True Gaming What niche videogame community are you a part of, and what is it like? |
- What niche videogame community are you a part of, and what is it like?
- What have video games taught you?
- Assistive technologies in consoles, controllers and games for people with disabilities
- If you can't progress through a puzzle or other problem and need to use a walkthrough, should that affect the games score?
- Mass Effect Andromeda, an expedition of mixed opinions
- What do you expect of an MMORTS?
- Why is it really fine to record gameplays of ps3 ps4 xbox360 xboxone pc games?
- World War Z – Stories in Moscow ¦ PS4//gameplay trailer
- Battlefield V - fake outrage, misogyny, and a heaped spoonful of cognitive dissonance.
| What niche videogame community are you a part of, and what is it like? Posted: 26 May 2018 07:13 AM PDT It could be a multiplayer community for an older/smaller game, a modding community, or something else game related. Whether it's on Reddit, Discord, in-game or some other forum: At what little corner of the internet do you hang out, and why? [link] [comments] |
| What have video games taught you? Posted: 26 May 2018 03:19 AM PDT For example, some games have a strong moral compass which it teaches its players. Sometimes even enough to stretch into our real lives. It might sound strange, but games have really taught me to work hard to get results - like I had to grind veryyyy hard to get that special weapon, it wasn't just handed over! Just small things like that have spilled over to teach me important things in real life too. What games have stood out to you and have 'taught' you something? [link] [comments] |
| Assistive technologies in consoles, controllers and games for people with disabilities Posted: 26 May 2018 09:17 AM PDT Hello, I'm writing a thesis about the different types of assistive technologies that can be found in consoles, games, controllers and other accessories and about games that have accessibility features for people with disabilities. I wanted to ask you if you know of any scientific texts that discuss this subject, examples of self-made assistive technologies, shops that sell them, videos about them or features which enhance the accessibility of games or similar things. So, everything you think could be relevant for my thesis. I would also love to know if someone of you has built their own accessories in order to make consoles, controllers or games more accessible to them or others (I'd appreciate it if you could take photos of these things and describe how they increase accessibility). Thanks for your help. PS: I plan to cite your comments (and photos) in my thesis and include a link to this post in it. If you do not want to be mentioned in the thesis please write me a PM with your inputs. Assistive Technologies definition: "Any item, piece of equipment or product system whether acquired commercially off the shelf, modified, or customized that is used to increase, maintain or improve functional capabilities of individuals with disabilities" (P. 2 Cook, A. M. & Polgar, J. M. (2015). Assistive Technologies: Principles and Practice. (4th Edition). Elsevier.) [link] [comments] |
| Posted: 26 May 2018 11:32 AM PDT I mean 10-15+ years ago i imagine it would, but these days with walkthroughs only a few clicks away and then you can immediately progress through the game, should it count toward the overall score in a negative way?. Because on the one hand i can see the puzzle being apart of the game design and if you can't progress yourself no matter how much time and hours then that's a hard block from progressing, whether it be an action game or an invested rpg. 10, 15+ years ago, or when you were a kid, there'd basically be nothing you could do for the most part. Get lucky with an older sibling or mabye you'd finally do it after a frustrating amount of time, but it's different these days. What do you think is right or what kind of mindset do you think we should adopt?. [link] [comments] |
| Mass Effect Andromeda, an expedition of mixed opinions Posted: 25 May 2018 04:56 PM PDT Hello everyone, I haven't posted in a while, so my apologies if this post isn't formatted or tagged correctly. Also spoilers for Andromeda below: I've been playing Mass Effect Andromeda for the last few days as part of clearing out my backlog, and to give the game a fair chance separate from all the stories about the game last year. I'm close to halfway through the main story and am struggling to stay interested in the game, and I felt like talking about it a bit. I'll start with the most recent world I visited, Elaaden. I had originally visited the world as part of investigating the Turian Ark, and wound up going to do a different questline due to its proximity to the ship landing site. That questline revolved around the krogan colony on the planet having a new leader looking for a drive core to, and I state it here because it will come up later, to build a bomb and attack the Nexus. Thus, the quest revolved around securing the drive core from the wrecked ship, two sites where it had been, and a third location where the core was found. There the plot took a twist as the core had been taken by the questgiver as part of a plan to take control of the colony, leading to a fight between the two krogan. Said fight was closer in appearance to the climatic fight from The Room, and I broke out laughing in response to the few seconds before it ended. Nothing in the questline pulled me in or took an interesting twist, and the leader suddenly wanting to use the core for powering the colony rather than building a bomb was strange since she had been very clear on that point before. After that I went back to the mission I intended to do, locating the Turian Ark. From a location site, a trail led back to the Ark which was empty and nearly without power, and revolved around the turian who started that ark's questline finding out his friend was dead and that he was the new Pathfinder. The mission ended after he took on the role, without mentioning whether the Ark was going back to the Nexus or if anyone onboard was still alive. In these two missions, and one a previous night I realized that the game had lost what had initially pulled me in. Investigating planets had led to a splattering of quests which went nowhere but increasing vitality points, and hazards acted as limits on exploring until the vault quests went done. Faces struggle to express convincingly, especially on my male Ryder who speaks in a nearly-constant monotone (even during passionate