy within range already was affected by Magnetize, it gets the debuff refreshed instead.

  • Deals 25/37.5/50 damage in 0.5 second intervals, starting 0.5 seconds after cast.

  • Earth Spirit can still utilize a Stone Remnant for 8 seconds after it has spread Magnetize, before it is destroyed.

  • Without refreshing the duration once, Magnetize can deal up to 300/450/600 damage per affected unit (before reductions).

  • The Magnetize debuff can be placed on and spread from invisible and invulnerable units, but not on or from hidden units and couriers.

  • A number is visible above all magnetized enemies, counting down the duration. This is visible to allies only.

    • Refreshing the duration with a remnant also resets the timer.

 

Enchant Remnant

Aghanim's Scepter Upgrade

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After 3 seconds the remnant shatters, releasing the hero and damaging nearby enemies.

Mana Cost Cooldown Casting Range Area Duration Effects
150 45s 125 300 3s Temporarily enchants a hero, granting them the same properties as a Stone Remnant. The enchanted hero is fully disabled, invulnerable and reacts to Earth Spirit's spells like a Stone Remnant. After 3 seconds, the remnant shatters and damages nearby enemies for 300 damage as well as the hero if it's an enemy
  • Dispellable

  • Requires Aghanim's Scepter to be unlocked.

  • Can only be cast on allied and enemy heroes, including their illusions. Can be cast on Earth Spirit's illusions but not on self. Treats creep-heroes as creeps.

  • Provides True Sight over the target for the full duration.

  • An enchanted hero is fully disabled, invulnerable and reacts on Earth Spirit's spells just like a Stone Remnant.

    • Boulder Smash: Enchanted heroes are knocked back for 2000 distance and stun and damage enemies they collide with.
    • Rolling Boulder: Enchanted heroes boost the rolling. Earth Spirit does not collide with them and ends the enchantment early.
    • Geomagnetic Grip: Enchanted heroes are pulled at a speed of 1000 and apply the damage. Can pull enchanted enemies.
    • Magnetize: Enchanted heroes receive, refresh and spread Magnetize when within its stone search radius.
  • If the enchantment expires during Boulder Smash, the unit still moves the full distance, but stops applying the stun.

    • If the enchantment expires while an enemy is being smashed back, they take the boulder smash damage, but are not stunned.
  • If the enchantment expires during Geomagnetic Grip, it still is pulled at the higher speed, but stops applying the damage.

  • The area damage at the end hits all enemies, not just heroes.

Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.


Talent Tree

Level Option 1 Option 2
25 +1.0s Boulder Smash Stun duration (+0.3%) OR Geomagnetic Grip Targets Allies
20 +150 Gold/Min OR +15% Spell Amplification (+3.6%)
15 +200 Rolling Boulder Damage (+3.0%) OR +7 Armor
10 +40 Damage OR +10 Intelligence (+0.2%)

Matchups

Best against

Opponent hero Advantage
Winter Wyvern 6.80%
Tidehunter 6.54%
Visage 5.16%
Timbersaw 2.65%
Nature's Prophet 2.64%

Worst against

Opponent hero Advantage
Alchemist -4.10%
Huskar -2.98%
Templar Assassin -2.74%
Enigma -2.35%
Viper -2.25%

Recent Changelog

7.13b

  • Reduced base armor from 1 to 0.

  • Reduced movement speed from 290 to 285.

7.07d

  • Reduced Boulder Smash stun duration from 0.75/1.25/1.75/2.25 to 0.5/1/1.5/2.

7.07c

  • Reduced Geomagnetic Grip silence duration from 2.5/3/3.5/4 to 2/2.5/3/3.5.

7.07

  • Increased base health regeneration from 0 to 1.5.

  • Increased base mana regeneration from 0.01 to 0.9.

  • Neutral creeps targeted by Boulder Smash now draw aggro and can be auto-attacked again.

  • Reworked talents

    • Level 10: +40 attack damage or +10 intelligence
    • Level 15: +200 Rolling Boulder damage or +7 armor
    • Level 20: +150 gold per minute or +15% spell damage amplification
    • Level 25: +1 Boulder Smash stun duration or Geomagnetic Grip can target allies

7.06

  • Increased strength gain from 2.9 to 3.2.

  • Reduced base health regeneration from 0.25 to 0.

  • Aghanim's Scepter no longer allows Geomagnetic Grip to target allied heroes.

  • Level 25 right talent: Replaced seconds respawn time reduction with Geomagnetic Grip may target allied heroes.


