Fortnite Introducing the Perk Recombobulator


Introducing the Perk Recombobulator

Posted: 10 May 2018 02:38 PM PDT

STW From A Kids Perspective

Posted: 10 May 2018 02:17 PM PDT

This annoys me more than it should...

Posted: 10 May 2018 08:06 AM PDT

I have been looking for 7 arcade games for the daily mission. found 6 in 25 games. last game i found this...

Posted: 10 May 2018 09:45 AM PDT

Epic, please fix.

Posted: 10 May 2018 08:23 AM PDT

Are these rolls good?

Posted: 10 May 2018 07:15 PM PDT

Suggestion: Remove Elemental weapon perks. Add unlockable Elemental slot on all schematics.

Posted: 10 May 2018 04:05 AM PDT

EDIT: Wow, it's happening. I think you're watching a real life superhero origin story in the making, subreddit.

Let's face it, the game eventually gets to a point where not having an element on your weapon is a bummer. Players in mid-Canny and higher know that whenever you receive a new schematic, the first thing you look for is whether there's an element or not. If not, in the trash pile it goes. The elemental resistance system is punishing and while there are situations where non-elemental is fine, the bulk of the end game will tell you otherwise. This means the majority of our schematics end up being a waste and it's just not a fun situation. Just look at today's Hacksaw, for example. Cool weapon, but no one wants to take this thing to Twine. This is a problem.


Here's what I propose:

  • Remove elemental perks from the perk pool.

  • Create a new dedicated slot (not a weapon perk slot) for element choice that unlocks at level 30 on all schematics, even damage traps.

  • When the slot unlocks, you have the choice to manually select which element you would like to apply to your schematic. The choice is permanent, similar to choosing between Obsidian and Shadowshard at 4*. If you wish, you don't have to choose an element at all and the slot would remain open if you want to choose later (or never).

  • Schematics with existing elements: The element choice is automatically filled in and the weapon perk slot is replaced with +10% damage or +10% damage w/affliction, whichever was on the schematic. Current traps with element will be locked in as well, aka no water damage on Flame Trap.

  • A design choice would need to be made whether double element schematics is still going to be a thing, in this case, existing weapons will have the second element in the 'element slot' and the inherent element will still be there in description text.


Shifting to this system will allow all your perks to be dedicated to improving the weapon in a specific manner instead of just checking off a mandatory YES or NO box. If there is a concern that this would make the game easier, then perhaps scale all enemy hp up 5-10% along with this change. Or if we want to make things tedious, create a new resource (like evo mats) that are necessary to make that elemental choice at level 30. Either way, I feel like this is a pretty straightforward solution to a problem the makes the game less fun.

submitted by /u/blueruckus
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Epic, I know it's a lot to ask.....in May...for October.

Posted: 10 May 2018 01:03 PM PDT

Just another day in Save The World

Posted: 10 May 2018 08:48 PM PDT

Incorrect Loading Screen

Posted: 10 May 2018 11:36 AM PDT

Hey Everyone!

 

You may have noticed that the loading screen in Save the World has changed and while we know this didn't directly impact gameplay, we know that loading screens are an important part of immersion and identity.

 

We wanted to make it clear that this change wasn't intentional and will be addressed in the near future, you can follow the fix status via our Community Trello Board

 

Maury Mountain

Lead Artist

submitted by /u/maury_mountain
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Guide to the strongest BASE loadout possible!

Posted: 10 May 2018 03:55 PM PDT

Alright, everyone. So I have not been able to find a good guide to BASE comparison, and I'd been hearing conflicting stories, so I figured I'd draw up my own.

This is a comparison of BASE abilities, BASE strength and other BASE features (like faster trap reloads and FEEL THE BASE). Keep in mind that Constructors have other abilities (like Demolitionist's spammable rocket launchers), but that is not the focus of this guide.

Base BASE range is 3. While most BASE ranges are enough to cover a basic build, a larger range is useful for Electrified Floors, Feel the BASE, Trap tunnels, trap reload perks, and other general defense.

All constructors have Creative Engineering and the basic BASE ability. Abilities that buff the Constructor and not the structure like Exit Plan, Enduring Machine, BASE MD, and Building Speed are listed, but are secondary considerations to the strength of the base for this guide.

