True Gaming Beat horizon. Thought it was just ok.


Beat horizon. Thought it was just ok.

Posted: 02 Apr 2018 08:14 AM PDT

So I beat the complete edition on hard mode, gameplay of about 50hrs. I also completed all cauldrons.

I thought the first 3 hours of tutorial were a boring slogfest. It was just exposition and for setting up aloy as some outcast and giving a lot of time into the nora tribe, its quickly forgotten about once she's set out to meridian. Not even rost is brought up again until the end through some npc dialogue and even then, his story is entirely self contained. I think it would've been better if he knew the secrets of the old people and kept aloy cause he knew she was the key to restore gaia. Cliche but at least it ties nicely.

I also never really felt any connection to any of the characters, except sylens cause he's the only one who seems to wonder what the hell happened with the past people and has sly intentions about it. The rest of them all have brick personalities, and aloy is a rather generic protagonist imo. Overall I thought the story did a good job at holding out answers to make it intriguing, but it was rather generic.

Inventory management is also a joke. Early levels I worried a bit about ridge-wood, but once you get the scavenger perk (the perk trees are also uselss, there's no sense of making a dedicated build) you never have to worry about low ammo again. Also hunting animals for potions is a chore.

The platforming is also rather poor imo, you just mindlessley jump along ridges and rocks. Only decent puzzle was in frozen wilds with twisting the gears to guide connect the light beams. This, combined with the open world/traveling, made me frustrated on how much time was wasted running about. A lot of things felt like chores.

The game really stands out in the machines. I never bother with the human bandit camps, you can get that experience in just about any open world game, and they're extremely boring in this one. Wtih the machines, they fight in different ways that targeting different components/weak points can disable their abilities/attacks to make satisfying and rewarding gameplay. Nailing a shock arrow shot to a ravager, or blowing up the chest of a longlens really makes a nice big explosion for crowd control.

Some enemies have stupid hitboxes or tracking like behemoths and stormbirds, but they're still fun to fight against. A lot of machines are also redundant or outclassed by something similar to them. We don't need chargers and striders, or grazers and lancehorns. Pick one or the other. Also the sawtooth is completley outclassed by the ravager, which is completley outclassed by the scorcher.

I have to say though that the frozen wilds dlc is better in every way than the base game. The main dlc missions had a good blend of machines to fight against like in the cauldron with the behemoth and scorchers, that was fun. Top that off with the fireclaw end boss. The fireclaw is the only real challenge I think for the game, it makes other boss machines a walk in the park.

So overall it was good, but not as great as everyone makes it out to be.

submitted by /u/Inferno221
[link] [comments]

Games with good time mechanics? (Not time manipulation)

Posted: 01 Apr 2018 04:15 PM PDT

After watching this video: https://www.youtube.com/watch?v=ibTxGwtNQCE (which you should check out, the audio quality isn't the best but he makes some good points), on games with good time mechanics, it had me wondering what other games use them well. The only other game I could think of was Majora's Mask. Which uses it's groundhog day type time to add a unique feel to the story and gameplay, made even more unique by being the one Zelda that deviated away from the mold laid out by the first game. What are some of the best time mechanics in games?

submitted by /u/CanceledIt
[link] [comments]

Is there demand for a proper competitive fighting game with sports combat mechanics?

Posted: 02 Apr 2018 05:47 AM PDT

I've played japanese fighting games pretty much exclusively, and my only exposure to sports combat games is a couple of sessions of Fight Night 3 at a friend's house.

As someone interested in martial arts, it was interesting to see a more realistic approach to the game mechanics. However, as far as I can tell, the genre is too wedded to "real" licensed athletes, and character statistics based on their career stats etc.

It doesn't feel like it would encourage a carefully designed, balanced and diverse roster that you might see in a proper competitive fighting game. Not to mention all the training and microtransaction stuff in more recent days. It feels like a proper competitively balanced combat sports game shouldn't use real athletes, instead using a fictional roster.

I've never heard of any fighting game tournaments with any interest in sports combat games, and a quick google doesnt seem to turn up much esports stuff in their own genre.

Can people explain why there hasn't been much of an push towards a good, balanced esport viable game based Boxing, MMA or other combat sports?

submitted by /u/zeddyzed
[link] [comments]

Why Aren't There More Game Tournaments?

Posted: 01 Apr 2018 04:04 PM PDT

I recently moved to the Midwest and started to get involved more in the gaming community. Something I have noticed is there aren't really a lot of accessible tournaments. My question is, why aren't there more and how hard is it to create one for the casual gamer? I am talking Midwest, I moved from the East coast so I am aware the coasts have far more options.

I think they will become more popular as times goes on (they are already growing exponentially), but I know of at least two people ranked in the top 200 of their favorite shooters and they have never participated in any tournaments mainly because they aren't aware of any nearby them.

The city I live in is one of about 300k people, with one approaching a million 45 minutes away and neither have any scheduled events coming up. So how hard is it to set up? I realize if you wanted to start a business focused on gaming or host a tournament you would need to purchase a multitude of consoles and PCs, have substantial internet, and more, or have people loan them. Since gaming is becoming more socially acceptable by the "professional" world and it is becoming more popular, I think now would be the time to intelligently invest in the process.

submitted by /u/MrMortySmith
[link] [comments]

Post a Comment

Powered by Blogger.