Previous hero related threads

Hero discussion of the day, 06.02.2014

Hero discussion of the day, 19.05.2016

Hero tips for Earth Spirit


Previous hero discussion

Drow Ranger (June 5th, 2018)


Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki page | Liquipedia page | Dotabuff page | Hero discussion archive

submitted by /u/Laccnow
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What a hero TRULY needs

Posted: 13 Jun 2018 05:29 AM PDT

Childish Gambino dota parody (Russian)

Posted: 13 Jun 2018 05:46 AM PDT

This is the ideal dota team. You may not like it, but this is what peak performance looks like

Posted: 12 Jun 2018 11:20 PM PDT

7.17 reasons why

Posted: 13 Jun 2018 05:29 AM PDT

Im sorry to the players of OG

Posted: 13 Jun 2018 09:21 AM PDT

Ive watched the show match between OG and FEU. From the start I knew that OG was tripping and just toying with their opponents, but after all those fun moments for OG lead to a loss for them from college students who are obviously trying their best to win against a high caliber team. AS A FILIPINO AND A DOTA PLAYER, I WANT TO APOLOGIZE TO THE WHOLE DOTA COMMUNITY, ESPECIALLY TO OG, for the way they acted when they knew they've won, trashtalking and all that stuff. They shouldve just thanked you guys for the opportunity, but instead they acted high and mighty for beating a high tier team.

submitted by /u/jstntaym
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FINALLY VALVE. Tank you so much for adding this, can finally see match status of friends without needing to be ingame.

Posted: 13 Jun 2018 02:50 AM PDT

Today i lost to Sumail

Posted: 13 Jun 2018 04:34 AM PDT

Today was an average day. Made lunch, left my wife at work and came back to play some dota. Thought it would be a regular game when suddenly a known face shows up on the enemy team, it was Sumail. I instantly told him that I was a satisfied punk. The game was great, we were winning but suddenly the King attacked and conquer the game like nobody else has done. As we were losing, I wrote in all chat: "rtz is better mid" and then we lost. Overall, just an average day.

Edit : Match ID for those of you who are yet to be satisfied punks https://www.dotabuff.com/matches/3949455175

submitted by /u/Carlinius
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I made a site that fill your GDPR report/commend data with actual match data

Posted: 13 Jun 2018 04:46 AM PDT

Rate this Rubick Fan-art

Posted: 13 Jun 2018 02:20 AM PDT

fiftEE/fiftEE EE buys back to slay ancient/EE diebacks and throws the game:

Posted: 13 Jun 2018 05:13 AM PDT

PimpmuckL on his career, Layerth, TI8, content production and more

Posted: 13 Jun 2018 10:17 AM PDT

Eternal Envy Pick Up Rapier

Posted: 13 Jun 2018 05:15 AM PDT

I completely redesigned the Dota 2 Website

Posted: 12 Jun 2018 07:07 PM PDT

"Available" , shows Treasure II

Posted: 13 Jun 2018 09:02 AM PDT

TurboCavern.jpg

Posted: 13 Jun 2018 06:35 AM PDT

well done valve !!!! ty for QOL update

Posted: 13 Jun 2018 09:04 AM PDT

after playing a bunch of games , its so much smooth and looks awesome ,

you dont even miss daily hero if u didnt opened bp that day ,

lot snappier post game

i mean ty for update i know everybody is expecting big changes wont enjoy this as much but in long run they will

just ty for working on these too

submitted by /u/shaddy25111
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Windranger keeps on giving

Posted: 13 Jun 2018 09:50 AM PDT

From EG to OpTic, the PPD System | VPEsports

Posted: 13 Jun 2018 09:18 AM PDT

Buyback surplus shows negative numbers and not enough gold for buyback.

Posted: 13 Jun 2018 03:31 AM PDT

I don't know what you dudes see but I see a succsessful pos 4 page here.

Posted: 13 Jun 2018 10:40 AM PDT

Earning the immortal rank is now showing as Divine.

Posted: 13 Jun 2018 06:18 AM PDT

New GDPR data: View your reports and commends sent and received

Posted: 12 Jun 2018 04:52 PM PDT

You can now view all the matches that you reported or commended a player, and all the matches that you were reported or commended (alongside what you were reported for)

Go to your Profile -> Games -> View Personal Game Data -> Account -> #Dota_PersonalDataType_MatchPlayerReport

or use this link: https://steamcommunity.com/my/gcpd/570/?category=Account&tab=MatchPlayerReportIncoming

I'm 100% this is very new since it's not localized yet.

submitted by /u/Magesunite
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The trivia chat ads are evolving

Posted: 12 Jun 2018 08:26 PM PDT

Stuff

Posted: 12 Jun 2018 06:08 PM PDT

Adding some stuff in here --- All unreleased.


Economy Updates

Some new materials added to the files. These are full sets. They cannot be Immortal Treasure II. Most likely Collector's Cache II (follow a similar naming scheme) or maybe even Underhollow rewards

  • The Great Arachne: Broodmother Set | Preview
  • Third Awakening: Dragon Knight Set | Preview
  • Endless Nightmare: Nightstalker Set | Preview
  • Heart of Volcano: Phoenix Set | Preview

Other Material Updates

Alternate textures have been added for the following models -- Possibly for use in Underhollow.

  • Red version of Techies mine.
  • Purple version of Clarity

Model Updates

  • Various updates to props and terrain models and textures. Most likely to be used in Underhollow.
  • 4 different Cheese models added - full, half eaten, quarter eaten, three quarters eaten.
  • Few new props have been added like Treasure Chests, Wooden Gates, Barrels, Coins, Tents and etc.

Other

  • Cheese has been added to the Minimap sheet. This will be used for when the Cheese is dropped in Underhollow.
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