Street Fighter Congratulations to the winner of NorCal Regionals 2018! |
- Congratulations to the winner of NorCal Regionals 2018!
- My reaction on the patch notes as an Ed player
- SFV:AE Season 3 Balance Update (Patch Notes)
- Balance Patch April 3rd!
- Open Letter to Capcom: The Problem I have with how you handle Balance and your lack of communication
- Valle on the GO1-Caba drama
- ALEX CHANGES
- this is such a great NorCal Regional
- About the Cammy buff.
- World Warrior stick
- Daigo super-slow comeback on Tokido [NCR2018]
- as annoyed as i am with abigail right now, i'm still happy to see the original abigails in top 8 like stormkubo
- SFV peaked 159K viewers for Norcal Regionals Worldwide
- EchoFox | Tokido vs. CYG BST | Daigo - Grand Finals - NCR 2018 - SFV - CPT 2018
- Infiltration vs Tokido
- All 100 Faces of Defeat from Hado Stone
- Original Shadaloo Fightstick Art by JxK
- Thanks for the awesome bundle discount, Steam
- CPT 2018 Updated leaderboards @ NCR
- So much grey
- LPT: Main a Low/Mid-Tier character to ensure your character will mainly receive buffs in future patches.
- Please
- Is it too late to get into Cammy Fighter?
- If players compete in a regional, are they able to go to other regionals? Mostly about the Japanese players.
- Don't be too harsh to Capcom, biggest requested changes were Abigail and Rashid nerfs
Congratulations to the winner of NorCal Regionals 2018! Posted: 01 Apr 2018 11:18 PM PDT
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My reaction on the patch notes as an Ed player Posted: 02 Apr 2018 08:03 AM PDT
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SFV:AE Season 3 Balance Update (Patch Notes) Posted: 02 Apr 2018 12:00 AM PDT
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Posted: 01 Apr 2018 10:39 PM PDT | ||||||||||||||||||||||||||||||||||||
Open Letter to Capcom: The Problem I have with how you handle Balance and your lack of communication Posted: 02 Apr 2018 05:48 AM PDT I didn't want to write another giant wall of text again, not so soon. Within in it you addressed that you
In 2016, Evo Founder Seth Killian presented at GDC In it he says
As I presented less than a week ago, I am a passionate esports advocate, and I have been able to see the rise and fall of many games as well as the thriving landscape which we are in now, and that you, Capcom as a company, wish to be a part of in the future. I'm here to tell you the biggest issue that is hampering your progress with your flagship game, Street Fighter V, and your current methodology of game development currently in the hopes that it will trigger changes in your internal structure to better aid you with the goals that Mr. Tsujimoto presented. The Problem with your Current structure You must first understand that any adjustments and changes you make to the Capcom Pro Tour (CPT), as well as changes that you make to the gameplay of your products affects the players competing in that space, for many of them this is there livelihood or hopefully some day soon will be. As such, every decision you make is considerably important to them and the community as a whole. As Seth Killian pointed out, its for you the developer to work with us as the community to produce a product we both enjoy playing and watching. Unfortunately what I am currently witnessing is a staunch refusal to shift from traditional communications between a developer and there consumers. The Issues with Balance Adjustments Not so long ago a list of balance changes were released in an effort to improve the game, in aspects which are more fair, balanced and fun. While many of these changes were agreeable and fit with the community sentiments, many are not. As such it has caused confusion at the developments insight and has left the community with an increased divide between itself and you as the developer. Whether you agree with the community or not, and whether you agree with our proposed changes or not, and whether you think you understand our problems with the game, and whether you feel you know the solution. Because you have failed to clearly outline any communication on your thoughts on the subject prior. Any changes you make will always be misaligned with the feelings of the community you present it too. A one line paragraph below each character change on your thoughts, after there has been no discussion with us. Is an example of a failure to see your consumers as a significant entity in the success of this game. As I outlined earlier, the decisions you make greatly affect the livelihood of many of the players and consumers you wish to support, potentially harming them without any communication or discussion is a grossly concerning precedent you are setting for whether they are able to continue. Possible Solutions Capcom has a major advantage over many companies that have tried to enter the esports space previously as you have many positive examples set by other companies on the right and wrong way to go about mending this divide. I present you with three ideas: 1. Communicate and receive feedback more readily from the community. From both your communities in Asia and the West. Using the community managers you have in each region, periodically (Monthly is ideal, quarterly at least), collect info/allow formal ways for the community to interact with you personally. Asking questions and filling out questionnaires to better gauge the communities thoughts are on any given subject. Do not assume you think you know what the community wishes are from stray pieces of information. You might think you have identified an issue with stray pieces of information gathered from different social media sources but unless you formalise it, it is very easy to mistake that problem that you may have identified when we were talking about something else entirely. Once you collect that information, you can than formulate a response and present your thoughts as a developer on each issue. If you disagree or have an argument to the general communities thoughts on a particular subject we would rather know from you why than for it to be too late to do anything about it. Its okay if you disagree, its not okay when you keep your community in the dark about subjects. 