RimWorld It did what, now...??? |
- It did what, now...???
- Some good yet shamelessly reposted art of a cute thrumbo, munching on some Psychoid leaves.
- I've Never Seen a Nicer Hat
- MFW you know it's time for a bigger pet bed
- List of Rimworld Tips
- When ya boi go huntin with granades
- When you've reached breaking point
- Adjusting... (RimWorld Comics)
- If you drop a hat on a standing lamp it looks like a severed head with a pompom hat
- This is uhh, some pretty short notice you guys.
- An Odd Way to Power your Colony?
- I've got your nose
- I have never seen a more useless colonist...
- Is it bad that I snickered at this?
- Deathworld Suggestions
- A solar flare and a raid happened at literally the exact same time which means all of my turrets are down. What the fuck randy, this isn't your usual bullshit, this is a goddamn coordinated assassination attempt. Lets see if I can dodge this bullet.
- I think I have a bug problem
- Picking up
- Roving, feral pack of man-eating...Yorkies
- Rimworld: A Retrospective
- Just your regular personality cult, everything is fine
- How can I change the size of the maps?
- I am proud of my little base and all it's defenses
- Is there a mod that makes it so colonists won't automatically overdose and/or warns you about colonists in danger of a fatal overdose, even if hidden?
Posted: 04 Apr 2018 06:06 PM PDT |
Some good yet shamelessly reposted art of a cute thrumbo, munching on some Psychoid leaves. Posted: 04 Apr 2018 04:59 PM PDT |
Posted: 04 Apr 2018 10:14 PM PDT |
MFW you know it's time for a bigger pet bed Posted: 04 Apr 2018 01:33 PM PDT |
Posted: 04 Apr 2018 04:58 AM PDT It's been a while since I've seen a tips thread and there's a lot of new people so I figure we could use another one. Below is a collection of tips I've compiled from various threads. If you know a tip not on the list post it for others to see. Edit: Thank you everyone for all the replies and all the kind words. I figured this thread would get a few comments, I never expected it to be so popular. Building
Combat
Management
Misc
[link] [comments] |
When ya boi go huntin with granades Posted: 04 Apr 2018 03:00 PM PDT |
When you've reached breaking point Posted: 04 Apr 2018 07:51 PM PDT |
Adjusting... (RimWorld Comics) Posted: 04 Apr 2018 06:43 AM PDT |
If you drop a hat on a standing lamp it looks like a severed head with a pompom hat Posted: 04 Apr 2018 03:12 PM PDT |
This is uhh, some pretty short notice you guys. Posted: 04 Apr 2018 05:10 PM PDT |
An Odd Way to Power your Colony? Posted: 04 Apr 2018 05:28 PM PDT With my latest colony I accidentally discovered a way to power your colony with no solar, wind, geo, or wood. The only resource I use to do this is haygrass. I first tamed some Boomalope with my animal tamer(I planned to originally use them as grenades for raid defense), and found to my shock that they produced chemfuel instead of milk. I set up chemfuel generators, and my new power source was born! A Boomalope makes about 10 chemfuel daily, and generators need about 5 chemfuel daily, so the setup isn't too costly. However, you need a shitload of haygrass. (WARNING: if your Boomalopes starve they will explode and start a fire!)PROS:
CONS:
I still think geo and wind power are the two best methods to generate power, but this interesting setup does have some interesting perks. How do you get your power, and is this strat viable aside from being very weird? Currently at 18 generators and 10 Boomalopes. Consuming 16kw of power and only using Boomalope power right now lol[link] [comments] |
Posted: 04 Apr 2018 06:50 PM PDT |
I have never seen a more useless colonist... Posted: 04 Apr 2018 07:44 PM PDT |
Is it bad that I snickered at this? Posted: 04 Apr 2018 02:56 PM PDT |
Posted: 04 Apr 2018 07:16 PM PDT So I think I've decided on the theme for my next B18 colony. Toxic Deathworld. I'm only about 2200 hours into the game and still learning, so I'd really appreciate your help sorting out some mods and scenario settings for a particular story I'd like to see played out. Two couples experience an unexpected windfall of credits from injuries obtained in the mech world forge where they work. While not enough to join the gliteratti it is enough for them to make a fresh start on the Rim. Little do they know the company selling "homestead parcels" and packages knows little of the destinations they dispatch colonists to for a small fee, in fact the only reason they feel certain there's actually a planet there is because it was listed on 120 year old mining probe data they used to fill in the blanks of their "property database". The promised colonial transport ship turned out to be rented space in a ridiculously slow robofreighter. Since most of the wandering colonists that arrive at my colonies are 90 year old's with blown backs and bad eyes there's no doubt many of them are victims of such schemes! Swindled by urbworld and suburbworld con artists of their hard earned nestegg's then having their pods randomly jettisoned by a robotic crew... such a shame... The windfall mentioned in the narrative is important because I plan on dropping these poor settlers into hell itself and I would like some chance to survive. The plan is not to give them all power armor and blaster pod turrets or anything, they are expecting to be left on a fairly temperate world where there may be a problem. They're ready for Cassandra Rough on a vanilla world. They've invested in livestock, seeds, building materials and some important equipment. The quality and quantity of which will depend on just how deadly I can make this rimworld. For instance. They