RimWorld The untold stories of bionics mods


The untold stories of bionics mods

Posted: 27 May 2018 11:54 PM PDT

About 100 days after release, the first prisoner of the colony returns, hobbling in on his peg legs...

Posted: 27 May 2018 11:04 PM PDT

Lord of the Rims - I have the eyes of a hawk and the ears of a fox.

Posted: 27 May 2018 10:57 AM PDT

Hauling

Posted: 27 May 2018 02:56 AM PDT

When you crash on an island and think your gonna get rescued, but instead your organs get harvested for economic reasons

Posted: 27 May 2018 06:12 PM PDT

I conducted some behavioural research on wild humans.

Posted: 27 May 2018 02:05 PM PDT

Hello guys! So, one of my mod testing games derailed a bit after I fiddled with stuff like Fast Ecology and Unlimited Power a bit. In the end I sat there with a ship-cryptosleep casket as well as a few dead tribals. I turned them wild and observed their behaviour (in the desert). Much may be known to you already, but still, here are my findings:

NATURAL BEHAVIOUR

  • wild humans dislike clothes and armed combat
    They like to get rid of their clothing and carried weapons after a while.

  • their traits still affect their mood
    After they got naked, they had a bad mood about being naked.

  • they seem to like to stay roughly where they became wild humans
    This could just be a coincidence though. Possibly linked to where they get food instead.

  • manhunting animals do attack them, and they will fight back
    Though it may take some time for them to fight back. In my case, the human first went to get some food.

  • wild humans do not tend to their own nor each other's wounds

  • they do not hesitate to eat dead wild humans and other animal corpses
    Though they do prefer normal food, such as pemmican.

  • wild humans go hunting when they are hungry and there is no food source ready
    Only when there weren't any food sources, like pemmican or corpses, did some of them start hunting rats. And then ate them raw, of course.

  • wild humans will hunt other wild humans
    Even when there are animals on the map. I guess they don't dare to attack a thrumbo with their bare hands. Rats are a valid target though.

  • several humans can feed on one
    In that case they are not going to pick them up. Sadly I didn't see how that situation even happened.

EXPERIMENT BEHAVIOUR

  • they have no sense of traps
    I put two holes in a room with food, one hole having a trap at the beginning. They never remembered it.

  • raiders do not matter to them. This feeling is mutual.
    My test subjects all ignored the raider going right through their group.

  • mechanoids ignore them too

  • wild humans can have mental breaks
    I saw one of them in the Berserk mental state, with a dead person next to them. According to the combat log the berserker started the fight. They had a very bad mood. Same thing happened three other times. Each time, they returned back to their wild human life unless they got killed by someone.

  • they can get infections and die from them too
    Which is very likely to happen considering they never tend to their wounds. They also get infections from burns.

  • wild humans are NOT humane humans
    They won't care if someone they previously knew is burning up or getting devoured by a fellow wild human. They are reduced to their most basic instincts in these cases.

  • they don't like drugs
    I put someone in a little chamber with a bit of luciferium on the ground, no reaction. Gave them the Chemical Fascination trait, still no reaction.

  • they won't destroy walls to get out of a place
    The guy in the chamber didn't try breaking down walls despite the fact he was starving in there.


That's it. Everything I've gathered concerning wild humans. They're an interesting mix of colonist and animal. Wild humans are basically really primitive beings, first and foremost predators.

In case you have any more things you'd like to see tested on them, feel free to leave a comment!

submitted by /u/EisVisage
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just perfect

Posted: 27 May 2018 10:22 AM PDT

"I'm only going to play for like.. an hour" ....5 hours later.

Posted: 28 May 2018 02:18 AM PDT

Are you fucking kidding me Randy!?

Posted: 27 May 2018 10:13 AM PDT

Have I made a mistake?

Posted: 27 May 2018 11:57 PM PDT

We finally finished our ship and left Rimworld

Posted: 27 May 2018 10:51 AM PDT

It took 47 weeks of game time and all 9 of us have accelerated into space at the mercy of an ai core.

Rimworld has been one of the best gaming experiences of my life but I'm glad to have a break for a while knowing my colonists are on their way to another place.

I know I'll be back one day but wanted to raise a glass to one of the greatest games of all time before I leave. Thanks Rimworld!

submitted by /u/videoGameMaker
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Please, give me tips on what to improve on my base.

