DayZ - Status Report - 5 June 2018


Status Report - 5 June 2018

Posted: 05 Jun 2018 12:24 PM PDT

0.63 Experimental!

Posted: 14 Jun 2018 07:41 AM PDT

Live Stream - tomorrow at 3 PM CEST

Posted: 14 Jun 2018 06:15 AM PDT

What a game

Posted: 14 Jun 2018 02:36 AM PDT

So I survived long enough to get TTsKO Pants,Smersh Vest,TTsKO Jacket, AK74, 4 mags and ammo, Glock 19 with 3 mags and ammo, extra ammo. I got greedy and went up to the base near the mine and meet some wolves, ran into a shipping container and started killing wolves. Now this is important. When killing wolves with very loud guns you attract attention, now i have zombies and a second pack of wolves and running out of ammo.

I died.

submitted by /u/leaderofnopack
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A cinematic about surviving Chernarus. Took longer than expected but I think it turned out great. I hope you like it!

Posted: 13 Jun 2018 12:31 PM PDT

Experimental servers showing up at dayzspy!!

Posted: 14 Jun 2018 06:57 AM PDT

https://imgur.com/6R2Av2p

EDIT: Another servers starting!!

submitted by /u/alessvk
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Make sure you listen to Eugen's introduction to .63 experimental. Questions answered.

Posted: 14 Jun 2018 07:55 AM PDT

My first Elektro spawn in EXP servers. DayZ you're pretty.

Posted: 14 Jun 2018 08:09 AM PDT

Is it (0.63) maybe happening??

Posted: 14 Jun 2018 04:05 AM PDT

I hope there will be more servers where players make groups/factions, and more faction interaction

Posted: 14 Jun 2018 05:26 AM PDT

I really want to see this kind o thing happening, i want to see trades between bases, wars.

Who's interested in this kind of thing?

submitted by /u/Slowness112
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.63 exp Question

Posted: 14 Jun 2018 08:20 AM PDT

Does the experimental branch have the same amount of features as the stress tests or is it an actual dayz experience with the guns and stuff on the exp checklist? Cause if its just stress test 2.0 ill wait to dl until later

submitted by /u/Plec72
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55 minutes to the NWAF only eating food dropped by infected

Posted: 13 Jun 2018 06:23 PM PDT

Proof very boring not worth watching and not a recommended play style just wanted to show how easy this is: https://www.twitch.tv/videos/272979745

It gets real dark for the final run from Kabino to the NWAF, sorry.

More or less stopped looting after I found a can opener. Had 3 cans of pop, one can peaches and a kiwi. I passed up a pop found in a shed, killed two chickens and skinned them but did not eat as well as a apple found on the ground. Food is just not an issue even if you don't like looting. Started eating my non infected food in the NWAF as the infected there mostly drop ammo and kit.

submitted by /u/dyzcraft
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DAYZ .63 JUST HIT EXPERIMENTAL, LOADING THIS SHIT ON MY WORK COMPUTER������������

Posted: 14 Jun 2018 07:55 AM PDT

Is there base building ?

Posted: 14 Jun 2018 07:39 AM PDT

is there base building and if not are they going to add it ?

submitted by /u/gazzasim9
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My first experience with stress test and my concerns

Posted: 13 Jun 2018 11:58 PM PDT

So I played stress test #24 with my friend several hours ago and it was a great experience. It what nice using the new systems and trying our hardest to evade the imminent threat from the infected was fun (I think they are going in a great direction with the infected).

But what I didn't like so much was the amount of time we had to spend constantly looking for food. Out of the three hours we played, we were trying to make our way up north and we spent almost all of the time looking for food. It was very difficult to make any progress doing anything because the food was so scarce in the towns we looted and we were constantly hungry. So after inevitably dying to hunger, I decided that either food is too rare or you run out of it too quickly.

I don't know if it was the server I was on or if I just wasn't having much luck with anything. I haven't really been following much of the development in terms of what they're doing with the stress test so I don't really know what they have said about tweaking these things (so I don't know if they are or not).

