RuneScape ProTip Tuesday - 03 April


ProTip Tuesday - 03 April

Posted: 02 Apr 2018 05:12 PM PDT

ProTip Tuesday is a bi-weekly thread in which you can share your RuneScape tips and tricks.

Help out your fellow redditscapers with advice for bossing, skilling, money-making, or any other part of the game.

Past ProTip Tuesday threads

submitted by /u/AutoModerator
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#RSHotfix: Grand Exchange

Posted: 03 Apr 2018 03:41 AM PDT

With all due respect, why the hell is something like this being polled? This should be implemented without even asking the community

Posted: 03 Apr 2018 03:14 AM PDT

Can wildy sword edgeville option be moved back to the top?

Posted: 03 Apr 2018 02:45 AM PDT

When buying on ge now all items are displayed at 1gp unless you click the ge value price now.

Posted: 03 Apr 2018 02:38 AM PDT

Can The Modified Farmer's Hat Perk Be More Visible/Not Filtered?

Posted: 03 Apr 2018 05:48 AM PDT

Add Invention Guild to Skills Necklace

Posted: 02 Apr 2018 11:36 PM PDT

I've noticed that the skills necklace doesn't currently have the Invention guild as a teleport option, but as far as I know, Invention is one of the skilling guilds.

It would be nice to have it added to the Skills Necklace as a teleport option.

submitted by /u/Shadows1381
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[REQUEST] Increase Tirannwyn Quiver Teleports

Posted: 02 Apr 2018 05:28 PM PDT

"I haven't got 120 inv and/or slay yet and I want everyone to know about it when I get them" starter pack

Posted: 03 Apr 2018 04:06 AM PDT

Tears of guthix [xpost from /r/2007scape]

Posted: 03 Apr 2018 07:11 AM PDT

Patch notes 04/03

Posted: 03 Apr 2018 02:23 AM PDT

Suggestion for Further Treasure Trails Improvements

Posted: 02 Apr 2018 10:26 PM PDT

Now that its been about a month since the Treasure Trail Overhaul has been released and some initial concerns, QOL updates, and bugfixes were addressed, I would like to further suggest a few more changes. I know us clue hunters have gotten our massive fair share of an update this year and I am eternally grateful for everything we have gotten. Priorities are always up to Jagex's discretion, but I would still like to compile a list of QOL updates, concerns, and bug-fixes that could help improve Treasure Trails even further.

BUGS

  • Opening a Reward Chest while resting will completely skip the reward interface and deposit your items in your inventory with no chance to reroll.

  • ESC'ing out of a completed slider puzzle too quickly will sometimes not register the puzzle as complete. You have to re-open the puzzle and close out again.

  • Clicking too fast on a square in a tower puzzle will correctly register the number of clicks, but incorrectly show the number in the square.

  • If someone else has a Double Agent spawned at the same Emote Clue location as you, you will be unable to spawn your own until they have killed theirs.

  • After Killing a Double Agent, if Uri spawns outside of the designated Emote Clue area, he will 'have no business with you.'

Quality of Life Suggestions

  • Allow players to traverse the Hefin & Dorgesh-Kaan Agility Courses, enter Runespan, enter Entrana, and Enter the Falador Party Room without having to dismiss a Meercat Familiar. (Have them be selectively allowed like Light Familiars or Just Completely disappear until you are back outside like how the Grand Exchange works)

  • Two Elite Clue Locations in the Northern area of the Grand Exchange are within the force-disappear familiar area and Fetch-Casket Specials cannot be used. All the other dig-locations within the grand exchange you can still use Meerkats specials at.

  • The Elite Clue location south of the TARDIS in the desert is within a 'familiar free zone' and therefore you cannot use a Fetch-Casket Special at.

  • The pulsating rings at your feet during scan clues can be very difficult to see in certain environments (Khazari Jungle, Mos'Le Harmless, Piscatoris). Could these possibly be made a little less transparent?

  • Add an 'Add All' Option when recharging Compact Jewelry.

  • When downgrading Clues at Zaida, add an option to downgrade all clues in your inventory.

  • Allow players to open Scroll Boxes on their Uncharted Islands.

Personal Suggestions/Requests

  • Tower Puzzles tend to hit logical dead ends quite often due to having many possible solutions. The puzzles are understandably randomized, but it feels terrible to finish a puzzle heavily influenced by educated guessing instead of logical deduction. Would it be possible to alter the algorithm to throw out puzzles with an exorbitant number of possible solutions?

  • Allow Hobby Unicorns to override 2h weapons.

  • Change the Grand Exchange Teleport Scroll to literally anywhere else (I would suggest the Observatory or Exam Centre).

  • Update the Fremennik Boots to offer more daily teleports, or allow some kind of way to compact Enchanted Lyres.

  • Manually update the GE Prices of all the new items. Most Master cosmetics have been down to fortunate component prices since about day 3 or 4.