2. Invite a selection of Community representatives: Players, Popular Figures, Commentators, Tournament Organizers to detail there concerns to you in person Many of our most outstanding community members have comments and concerns that on the whole represent at least a large majority of the community, so having them on hand to ask in detail about particular subjects and to converse about particular concerns can be incredible useful for you as designer to help shape the game. 3. Prior to major gameplay redesigns, host a test beta You have experimented with this before, but I do not think you fully understood its usefulness as a resource beyond stress testing a different system. Creating a multiplayer only streamlined version of the game can allow you to test changes you consider or the community considers and see how it affects gameplay as a whole. Again the community will start to understand the philosophy behind your changes and if the changes you made helped or hindered that idea, therefore you can adjust them before they go live for all players and for competition and possibly skewing the rankings of the CPT This is a much more agile approach as it allows you to easily iterate and solve problems and find underwhelming ideas with the game before posting it to the live server rather than trying to have everything correct internally with a limited playtest before posting those changes to the game as you are crossing your fingers and hoping it works out. Conclusion While I understand that many of these ideas may or may not be feasible under certain constraints, one thing I am sure of is the current road that without any changes, the road Capcom and this community is walking down is utterly unsustainable for long time growth. You have illustrated that Capcom wishes to be successful in this space, but have done little to prove they have the know how and experience to carry it forward. I sincerely hope that you are able to. [link] [comments] | ||||||||||||||||||||||||||||||||||||
Posted: 01 Apr 2018 08:52 PM PDT
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Posted: 02 Apr 2018 06:38 AM PDT so are you telling me that now after a lariat you can follow up with hard chop? [link] [comments] | ||||||||||||||||||||||||||||||||||||
this is such a great NorCal Regional Posted: 01 Apr 2018 11:04 PM PDT after the Abigail nightmare and Mena-Caba Mishap, we actually got a balance patch announcement, and a Tokido-Daigo GF. this is just hype [link] [comments] | ||||||||||||||||||||||||||||||||||||
Posted: 02 Apr 2018 09:11 AM PDT Cammy stun is going up to 950. This is a straight up buff and seems questionable given her current status. But before we go too crazy lets look at her other changes: LK spike invincible. This is a good change. This move is only ever used as an anti-air, and it's a DP, so it should be air invincible. The move otherwise has no purpose (deals less damage than the heavier versions). V-trigger changes: V-trigger 1 got buffed. You can now combo the moves the other way giving you a side switch + oki setup. V-trigger 2 hella buffed. Might actually be a viable alternative. Who knows. Her v-triggers were ass anyway, give her a small cookie here, I'm OK with this. Overall: Cammy is definitely buffed, definitely funner to play. All of the quality of life and entertainment factor (v-triggers) changes are good, but perhaps they could have left out the 950 stun thing in the name of balance. After the patch goes through Cammy will be S tier confirmed. Get ready for a swarm of Cammy players online and in top 8s. I'm not complaining or whining, and not a Cammy player, just dissecting the changes here. [link] [comments] | ||||||||||||||||||||||||||||||||||||
Posted: 01 Apr 2018 11:10 PM PDT
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Daigo super-slow comeback on Tokido [NCR2018] Posted: 02 Apr 2018 09:13 AM PDT
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Posted: 01 Apr 2018 09:25 PM PDT it's not like they chose the character after the buffs, they've played it since launch and you really can't hate them for that [link] [comments] | ||||||||||||||||||||||||||||||||||||
SFV peaked 159K viewers for Norcal Regionals Worldwide Posted: 02 Apr 2018 09:31 AM PDT This CPT premier managed to peak above 70K viewers with all language streams and platforms between Twitch, Youtube and Facebook. Over in China, Panda.tv and Douyu streams together peaked 89K. Making the total peak at 159k viewers. [link] [comments] | ||||||||||||||||||||||||||||||||||||
EchoFox | Tokido vs. CYG BST | Daigo - Grand Finals - NCR 2018 - SFV - CPT 2018 Posted: 02 Apr 2018 09:08 AM PDT
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Posted: 01 Apr 2018 08:51 PM PDT
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All 100 Faces of Defeat from Hado Stone Posted: 01 Apr 2018 05:33 PM PDT
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Original Shadaloo Fightstick Art by JxK Posted: 02 Apr 2018 09:52 AM PDT
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Thanks for the awesome bundle discount, Steam Posted: 01 Apr 2018 06:57 PM PDT
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CPT 2018 Updated leaderboards @ NCR Posted: 01 Apr 2018 11:51 PM PDT
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Posted: 01 Apr 2018 11:22 PM PDT
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Posted: 02 Apr 2018 12:42 AM PDT There's no way Capcom will nerf a character who already struggles against most of the cast! /s [link] [comments] | ||||||||||||||||||||||||||||||||||||
Posted: 02 Apr 2018 02:17 AM PDT
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Is it too late to get into Cammy Fighter? Posted: 02 Apr 2018 04:58 AM PDT I'm new and I've always enjoyed Street Fighter but there were too many characters. I'm going to enjoy learning only one match up. [link] [comments] | ||||||||||||||||||||||||||||||||||||
Posted: 02 Apr 2018 10:04 AM PDT Tokido wins NCR. If I'm not mistaken, Tokido is from Japan, and isn't a Norcal resident. What happens to the other Japanese players that competed at NCR and lost? Do they have another chance to compete at another regional? If they do, what is the point of these events being regional? Little confused about the tournament format. [link] [comments] | ||||||||||||||||||||||||||||||||||||
Don't be too harsh to Capcom, biggest requested changes were Abigail and Rashid nerfs Posted: 02 Apr 2018 09:52 AM PDT |
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