Games Weekly /r/Games Discussion - What have you been playing, and what do you think of it? |
- Weekly /r/Games Discussion - What have you been playing, and what do you think of it?
- Star Citizen Offers The Legatus Pack For $27,000 USD, Requires Having Spent $1,000+ Just To View
- Battlefield V: "There are no more Battlepacks. Instead, players will be able to choose their rewards directly or through rank up events."
- Nioh Has Now Sold Over 2 Million Copies Worldwide!!
- Imperator - Development Diary #1 - 28th of May 2018
- Budget Cuts Release Trailer (VR)
- Let's talk about DICE's marketing campaign for Battlefield V
- Street Fighter V: Arcade Edition - Cody Gameplay Trailer
- Walking around in unreleased testing maps in dark souls remastered
- Resident Evil 4 HD Project - Menus and explosions!
- PixelJunk Monsters 2 is an amazing tower defense game that was released last week and it feels like it’s flying under the radar
- Ib - Nitro Rad Review
- Bizarre Japan Only PS1 Games 【ThorHighHeels】
- Tennis World Tour - Launch Trailer
- Ubisoft's Finished Unreleased Wii U Game - Game History Secrets
- The Smart Design of The Great Plateau - Breath of the Wild Analysis
- [Spoilers] The Sexy Brutale was incredibly disappointing.
- Dragon Ball Legends Full Animated Trailer
- Behind the Scenes of Making - Detroit: Become Human
- Age of Wonders: Planetfall - Q&A with Triumph Studios at PDXCON
- Xenia Emulator now loads up Halo 3 Campaign and Multiplayer
- Inti Creates Interview - President Talks Dragon: Marked for Death, Gal*Gun 2, and Fanservice
Weekly /r/Games Discussion - What have you been playing, and what do you think of it? Posted: 27 May 2018 02:09 PM PDT Please use this thread to discuss whatever you've been playing lately (old or new, any platform, AAA or indie). As usual, please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in bold is nice, to make it easier for people skimming the thread to pick out the names. Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is). Since this thread is likely to fill up quickly, consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts. For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying. [link] [comments] |
Star Citizen Offers The Legatus Pack For $27,000 USD, Requires Having Spent $1,000+ Just To View Posted: 28 May 2018 02:18 AM PDT |
Posted: 28 May 2018 07:50 AM PDT |
Nioh Has Now Sold Over 2 Million Copies Worldwide!! Posted: 28 May 2018 07:15 AM PDT |
Imperator - Development Diary #1 - 28th of May 2018 Posted: 28 May 2018 02:21 AM PDT |
Budget Cuts Release Trailer (VR) Posted: 28 May 2018 07:22 AM PDT |
Let's talk about DICE's marketing campaign for Battlefield V Posted: 27 May 2018 11:47 AM PDT I've been following the various Battlefield forums (/r/battlefield, /r/battlefieldV, /r/battlefield_one and the DICE forums) since the reveal trailer of Battlefield V. If you haven't seen the trailer, here it is. It's pretty obvious watching it that DICE is taking some creative liberties in how they're choosing to represent World War 2 this time. Compare this to the grittiness of the Battlefield 1 trailer – people getting beaten with clubs while a behemoth approaches in the distance, to the sound of Seven Nation Army's bass – and there's a huge difference in DICE's attitude this time. It should be noted that the trailers were received very differently; the BF1 trailer is almost universally 'liked' on Youtube whereas the BFV trailer has been removed by EA from multiple affiliate Youtube accounts, but most postings have the BFV trailer about 50% liked and 50% disliked. The official BFV trailer posting has more dislikes than likes. The /r/battlefield community is polarized about the usage of questionably authentic elements in the game, namely the prevalence of women, prosthetics, and the Kratos-esque facepaint on the squad member in the trailer. Whereas Battlefield has always seemed more 'realistic' than the Call of Duty series, this trailer shows DICE leaning towards a more casual audience with character customization that borders on downright ridiculous. The tank in the opening of the trailer has a horse's head on it. No matter how you feel, DICE producer Aleksander Grondal tweeted: "We'll always put fun over authentic." DICE doesn't seem very much in control of their marketing backlash, and with no other information to ascertain details about the game, the community is left split how well the opening trailer represented how BFV is going to play. Then, today, the DICE Facebook account posted a new tagline: "Forget what you learned in history class." This has been ill-received especially in the context of the USA commemorating Memorial Day this weekend. Memorial Day is to honor fallen soldiers of all previous and current wars, and with DICE's active campaign to 'change WW2', it seems poorly timed. So for /r/games, I want to ask: How do you feel about BFV's changes? Do you think DICE is being too politically correct or are they exercising their creative license in just the right manner to make the game more appealing to everyone? Do you feel that Battlefield is going in the right direction? Disclaimer: I preordered the Deluxe edition. [link] [comments] |
Street Fighter V: Arcade Edition - Cody Gameplay Trailer Posted: 27 May 2018 05:48 PM PDT |
Walking around in unreleased testing maps in dark souls remastered Posted: 28 May 2018 12:13 AM PDT |
Resident Evil 4 HD Project - Menus and explosions! Posted: 27 May 2018 06:27 PM PDT |
Posted: 28 May 2018 07:16 AM PDT I've been playing it all weekend and it's just so satisfying. It's fun yet challenging if you like tower defense games and the visuals are just amazing to look at, especially in the new ground level camera option. Like really. The art style just works so well and everything about it has so much character. Haven't seen anyone mention it even though it just came out last week and I'd hate for people to miss out on it cause there wasn't too much release marketing. [link] [comments] |
Posted: 27 May 2018 08:12 PM PDT |
Bizarre Japan Only PS1 Games 【ThorHighHeels】 Posted: 27 May 2018 11:38 PM PDT |
