Factorio I decided to make a construction robot too, cause every bot needs a friend |
- I decided to make a construction robot too, cause every bot needs a friend
- The zooe is open for biddness
- A train throughput test comparing trainlengths, because there was a slighty discussion the other day.
- Self defense furnaces
- 14 inserters unloading 1 cargo wagon / rail car. Throughput advantage? (more in comments below)
- My first Green and Blue Science factories, not very efficient but I'm proud of it :)
- T-Junction Jam
- Noobie question incoming: will this setup will divert one quarter of whatever's incoming to the right?
- Opinions on factorio PC (pcpartpicker.com link inside)
- My first spaghetti
- Compact science pack 2 farm. Suggestions?
- Factorio Maps - Timelapse in Google Maps API
- Sushi-based red-circuits - the most compact design?
- Rocket#500
- Factorio stuttering after NVIDIA update to 397.83 from 384
- Glitched graphics, what do I do?
- How "cheaty" do you think the Max Rate Calculator mod is?
- This train says there is no path to the station that is almost right there, and I can't figure out why. Help?
- Poseable Inserter 3D model
- I also have a zoo now!
- Factorio like mobile games?
I decided to make a construction robot too, cause every bot needs a friend Posted: 27 May 2018 05:57 AM PDT
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Posted: 27 May 2018 11:10 AM PDT
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Posted: 27 May 2018 06:03 PM PDT
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Posted: 27 May 2018 08:33 AM PDT
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14 inserters unloading 1 cargo wagon / rail car. Throughput advantage? (more in comments below) Posted: 27 May 2018 05:00 PM PDT
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My first Green and Blue Science factories, not very efficient but I'm proud of it :) Posted: 27 May 2018 09:55 AM PDT
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Posted: 27 May 2018 04:07 PM PDT
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Posted: 27 May 2018 10:41 AM PDT
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Opinions on factorio PC (pcpartpicker.com link inside) Posted: 27 May 2018 04:11 PM PDT I'm eyeing a "Hardware upgrade for megabase", and have put together, but not yet ordered, this build. It will run Linux and is supposed to be reasonably quiet, at least when not under load. Any opinions/suggestions/etc? It should provide ample megabase support, right? [link] [comments] | ||
Posted: 27 May 2018 01:27 PM PDT
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Compact science pack 2 farm. Suggestions? Posted: 27 May 2018 10:35 AM PDT
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Factorio Maps - Timelapse in Google Maps API Posted: 27 May 2018 07:56 PM PDT Watch the base evolve over 130 hours You can zoom in on an area, and view it at max resolution, at 12 points in time. Each snapshot is ~5GB - hence the reason for using S3. ~37k objects at last check Would love to work with a more experienced modder to add polylines (train stations to start) and other layers to the Google Maps layers! Made with FactorioMaps + some jQuery / IFRAME magick + lots of patience to generate 5460 images for each state. Todos for me
[link] [comments] | ||
Sushi-based red-circuits - the most compact design? Posted: 27 May 2018 04:30 PM PDT I present a sushi-belt based red-circuit fabricator that is compact and tileable.
Features
Review of alternative designsThere are many other ingenious red-circuit designs out there, and I do not claim that this one is better, but it is perhaps more compact than most alternative early-game designs (i.e., I did not look into designs with bots nor beacons). One figure to describe the compactness of a red-circuit design might be the number of tiles required for an output of 1/s:
The sushi-based design takes up 300 tiles and produces red-circuits at a rate of 2/s. Thus, this design requires 150 tiles for each 1/s, making it (at least slightly) more compact than the other (non-bot & non-beacon) designs I stumbled upon (feel free to link to other designs I missed!). And again, sushi-belts are just objectively cool. I hope you'll like it! [link] [comments] | ||
Posted: 27 May 2018 09:43 AM PDT Launching rocket#500, after 510 hours in-game. Still having fun 😁 [link] [comments] | ||
Factorio stuttering after NVIDIA update to 397.83 from 384 Posted: 27 May 2018 06:50 AM PDT I have a Nvidia 940MX on a i5-7200U with 8GB of ram. I was able to run the game just fine before the update but now it has been stuttering a lot and I had to deactivate many graphic options (clouds, smoke and turn down the light rendering resolution). I would like to know if there is anybody else who have the same issue. If someone else does, please post more information here so we can report a bug, if there really is one or I'm just crazy. EDIT: Found out what the issue was. The sprite's resolution was set to maximum. It seems that NVIDIA messed up with the configurations from the game trying to 'optimize' it. It did the same to Fortnite, setting everything way up. It seems that for NVIDIA, optimum is when it is running at 30FPS. The strange thing is that on the in game FPS counter, it was showing 60FPS... but it really wasn't [link] [comments] | ||
Glitched graphics, what do I do? Posted: 27 May 2018 08:47 AM PDT
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How "cheaty" do you think the Max Rate Calculator mod is? Posted: 27 May 2018 08:02 PM PDT Obviously, the game should be played in whatever way is most fun for the individual. But I've recently found Max Rate Calculator and I love it. I've been using it to optimize my production of productivity modules. For the first time, I actually understand the flow of materials through my base. Now, I could do all of this calculation by hand, but when I'm dealing with a massive build partially filled with beacons partially filled with modules, the problem becomes intractable. So what do you guys think? Should I feel bad for using it? [link] [comments] | ||
Posted: 27 May 2018 07:45 PM PDT Trying to make a refueling train. The train won't go to the station and I'm not sure why. I'm sure its something dumb but I can't figure it out. Thanks in advance! Edit: nevermind, figured it out. The station was on a piece of rail that jutted out a little and I deleted that rail, so the station wasn't actually on the path. [link] [comments] | ||
Posted: 27 May 2018 06:58 PM PDT So, I started working on a poseable inserter that I can print on my 3D printer. I should be done with the design by tomorrow then I will test print the results. As you can see, I plan on it being very much like the in-game design. Also, if anyone wants the model when I done with it, I will post it on Thingiverse. [link] [comments] | ||
Posted: 27 May 2018 05:48 PM PDT
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Posted: 27 May 2018 05:45 PM PDT TLDR: looking for an IPhone game somewhat like Factorio. I've decided most mobile games aren't worth the time to download. Are there any games like Factorio on an iPhone? (Simple, yet complicated. Compelling to play for infinite amounts of time. And NO MICROTRANSACTIONS.) I want something to play on a road trip. Thanks! [link] [comments] |
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