World of Warcraft - Midweek Mending - Your Weekly Healing Thread |
- Midweek Mending - Your Weekly Healing Thread
- “Frostwhisker Otter Mount” by Natacha Nielsen (Student Art Contest winner)
- We need clarification on Azerite Armor because what's been shown on the Alpha is the worst compromise for players.
- Demon Hunter was jokingly complaining about orb duty on Mythic Argus. This was my response!
- It's called Azerite, like Azeroth! Not Azurite!
- Anyone want these fellas as a new playable race in the inevitable void vs. light expansion?
- BEHOLD THE MIGHTY UNICORN
- Azurite Gear Just Hit Alpha, and its HORRIBLE
- Dark Iron get armored tabards! This will be great for transmogging.
- The Remote Auction House Is Retiring
- A nice change to bear form from the newest alpha build
- Introducing Ogrin, Son of Garabosh. Mag'Har Hype.
- Azerite Gear Trees
- I couldn't help myself. People have mixed reactions. I think its glorious and clever being undead.
- Stop right there, Criminal Scum!
- “Yang’s Moving Bar” by Zhuoyang Liu (Student Art Contest winner)
- How I feel about BFA thus far...
- So this is why Goblins can be priests...
- Kul Tiran lady faces
- TIL you can see the unborn dragons through the shell of their eggs. Hi, soon-to-be mutated Wrathion !
- [SPOILER] New PvP BfA feature.
- Now that another doggo has been updated, what is your thoughts on the refreshed models?
- It's Pandaria Timewalking week. Don't forget to farm your water walking mount
- My life is complete now!
- Heart of Azeroth and Azerite Armor Feedback Analysis
- Which BFA Faction Intro Mount Do You Want More?
Midweek Mending - Your Weekly Healing Thread Posted: 04 Apr 2018 03:14 AM PDT | ||
“Frostwhisker Otter Mount” by Natacha Nielsen (Student Art Contest winner) Posted: 04 Apr 2018 11:00 AM PDT
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Posted: 04 Apr 2018 07:46 AM PDT Firstly, this is all subject to change as more gear becomes available but Blizzard has been holding onto this system like it's the Holy Grail for the past five months without a peep of official posting and then the first ones on the Alpha are not only pathetic they are insulting. Here's the thing: As someone who's been following this specific line of information for quite a while I was under the impression that Azerite Gear was going to be Spec specific. So when I go from Arms to Fury the armor changes similar to how changing specs on Live gives you a new artifact weapon with new traits. I was under the impression that the way the ring system would work is I would be given 4 FURY specific traits to pick from, then 3, then 2, etc and it was my job to pick which ones were best for my build and my role. The same for Arms (I don't play prot). This would allow for the most min-maxing and also FILL THE HOLES left when we have our weapons removed. If your build is incredible with an Azerite trait it's your job to find that gear to earn that trait. I was looking forward to this system in BFA more than anything because it does 3 massively convenient and quality of life changes over the current system in Legion: 1) All Azerite gear is essentially farmable. You will be able to learn (or read) what your best armor is and then work towards that piece of armor to maximize yourself and your utility for whichever team you're going to spend your time on. (Warfronts, Islands, Raids, Mythic+) 2) Azerite gear is not subject to titanforging. I assure you I hate titanforging more than any other player alive. HOWEVER, I know why it's in the game and why it will not be going anywhere and I can accept that. This gear is not subject to it and there is no chance that a normal piece is better than a heroic or higher. This will remove any incentive to waste time with diminishing titanforge returns. All this pales in comparison to the real beauty of the Azerite system: 3) Azerite gear allows simultaneous progression on all specs because the traits are unlocked from the ONE resource sink on the neck, not a spec specific weapon. Number 3 means that BFA will be mountains easier for anyone who plays this game with diversity. In Legion I believe they have catastrophically failed with the class fantasy because the reality is it was Spec fantasy. No matter what was done throughout the last year and a half some specs were not just better, they were insanely better. As a warrior throughout Arms was better in Emerald Nightmare, Fury tore Nighthold to pieces, Arms was insane in TOS, and now both have a place in Antorus. Take a look at my raider.io profile to see that I have a lvl 82 Fury weapon, 81 Arms weapon, and a 75 Prot weapon. In BFA the simultaneous progression system has already promised to save players like me hundreds of hours worth of grinding to hit thresholds (54 traits in NH, 75 in Antorus, etc) that the very mechanics of the game are built around. This is why I have spent so much time trying to find information on the Azerite gear, it will directly make my gameplay not only a metric shit ton easier but also will not require a quarter of the time. The released system of Azerite gear shows that it is a watered down version of the Netherlight crucible requiring you to know what you want before you select it because there is no going back. I was already at terms with the knowledge that the BIS shoulders for Fury would never be the same for Arms, but if I am reading these posts and builds correctly I'll essentially be looking for BIS AOE and BIS Single target Gear for shoulders, chests, and helms across two specs which will also be locked into place. So every single rebuild could require reworking for the piece (a similar grind that titanforging is now, but to simply play a spec at a comparable level after reworks/nerfs/buffs to core abilities) and that system is what we were promised would be eliminated for this gear specifically. Ion has said that the current