Tennis World Tour - Launch Trailer Posted: 28 May 2018 01:59 AM PDT |
Ubisoft's Finished Unreleased Wii U Game - Game History Secrets Posted: 27 May 2018 01:31 PM PDT |
The Smart Design of The Great Plateau - Breath of the Wild Analysis Posted: 28 May 2018 12:45 AM PDT |
[Spoilers] The Sexy Brutale was incredibly disappointing. Posted: 27 May 2018 02:03 PM PDT Groundhog's Day loops are my pet genre. I absolutely love the concept and find it criminally underused in fiction. How excited was I then to find The Sexy Brutale, a well received game consisting of a time loop where you must save 9 individuals from their seemingly inevitable murder. Majora's Mask was an obvious inspiration, as in addition to loops masks also play a large part in the game. The visuals are nice and detailed well enough to make the mansion interesting to explore and the music is very good with audio cues from certain events being audible from anywhere in the mansion at the appropriate times. However, as an execution of the time loop concept, I find this game to be a massive failure. First I will talk about how the mechanics and how they fail to utilize the time loop concept with minor spoilers, and then I will discuss the story with full spoilers. The deaths are all isolated to their own little wing of the mansion and the guests almost never interact with each other except those that are saved in pairs. I can think of one occasion where there is a conversation between two guests who are not part of the same puzzle. What kind of lame party is this, anyway? Everybody is off doing their own thing the whole night! In addition, when you solve a puzzle the game jumps to the time that the murder would have occurred, plays a cutscene, and then resets the day. This means that one of the main fascinations of the time loop concept for me is completely absent: "what if I had done things differently?" There is no opportunity to experiment with how changing earlier events affects later events or to play with different permutations of events. In theory saving a guest should have ramifications, they would then be free to interact with other guests, or to get into more trouble later on, or make different options possible, but because nothing that happens in the mansion affects anything else, none of this is ever possible. The fact that time jumps when you solve the puzzle may be one of the biggest betrayals of the concept in the game. If the focus of your game is that you are working against a rigid schedule of events that all take place after a set amount of real time, the worst thing you can do is to make arbitrary skips in time. It takes away any impact the clock has and makes the world feel fake. Why did I just lose 4 hours? Did my character just stand there the whole time? The only time time should skip is if the player does a voluntary action to forward time, or if the player character is incapacitated somehow. Resetting time early, likewise robs the setting of it's verisimilitude. You can never see the ramifications of your actions, even if you should be able to within the loops rules. Another major problem is that the puzzles are far too easy. Most people will probably only require one rewind for most puzzles, if even that. I took longer, just because I wanted to follow everyone to hear all the dialogue, but the solutions are trivial right up to the end. There are usually only 2 or 3 items in each area and the interaction points are similarly scant. There simply aren't enough options to be able to be wrong. To make matters worse, there is no final puzzle that brings everything together. The game clearly seems to be building up to one final run where you put it all together and save everyone in one night. Toward the end you get "fast travel," all guest movements are revealed to you, and the mansion FINALLY opens up. Nothing ever comes of it, however. This is a real shame because another fascinating thing about time loops is being able to use your repeated experience to basically become a god and be able to live a perfect day. To use your foreknowledge and practice to know just where to be and what to do to make the impossible possible. But this isn't utilized in the game, in fact, you cannot even attempt it because the game resets after you save a single person. As an aside, I just want to talk about how awful the "fast travel" system is. You unlock it near the end and it let's you walk into any of the six(I think?) mirrors in the mansion and then you go to the worst hub ever. The hub consists of four rooms with 1 or 2 mirrors each separated by four long hallways, with no indication of which mirror leads to which part of the mansion. So if you want to fast travel, you need to remember where the closest mirror is, run to it, run all around the square hub until you find the mirror you need, then run to where you want to go. Most of the time I found it was just faster to ignore the mirrors and run straight where I needed to be. Masks were also a very poorly implemented feature, despite being such a prominent focus. It's nothing like Majora's Mask, where switching between different masks was vital to gameplay, story, and sidequests. Here it's just a wrapping for acquiring new powers and has no impact or relevance beyond that. The mask is just absorbed into your own mask, and that's the end of it. Almost all of the mask powers are contextual button presses to open various forms of barriers to boot. Okay now it's time to talk about the story so ENDING SPOILERS [link] [comments] |
Dragon Ball Legends Full Animated Trailer Posted: 27 May 2018 11:40 AM PDT |
Behind the Scenes of Making - Detroit: Become Human Posted: 27 May 2018 06:45 PM PDT |
Age of Wonders: Planetfall - Q&A with Triumph Studios at PDXCON Posted: 28 May 2018 08:30 AM PDT |
Xenia Emulator now loads up Halo 3 Campaign and Multiplayer Posted: 28 May 2018 08:29 AM PDT |
Inti Creates Interview - President Talks Dragon: Marked for Death, Gal*Gun 2, and Fanservice Posted: 27 May 2018 08:36 AM PDT |
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