Posted: 27 May 2018 09:39 PM PDT

Toxic Fallout Isn't Always Bad...

Posted: 28 May 2018 12:35 AM PDT

I'm blue da ba dee da ba daa?

Posted: 27 May 2018 03:56 AM PDT

My 28 man colony minutes before launch

Posted: 27 May 2018 01:32 PM PDT

After 589 game days, my colony is finally ready to head off in space. Difficulty is Randy Random with some challenge. There's actually a party being hosted in the center (quite appropriate haha!). I'll probably start a new colony on extreme perma death with a boat load of mods (this one is pure vanilla (except bridge mod just to get a power conduit over a river)) https://i.imgur.com/tx9lDp9.jpg

EDIT: For those interested, here's the entire map: https://i.imgur.com/eRm7FIX.jpg

submitted by /u/Crystal6tak
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Can I start a cannibal community in this game?

Posted: 28 May 2018 12:13 AM PDT

Never played this game before, thinking on getting it, but can I reasonably run cannibal community in this game? Pretty much will determine if I get it or not.

submitted by /u/Ck2alldayevery
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Damn tribals!

Posted: 27 May 2018 04:16 AM PDT

Visitors have come, and have a few things to trade.

Posted: 27 May 2018 09:41 AM PDT

Yes, you do that. It's sure a great idea to piss off a guy nicknamed "Hercules"

Posted: 27 May 2018 09:26 AM PDT

I think I'm going to need to make more kibble...

Posted: 27 May 2018 09:11 AM PDT

Even tribes don't play fair

Posted: 27 May 2018 11:02 AM PDT

Ruined Fertilized Eggs

Posted: 28 May 2018 02:17 AM PDT

I just had several chickens drop out of the sky (I guess), self tame and now are part of my little family. I'm fairly new and have never attempted chicken farming before, but now's a great time to learn, right? Right now I have two roosters and eight hens.

I know that if I keep the roosters and hens together I'll get fertilized eggs. In fact, I have a few of the now. My haulers took them to my freezer, where they were promptly ruined. I've since disallowed fertilized eggs, but will my cooks use the ones that are there now? If not, how can I get rid of them?

As far as egg farming goes, right now I have all the birds in one big room with a heater and a cooler to keep them alive, and a storage area for animal feed. Do I need to do something else to get any fertilized eggs to hatch? I assume that since I now have no storage area that will accept them they will just stay in the coop.

If I can get them to hatch, I plan on getting up to about 25-ish hens and two roosters, then send the roosters off to their own coop. (Side question, is it possible to designate an animal food storage in their coop and have my haulers bring feed to both storage areas?) then just have my haulers collect the unfertilized eggs and whip up omletes or whatever.

So do I have the right idea? Or am I blowing this?

submitted by /u/Annie_Benlen
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A turkey just ruined my entire expedition.

Posted: 27 May 2018 03:32 AM PDT

I recently was notified that a refugee had crashlanded nearby, and needed rescue. The guy was an empath, and was only 1 day away, so I figured I'd pick him up.

When I got there, there were a bunch of mechanoids near him, but I managed to snag him without waking them up. Mission accomplished. I dragged him across the map and patched him up, and figured I'd have one of my three guys hunt a bit to pass the time.

Big mistake. He shot one turkey, and I immediately got the "Turkey Revenge" notification. No big deal, right? Anyone can take on a turkey. I wasn't worried until the turkey started moving away from me, and made a beeline straight for the sleeping mechs. It whacked one, and the next thing I know, my hunter gets sniped in the head. He barely managed to hobble away from the now-angry mech swarm, while the team grabbed their stuff, grabbed the refugee, and booked it.

In the rush, though, I didn't notice that their carry capacity was maxed out by the weight of the refugee, so he got left behind. While my team camped out at the adjacent tile to heal my hunter's brain injury, I sent someone back to rescue the refugee, but alas, my guy kept spawning in on the opposite side of the map, with half a dozen mechs in the way.

A day and a half later, my team was fully healed. We left the guy there, with his wounds patched but still downed, and we headed home. My view of that map didn't go away, so I got to watch as he slowly starved to death.

May the turkeys feast on his remains.

submitted by /u/LiberalsAintLeftists
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