Legion legendary system is unfavorable because two players with the same amount of time could receive drastically different rewards in terms of raw damage, healing, or survivability. Azerite gear was supposed to be a much more anticipated and calculable progression that wasn't supposed to have those swings. I have no idea what Blizzard is doing fudging this up as badly as they are and I hope to be proven wrong going forward. I hope during the next Q&A these Azerite questions are actually answered rather than another four questions on what enabling PVP vs PVE will do for your character (something we have known since the day it was announced) or why Worgs don't yet have updated models. If anything is released while I'm in class I'll see it posted when I return. Best of luck in all your IRL and Azeroth adventures! EDIT: I decided to answer a few of the questions below as well as links to a great Youtube channel. I do not have access to the Alpha forums because I do not have Alpha access as a player. I woke up this morning to read the forums, this reddit, and most of my knowledge comes from this video: https://www.youtube.com/watch?v=yTl7Wy_rhfQ from Thete Gaming. He's been doing a great job with Alpha streams and I enjoy his work. I saw this video and read the early posts and I created my thread because I had some questions and want clarity first and foremost. Why is the first level all spec specific gear? As dropped the Azerite testing system is "You're leveling a Fury warrior pick the Fury Spec and ta da Blizzard havs their numbers. This doesn't make any sense besides pick your spec and call it a day. The same tier levels between classes are also annoying because if they are any indication of what's coming this system will not be fun to play through without even more reliance on 3rd party websites for sims. I'm talking about the DPS procs and if they will be buffed through Colossus Smash debuffs for Arms but be a DPS loss when in Fury because the other was better for it. All classes will have these types of questions. The survivable traits are also a head scratcher because each seem to be made for a specific type of content. If I want to roll through a future 7 Mythic+ for speed I want the buff that heals and creates movement speed after killing something. If I'm playing a future +17 and want to survive the Tyrannical Boss AOE burst I'm going to want that freaking bubble (Prydaz 2.0) or I'll be toast as a Warrior (low mitigation from a personal compared to Hunter's Turtle or Pally's BOP being an immunity). With no way to respec the gear it seems you'll have to be creating sets for different dungeon types as well as for raids. If you're on a boss like Antoran High Command the healing+speed for targets killed will be immeasurably more useful against the mines blowing up than a bubble. That bubble however would save quite a few lives on the Aggrammar 80% and 40% transitions my guild is currently working to get through without a death. How has Blizzard released this system without a respec option or telling us what their version of an end product would look like? That's the clarity I wish to learn over the coming weeks and hopefully solidified in a Q and A. Last but not least I am not opposed to farming gear, I just want to know how this system works so that I personally can envision my future schedules for this time sink of progression. Legion has become more friendly with progression as it got older because more players had the Legendaries needed on their mains. It prevented things like rerolls and respecs because Legendaries could be a 30% dps change for some classes. I was hoping the Azerite system would show promise that it was made to allow flexibility for the communities of players who can play different specs and doesn't make class changing seem like the dauntless waste of time it was in Legion. I mentioned above I have an 82, 81, and 75 lvl weapon for my specs. If I sunk 100% of my AP into a single spec I'd have a much higher lvl than 83 or 84. This is why I want the Azerite system explained fully so that we can give the needed feedback and make this game more enjoyable. I love Legion, best fun I've had in a video game, but if I added up all the seconds I spent clicking AP tokens in my bags I think I'm at a day or more of just clicking the reward I've already obtained. These posts on the forums and Reddit can possibly mitigate these quality of life changes. Azerite has already been confirmed to just be absorbed by your Amulet so Blizzard is learning/reading. Thank you to everyone for your input and enjoy your day! [link] [comments] | ||
Demon Hunter was jokingly complaining about orb duty on Mythic Argus. This was my response! Posted: 04 Apr 2018 02:55 AM PDT
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It's called Azerite, like Azeroth! Not Azurite! Posted: 04 Apr 2018 05:54 AM PDT | ||
Anyone want these fellas as a new playable race in the inevitable void vs. light expansion? Posted: 04 Apr 2018 03:21 AM PDT
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Posted: 04 Apr 2018 07:21 AM PDT
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Azurite Gear Just Hit Alpha, and its HORRIBLE Posted: 04 Apr 2018 12:47 AM PDT I logged into MMO-Champion today to see that Azurite gear was being introduced into the Alpha. As soon as my raid for the night ended, I hopped on as soon as I could to get a good look as to what's going on there. I realize that this is currently an Alpha, so a LOT is subject to change, but I wanted to start a discussion on this as soon as possible, since this is a core mechanic to the upcoming expac and I don't want another "Legion Legendary" situation where we are stuck with a broken design for most of an expac. Here's a quick rundown of how Azurite gear functions:
So, my concern is specifically on where bullet points 2 and 3 create problems.