  • Update some slider Puzzles that look hilariously off due to how the pictures were cut and tile-ized. Since the vacant space between tiles wasn't accounted for when cutting the pictures, some tiles don't look like they line up correctly. (Archer Hard Clue Slider is a major offender).

  • Add Orlando Smith's Hat and Effigies to the Collection Log.

  • Reorder Dyes in the Collection Log to go in order of rarity.

  • DRASTICALLY upgrade the effectiveness of the Prosper Perk. I was extremely excited to try out obtaining clues from skilling but it has been the largest let-down of the entire update. I can generally understand the droprates, but for the Prosper Perk where you are opting into obtaining more clues at the cost of some more more beneficial skilling perks, it hardly does its job. My suggestion would be to add an Enhanced Prosperous Perk that takes up two slots and Drastically increases the rate of finding Clues when training at skilling locations requiring over lvl 90 in that stat. We just want to get Prif Thieving Rates of Clue Gathering at something other than Prif Thieving.

  • Add the rewards obtained from opening Treasure Trail Caskets to your Runemetrics Log.

  • Move the Hefin Hidey Hole to one of the Potted Plants that isn't right next to the Bank. It is very annoying to misclick on.

Master Clue Improvements Master Clues as a whole feel very underwhelming. There are only 4 Scans, 1 Compass, and a small handfull of emotes/skill challenges/ anagrams. The sheer fact that Master Clues take about 3-6 minutes to complete (and sometimes even less) is kind of disappointing. Some NPC's don't even give a puzzle, There are multiple similar skill challenges (Great Shark & Double Shark, Burn Magic log on bonfire & Burn Elder log, Runecraft Blood Runes & Runecraft Death Runes) that dull the variety, and the Scan Ranges on the only 4 Scans even without Meercats are extremely generous (the skill in scan clues should be about utilizing the range/pulsating rings instead of having a huge scan radius).

  • Add at least 2 or 3 more scans. My Suggestions would be Mazcab, Ape Atoll (not the dungeon), Yu'Biusk, The Lost Grove, TzHaar, Sophanem Slayer Dungeon, & The Morytania Swamp.

  • Skill Challenges. Some skills have multiple challenges that are very similar while some skills don't even have a challenge at all. Here are some of my Suggestions: Fletch a Bakriminal Bolt, Slay a corrupted Creature, Activate the Guthix's Blessing Ability, Construct a Bone Cage in your POH Dungeon, Mine the Runite Ore in the Hero's Guild, Create a Light Familiar Pouch, Talk to Thok with a Sneakerpeeper Pet summoned, Kill a cow in Lumbride with an Oldak Coil.

  • Compass. The Easter Lands Compass is easily my favorite Master Clue. I would love it if we could get more, but its hard to think of places where it would work similarly well.

Just because you add higher Quest/Level requirements to a Hard Clue doesn't make it more difficult or more engaging. In My Opinion, Masters feel like glorified Hard Clues more than they feel like a step-up in difficulty from Elites. If Treasure Trails are to be tests of puzzle-solving, then the higher tiers need to move off of one-off puzzles (anagrams, emotes, coordinates) and continue a trend of constant engagement (Scans, Compasses, logic puzzles). Thats just my 2-cents.

Other Thoughts

  • Why is the Deep Wilderness Elite Clue Scan so ridiculously rare?

  • Can we get an update on Footstep Trails and God Birds? Last I heard the Footstep trails were put off due to needing the Engine Team.

  • Why does it seem like Orlando Smith's Hat is much much much more common than either of the other two Hero Items (HSR & Tavia's Rod)?

  • I hate the Wyvern Slider.

  • Was there any internal discussion about adding animated sliding puzzles similar to the Pipe Slider From Sliske's Easter Event?

  • Titles for Collection Log Achievements: All Non-Mega Rare Uniques from a Tier, One of every Dye, 100/200/300/400/ect. total unique Treasure Trail Items, Full Tier Collection Log with 2a/3a functioning like the Intricate Chests from AoD log.

  • Make world 88 and Official Treasure Trail World.

  • Add Preset Loadout Names for all the Treasure Trail Tiers.

  • Globetrotter Boots seem underwhelming at high Agility Levels, would it be OP to add the Mobile Perk to them?

EDIT: More suggestions from the comments

  • Nature Spirit Grotto is a summoning free zone as well and Meerkat's cannot be used

  • Medium Clue drops at Ork's Rift don't give a LotD message in your chatbox

  • More possible scan locations: Ice Plateau (Majharaat Ritual Site), Polypore Dungeon, Smoke Dungeon, GWD1.

submitted by /u/pacquan
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Hexhunter bow buff

Posted: 03 Apr 2018 07:20 AM PDT

  • Damage boost changed from 10% to 12.5%.

In worst case scenario, a hexhunter bow is as strong as a t90 bow when this boost is active.

When accounting extra damage from ranged levels, power armour and accessories, hexhunter is capable of surpassing t92 damage by about 2-3%.

  • Accuracy bonus is now a flat 10% hit chance increase against magic targets, instead of a +2 base hit modifier against arrow weak enemies.