will be starting with an OHU dropship. Will it be critical evac transport as they flee from camp to camp because they can't withstand any raid or will it be parts? It's going to be a cold, dark map. So a permanent eclipse and toxic fallout along with permanent winter are a given. I don't want to do an ice sheet. I actually want to bump up the amount of minerals available to see if they can make a viable mining colony and produce a spaceship under the harshest conditions available. Configurable maps should be able to do a lot of this. https://steamcommunity.com/sharedfiles/filedetails/?id=1194812929 along with Prepare Carefully of course - https://steamcommunity.com/sharedfiles/filedetails/?id=735106432. I want all aggro wildlife all the time. Lots of it, and stuff that gets high on the toxic fallout, doesn't drop dead half poisoned before they reach the perimeter. Like aliens style xenomorphs crawling out of the woodwork. I have no idea where to start with this. Will zombies cut it? Are they even in B18? I intend to mod the scenario pretty heavily. I'm going to grant the required mods like hydroponics and probably geothermal power, something for gas masks or environment suits as well. They're stranded, they're broke, they're ship is orbit capable but there aint nothin' there and we aren't quite sure how much fuel is left...that we might need to burn in a genny to keep the turrets running. Anyway, I'm open to any and all suggestions you may have as far as mods, techs, scenario constraints, plans, strategies or whatever. How do I build hell on the rim? [link] [comments] |
Posted: 05 Apr 2018 01:29 AM PDT |
Posted: 04 Apr 2018 12:56 PM PDT |
Posted: 04 Apr 2018 11:33 PM PDT Is there any mod that allows you to pick up items when you are in your base, like you can when your colonists are in a tile that is not a colony of yours? I. E. I want to make my most useless pawns suicide bombers where they just carry chemfuel to the raiders and then drop it once they are downed, then some mortar bullet can trigger them [link] [comments] |
Roving, feral pack of man-eating...Yorkies Posted: 04 Apr 2018 07:12 PM PDT |
Posted: 04 Apr 2018 07:07 PM PDT My first colony started off well, didn't have many issues getting started. Maybe food but I never ran out. I survived 2 raids, made some hats, put on said hats. Life was good...but then Kota discovered something. An ancient ruin tucked away merely steps away from my home. After a while of diddling around trying to find out how to get inside, I finally find a way in. Out of the newly created crevice a scyther bursts out, running at Kota. I draft my other two colonists (would have had four colonists but one crashed and bled out before I could get a bed made) and make them kill the scyther, everything is still fine. On the inside of the ruins there are 3 cryosleep pods, but we will get to that later. I guess they are right when they say that when it rain it pours. First off my hunter Romero gets mauled nearly to death by an irate grizzly. When healing in his bed, the only other colonist with a gun (Dave) gets hit in the head with a spiked club during a raid. He is also in bed healing. Kota tends to them for a couple of days before they are back out of their bed an working again. they are still a little hurt mind you. Then I get this hankering to find out what's in those pods...maybe its 3 new colonists for my budding town. I send Romero in there to open one casket, i'm excited. Then hell breaks loose. All three caskets open in a burst, three burly women look at Romero and then open fire. Romero tries to run out of the ruins, but is mowed down at the door by Cassidy (Her name is the only one I remember of the three horseman) The three of them burst out of the ruins, running towards my home. Kota is in the back still cooking that grizzly meat, and Dave is tending the garden. They start by setting my wind turbines on fire, then move around the corner of my house, putting Dave into the firing squad. By now I know that the end is nigh. Kota is my only man left... the one who discovered this ruin... the one who caused this hell upon my peaceful colony. The fire is burning through my whole colony, then like a cheesy Rom-Com it starts pouring down rain. SO I guess the saying was literally right in this case. I send Kota out of the back door, make him run away. Sprinting in the rain as fast as he can, not looking back. Then the third horseman rounds the corner, and I see the impending doom that is on the horizon. In slow motion I see her raise up a rifle, and shoot one single bullet. (Now how it hit infuriates me, because Romero couldn't hit the broad side of a grizzly bear) The bullet flies through the air, splitting each rain droplet it comes in contact with, and hits Kota right in the back...killing him. That was it, the end of a good couple hours of work. Just because I got curious what could lie in those fateful Cryosleep containers. TL;DR I found a set of ruins, opened some cryosleep containers. They contained three women who slaughter my whole colony. [link] [comments] |
Just your regular personality cult, everything is fine Posted: 04 Apr 2018 12:43 PM PDT |
How can I change the size of the maps? Posted: 04 Apr 2018 11:19 PM PDT Just as the title says, is there a way to select a large map (not world) to play on? Are they all the same size? Basically I'd like to build a big base with lots of room around the edges. [link] [comments] |
I am proud of my little base and all it's defenses Posted: 04 Apr 2018 08:28 AM PDT |
Posted: 05 Apr 2018 02:29 AM PDT |
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