First, let's break down each Constructor subclass' building ability:

  • BASE
    • Automated (+1). Range is 4.
    • Electrified Floors, Safety Protocols, Lofty Architecture.
  • Controller
    • Range is 3.
  • Demolitionist
    • Automated (+1). Range is 4.
    • Exit Plan, Enduring Machine.
  • Electro-Pulse
    • Automated (+1). Range is 4.
    • Fully Contained, Electrified Floors.
  • Guardian
    • Automated (+1), Big Brother (+1). Range is 5.
    • Exit Plan, Faster Exit.
  • Heavy BASE
    • Automated (+1), MegaBASE (+2). Range is 6.
    • Feel the BASE, Overclocked Traps, Fast Build, Electrified Floors, Turn UP the BASE.
  • Hotfixer
    • Automated (+1), Big Brother (+1). Range is 5.
    • Hotfix, Modulation, Repair Cost, Recycling, Hyperthreading.
  • Machinist
    • Automated (+1). Range is 4.
    • Supercharged Traps, Overclocked Traps, Tough Traps, Electrified Floors, Lofty, Recycling.
  • MEGABASE
    • Automated (+1), Big Brother (+1), MegaBASE (+2). Range is 7.
    • Fast Build, Electrified Floors, Fully Contained, Lofty Architecture.
  • Plasma Specialist
    • Range is 3.
    • Exit Plan, Recycling.
  • Power BASE
    • Automated (+1), Big Brother (+1), MegaBASE (+2). Range is 7.
    • Safety protocols, Power Modulation, Fully Contained, Recycling.
  • Riot Control
    • Range is 3.
  • Sentinel
    • Range is 3.
  • Tank
    • Range is 3.
  • Warden
    • Automated (+1). Range is 4.
    • Exit Plan, BASE MD.

We can see that some classes- Tank, Sentinel, Riot Control, Controller- have no BASE investment whatsoever. We can rule them out.

Next, we can push out any Constructor whose building skillset is fully contained in another's. In other words, if a class has A, B and D skills while another has A, B, C, D, F, then we can rule out the former. Exit Plan and other "lesser" perks can be ignored for this comparison. This rules out Electro-pulse, Plasma Specialist, Guardian, Warden, Hotfixer, and Demolitionist.

This leaves us with our five best BASE Constructors:

  • BASE
    • Automated (+1). Range is 4.
    • Electrified Floors, Safety Protocols, Lofty Architecture.
  • Heavy BASE
    • Automated (+1), MegaBASE (+2). Range is 6.
    • Feel the BASE, Overclocked Traps, Fast Build, Electrified Floors, Turn UP the BASE.
  • Machinist
    • Automated (+1). Range is 4.
    • Supercharged Traps, Overclocked Traps, Tough Traps, Electrified Floors, Lofty, Recycling.
  • MEGABASE
    • Automated (+1), Big Brother (+1), MegaBASE (+2). Range is 7.
    • Fast Build, Electrified Floors, Fully Contained, Lofty Architecture.
  • Power BASE
    • Automated (+1), Big Brother (+1), MegaBASE (+2). Range is 7.
    • Safety protocols, Power Modulation, Fully Contained, Recycling.

We can break these down into simpler metrics: Range, Strength (Defense), Damage (Offense) and Utility. Utility is not a major stat, more of a tiebreaker.

  • Range stat is how far the BASE reaches. Base is 3.
    • Automated Defenses (+1), Big Brother (+1), Mega BASE (+2)
  • Strength is how much damage walls can take. Base is 1.
    • Safety Protocols (+1), Lofty Architecture (+2), Power Modulation (+3)
    • Safety Protocols is mostly useful if the walls are never repaired manually or by modulation. Lofty is more useful if the walls are being repaired, which they should be.
  • Damage is how much damage BASE structures do, including via traps. Base is 0.
    • Electrified Floors (+2), Fully Contained (+1), Feel the BASE (+2), Turn up the BASE (+3), Overclocked Traps (+1), Supercharged Traps (+2)
    • Fully Contained is most useful in situations where walls are being directly attacked, which they should not be by late game. 'Feel the BASE' can be obtained via Tactical bonus but its upgrade may not. Supercharged is rated higher than Overclocked because it does not cause faster degradation.
  • Utility
    • Recycling, Fast Build, Tough Traps

First, I'd like to note that no hero has all three perks for increasing base Strength, and that both 'Supercharged Traps' and 'Turn up the BASE' are unique to their hero. The wildest variation is in the Damage.

So, with our new stats:

  • BASE
    • Range: 4
    • Strength: 4
    • Damage: 2
  • Heavy BASE
    • Range: 6
    • Strength: 1
    • Damage: 8
  • Machinist
    • Range: 4
    • Strength: 3
    • Damage: 5
  • MEGABASE
    • Range: 7
    • Strength: 3
    • Damage: 3
  • Power BASE
    • Range: 7
    • Strength: 5
    • Damage: 1

From this, we can deduce that in situations where the walls will be directly attacked, Power BASE will be superior. However, in late-game play, the base itself should rarely be attacked- "trap tunnel" play will be most prevalent, and therefore Heavy BASE is the strongest. His walls are relatively weak but his build deals immense damage even before traps, and his range is second only to Power and MEGA.

The last thing to consider is which Bonuses pair best to make the base yet stronger.

  • Support
    • Ability Damage supposedly boosts Electric Floors and BASE reflection (need to verify) +3 to Damage if true.
    • Fast Build, Hotfix, and Pre-Planning help with building but do not strengthen the base. Utility.
    • Tough Traps is also resource conservation, but is more effective during a defense. Let's say +1 to Damage.
  • Tactical
    • Feel the BASE grants the lesser BASE explosion. +2 Damage. Useless on Heavy BASE.
    • Power Modulation makes the walls self-repairing. +3 Strength. Useless on Power BASE.