This makes hexhunter's hit chance about the same as t92 hit chance, usually the difference is within 1%, depending on NPC, gear, prayers, auras, potions.

  • There is a visual indicator on a target's buff bar if the hexhunter bow passive is active.

The following bosses are classed as Magic npcs:

  • Legios
  • Araxxor (mage form only)
  • Araxxi
  • Kalphite King (during magic phase only)
  • Ahrim (both versions)
  • Yakamaru
  • Dagannoth Prime
  • Magister

Standard NPCs with a ranged weakness are generally classed as magic, though there are exceptions (Aviansies for example are weak to ranged but are not magic npcs)

submitted by /u/Mr_G_W
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Re: Automatically extending auras

Posted: 03 Apr 2018 02:49 AM PDT

I want to be able to favourite certain auras, but I don't want those to be extended as I mostly only use them for their actual duration. For example I have the berserker aura favourited as I frequently use it for reaper tasks, but I rarely need to extend its duration to 60 minutes to get the task done.

Would it be possible for us to hand pick the auras we actually want to automatically extend rather than force us to un-favourite many of our current favourite auras?

submitted by /u/Username80000
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PSA: To create the new permanent mithril grapple, just use the ingredients on each other: no need for a furnace/anvil

Posted: 03 Apr 2018 02:38 AM PDT

a VERY DAMAGING bug

Posted: 03 Apr 2018 08:05 AM PDT

Throwing a viridian skillchompa from a full inventory while crystal hatchet equipped, destroyed the crystal hatchet and its perks in the process. Definitely just lost a crystal hatchet with 1m xp on it. Needs attention now before anyone else loses theirs.

submitted by /u/Inter_rs
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Jmod subreddit activity - March Week 4 2018

Posted: 02 Apr 2018 03:38 PM PDT

Legacy scrollbar since update

Posted: 03 Apr 2018 03:18 AM PDT

Initial Grand Exchange Offers are now 1 GP. (Please Fix)

Posted: 03 Apr 2018 02:38 AM PDT

Snapshot maxes with hexhunter bow

Posted: 03 Apr 2018 05:35 AM PDT

Can dragon scale dust received from Meilyr workers be noted? Alongside dg tokens they fill inventory so fast

Posted: 03 Apr 2018 06:07 AM PDT

On January 22nd Jagex removed a feature from the Target Information interface and refuses to bring it back.

Posted: 02 Apr 2018 03:15 PM PDT

Issue Decription

Description

On January 22nd, Jagex made a change to the target information interface. This caused the following setting to not work correctly:

Before when unticked, target information would always show upon hovering, even when in combat with your target. While not hovering there would be a legacy HP bar. After January 22nd's update, you can no longer hover to see your target's information while in combat.

After multiple attempts to resolve and fix the issue, we were told this removal was intended, and the tooltip was wrong.


Reports and Responses

Reporting the Issue

I've sent in several report in-game regarding the issue, as well as Tweeting to notify Mod Shauny specifically (as he was responding).

Jmod Response

For the first couple of Tweets Shauny implied the issue was still looking into, until he finally clarified the issue on February 12th where he said the following:

That's intended buddy, you're not showing his target information (I.E Buffs/Debuffs, etc) so it isn't showing it.

I responded with a screenshot clarifying that's not what the tooltip on the option stated.

Shauny replied stating:

In this instance the tooltip is wrong, we need to change that

and clarified the interactions:

Essentially it works like so now

  • If that box is unticked, the legacy healthbar appears
  • If the box is ticked the current target overlay appears, if it's unlocked and moved away from the NPC the classic bar appears above enemies.
  • If the box is ticked and locked overlay only

Finally, Mod Shauny stated the following, but has not responded on the topic since.

We've gotten to this state because the Target Bar code had to be rewritten and optimised drastically. How did it used to work before and we can get it back to that behaviour?

Conclusion

The issue has been ignored and forgotten with no hopes to fix the issue. I understand not everyone plays with Hover-on-display but it makes no sense to remove this feature. If players wanted to see the Legacy HP bar they could not hover over the creature rather than being forced to not see any target information at all.

submitted by /u/ImRubic
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Jagex please

Posted: 03 Apr 2018 06:59 AM PDT

TMW it makes sense but you want others to suffer like you did

Posted: 03 Apr 2018 03:31 AM PDT

A F2P game called Big Fish Casino was ruled illegal. Could this be the start of the end of TH and all other randomized MTX?

Posted: 02 Apr 2018 06:20 PM PDT

Sometimes Jagex is really fucking stupid. Like really really fucking stupid.

Posted: 02 Apr 2018 07:41 PM PDT

For years many people have complained about oversized pets and animations cluttering up busy places. Making it hard to see, making it hard to click on the right thing.

So Jagex introduce these rings of Trees, or whatever the hell they are called, so trolls go to crowded places like W2 Burthorpe and popular portable skilling spots and turn themselves into trees for shits and giggles. Screwing it up for regular players who just want to get stuff done.

submitted by /u/tb1tb
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