RuneScape ProTip Tuesday - 03 April |
- ProTip Tuesday - 03 April
- #RSHotfix: Grand Exchange
- With all due respect, why the hell is something like this being polled? This should be implemented without even asking the community
- Can wildy sword edgeville option be moved back to the top?
- When buying on ge now all items are displayed at 1gp unless you click the ge value price now.
- Can The Modified Farmer's Hat Perk Be More Visible/Not Filtered?
- Add Invention Guild to Skills Necklace
- [REQUEST] Increase Tirannwyn Quiver Teleports
- "I haven't got 120 inv and/or slay yet and I want everyone to know about it when I get them" starter pack
- Tears of guthix [xpost from /r/2007scape]
- Patch notes 04/03
- Suggestion for Further Treasure Trails Improvements
- Hexhunter bow buff
- Re: Automatically extending auras
- PSA: To create the new permanent mithril grapple, just use the ingredients on each other: no need for a furnace/anvil
- a VERY DAMAGING bug
- Jmod subreddit activity - March Week 4 2018
- Legacy scrollbar since update
- Initial Grand Exchange Offers are now 1 GP. (Please Fix)
- Snapshot maxes with hexhunter bow
- Can dragon scale dust received from Meilyr workers be noted? Alongside dg tokens they fill inventory so fast
- On January 22nd Jagex removed a feature from the Target Information interface and refuses to bring it back.
- Jagex please
- TMW it makes sense but you want others to suffer like you did
- A F2P game called Big Fish Casino was ruled illegal. Could this be the start of the end of TH and all other randomized MTX?
- Sometimes Jagex is really fucking stupid. Like really really fucking stupid.
Posted: 02 Apr 2018 05:12 PM PDT ProTip Tuesday is a bi-weekly thread in which you can share your RuneScape tips and tricks. Help out your fellow redditscapers with advice for bossing, skilling, money-making, or any other part of the game. [link] [comments] | ||
Posted: 03 Apr 2018 03:41 AM PDT
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Posted: 03 Apr 2018 03:14 AM PDT
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Can wildy sword edgeville option be moved back to the top? Posted: 03 Apr 2018 02:45 AM PDT
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When buying on ge now all items are displayed at 1gp unless you click the ge value price now. Posted: 03 Apr 2018 02:38 AM PDT
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Can The Modified Farmer's Hat Perk Be More Visible/Not Filtered? Posted: 03 Apr 2018 05:48 AM PDT
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Add Invention Guild to Skills Necklace Posted: 02 Apr 2018 11:36 PM PDT I've noticed that the skills necklace doesn't currently have the Invention guild as a teleport option, but as far as I know, Invention is one of the skilling guilds. It would be nice to have it added to the Skills Necklace as a teleport option. [link] [comments] | ||
[REQUEST] Increase Tirannwyn Quiver Teleports Posted: 02 Apr 2018 05:28 PM PDT
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Posted: 03 Apr 2018 04:06 AM PDT
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Tears of guthix [xpost from /r/2007scape] Posted: 03 Apr 2018 07:11 AM PDT
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Posted: 03 Apr 2018 02:23 AM PDT
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Suggestion for Further Treasure Trails Improvements Posted: 02 Apr 2018 10:26 PM PDT Now that its been about a month since the Treasure Trail Overhaul has been released and some initial concerns, QOL updates, and bugfixes were addressed, I would like to further suggest a few more changes. I know us clue hunters have gotten our massive fair share of an update this year and I am eternally grateful for everything we have gotten. Priorities are always up to Jagex's discretion, but I would still like to compile a list of QOL updates, concerns, and bug-fixes that could help improve Treasure Trails even further. BUGS
Quality of Life Suggestions
Personal Suggestions/Requests
Master Clue Improvements Master Clues as a whole feel very underwhelming. There are only 4 Scans, 1 Compass, and a small handfull of emotes/skill challenges/ anagrams. The sheer fact that Master Clues take about 3-6 minutes to complete (and sometimes even less) is kind of disappointing. Some NPC's don't even give a puzzle, There are multiple similar skill challenges (Great Shark & Double Shark, Burn Magic log on bonfire & Burn Elder log, Runecraft Blood Runes & Runecraft Death Runes) that dull the variety, and the Scan Ranges on the only 4 Scans even without Meercats are extremely generous (the skill in scan clues should be about utilizing the range/pulsating rings instead of having a huge scan radius).