Again, this is all Alpha, and I'm well aware things are going to change. I just want to start the discussion early so we can get ahead of the puck here and avoid further issues.
EDIT: I fucking KNOW its Azerite. I GET IT, stop spamming me with it. Azurite is a REAL thing and my phone autocorrected to it when I posted this. I've gotten LITERAL death threats and been told to kill myself over the spelling of a word in a video game. Jesus fucking christ reddit.... [link] [comments] | ||
Dark Iron get armored tabards! This will be great for transmogging. Posted: 04 Apr 2018 04:21 AM PDT
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The Remote Auction House Is Retiring Posted: 04 Apr 2018 10:37 AM PDT
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A nice change to bear form from the newest alpha build Posted: 03 Apr 2018 07:59 PM PDT | ||
Introducing Ogrin, Son of Garabosh. Mag'Har Hype. Posted: 04 Apr 2018 07:27 AM PDT
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Posted: 04 Apr 2018 06:54 AM PDT Rather than editing the original post or replying to individual comments, I figured I'd just do all the classes and organize it into an individual post for people to see since it looks like I'm going to be doing pretty much everything anyway. Keep in mind that the numbers are probably in the tuning phases still and that they are for a fresh 110 in green gear, who on average has ~16k HP. ==================================================== Far Left of the Top Tier, and Tier 3/4 are the same no matter what class you are. You get one of these 4 per role (DPS, Healer, Tank). If you have multiple specs per role, there are secondary ones you get assigned. All Classes: As an aside, I'm aware that much of /r/WoW doesn't have access to the Alpha, and that many of the datamining websites out there spend a lot of energy getting as much information as possible. My goal over the Alpha & Beta phases is to try to keep the community here in touch with the changes in as accurate a way as possible and to help people get as many questions answered as accurately as possible. That way we can pass forward as much feedback as we can without having to rely on what can frankly be a monster amount of changes that show up in the datamining. I'll mostly be focusing on the kinds of stuff that Blizzard posts specific feedback threads for so we as a community can contribute to that. [link] [comments] | ||
I couldn't help myself. People have mixed reactions. I think its glorious and clever being undead. Posted: 04 Apr 2018 11:18 AM PDT
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Stop right there, Criminal Scum! Posted: 04 Apr 2018 05:31 AM PDT
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“Yang’s Moving Bar” by Zhuoyang Liu (Student Art Contest winner) Posted: 04 Apr 2018 10:57 AM PDT
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How I feel about BFA thus far... Posted: 03 Apr 2018 10:45 PM PDT
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So this is why Goblins can be priests... Posted: 03 Apr 2018 07:43 PM PDT
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Posted: 04 Apr 2018 12:38 PM PDT
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Posted: 04 Apr 2018 02:39 AM PDT
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[SPOILER] New PvP BfA feature. Posted: 04 Apr 2018 04:20 AM PDT | ||
Now that another doggo has been updated, what is your thoughts on the refreshed models? Posted: 04 Apr 2018 12:59 PM PDT
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It's Pandaria Timewalking week. Don't forget to farm your water walking mount Posted: 04 Apr 2018 10:10 AM PDT
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Posted: 04 Apr 2018 08:53 AM PDT
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Heart of Azeroth and Azerite Armor Feedback Analysis Posted: 04 Apr 2018 08:09 AM PDT Heart of Azeroth and Azerite Armor Feedback Analysis Here is the info about both the Heart of Azeroth and Azerite Armor as was presented during Blizzcon. It is obvious that some of this will have changed in development iterations by now, but remember that when they were discussing Battle for Azeroth at Blizzcon, this was one of the major presentations for the expansion, and seemed to be the expansion feature that was furthest along in the development pipeline at the time. From this, we can assume that it is likely that most if not all of the ideas and concepts shared at Blizzcon for these linked systems, at least at their most basic form, will be in some way incorporated into the systems at release. Here is the blue post made about the addition of the preview of the Azerite Armor that has been made available for testing with the current alpha build. It clearly states this is 'initial testing' with 'placeholder elements' and that they are looking for 'early feedback'. Here is a screenshot of the current version of the in-game interface for the Azerite Armor that is available for testing as released with the latest alpha build. It is important to note that this is testing for a single piece of chest armor per class, and that it is an item level 185 blue (the equivalent of a level 110 early expansion questing reward that you might get for wrapping up one section of a zone story). The current Azerite Armor pieces that are available for testing were added with the most recent alpha build as a way to give alpha testers a rough idea of how the Heart of Azeroth / Azerite Amor system will work in relation to the three available azerite armor slots. The following have been the most commonly repeated complaints listed in negative feedback at the time of this post:
