True Gaming Does console exclusivity help out the devs? If not, why?


Does console exclusivity help out the devs? If not, why?

Posted: 04 Apr 2018 09:55 AM PDT

I'm more curious about this than bothered by It, but who profits from console exclusive games? I apologize for my ignorance, but from what I understand It might ( I say "might" because I heard that It's easier for multi-platform ports to be managed using engines like UE4) be easier for a game studio to develop their game for a single console (i suspect for the programmers and not for the artists), funding from co-operations like Sony and Microsoft helps out the dev to make better games (Based on public opinion, I suspect that's why a lot of console exclusive games are really good) and the production costs are lower since royalties need to be paid to one platform holder. Does console exclusivity help out the devs or are the above points misconceptions?

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What are the best PC games from ~1996-2006?

Posted: 04 Apr 2018 12:58 PM PDT

This might be what I consider to be the Golden Age of PC Gaming. What games do you consider to be the best from this era?

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Playing through Jedi Knight II: Jedi Outcast again for the time in almost 10 years and I think I hate this game. So why can't I stop playing it?

Posted: 04 Apr 2018 09:11 AM PDT

I mean, I've been stuck inside a fucking reactor for hours. My last objective was literally just "navigate the intricate reactor interior". Even on 'Easy', which I selected because I wanted a calm trip down nostalgia lane, i constantly find myself in situations where enemies are one-shotting me from nests hundreds of yards away.

I suppose the Dark Forces/Jedi Knight series has always been about familiarizing yourself with a specific industrial aspect of the Empire's galaxy-wide control. Finding your way through immense garbage systems, or double-backing your way through conveyor-style assembly buildings has been a staple, but in JKII I have to say it feels a bit extreme.

It struck me that given they're replicating real places like docking stations, there would be public signage. The game is completely lacking in any kind of signs, labeling of areas, etc. There is no map, so you are forced to construct this foreign machination in your mind and try and guess where the Empire would put a control room. Oh, on the other side of the compound, through a door that doesn't look like a door? Great, thanks Imperial interior designer. (Imperior Designer?)

BUT, man, I keep loading it back up. I'm feeling the same frustration I felt the first time around, but there is a distantly stored playthrough in my mind which is helping me out somewhat. Also the lightsaber and force mechanics just make it all worthwhile. Walking into a room and pushing 3 stormtroopers to the ground at once, or blocking their shots with your lightsaber while pulling their weapons from their hands, leaving them terrified and surrendering. It's fun every time, and I suppose it's those mechanics which bring me back.

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What’s your favorite indie game franchise?

Posted: 04 Apr 2018 01:18 PM PDT

I personally love the binding of Isaac games, definitely some of the best in my opinion, but I want to know what your favorite franchises are. Why so, and if it's worth a buy. There are so many indie games to look through, so I figure you guys might know some good ones.

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Games you wish had modding

Posted: 04 Apr 2018 03:25 PM PDT

There are so many games these days that seem to either almost but not quite get things right, or are an amazing experience with no variation on a replay.
 
Games like elite dangerous, which would be so much more fun if 75% of it wasn't flying for minutes on end to planets, docking, jumping multiple stars at a time. games like Breath of the Wild that would be even more amazing with additional user content, armors, player model swaps, whatever have you.
It's especially sad to see an amazing game like BotW (probably among my top 10 game experiences) have fallen off the radar so quickly.
 
What game would you love to see have a solid modding community, even though you know it would never happen?

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New father here: how do other dads here find time for gaming?

Posted: 04 Apr 2018 03:25 PM PDT

I have a 4mo old who demands a lot of attention. It's especially tough with games like monster hunter world that don't let you pause even when playing solo. When do you play? My first thought was to do it when everyone goes yo bed, but right now my baby is going to bed at like 1:30 in the morning and even then, I know the wife would prefer going to bed together. So when do you find time for your own hobbies?

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What are your favorite reviewrs or game informers?

Posted: 04 Apr 2018 12:41 PM PDT

Just for discussion and also a question. I would need something more to watch or read to not miss a game, niether indie or AAA. That's why I want something that covers everything.

What are you favorites game informers, or reviewers?

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As opposed to violence, what COULD we theoretically learn from video games?

Posted: 04 Apr 2018 02:03 PM PDT

I've always said that Halo: Combat Evolved broadened my vocabulary far past most in my peer group. In other cases, games like ARMA have given me insight into cartography and navigation. Are there more I missed?

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Why do quests in many free-to-play games dictate the way the player is to play the game

Posted: 04 Apr 2018 03:50 AM PDT

EDIT: it seems the general consensus is that quests aren't for people like me who have already invested hundreds of hours into a game and are rather for new players who haven't got to grips with everything yet

In many of the multiplayer games I play that have quests in them tend their quests towards "Play this type of character" or "Use this particular thing". Examples of which being Hearthstones quest requirements of playing certain classes, or Battlerites requirements of player certain champions.

I feel that all these quests that dictate how I'm supposed to play their game in order to enjoy the rewards simply serve to drive me away from the game. In Hearthstone if I re-roll my quest and get a second one that I dont want to play with, I literally just log off and wait for my next re-roll, rather than playing at all that day.

Why do quests in games such as these not tend towards simply "Deal this much damage" or "Heal this much"; Quantitative measurements that are regularly accrued, as opposed to the qualitative "Did you do this binary thing or not".

This allows me to continue playing the game the way I enjoy playing it, and ultimately keeps me playing longer. I personally would rather fulfil a quest in a sub-optimal, yet enjoyable way of my choosing that takes longer, than 'taking my medicine' and dealing with an unenjoyable experience for however long it takes me to complete the quest.

What is the reason behind the design choice because I'm not under the illusion that I'm smarter than people who earn six figures designing games for a living, I just can't see it

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Are there any free PC MMOs that requires voice communication and social interaction?

Posted: 04 Apr 2018 07:20 AM PDT

Are there any PC MMO games that are free and is lightweight on download size and medium on graphics while at the same time the game requires voice communication over a headset and has social interaction? If so, what are the top ten such games within the past decade?

If not, why are there so few?

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