Dota 2 - Hero Discussion of the Day: Disruptor, the Stormcrafter (May 9th, 2018) |
- Hero Discussion of the Day: Disruptor, the Stormcrafter (May 9th, 2018)
- GESC: Thailand Day 2 Match Discussions
- Dota 7.15
- I'm gonna need Dota Plus for this one.
- DotaPlus challenges (HARDCORE). Bounty Runes now spawn every 5 minutes..
- Battle Points Idea: Reset Cavern upon completion to continue grinding.
- Whats the opposite of "vote with your wallet"?
- Dear Valve, let me be clear here
- TI7 Winning Heroes
- When you have rich chinese friends...
- Emerald Abyss rework suggestions !
- R.I.P Effigy + Emote
- I made a Crystal Maiden Wallpaper
- 7.15 alchemist challange
- Guys I found an easy way to get anywhere from 100-300 levels per week!
- Valve please give 100 battle points per win.
- when I play ck // when the enemy play ck
- Those little guys are savages
- Every TI winners final lineups
- Valve! Where is my smile of :aegis_2018: I want him to my collection. I really hope that you will add it.
- Accidentally bought 24 level pack instead of level 1 battle pass, not refundable
- GESC is pretty much everything a Minor should be.
- So I got pretty big in the new mutation mode...
- What happened to this Valve?
- Where are the daily and weekly challenges?
- GESC Thailand did it.
- Two of the players in the top 10 on the NA leaderboards are MMR abusers (throwing/win trading with smurfs). Proof inside
Hero Discussion of the Day: Disruptor, the Stormcrafter (May 9th, 2018) Posted: 09 May 2018 02:21 PM PDT Disruptor, the StormcrafterDisruptor is a ranged intelligence hero who requires good positioning to use his abilities effectively. His signature ability is Kinetic Field, a pseudo-disable that traps enemies within a small area for a long duration. Combined with his Static Storm, Disruptor can act as the initiator for a teamfight, or supplement his teammates' initiation very well. Glimpse is another powerful spell that forces enemies to watch their movements, as Disruptor can easily drag them back to a previous location to be focused down. Thunder Strike provides Disruptor with some reliable single-target damage, but more importantly grants vision on the target to prevent jukes and escapes. Lore High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands. Roles: Support, Disabler, Nuker, InitiatorStrength: 21 + 2.2 Agility: 15 + 1.4 Intelligence: 22 + 2.5
Damage: 49-53 Armor: 1.4 Movement Speed: 300 Attack Range: 600 Missile Speed: 1200 Base Attack Time: 1.7 Sight Range: 1800 (Day) / 800 (Night) Turn Rate: 0.5 SpellsThunder Strike Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius. Provides vision of its target.
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
Glimpse Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Playing with electricity can have unexpected results.
Kinetic Field After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
The stryder is immune to the gale-force winds that will consume its adversaries.