Firstly, let us address the feedback regarding being unable to change the Azerite Armor traits once they have been selected. There are two possible options regarding this complaint. Option one, the ability to change Azerite Armor traits will be introduced at a later point. Personally, I believe this is highly unlikely, but at this early stage of alpha, it cannot be ruled out as a possibility. Option two, being unable to change traits once they have been selected is intentional. In my opinion, this is not a bad development choice. These Azerite Armor pieces (helm, shoulders, and chest) are significant armor pieces. Tiered armor sets and bonuses have been removed in Battle for Azeroth. Players will no longer have to worry about making sure that they have 4-set and then focus on getting other pieces and off pieces based on specialization. The focus will shift to making a choice for each piece of gear based on stat needs per specialization and available Azerite Armor traits for the three azerite pieces. There is no reason that these three pieces should not chosen and upgraded with traits based on your specialization as well. With the removal of tier sets, these would be the replacement for 'focus pieces' for developing power. As an additional note, it should be considered that only one armor piece was added to the alpha per class. It is possible (though I believe unlikely) that in the future there could be different traits available per piece based on specialization. Secondly, let us address the feedback regarding the limited choices available and the lack of power in those choices. Here it must be considered that the Azerite Armor available for testing is a level 110 quest reward. The traits available on this first piece match what should be expected for leveling upgrades. They are significant enough to be felt during the leveling experience, while still lackluster enough not to take away the excitement for future upgrades. The increase in leveling power can be felt when selecting each new trait. That being said, during Blizzcon, it was specifically stated that higher item level Azerite Armor pieces will have more powerful traits. For that to be the case, these low level questing pieces need to be lackluster. If players were given the powerful and exciting choices on their first piece of questing gear, there would be no 'epic' feeling when looting their first piece of Azerite Armor from a Battle for Azeroth raid boss and seeing the new trait options that are available. They will need to provide more powerful options throughout the entire expansion, so a ramp up in power is to be expected. This is likely to keep loot interesting and help bring back the feeling that progressing into a new tier/difficulty gives a chance at loot that significantly increases character power, especially since available trait options are based around item level and Azerite Armor cannot titanforge. In my opinion, this seems to be a much better system than the Legion system of going into a new difficulty already 'outgearing' the item level from earlier warforges and titanforges and seeing all loot as something that is only very rarely going to be a power increase. Lastly, let us take a look at the feedback that the available trait options do not provide any active abilities or cooldowns or provide choices that would alter rotations or allow players to 'personalize' their gameplay. Here it is important to consider that the current maximum level on the traits for the Azerite Gear is Heart of Azeroth level 10. At level 116, simply from completing two zones of quests, you can easily reach level 7. Assuming the current rate of Azerite collection remains similar, there is room for a far greater amount of customization. This is in addition to the fact that, as considered by the item level deciding the power of the available traits, it is highly likely that raid level items will provide these 'gameplay changing' level traits. As the Azerite Armor traits are specific based on the item (all drops of that item have the same trait, no RNG), this system is already leaps and bounds better than the Legion relic and netherlight crucible systems. Going beyond that, the system seemingly allows for development where PvP traits are available on PvP Azerite Armor and PvE traits are available from raid drops. There is even the possibility of traits that would be more helpful in Mythic Plus dropping from dungeon gear, etc. Overall, it is my opinion that the current response from the early testers (and non-testers) of this sytem has been way too harsh given the available information on the Heart of Azeroth and Azerite Armor systems and the amount of content added to the current alpha build for early testing. Feedback should be provided with the item level of the currently available armor being taken into consideration, and should focus more on the system design itself, rather than the power level of the currently available traits and a comparison to a system (Netherlight Crucible) that it may share some similarity with, but is lightyears ahead of in developmental decision making. [link] [comments] | ||
Which BFA Faction Intro Mount Do You Want More? Posted: 04 Apr 2018 05:32 AM PDT
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