RimWorld Infinitely Repeating Modular Circle Base Design


Infinitely Repeating Modular Circle Base Design

Posted: 24 May 2018 10:53 AM PDT

First wedding in my chapel! I'm so happy for them.

Posted: 24 May 2018 09:44 PM PDT

Hi here's my late game colony with no mods an Casandra on max difficulty and permadeath any improvement ideas, suggestions or questions.

Posted: 24 May 2018 04:41 AM PDT

Things we need in rimworld.

Posted: 24 May 2018 10:20 AM PDT

The Death of the Lone Fisherman

Posted: 24 May 2018 04:41 PM PDT

Shooting Frenzy

Posted: 25 May 2018 12:48 AM PDT

My Thrumbos made baby Thrumbo

Posted: 24 May 2018 02:30 PM PDT

I've had a Scyther downed in my base for 10 years AMA

Posted: 24 May 2018 08:48 PM PDT

How many of you have obtained multiple AI Persona Cores in B18?

Posted: 24 May 2018 08:46 PM PDT

So I still on my first colony. I had my ship nearly finished around year 8 or 9. All I had left to do was churn out a few more advanced components for a few more cryo caskets.

Anyway, while my crafters were working on the components, I decided to send a bunch of my colonists out on caravan to sweep up a few bandit camps. While I was away from my colony tending to my caravan, I got an alert for a flash thunderstorm back home. I didn't pay it any attention knowing my colonists would put out any fires and repair any damage without any assistance from me.

Flash forward about an hour of gameplay or so and I go to check out my ships progress. It's in the lower corner of the map, so not really in view at all times. Welp, fuck me, because that flash thunderstorm apparently directly struck my ship several times. All that was left was one of the engines a couple structural beams and a few pods. The ships computer core was destroyed. I checked all the available autosaves but it was too late.

Now I'm stuck waiting for another item stash event that offers a core, but I'm going on year 12 and still don't have one. I'm bored out of my mind. I have nothing left that needs building. Infestations aren't a threat anymore. Toxic fallout, volcanic winter, zzzt events, etc are a nuisance rather than a danger. Last raid, I only woke up 2 colonists to man the mortars and let the rest sleep. Manhunter packs are just free meat.

I have nothing left to do with this colony, but I want to actually finish it. Will the game ever offer me another opportunity at another AI Core? Has anyone gotten more than 1?

I love this game, but to have this many hours ultimately be tarnished by a single unobtainable item is starting to really piss me off.

submitted by /u/The_Stoic_One
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I think Nathaniel is upset with all the noise

Posted: 24 May 2018 07:43 AM PDT

Quite a fitting name of this man.

Posted: 24 May 2018 03:45 AM PDT

Eerie lighting post raid to what was a ten person colony

Posted: 24 May 2018 04:39 AM PDT

If you could meet any colonists in your game right now who would it be and why?

Posted: 24 May 2018 06:40 PM PDT

I'm VERY surprised you're not dead.

Posted: 24 May 2018 12:56 PM PDT

I thought the walling in thing was an exaggeration but noooope!

Posted: 24 May 2018 04:08 PM PDT

Hup! Hah! Hyaah!

Posted: 24 May 2018 06:58 AM PDT

I like to think I'm a good person, but this game calls that into question sometimes.

Posted: 24 May 2018 01:44 PM PDT

Does anybody here about Prequel/ Making a Cat Cry, The Adventures?

Posted: 24 May 2018 08:35 PM PDT

Today i was playing Rimworld, with my little second colony, and a raid happened, some female mercenary got wounded in combat by turrets, but as she didn't die, i captured her and throw her at my prison, then i kept on with the game, waiting for my colony to be in a better mood so they wouldn't breakdown when i harvested her organs. But... after coming back from getting a AI core a week later, as i was going to select her to get her executed or something, i noticed, \"oh wow, her last name is Managan, that's pretty awesome, her last name is just as Katia's-\" and then i saw it...

Katia Managan, female sniper mercenary from Pirate Group, 37 years old.

Childhood: Medical assistant.

Adulthood: Defector.

Uncapable of: Art, Firefighter.

Social level at 0. Has skill on melee, animals and medicine, and even if she hates ranged weapons, she'll learn faster how to use them.

Traits: Psychically Dull (Psychic events doesn't affect her so much).

Fighter: Skilled in hand to hand combat, capable of using ranged weapons, but will get angry if asked to do so.

For those who don't get the context, Katia Managan is the main Character of a Homestuck like webcomic based on The Elder Scrolls IV, Oblivion. The Comic's name is Prequel - The Adventures of Katia Managan, basically, everything she tries to do goes terribly wrong in someway...

Welp, gotta spend the next years trying to recruit her.

(heck i mispelled the title...)

submitted by /u/Cr34tiv3-U53rn4m3
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What does this green exclamation mark mean?

Posted: 24 May 2018 06:53 PM PDT

Messed up mood

Posted: 24 May 2018 05:57 AM PDT

My friend euthanized a colonist and it gave them a -3 and then a person ate without a table and got -3 colonists need to get their priories in order

submitted by /u/magicgnome666
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Help with combat extended and MAI.

Posted: 25 May 2018 01:38 AM PDT

Does anyone know how to allow MAIs to follow CE rules not vanillas.

submitted by /u/Vegebanana
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What happens to your starting colonists?

Posted: 24 May 2018 07:38 PM PDT

Whether it's the crashlanded or the tribals, what usually happens to your starting colonists? With me, the one best at fighting usually dies within the first two years (Typically in winter) due to fighting off raiders. From there my remaining two will usually die when they get an infection and we're out of medicine, though it's always upsetting to see the people you started with die.

submitted by /u/Gooncross
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Will taming Muffalos increase the strength of raiders?

Posted: 25 May 2018 01:32 AM PDT

Hey, im still pretty new to the game. I searched for it but i couldn't find a clear answer.

Will taming Muffalos increase the strength of raiders?

submitted by /u/UlfMitHand
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