Just because you add higher Quest/Level requirements to a Hard Clue doesn't make it more difficult or more engaging. In My Opinion, Masters feel like glorified Hard Clues more than they feel like a step-up in difficulty from Elites. If Treasure Trails are to be tests of puzzle-solving, then the higher tiers need to move off of one-off puzzles (anagrams, emotes, coordinates) and continue a trend of constant engagement (Scans, Compasses, logic puzzles). Thats just my 2-cents. Other Thoughts
EDIT: More suggestions from the comments
[link] [comments] | ||
Posted: 03 Apr 2018 07:20 AM PDT
In worst case scenario, a hexhunter bow is as strong as a t90 bow when this boost is active. When accounting extra damage from ranged levels, power armour and accessories, hexhunter is capable of surpassing t92 damage by about 2-3%.
This makes hexhunter's hit chance about the same as t92 hit chance, usually the difference is within 1%, depending on NPC, gear, prayers, auras, potions.
The following bosses are classed as Magic npcs:
Standard NPCs with a ranged weakness are generally classed as magic, though there are exceptions (Aviansies for example are weak to ranged but are not magic npcs) [link] [comments] | ||
Re: Automatically extending auras Posted: 03 Apr 2018 02:49 AM PDT I want to be able to favourite certain auras, but I don't want those to be extended as I mostly only use them for their actual duration. For example I have the berserker aura favourited as I frequently use it for reaper tasks, but I rarely need to extend its duration to 60 minutes to get the task done. Would it be possible for us to hand pick the auras we actually want to automatically extend rather than force us to un-favourite many of our current favourite auras? [link] [comments] | ||
Posted: 03 Apr 2018 02:38 AM PDT | ||
Posted: 03 Apr 2018 08:05 AM PDT Throwing a viridian skillchompa from a full inventory while crystal hatchet equipped, destroyed the crystal hatchet and its perks in the process. Definitely just lost a crystal hatchet with 1m xp on it. Needs attention now before anyone else loses theirs. [link] [comments] | ||
Jmod subreddit activity - March Week 4 2018 Posted: 02 Apr 2018 03:38 PM PDT
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Posted: 03 Apr 2018 03:18 AM PDT
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Initial Grand Exchange Offers are now 1 GP. (Please Fix) Posted: 03 Apr 2018 02:38 AM PDT
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Snapshot maxes with hexhunter bow Posted: 03 Apr 2018 05:35 AM PDT
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Posted: 03 Apr 2018 06:07 AM PDT
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Posted: 02 Apr 2018 03:15 PM PDT Issue DecriptionDescription On January 22nd, Jagex made a change to the target information interface. This caused the following setting to not work correctly: Before when unticked, target information would always show upon hovering, even when in combat with your target. While not hovering there would be a legacy HP bar. After January 22nd's update, you can no longer hover to see your target's information while in combat. After multiple attempts to resolve and fix the issue, we were told this removal was intended, and the tooltip was wrong. Reports and ResponsesReporting the Issue I've sent in several report in-game regarding the issue, as well as Tweeting to notify Mod Shauny specifically (as he was responding). Jmod Response For the first couple of Tweets Shauny implied the issue was still looking into, until he finally clarified the issue on February 12th where he said the following: I responded with a screenshot clarifying that's not what the tooltip on the option stated. Shauny replied stating:
and clarified the interactions:
Finally, Mod Shauny stated the following, but has not responded on the topic since. Conclusion The issue has been ignored and forgotten with no hopes to fix the issue. I understand not everyone plays with Hover-on-display but it makes no sense to remove this feature. If players wanted to see the Legacy HP bar they could not hover over the creature rather than being forced to not see any target information at all. [link] [comments] | ||
Posted: 03 Apr 2018 06:59 AM PDT
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TMW it makes sense but you want others to suffer like you did Posted: 03 Apr 2018 03:31 AM PDT
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Posted: 02 Apr 2018 06:20 PM PDT
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Sometimes Jagex is really fucking stupid. Like really really fucking stupid. Posted: 02 Apr 2018 07:41 PM PDT For years many people have complained about oversized pets and animations cluttering up busy places. Making it hard to see, making it hard to click on the right thing. So Jagex introduce these rings of Trees, or whatever the hell they are called, so trolls go to crowded places like W2 Burthorpe and popular portable skilling spots and turn themselves into trees for shits and giggles. Screwing it up for regular players who just want to get stuff done. [link] [comments] |
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