But anyway, I'm all for the survival aspect just I don't think that all of my time should be spent trying to find food because I think there should be time for other things in the game. I don't want to play DayZ and only be having to look for food because for me that would get boring quickly.

So I may not have been doing the right things in terms of finding food and might be ignorant about it but I just wanted to state how my experience was on my first stress test and a concern I have about the game personally in this specific aspect of the game.

submitted by /u/mattdmg
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This is How to FIX the Northeast Airfield DayZ Standalone 2018

Posted: 14 Jun 2018 07:19 AM PDT

Woods are so nice in this game

Posted: 13 Jun 2018 11:24 AM PDT

Avenging buddies and leaving no witnesses behind

Posted: 13 Jun 2018 07:02 PM PDT

Dayz's Pacing Polarization

Posted: 13 Jun 2018 02:55 PM PDT

Like 99.999% of the userbase on this sub, I've played various versions of the DayZ mod since like, 2013, both in A2 and A3, and to be honest, i've personally seen an enormous shift in the direction of the game over the years.

A core component of that shift seems to be moving towards extremes of gameplay, where on the mod the only populated servers are fully militarized KOS deathmatches with infinite money and a futuristic aesthetic, meanwhile the standalone is waaayyy way slower paced and some times tedious than any version of the mod I ever played was.

That leads me to this question, how many of you feel that the balance between environmental difficulty, and player engagements has been mostly lost? Because in some ways, I can see a lot of the cool and admittably immersive features inhibbiting player engagements or trying too hard to be realistic to the point that it becomes unrealistic.

For example, if I were to take a hiking backpack full of food, weapons, and, cloths then shoot it 5 times with a .223 (5.56) rifle, neither the stuctural integrity of the bag, nor a majority of the contents would be compromised. Nor does it make sense to have items reach ruined condition from being hit with fists and blunt objects. So what you get is every small firefight ruining most of your kit, and absolutely destroying any chance of getting even half of the other guys loot.

On the other side of the fence, I shouldn't be able to hold a Lapua, an assault rifle, 10 medkits, food, water, and a small child in a single bag, while sprinting around like Usane Bolt and eating small arms fire like I try to eat my feelings.

Both extremes are equally far off from the original direction of the game which generated it's popularity, and both kind of nullify the point of having built up gear in their own ways. I suppose I am just looking to see how many people feel the same way that I do, and want more balance between the focal points of the gameplay. Or, am I off base and just remembering the modding scene from A2 DayZ incorrectly?

submitted by /u/ValorousGames
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Should I Buy DayZ Right Now?

Posted: 14 Jun 2018 02:34 AM PDT

Hi everyone. So me and my buddy love arma 3 and we thought we should give dayz a try. We used to play the crap out of the mod. I don't really mind the bugs as long as the performance is decent, but my main question is whether the game shows promise. Are things looking good with the beta? Should I wait for the summer sale? I'd love to hear your thoughts. Thanks!

submitted by /u/EliteNomadReddit
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Weird death

Posted: 13 Jun 2018 09:49 PM PDT

So I spent about an hour or 2 looting getting good gear, plenty of food, drinks, guns, ammo etc. So after I finished looting, I made my way to Kamiwobo and I disconnected from the server as I was standing on a fence. I rejoined, spawned on the same fence, looked around for like 2 seconds and as soon as I moved I just died, for no reason. wat

submitted by /u/nolan2468
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After a night of causing chaos in Electro I was happy to make Jets night (.63)

Posted: 13 Jun 2018 07:34 PM PDT

Will console players be at an advantage?

Posted: 14 Jun 2018 07:20 AM PDT

I know its been said that Pc players will be at an advantage. But how? At this point we have to hit RMB+shift, then LMB to fire on a keyboard. I would think on a controller it gonna be a lot quicker and a lot more natural feel (maybe less buttons too). Im worried people on a controller our gonna be really hard to get the jump on. Thoughts? If the game is being revamped for Console whats the logic in making it more advantageous for PC players?

submitted by /u/motorhead-13
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