Static Storm Ultimate Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
A summer squall in Druud is a hardship that only an Oglodi can survive. Talent Tree
MatchupsBest against
Worst against
Recent Changelog7.13b
7.12
7.07
7.06
7.02
Previous hero related threadsHero discussion of the day, 26.11.2011 Hero discussion of the day, 05.07.2012 Hero discussion of the day, 24.12.2012 Hero discussion of the day, 02.11.2013 Hero discussion of the day, 10.07.2014 Hero discussion of the day, 21.06.2016 Previous hero discussionValve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki page | Liquipedia page | Dotabuff page | Hero discussion archive [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GESC: Thailand Day 2 Match Discussions Posted: 09 May 2018 06:44 PM PDT GESC: ThailandPresented by Global Electronic Sports ChampionshipSponsored by TrueOnline, Grab, Neolution & Novotel Bangkok BangnaNeed info on the event? Check out the Survival GuideSee here for yesterday's results and VODsCoverageLiquipedia | JoinDota | GosuGamers | Dotabuff | Eventvods Streams English | English 2 Standings at start of day
Day 2 (Wednesday May 10)
Countdown times are in SGT. All times are subject to change based on the length of matches and delays. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 May 2018 07:34 AM PDT 7.15:
Size: 140.9 MB [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm gonna need Dota Plus for this one. Posted: 10 May 2018 04:09 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DotaPlus challenges (HARDCORE). Bounty Runes now spawn every 5 minutes.. Posted: 10 May 2018 08:54 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Points Idea: Reset Cavern upon completion to continue grinding. Posted: 10 May 2018 08:28 AM PDT For any of you that have played Dead by Daylight, you level up by spending your points on the bloodweb and when you finish it, you level up and get a new web. IF you get to a certain level you can reset for a new skin and start over in levels but have a chance for higher rewards. What if you could after unlocking lets say 90% of the nodes, you could reset the cavern and instead of unique sets you could earn extra BP or Extra Treasures. That way you could grind Cavern until the event is over. That could solve the issue of not being rewarded to play, and encourage more time spent in cavern crawl. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Whats the opposite of "vote with your wallet"? Posted: 10 May 2018 04:55 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dear Valve, let me be clear here Posted: 09 May 2018 09:20 PM PDT I have been playing Dota for 5 or 6 years. I spent close to 7000 hours in the game. I love it. It's amazing. With the last year battlepass, I kind of checked what it was and got it a day or 2 after its release, thinking it looked pretty good after all. It was super easy to get levels. And the rewards were really great, enough that I ended up paying something like 100 or 150$ (CAD) total and played an insane amount of time, enough to reach something like level 800. I had most of what I wanted by those levels, and felt the rest was too hard/expensive to get. This year, after the great experience I had last year, I didn't hesitate to instabuy the BP at level 75 an hour after the release, and I was hoping to get the same kind of run as last year: get 300-400 levels from buying and grinding the rest. However, I feel like it's much harder to level up this year. And if I'm right, I'm certainly NOT motivated to spend extra money to get levels. If I grind 40h/week of dota for 20 weeks only to get like 100 levels, I feel like I'll have wasted time, and paying any extra penny to get levels would be like letting myself ripped off. And the sad part is, this year, there seem to be a few more rewards, but extended on a lot more levels. And stretching the levels to get rewards and at the same time making it harder to get levels is kind of a dick move on your part. Maybe stretch the rewards, or make it harder to get levels. Ideally neither. But don't do both. This is really shit and, as far as I've seen on this subreddit, I'm not the only one who thinks this way. Thanks for reading. Hopefully you will do something about this. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 May 2018 02:32 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you have rich chinese friends... Posted: 10 May 2018 06:17 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Emerald Abyss rework suggestions ! Posted: 10 May 2018 05:57 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 May 2018 07:13 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I made a Crystal Maiden Wallpaper Posted: 10 May 2018 05:25 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 May 2018 09:20 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guys I found an easy way to get anywhere from 100-300 levels per week! Posted: 09 May 2018 10:34 PM PDT Depending on your location, you can donate sperm and plasma every few days to supplement those levels! Some spank banks will pay up to 50$ per wad, and you can count on at least 20$ per plasma donation. If you live in states like Michigan where cans have a 10 cent deposit, then finding 100 cans will net you 24 levels! See Volvo trying to get us involved in our local communities with things like recycling and stuff thx gaben! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Valve please give 100 battle points per win. Posted: 10 May 2018 12:35 AM PDT It's impossible to level battle pass. Please at least let us earn 1/10 of a level by winning a game.let me know if you guys struggle like me as well. Thank you in advance [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