So our two builds, with Ability Damage support ability, are:

  • Heavy BASE with Power Tactical
    • Range: 6
    • Strength: 4
    • Damage: 11
  • Power BASE with Heavy Tactical
    • Range: 7
    • Strength: 5
    • Damage: 6

So, while it is feasible to use other builds (such as a trap-heavy Machinist build), Heavy BASE Kyle fully invested and supported has top marks in most BASE stats and is not lacking in any of them. just make sure to buff your Tech stat.

**TLDR: While PowerBASE has a huge strong BASE, HeavyBASE can be made almost as strong and has a lot more tricks up his sleeves for endgame. His BASE is only one tile short, still larger than almost any Constructor. Use Heavy BASE Kyle with Shuriken Master support and Power BASE tactical, then buff your TECH stat. **

Edit: it's been suggested that the BASE explosion, electrified floors, and reflected damage all count as Energy and are therefore boosted by Reclaimer more than Shuriken Master.

submitted by /u/Polymersion
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Just in case you wanted to see SMS doing it too

Posted: 10 May 2018 08:08 AM PDT

It's disappointing that you can't pick up unused misplaced traps & quickly delete structure you don't want..

Posted: 10 May 2018 10:40 AM PDT

This is honestly such a basic but crucial feature and i'm shocked this isn't implemented..

There is no way for people to re-do their base & defenses without spending alot of time pickaxing it. And yeah, i know you can edit it to make the hp less and axe it faster but honestly this isn't an argument, it's just a common sense mechanic that should be possible in a game like this.

Other than that fun game, i enjoy it.

And before people start saying it would make griefing & trolling worse, being able to delete structure, i'm obviously meaning that only YOU can remove YOUR structure.

submitted by /u/hvadgerdist
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So with the new twitch prime pack, I think its time

Posted: 10 May 2018 04:12 PM PDT

This new twitch prime pack showed that our STW heros have some mad dance moves. I think it's been said enough on this subreddit. It's time to have our BR emotes in STW. All I want in this life is to hit the fattest wiggle with heavy base kyle. Please epic let this become a reality. Edit: if anyone from epic sees this I'm still missing my seasonal gold from that server downtime please help x...x

submitted by /u/Zafphchial
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Got addicted to building :P

Posted: 10 May 2018 12:24 PM PDT

Weapon idea

Posted: 10 May 2018 08:26 AM PDT

I don't feel so good Mr. Dennis...

Posted: 10 May 2018 05:13 PM PDT

Am I the only one not receiving event heroes from Blockbuster llamas?

Posted: 10 May 2018 06:55 AM PDT

Over a dozen so far and not a single hero. Six Silenced specters with poop for rolls. Quick search didn't lead me to another thread about it. Is it a known problem or has RNJesus forsaken me?

submitted by /u/CommissarSnuggles
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Huge castle with village around

Posted: 10 May 2018 09:36 AM PDT

Epic please add more events like the Halloween event!

Posted: 10 May 2018 11:34 AM PDT

That event had everything:

Great weapons.

Legendary survivors in event Llama.

Great quest line.

Alternate mission objectives.

Reskins of the best heroes.

Husk survivors.

The only thing that was missing was Horde Bash.

submitted by /u/SunstormGT
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How to deal with Leachers aka Love Ranger

Posted: 10 May 2018 05:43 PM PDT

Something fishy is going on with Vindertech...

Posted: 10 May 2018 04:09 PM PDT

As you probably know, Vindertech manufactures most, if not, all of the equipment and weapons systems used in the Save the World campaign (Storm Shields, Homebase, etc.). This is revealed during the events of the "Keep Circulating the Tapes" quest in Stonewood. However, also revealed in that quest is the fact that Vindertech actually knew about the storm before it arrived. But in the intro cinematic, players are told "The storm came without warning". Well, thanks for giving us the heads up, Vindertech! On a side note, the loot llama store is specifically referenced by Ray as the Vindertech Store, so I hope that Vindertech isn't trying to capitalize on the deaths of seven billion people just to make a few V-bucks (Short for Vinderbucks). I don't know about anyone else, but this definitely seems fishy to me.

submitted by /u/ethanm265
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Can we do something if the super people llama doesnt show up in 10 minutes?

Posted: 10 May 2018 04:49 PM PDT

I'm up for anything: revolution, rebellion, riot, manifesto, regime, anarchy, etc

submitted by /u/RustyBreaker
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IGN pranked me with STW thumbnail, ofc it was about BR..

Posted: 10 May 2018 04:07 AM PDT

Umm ok, Should I go buy a lotto ticket???

Posted: 10 May 2018 07:13 PM PDT

Hoping it comes back sooner rather than later!

Posted: 10 May 2018 07:56 AM PDT

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