replies and speeches) and looks bored, or on the verge of a nap. After the squadmembers (with the exception of Jaal) took me their backstories in the first conversation, there's little left to explore with them. A new alien race was found and immediately sent me on a dozen fetch quests after their critical missions, with not even a set of laws from their world available to read. Most of the time, none of the dialogue options sound like something I would want to pick, and read like the "safe" options rather than committing to a specific tone. Driving around feels like the Mass Effect One worlds stretched out to a massive extent, proceeding across miles of empty land to another marker. The Archon is supposed to be the bad guy but never shows up and there's been no motive to his actions, and the big twist (the new race being turned into Kett) is highly similar to the one from Mass Effect Two (Protheans turned into Collectors), with a few minor details moved around. [link] [comments] |
| What do you expect of an MMORTS? Posted: 26 May 2018 07:15 AM PDT I don't hear a lot about proper MMORTS'. I mean proper as in not Clash of Clans style, microtransaction heavy money grab. While i enjoy my MMORPG and my RTS i've found little that mixes both of them. Age of Empires Online sat at a nice place in my opinion, with the army building and rpg feel, but that's gone now. Upcoming ones...Foxhole looks interesting but doesn't seem like you get an army. Is that the only one? I'm going to guess people just aren't so interested in traditional RTS style games anymore (starcraft 2 is probably the biggest rts at the moment, followed by some age of empires variation). So what would expectations do you have for an MMORTS, and that studios just aren't satisfying? [link] [comments] |
| Why is it really fine to record gameplays of ps3 ps4 xbox360 xboxone pc games? Posted: 26 May 2018 07:41 AM PDT Because devs will benefit to it the devs wouldnt lose anything? [link] [comments] |
| World War Z – Stories in Moscow ¦ PS4//gameplay trailer Posted: 25 May 2018 09:40 PM PDT |
| Battlefield V - fake outrage, misogyny, and a heaped spoonful of cognitive dissonance. Posted: 24 May 2018 06:24 AM PDT So apparently no one hates games quite as much as gamers. I've just watched the announcement trailer for Battlefield V and I've gotta say, I'm real disappointed. Not in Dice or even in EA for once, but in the gaming community's now almost default reaction towards outrage on such a bafflingly disproportionate and depressingly cynical level. Every single post on the front page of /r/Battlefield_one is bashing just one, ultimately irrelevant, aspect of the game, with absolutely zero discussion regarding actual gameplay (of which there's plenty to talk about), the fresh setting, or what I cautiously must say look like some actually decent business practices by EA. Instead though, the internet again proves it's yet to mature beyond the level of a middle school locker room.
I could go on with the examples, but there's an illuminating cross section of some top rated comments from r/games and r/battlefield_one. I for one am sick beyond measure of attitudes like these permeating every corner of the internet, especially when it comes to the so-called 'fans' of a franchise, whether it's films, games, or TV. Are the 'anti-pc' crowd so blinded by the red mists of misogyny that they can't see the irony in their crying? That even a whiff of what they refer to as 'SJW propaganda' (or as one commentator dubbed it 'the vagina-washing of history'), has derailed the entire discussion of one of gaming's biggest franchises because they're 'triggered' over the mere sight of women in a trailer. Pathetic doesn't even begin to scratch the surface. This petty whinging is then followed by a slew of armchair historians banging on about so-called 'historical accuracy' and the game doing a disservice to the memory of World War 2. At this point I begin to wonder whether I saw a different trailer to everyone else... Where the assumption that this is, or every was a historically accurate WWII game, has come from is beyond me. Clearly, clearly, it's set in an alternative universe where, judging by the tech and aesthetic, the war did not end in 1945 but has continued indefinitely. Funnily enough, huge swathes of the able, male population were depleted by the initial conflict, so there's no prizes for guessing who would have logically been conscripted next, should the war have continued on. And if this isn't the case and the game is set in the typical '39 - '45 era, then good on you Dice for attempting something new and turning the formula, visually at least, on it's head. WWII is a tired and worn out playground for gaming, with according to this list, some 300 plus entries, the vast majority of which (AAA titles especially) being creatively bankrupt beige and khaki experiences, where we play as the same old cliched and grizzled heroes time and time again. There's no room in today's gaming market for another bog-standard WWII fps and frankly I'm thankful. I've lost track of the number of generic WWII action games I've played; the setting is long beyond exhausted. Do you remember when games (yes even those aimed at adults) were fun and vibrant instead of moody and gritty, and when developers were aware of colours other than beige and grey? I do. Honestly I feel terrible for Dice, there's no winning with their 'fans' and the incessantly entitled bitching of the gaming community; I can imagine the comments now if they had stuck to a traditional formula. Bad Company is everyone's favourite Battlefield title and for good reason, it didn't take itself too seriously, hell, there's a yellow smiley face on the front cover for God's sake. Yet as soon as Dice try and recapture this spirit, something which has been sorely absent from the games industry in recent years, everyone shits on them for some imagined connection to the 'SJW-washing of history.' This whole outcry is a complete non-issue at best, and at worst an excuse for insecure basement dwellers and red pillers everywhere to champion their misogyny in the mainstream, as if somehow the mere reminder that women exist is an affront to their masculinity, which apparently can no longer be vicariously channeled through the lens of yet another gritty, harcore, historically accurate, and done to death fps setting. Edit: wow, downvoted within 5 seconds of posting. Aren't the neckbeards salty today. [link] [comments] |
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