when I play ck // when the enemy play ck Posted: 10 May 2018 12:07 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 May 2018 04:58 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Every TI winners final lineups Posted: 10 May 2018 09:05 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 May 2018 05:38 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Accidentally bought 24 level pack instead of level 1 battle pass, not refundable Posted: 10 May 2018 08:55 AM PDT Request got rejected because "We cannot grant a refund at this time. In-game item purchases are not refundable if any items in the purchase have been consumed, modified, or transferred." Thing is I haven't used the levels yet or modified or transferred or whatever, they're just sitting in my inventory... Their policy even clearly states that "Steam will offer refund for in-game purchases within any Valve-developed games within forty-eight hours of purchase, so long as the in-game item has not been consumed, modified or transferred." (https://store.steampowered.com/steam_refunds/) I even tried contacting them again after explaining this and they just declined again without even answering my question, why it's not eligible for refund. I mean I still bought the level 1 pass afterwards but with the current battlepoints system I'm not interested in buying any additional levels. EDIT: I accidentally bought the wrong bundle because they got the same price tag and I overlooked the title, which ofc is my fault, but according to their policy it should be refundable. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GESC is pretty much everything a Minor should be. Posted: 10 May 2018 02:19 AM PDT 2-3 Tier 1 Teams and the Rest Tier 2 Teams, that is how a Minor should be. That helps the Scene in getting these Tier 2 Teams some Experience in playing against stronger Teams and playing on Lan. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
So I got pretty big in the new mutation mode... Posted: 10 May 2018 09:28 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 May 2018 09:09 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Where are the daily and weekly challenges? Posted: 09 May 2018 11:10 PM PDT and also lina and slark balls daily and weekly challenges can give 1 level a week and if battlepass ends at August 26 , that is 15 or 16 weeks from now, which means that we lost 15 + levels not counting the lina and slark balls which could lead up to 20 free levels. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 May 2018 03:40 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 May 2018 12:37 PM PDT Kennie and Monster, ranked #3 and #4 respectively on the Americas leaderboard, both abused MMR by having games repeatedly thrown against them by at least two different smurf accounts. They were both very suspicious already -- two months ago, Kennie suddenly shot up to rank 1 after being nowhere near there to begin with, and now only plays a Solo Ranked game every couple weeks to not lose the leaderboard medal from inactivity. The same is true for Monster, though his MMR was much higher to begin with, and I don't think he was ever rank 1. What happens is: the thrower will queue against the abuser (almost certainly dodging the game if they end up on the same team), go to the offlane with some kind of pushing hero (usually Lone Druid, but occasionally a different hero like Nature's Prophet, Enigma, or Beastmaster), rush pushing items like Helm of the Dominator, and finish almost every game with extremely low hero/building damage and a ton of deaths. The abuser will almost always go to the safelane and have a completely free lane against the thrower, even in some kind of ridiculously one-sided matchup (for example, Nature's Prophet against Luna with both of Luna's supports playing in other lanes from the beginning of the game). Both smurf accounts also have their Dotabuff/public match data hidden, but there are other sites that still have that data available (https://stratz.com/en-us/player/358857608 for the first smurf, for example). I was able to use that site to find every game played by each of the smurf accounts against Kennie and Monster, and unsurprisingly, the same thing happened in every single one of them, and they all resulted in a win for the abuser and a loss for the smurf. https://www.dotabuff.com/players/358857608 is the first smurf, and the account itself was actually bought on EpicNPC a year ago. The account's aliases listed on Dotabuff make it even more obvious that it has some relation to these players. This account's match history was hidden immediately after throwing the first game against Kennie. MatchIDs of every game played against Kennie (newest to oldest): 3790833836, 3763711068, 3759942743, 3756276141, 3752176501, 3752086134, 3751934703, 3750325673 Against Monster: 3773989389, 3768387412, 3764033082, 3763916587, 3759788390, 3756356996 https://www.dotabuff.com/players/202447731 is the second smurf, and this account was actually playing in a party queue game with Kennie a few hours ago (MatchID 3877445815). MatchIDs of every game played against Kennie: 3795791690, 3790330213, 3772527830, 3768682444, 3767705138 Against Monster: 3875088969, 3848076289, 3794108065, 3792579095, 3791144376, 3784672781, 3772617581, 3767632409 There could easily be more than two smurf accounts involved, but these accounts alone make the MMR abuse obvious enough. [link] [comments] |
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